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From: <ama...@us...> - 2011-08-31 00:57:12
|
Revision: 15346
http://pcgen.svn.sourceforge.net/pcgen/?rev=15346&view=rev
Author: amaitland
Date: 2011-08-31 00:57:05 +0000 (Wed, 31 Aug 2011)
Log Message:
-----------
Fantasy Grounds - Remove Sheet
Issue#: OS-142
Removed Paths:
-------------
Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml
Deleted: Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml
===================================================================
--- Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml 2011-08-29 15:43:39 UTC (rev 15345)
+++ Trunk/pcgen/outputsheets/d20/fantasy/htmlxml/csheet_FantasyGrounds.xml 2011-08-31 00:57:05 UTC (rev 15346)
@@ -1,504 +0,0 @@
-<?xml version="1.0" encoding="iso-8859-1"?>
-<root version="15">
- <node name="charsheet">
- <node name="|NAME|">
- <holder name="|PLAYERNAME|" owner="true" />
- <intvalue name="ac">0</intvalue>
- <intvalue name="acarmorbonus">|AC.Armor|</intvalue>
- <intvalue name="acbasehelper">|AC.Base|</intvalue>
- <intvalue name="acdexbonus"></intvalue>
- <intvalue name="acmiscbonus">|AC.Misc+AC.Deflection.INTVAL|</intvalue>
- <stringvalue name="acmisctitle"></stringvalue>
- <intvalue name="acshieldbonus">|AC.Shield|</intvalue>
- <intvalue name="acsizebonus">|AC.Size|</intvalue>
- <stringvalue name="age">|AGE|</stringvalue>
- <stringvalue name="alignment">|ALIGNMENT.SHORT|</stringvalue>
- <stringvalue name="appearance">|DESC|</stringvalue>
- <intvalue name="appraisemisc">0</intvalue>
- <intvalue name="appraiseranks">|SKILL.Appraise.RANK|</intvalue>
- <intvalue name="appraisestat">0</intvalue>
- <intvalue name="appraisestate">0</intvalue>
- <intvalue name="appraisetotal">0</intvalue>
- <intvalue name="armorcheckpenalty">|ACCHECK|</intvalue>
- <intvalue name="armorcheckpenaltydbl">|ACCHECK*2|</intvalue>
- <intvalue name="balancemisc">0</intvalue>
- <intvalue name="balanceranks">|SKILL.Balance.RANK|</intvalue>
- <intvalue name="balancestat">0</intvalue>
- <intvalue name="balancestate">0</intvalue>
- <intvalue name="balancetotal">0</intvalue>
- <intvalue name="baseattackbonus">|ATTACK.MELEE.BASE|</intvalue>
- <intvalue name="bluffmisc">0</intvalue>
- <intvalue name="bluffranks">|SKILL.Bluff.RANK|</intvalue>
- <intvalue name="bluffstat">0</intvalue>
- <intvalue name="bluffstate">0</intvalue>
- <intvalue name="blufftotal">0</intvalue>
- <intvalue name="charisma">|STAT.5.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="charismabonus">0</intvalue>
- <intvalue name="charismadamage">0</intvalue>
- <intvalue name="charismatotal">0</intvalue>
- <stringvalue name="class1">|CLASS.0|</stringvalue>
- <stringvalue name="class2">|CLASS.1|</stringvalue>
- <stringvalue name="class3">|CLASS.2|</stringvalue>
- <intvalue name="climbmisc">0</intvalue>
- <intvalue name="climbranks">|SKILL.Climb.RANK|</intvalue>
- <intvalue name="climbstat">0</intvalue>
- <intvalue name="climbstate">0</intvalue>
- <intvalue name="climbtotal">0</intvalue>
-
-|FOR,%equip1,0,(COUNT[EQUIPMENT.IS.Coin]-1),1,0|
- <stringvalue name="coinname|%equip1+1.INTVAL|">|EQ.IS.Coin.%equip1.NAME|</stringvalue>
- <intvalue name="coinamount|%equip1+1.INTVAL|">|EQ.IS.Coin.%equip1.QTY|</intvalue>
-|ENDFOR|
-
- <stringvalue name="coinother"></stringvalue>
- <intvalue name="concentrationmisc">0</intvalue>
