Showing 50 open source projects for "box2d"

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  • 1
    Phaser Box2D

    Phaser Box2D

    A high-performance, industry-standard 2D physics engine built on Box2D

    Phaser Box2D is a high-performance 2D physics engine built on Box2D v3, tailored for Phaser games. It delivers realistic physics simulations, enhancing the interactivity and engagement of web-based games.
    Downloads: 0 This Week
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  • 2
    Axmol Engine

    Axmol Engine

    Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games

    Axmol is a modern C++ game engine forked from Cocos2d-x, designed to support high-performance 2D and lightweight 3D game development across multiple platforms. It improves upon the original Cocos2d-x with a cleaner architecture, better tooling, and support for modern C++ standards. Axmol supports scripting with Lua and JavaScript, and is suitable for both indie developers and studios targeting mobile, desktop, and web platforms. With an active community and frequent updates, Axmol is a solid...
    Downloads: 9 This Week
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  • 3
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 2 This Week
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  • 4
    Ball Physics

    Ball Physics

    Small AS3.0 demo for study purposes

    This small demo in Action Script 3.0 uses the Box2D library's physics. To test the script on Adobe Flash, please download the Box2D for Flash here: https://sourceforge.net/projects/box2dflash/
    Downloads: 0 This Week
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  • 5
    Longford

    Longford

    A cross platform Lua based game engine

    ... and scaling of sprites. + Box2D physics engine. + Play sound effects using WAV files and stream music using OGG files. + Automatic tweening system + Texture atlases so that many Bitmaps can be "cut out" of a single larger picture file. + Supports user-written shaders for advanced graphic effects. + Automatic resolution scaling. + Supports OpenGL or DirectX backend
    Downloads: 0 This Week
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  • 6
    Frank Engine

    Frank Engine

    A 2D game engine and level editor

    Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
    Downloads: 1 This Week
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  • 7
    Citrus-Engine

    Citrus-Engine

    Modern AS3 Game Engine

    Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
    Downloads: 3 This Week
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  • 8
    Picatsso

    Picatsso

    Picatsso: Run, jump and paint your way to justice!

    Picatsso is a 2D single screen platformer that I made at Gamercamp, Birmingham City University (http://www.bcu.ac.uk/gamer-camp), developed using the Cocos2DX rendering engine and the Box2D physics engine. I was the lead and developed a large part of the gameplay, including the AI, moving platforms, spring platforms, wall climbing, combat, and many of the animations. It was developed in a team of 12: 3 programmers, 6 artists and 3 executives (two designers and a producer).
    Downloads: 0 This Week
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  • 9
    Crafter 2D

    Crafter 2D

    2D game engine for traditional platform games

    Crafter 2D is a cross platform 2D game engine, with which you can create your own games! Using this engine, you can focus solely on your games assets and behaviour and don't have to worry about the platform. And it is free!
    Downloads: 0 This Week
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  • 10
    Box2D
    Box2D is no longer developed on SF. However, I'm now using SF for downloads.
    Downloads: 5 This Week
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  • 11
    Laz-Projects

    Laz-Projects

    Laz-Projects

    This project page created for Delphi to Lazarus projects. You can find some Delphi projects ported to Lazarus. 1- Box2d Lazarus. 2- LazMaze 3- LazScrollingLeds 4- LazCompass 5- LazAstroDemo 6- LazMolecules 7- LazCannonBall 8- LazSimpleSokoban 9- LazOpenGLSample : Note: I used bmp images, jpg files gives some errors. 10 - LazAggPas : AggPas library for vector graphic. 11 - LazPlayMidi : A mini midi player from jc99 lazarus user. 12 - LazAgeProblemSolver : Make solve some problem...
    Downloads: 3 This Week
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  • 12
    EDK - Extensible Development Kit
    A multiplataform development kit 2D for Linux G++ and Windows MinGW. features: 2D render with OpenGL. Clock and FPS control. Multithread WIndows and Linux. Templated Binary Tree. Network TCP/UDP SERVER/CLIENT. SQL using SQLite. Áudio 2D and 3D using SFML. View Based Render. 2D Shape Render. Animation with interpolation Line/Curve. 2D Bones with IK and BVH loader. Physics 2D using Box2D. Tile Set and Tile Map. Cenario layer based. XML parser using pugiXML. https...
    Downloads: 0 This Week
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  • 13
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux...
    Downloads: 2 This Week
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  • 14

    QmlExporter

    Exporting QML \ Box2D-QML from inkscape

    Inkscape extension that allows exporting of QML documents.
    Downloads: 0 This Week
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  • 15

    Comet Pinball

    A libgdx pinball game.

    Comet Pinball is a classic arcade game implemented in Java. It uses the libgdx game library with Open GL graphics and Box2d physics. The game is designed to use highly customizable play fields. Starting the game will create an XML file which defines the play field. Feel free to edit by using the game manual as a reference.
    Downloads: 0 This Week
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  • 16
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 17
    EvolutionaryComputation

    EvolutionaryComputation

    Evolutionary Computation on Android

    This project is a prototype of evolutionary computation algorithms implementations for Android. We, Tom BERNARD and Ugo PICHE, were asked to do this project as part of our electronic & computer science in the Polytech'Paris-UPMC engineer school, in France. We wanted to thank Mario Zechner and all contributors behind the fabulous libGDX project (https://code.google.com/p/libgdx/) which allowed us to use Box2D and OpenGL ES more, more easily than without this API.
    Downloads: 0 This Week
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  • 18
    WaterAndBalls

    WaterAndBalls

    C++ SDL/Box2d Programming

    see this video : http://www.youtube.com/watch?v=C_JWw4R72nw It is a good framework for learning Physics in simulation, Water, splash, wave and collision detection all writen with object oriented programming in c++ Yes, it is similar World of goo!! but it is a test framework for working with Simple Direct media layer and physics engine. Currently I don't work in this project, you can use it under NEW BSD license.
    Downloads: 0 This Week
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  • 19
    This is our first Real World Modelling and Simulation project. We have to integrate Box2D into Ogre3D.
    Downloads: 0 This Week
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  • 20
    This is the delphi version of box2D physics engine. Current host moved to http://code.google.com/p/box2d-delphi/
    Downloads: 1 This Week
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  • 21
    Another remake of the original "Thing Thing" game by Crazy Monkey Games, complete with Dynamic 2D shadows and Box2D for physics.
    Downloads: 0 This Week
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  • 22
    HTML Canvas Javascript Library
    A full-featured lightweight wrapper library of the native html canvas element written in Javascript, aimed to make visualization and animation using canvas simpler. Features animation support, layers, event capture, multitouch and many examples.
    Downloads: 0 This Week
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  • 23
    GLUCOSE
    Game Libraries Unified to Create an Operating System for Entertainment for Super 3D Game Platform (S3GP)
    Downloads: 0 This Week
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  • 24
    Parabola Engine
    ParabolaEngine is a 2D Game Engine under zlib license. It uses a lot of middleware to provide a lot of features that would be impossible otherwise. http://parabolaengine.comlu.com/ Active developed, in early stages. Free to use for all purposes.
    Downloads: 0 This Week
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  • 25
    javascript game on box2d-js
    Downloads: 0 This Week
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