Showing 89 open source projects for "soft body physics"

View related business solutions
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
    Start Free
  • Try Google Cloud Risk-Free With $300 in Credit Icon
    Try Google Cloud Risk-Free With $300 in Credit

    No hidden charges. No surprise bills. Cancel anytime.

    Use your credit across every product. Compute, storage, AI, analytics. When it runs out, 20+ products stay free. You only pay when you choose to.
    Start Free
  • 1
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. ...
    Downloads: 6 This Week
    Last Update:
    See Project
  • 2
    Rigs of Rods 0.4+

    Rigs of Rods 0.4+

    Soft-body physics simulator

    Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physics. The soft-body physics system is based on mass-spring-damper theory. This is a mirror of the Rigs of Rods GitHub repository: https://github.com/RigsOfRods/rigs-of-rods The old SourceForge project can be found here: https://sourceforge.net/projects/rigsofrods/
    Leader badge
    Downloads: 9,781 This Week
    Last Update:
    See Project
  • 3
    Matter.js

    Matter.js

    A 2D rigid body physics engine for the web

    Matter.js is a flexible 2D rigid body physics engine written in JavaScript, designed for use in web applications to simulate real-world physical interactions within the browser. It offers a comprehensive set of physics features like gravity, collisions, restitution (bounces), friction, sleeping bodies, and constraint systems that enable developers to build interacting objects with realistic motion.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 8 Monitoring Tools in One APM. Install in 5 Minutes. Icon
    8 Monitoring Tools in One APM. Install in 5 Minutes.

    Errors, performance, logs, uptime, hosts, anomalies, dashboards, and check-ins. One interface.

    AppSignal works out of the box for Ruby, Elixir, Node.js, Python, and more. 30-day free trial, no credit card required.
    Start Free
  • 5
    Brax

    Brax

    Massively parallel rigidbody physics simulation

    Brax is a fast and fully differentiable physics engine for large-scale rigid body simulations, built on JAX. It is designed for research in reinforcement learning and robotics, enabling efficient simulations and gradient-based optimization.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 6
    Pymunk

    Pymunk

    Pymunk is a easy-to-use pythonic 2d physics library

    Pymunk is an easy-to-use Pythonic 2D physics library that can be used whenever you need 2D rigid body physics from Python. Perfect when you need 2D physics in your game, demo or simulation! It is built on top of the very capable 2D physics library Chipmunk2D. The first version was released in 2007 and Pymunk is still actively developed and maintained today, more than 15 years of active development.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    RL Games

    RL Games

    RL implementations

    rl_games is a high-performance reinforcement learning framework optimized for GPU-based training, particularly in environments like robotics and continuous control tasks. It supports advanced algorithms and is built with PyTorch.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 8
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 9
    PlayCanvas Engine

    PlayCanvas Engine

    Fast and lightweight JavaScript game engine built on WebGL and glTF

    PlayCanvas is an open-source game engine. It uses HTML5 and WebGL to run games and other interactive 3D content in any mobile or desktop browser. PlayCanvas is used by leading companies in video games, advertising and visualization such as Animech, Arm, BMW, Disney, Facebook, Famobi, Funday Factory, IGT, King, Miniclip, Leapfrog, Mojiworks, Mozilla, Nickelodeon, Nordeus, NOWWA, PikPok, PlaySide Studios, Polaris, Product Madness, Samsung, Snap, Spry Fox, Zeptolab, Zynga. The PlayCanvas Engine...
    Downloads: 16 This Week
    Last Update:
    See Project
  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

    Build generative AI apps with Vertex AI. Switch between models without switching platforms.
    Start Free
  • 10
    ITensors.jl

    ITensors.jl

    A Julia library for efficient tensor computations and tensor network

    ITensors.jl is a high-performance Julia library for tensor network calculations, primarily used in quantum physics and computational science. It enables efficient manipulation of large, structured tensors with named indices and provides an intuitive interface for implementing algorithms like DMRG (Density Matrix Renormalization Group), TEBD (Time-Evolving Block Decimation), and more. ITensors.jl leverages Julia’s multiple dispatch and performance features to simplify the development of scalable and complex simulations involving quantum many-body systems.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11

    soft_devhwclient

    EPICS records for MultiCAN

    EPICS is the Experimental Physics Industrial Control System. This library contains record supports for records that may be used with MultiCAN ( https://sourceforge.net/projects/mcan).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12

    epics-sequencer-HZB

    The EPICS SNL Compiler and Sequencer

    The Sequencer implements a language for programming state machines with the EPICS framework. EPICS is developed collaboratively and used worldwide to create distributed soft real-time control systems for large scale scientific instruments. SNL borrows most contructs from the C programing language and adds some new statements for defining states and conditions for transitions between states.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    Adaptive Intelligence