- <intvalue name="concentrationranks">|SKILL.Concentration.RANK|</intvalue>
- <intvalue name="concentrationstat">0</intvalue>
- <intvalue name="concentrationstate">0</intvalue>
- <intvalue name="concentrationtotal">0</intvalue>
- <intvalue name="constitution">|STAT.2.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="constitutionbonus">0</intvalue>
- <intvalue name="constitutiondamage">0</intvalue>
- <intvalue name="constitutiontotal">0</intvalue>
- <intvalue name="craftmisc1">0</intvalue>
- <intvalue name="craftmisc2">0</intvalue>
- <stringvalue name="craftname1">|SKILLTYPE.0.CRAFT.NAME|</stringvalue>
- <stringvalue name="craftname2">|SKILLTYPE.1.CRAFT.NAME|</stringvalue>
- <intvalue name="craftranks1">|SKILLTYPE.0.CRAFT.RANK|</intvalue>
- <intvalue name="craftranks2">|SKILLTYPE.1.CRAFT.RANK|</intvalue>
- <intvalue name="craftstat">0</intvalue>
- <intvalue name="craftstate">0</intvalue>
- <intvalue name="crafttotal1">0</intvalue>
- <intvalue name="crafttotal2">0</intvalue>
- <intvalue name="decipherscriptmisc">0</intvalue>
- <intvalue name="decipherscriptranks">|SKILL.DecipherScript.RANK|</intvalue>
- <intvalue name="decipherscriptstat">0</intvalue>
- <intvalue name="decipherscriptstate">0</intvalue>
- <intvalue name="decipherscripttotal">0</intvalue>
- <intvalue name="dexterity">|STAT.1.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="dexteritybonus">0</intvalue>
- <intvalue name="dexteritydamage">0</intvalue>
- <intvalue name="dexteritytotal">0</intvalue>
- <intvalue name="diplomacymisc">0</intvalue>
- <intvalue name="diplomacyranks">|SKILL.Diplomacy.RANK|</intvalue>
- <intvalue name="diplomacystat">0</intvalue>
- <intvalue name="diplomacystate">0</intvalue>
- <intvalue name="diplomacytotal">0</intvalue>
- <intvalue name="disabledevicemisc">0</intvalue>
- <intvalue name="disabledeviceranks">|SKILL.DisableDevice.RANK|</intvalue>
- <intvalue name="disabledevicestat">0</intvalue>
- <intvalue name="disabledevicestate">0</intvalue>
- <intvalue name="disabledevicetotal">0</intvalue>
- <intvalue name="disguisemisc">0</intvalue>
- <intvalue name="disguiseranks">|SKILL.Disguise.RANK|</intvalue>
- <intvalue name="disguisestat">0</intvalue>
- <intvalue name="disguisestate">0</intvalue>
- <intvalue name="disguisetotal">0</intvalue>
- <intvalue name="encumbranceheavyload">|WEIGHT.HEAVY|</intvalue>
- <intvalue name="encumbranceliftoffground">|WEIGHT.OFFGROUND|</intvalue>
- <intvalue name="encumbranceliftoverhead">|WEIGHT.OVERHEAD|</intvalue>
- <intvalue name="encumbrancelightload">|WEIGHT.LIGHT|</intvalue>
- <intvalue name="encumbranceload">|TOTAL.WEIGHT|</intvalue>
- <intvalue name="encumbrancemediumload">|WEIGHT.MEDIUM|</intvalue>
- <intvalue name="encumbrancepushordrag">|WEIGHT.PUSHDRAG|</intvalue>
- <stringvalue name="equippedinventory"></stringvalue>
- <intvalue name="escapeartistmisc">0</intvalue>
- <intvalue name="escapeartistranks">0</intvalue>
- <intvalue name="escapeartiststat">0</intvalue>
- <intvalue name="escapeartiststate">0</intvalue>
- <intvalue name="escapeartisttotal">0</intvalue>
- <intvalue name="exp">|EXP.CURRENT|</intvalue>
- <intvalue name="expneeded">|EXP.NEXT|</intvalue>
- <stringvalue name="feats">
-|FOR,%feat,0,COUNT[FEATS.ALL]-1,1,0|
-== |FEAT.%feat.ALL| ==\r
-|FEAT.%feat.ALL.DESC|\r\r
-|ENDFOR|
- </stringvalue>
- <intvalue name="forgerymisc">0</intvalue>
- <intvalue name="forgeryranks">|SKILL.Forgery.RANK|</intvalue>
