Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
Features
- Integration with Starling and Box2D
- Physics-ready platformer templates
- State-based screen management
- Parallax backgrounds and level design tools
- Tiled map support with object layers
- Extensible object/component system
Categories
Game EnginesLicense
MIT LicenseFollow Citrus-Engine
Other Useful Business Software
Fully Managed MySQL, PostgreSQL, and SQL Server
Cloud SQL handles your database ops end to end, so you can focus on your app.
Rate This Project
Login To Rate This Project
User Reviews
Be the first to post a review of Citrus-Engine!