    Adaptive Intelligence

    Adaptive Intelligence also known as "Artificial General Intelligence"

    Adaptive Intelligence is the implementation of neural science, forensic psychology , behavioral science with machine-learning and artificial intelligence to provide advanced automated software platforms with the ability to adjust and thrive in dynamic environments by combining cognitive flexibility, emotional regulation, resilience, and practical problem-solving skills.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14
    CAMPARI

    CAMPARI

    Software for molecular simulations and trajectory analysis

    We are proud to introduce version 5 of CAMPARI. We have added a number of new features, most notably a Python interface for interpreting user-supplied code (with the help of ForPy), a novel trajectory storage standard (with the help of libpqxx/PostgreSQL), and a module for performing transition path theory. Naturally, CAMPARI continues to provide the reference implementation of the ABSINTH force field paradigm and implicit solvation model. CAMPARI is a joint package for performing and...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 15
    This program calculates excitation energies E0 and E2 transition strengths within the "Confined Beta Soft" nuclear structure model as described in [N. Pietralla and O. M. Gorbachenko, Phys. Rev. C 70, 011304(R) (2004)]. Parameter fits are possible.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 17
    Code Guide

    Code Guide

    Standards for developing consisten and sustainable HTML and CSS

    ...</li> or </body>). Enforce standards mode and more consistent rendering in every browser possible with this simple doctype at the beginning of every HTML page. Authors are encouraged to specify a lang attribute on the root html element, giving the document's language. This aids speech synthesis tools to determine what pronunciations to use.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18

    Matrix Product State (MPS) Simulations

    Numerical routines for variational matrix product state simulations.

    ...Please cite "M. L. Wall and L. D. Carr, New J. Phys. 14, 125015 (2012)" and "D. Jaschke, M. L. Wall, and L. D. Carr, Computer Physics Communications 225, 59–91 (2018)" if your publication involves OSMPS.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 19
    NESSIE is a modern first-principle calculation software that can adequately address the need for ever-higher levels of numerical accuracy and high-performance in large-scale electronic structure simulations, as well as pioneer the fundamental study of quantum many-body effects in a large number of emerging nanomaterials. NESSIE is an electronic structure code that uses a real-space FEM discretization and domain-decomposition (DD) to perform all-electron ground-state DFT and real-time...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    MuJoCo-py

    MuJoCo-py

    mujoco-py allows using MuJoCo from Python 3

    mujoco-py is a Python wrapper for MuJoCo, a high-performance physics engine widely used in robotics, reinforcement learning, and AI research. It allows developers and researchers to run detailed rigid body simulations with contacts directly from Python, making MuJoCo easier to integrate into machine learning workflows. The library is compatible with MuJoCo version 2.1 and supports Linux and macOS, while Windows support has been deprecated.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    Free_Balistic

    Free_Balistic

    Input physical measures, calculate and show ballistic curve chart.

    This application is intended to give abilities of calculating physical measures and draw charts, related to the aspect of the movement of sphere - shaped projectiles, ejected to reach some range. With the help of FreeBalistic you can fast calculate such measures as: height of bullet after specified time, height for given range, max height of bullet, range after given time, range to get max height, range to the end of move, time to get given range, time to get max height, time to get end of...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    RadiationHelper

    RadiationHelper

    Alpha, Beta, Gamma measurements and Nuclide exposure

    RadiationHelper is a data analysis tool for : 1. gross alpha and beta radiation measurement and detector calibration using experimental data (counts acquired by alpha-beta devices). 2. gamma spectroscopy measurements and detector calibration using experimental data (spectra acquired by acquisition software such as Assayer, Gamma Vision, Maestro) 3. gross alpha,beta, gamma detector efficiencies and gamma peak efficiency can be theoretical computed using Monte-Carlo simulation technique...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    As of August 2018 Spheral++ has moved to Github -- please see the current repository at https://github.com/jmikeowen/spheral We are leaving a frozen version here on SourceForge for historical reasons. Spheral++ provides a steerable parallel environment for performing coupled hydrodynamical & gravitational numerical simulations. Hydrodynamics and gravity are modelled using particle based methods (SPH and N-Body).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    Coffee-Physics

    Coffee-Physics

    A simple, lightweight physics engine written in CoffeeScript

    Coffee-Physics is a minimalist physics engine written in CoffeeScript that favors approachable, creative-coding workflows over heavyweight simulation frameworks. It models motion with a particle system and uses simple constraints and behaviors—such as gravity, attraction/repulsion, drag, and springs—to create believable movement with very little code.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • 3
  • 4
  • Next
MongoDB Logo MongoDB