- <intvalue name="forgerystat">0</intvalue>
- <intvalue name="forgerystate">0</intvalue>
- <intvalue name="forgerytotal">0</intvalue>
- <intvalue name="fortitudesave">0</intvalue>
- <intvalue name="fortitudesavebase">|CHECK.FORTITUDE.BASE|</intvalue>
- <intvalue name="fortitudesavemisc">|(CHECK.FORTITUDE.MAGIC+CHECK.FORTITUDE.FEATS+CHECK.FORTITUDE.RACE)|</intvalue>
- <intvalue name="fortitudesavestatbonus">0</intvalue>
- <intvalue name="gatherinformationmisc">0</intvalue>
- <intvalue name="gatherinformationranks">|SKILL.GatherInformation.RANK|</intvalue>
- <intvalue name="gatherinformationstat">0</intvalue>
- <intvalue name="gatherinformationstate">0</intvalue>
- <intvalue name="gatherinformationtotal">0</intvalue>
- <stringvalue name="gender">|GENDER.SHORT|</stringvalue>
- <intvalue name="handleanimalmisc"></intvalue>
- <intvalue name="handleanimalranks">|SKILL.HandleAnimal.RANK|</intvalue>
- <intvalue name="handleanimalstat">0</intvalue>
- <intvalue name="handleanimalstate">0</intvalue>
- <intvalue name="handleanimaltotal">0</intvalue>
- <intvalue name="healmisc">0</intvalue>
- <intvalue name="healranks">|SKILL.Heal.RANK|</intvalue>
- <intvalue name="healstat">0</intvalue>
- <intvalue name="healstate">0</intvalue>
- <intvalue name="healtotal">0</intvalue>
- <stringvalue name="height">|HEIGHT|</stringvalue>
- <intvalue name="hidemisc">0</intvalue>
- <intvalue name="hideranks">|SKILL.Hide.RANK|</intvalue>
- <intvalue name="hidestat">0</intvalue>
- <intvalue name="hidestate">0</intvalue>
- <intvalue name="hidetotal">0</intvalue>
- <intvalue name="hp">|HP|</intvalue>
- <intvalue name="initiative">0</intvalue>
- <intvalue name="initiativedexbonus"></intvalue>
- <intvalue name="initiativemiscbonus">|INITIATIVEMISC|</intvalue>
- <intvalue name="intelligence">|STAT.3.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="intelligencebonus">0</intvalue>
- <intvalue name="intelligencedamage">0</intvalue>
- <intvalue name="intelligencetotal">0</intvalue>
- <intvalue name="intimidatemisc">0</intvalue>
- <intvalue name="intimidateranks">|SKILL.Intimidate.RANK|</intvalue>
- <intvalue name="intimidatestat">0</intvalue>
- <intvalue name="intimidatestate">0</intvalue>
- <intvalue name="intimidatetotal">0</intvalue>
- <stringvalue name="inventory">
-|FOR,%inv,0,COUNT[EQUIPMENT]-1-COUNT[EQTYPE.COIN],1,1|
-|EQ.NOT.COIN.%inv.NAME| x|EQ.NOT.COIN.%inv.QTY| (|(EQ.NOT.COIN.%inv.WT*EQ.%inv.QTY)|)\r
-|ENDFOR|
- </stringvalue>
- <intvalue name="jumpmisc">0</intvalue>
- <intvalue name="jumpranks">|SKILL.Jump.RANK|</intvalue>
- <intvalue name="jumpstat">0</intvalue>
- <intvalue name="jumpstate">0</intvalue>
- <intvalue name="jumptotal">0</intvalue>
- <intvalue name="knowledgearcanamisc">0</intvalue>
- <intvalue name="knowledgearcanaranks">|SKILL.Knowledge (Arcana).RANK|</intvalue>
- <intvalue name="knowledgearcanastat">0</intvalue>
- <intvalue name="knowledgearcanastate">0</intvalue>
- <intvalue name="knowledgearcanatotal">0</intvalue>
- <intvalue name="knowledgedungeoneeringmisc">0</intvalue>
- <intvalue name="knowledgedungeoneeringranks">|SKILL.Knowledge (Dungeoneering).RANK|</intvalue>
- <intvalue name="knowledgedungeoneeringstat">0</intvalue>
- <intvalue name="knowledgedungeoneeringstate">0</intvalue>
- <intvalue name="knowledgedungeoneeringtotal">0</intvalue>
- <intvalue name="knowledgeengineeringmisc">0</intvalue>
- <intvalue name="knowledgeengineeringranks">|SKILL.Knowledge (Engineering).RANK|</intvalue>
- <intvalue name="knowledgeengineeringstat">0</intvalue>
- <intvalue name="knowledgeengineeringstate">0</intvalue>
- <intvalue name="knowledgeengineeringtotal">0</intvalue>
- <intvalue name="knowledgegeographymisc">0</intvalue>
- <intvalue name="knowledgegeographyranks">|SKILL.Knowledge (Geography).RANK|</intvalue>
- <intvalue name="knowledgegeographystat">0</intvalue>
- <intvalue name="knowledgegeographystate">0</intvalue>
- <intvalue name="knowledgegeographytotal">0</intvalue>
- <intvalue name="knowledgehistorymisc">0</intvalue>
- <intvalue name="knowledgehistoryranks">|SKILL.Knowledge (History).RANK|</intvalue>
- <intvalue name="knowledgehistorystat">0</intvalue>
- <intvalue name="knowledgehistorystate">0</intvalue>
- <intvalue name="knowledgehistorytotal">0</intvalue>
- <intvalue name="knowledgelocalmisc">0</intvalue>
- <intvalue name="knowledgelocalranks">|SKILL.Knowledge (Local).RANK|</intvalue>
- <intvalue name="knowledgelocalstat">0</intvalue>
- <intvalue name="knowledgelocalstate">0</intvalue>
- <intvalue name="knowledgelocaltotal">0</intvalue>
- <intvalue name="knowledgenaturemisc">0</intvalue>
- <intvalue name="knowledgenatureranks">|SKILL.Knowledge (Nature).RANK|</intvalue>
- <intvalue name="knowledgenaturestat">0</intvalue>
- <intvalue name="knowledgenaturestate">0</intvalue>
- <intvalue name="knowledgenaturetotal">0</intvalue>
- <intvalue name="knowledgenobilitymisc">0</intvalue>
- <intvalue name="knowledgenobilityranks">|SKILL.Knowledge (Nobility).RANK|</intvalue>
- <intvalue name="knowledgenobilitystat">0</intvalue>
- <intvalue name="knowledgenobilitystate">0</intvalue>
- <intvalue name="knowledgenobilitytotal">0</intvalue>
- <intvalue name="knowledgereligionmisc">0</intvalue>
- <intvalue name="knowledgereligionranks">|SKILL.Knowledge (Religion).RANK|</intvalue>
- <intvalue name="knowledgereligionstat">0</intvalue>
- <intvalue name="knowledgereligionstate">0</intvalue>
- <intvalue name="knowledgereligiontotal">0</intvalue>
- <intvalue name="knowledgetheplanesmisc">0</intvalue>
- <intvalue name="knowledgetheplanesranks">|SKILL.Knowledge (The Planes).RANK|</intvalue>
- <intvalue name="knowledgetheplanesstat">0</intvalue>
- <intvalue name="knowledgetheplanesstate">0</intvalue>
- <intvalue name="knowledgetheplanestotal">0</intvalue>
- <intvalue name="level1">|CLASS.0.LEVEL|</intvalue>
- <intvalue name="level2">|CLASS.1.LEVEL|</intvalue>
- <intvalue name="level3">|CLASS.2.LEVEL|</intvalue>
- <intvalue name="listenmisc">0</intvalue>
- <intvalue name="listenranks">|SKILL.Listen.RANK|</intvalue>
- <intvalue name="listenstat">0</intvalue>
- <intvalue name="listenstate">0</intvalue>
- <intvalue name="listentotal">0</intvalue>
- <intvalue name="meleeattackbasemod">0</intvalue>
- <intvalue name="meleeattackbonus">0</intvalue>
- <intvalue name="meleeattackstrmod">0</intvalue>
- <intvalue name="movesilentlymisc">0</intvalue>
- <intvalue name="movesilentlyranks">|SKILL.MoveSilently.RANK|</intvalue>
- <intvalue name="movesilentlystat">0</intvalue>
- <intvalue name="movesilentlystate">0</intvalue>
- <intvalue name="movesilentlytotal">0</intvalue>
- <stringvalue name="name">|NAME|</stringvalue>
- <intvalue name="openlockmisc">0</intvalue>
- <intvalue name="openlockranks">|SKILL.OpenLock.RANK|</intvalue>
- <intvalue name="openlockstat">0</intvalue>
- <intvalue name="openlockstate">0</intvalue>
- <intvalue name="openlocktotal">0</intvalue>
- <stringvalue name="othernotes"></stringvalue>
- <stringvalue name="otherresists">|DR|</stringvalue>
- <intvalue name="performmisc1">0</intvalue>
- <intvalue name="performmisc2">0</intvalue>
- <stringvalue name="performname1">|SKILLTYPE.0.PERFORM.NAME|</stringvalue>
- <stringvalue name="performname2">|SKILLTYPE.1.PERFORM.NAME|</stringvalue>
- <intvalue name="performranks1">|SKILLTYPE.0.PERFORM.RANK|</intvalue>
- <intvalue name="performranks2">|SKILLTYPE.1.PERFORM.RANK|</intvalue>
- <intvalue name="performstat">0</intvalue>
- <intvalue name="performstate">0</intvalue>
- <intvalue name="performtotal1">0</intvalue>
- <intvalue name="performtotal2">0</intvalue>
- <intvalue name="professionmisc1">0</intvalue>
- <intvalue name="professionmisc2">0</intvalue>
- <stringvalue name="professionname1">|SKILLTYPE.0.PROFESSION.NAME|</stringvalue>
- <stringvalue name="professionname2">|SKILLTYPE.1.PROFESSION.NAME|</stringvalue>
- <intvalue name="professionranks1">|SKILLTYPE.0.PROFESSION.RANK|</intvalue>
- <intvalue name="professionranks2">|SKILLTYPE.1.PROFESSION.RANK|</intvalue>
- <intvalue name="professionstat">0</intvalue>
- <intvalue name="professionstate">0</intvalue>
- <intvalue name="professiontotal1">0</intvalue>
- <intvalue name="professiontotal2">0</intvalue>
- <stringvalue name="race">|RACE|</stringvalue>
- <intvalue name="rangeattackbasemod">0</intvalue>
- <intvalue name="rangeattackbonus">0</intvalue>
- <intvalue name="rangeattackdexmod">0</intvalue>
- <intvalue name="readlipsmisc">0</intvalue>
- <intvalue name="readlipsranks">|SKILL.ReadLips.RANK|</intvalue>
- <intvalue name="readlipsstat">0</intvalue>
- <intvalue name="readlipsstate">0</intvalue>
- <intvalue name="readlipstotal">0</intvalue>
- <intvalue name="reflexsave">0</intvalue>
- <intvalue name="reflexsavebase">|CHECK.REFLEX.BASE|</intvalue>
- <intvalue name="reflexsavemisc">|(CHECK.REFLEX.MAGIC+CHECK.REFLEX.FEATS+CHECK.REFLEX.RACE)|</intvalue>
- <intvalue name="reflexsavestatbonus">0</intvalue>
- <intvalue name="ridemisc">0</intvalue>
- <intvalue name="rideranks">|SKILL.Ride.RANK|</intvalue>
- <intvalue name="ridestat">0</intvalue>
- <intvalue name="ridestate">0</intvalue>
- <intvalue name="ridetotal">0</intvalue>
- <intvalue name="searchmisc">0</intvalue>
- <intvalue name="searchranks">|SKILL.Search.RANK|</intvalue>
- <intvalue name="searchstat">0</intvalue>
- <intvalue name="searchstate">0</intvalue>
- <intvalue name="searchtotal">0</intvalue>
- <intvalue name="sensemotivemisc">0</intvalue>
- <intvalue name="sensemotiveranks">|SKILL.SenseMotive.RANK|</intvalue>
- <intvalue name="sensemotivestat">0</intvalue>
- <intvalue name="sensemotivestate">0</intvalue>
- <intvalue name="sensemotivetotal">0</intvalue>
- <stringvalue name="size">|SIZE|</stringvalue>
- <intvalue name="sleightofhandmisc">0</intvalue>
- <intvalue name="sleightofhandranks">|SKILL.SleightOfHand.RANK|</intvalue>
- <intvalue name="sleightofhandstat">0</intvalue>
- <intvalue name="sleightofhandstate">0</intvalue>
- <intvalue name="sleightofhandtotal">0</intvalue>
- <intvalue name="speaklanguageranks">0</intvalue>
- <intvalue name="speaklanguagestate">0</intvalue>
- <stringvalue name="specialabilities">|SPECIALLIST|\r|RACE.ABILITYLIST|\r
-</stringvalue>
-<node name="spell">
-|FOR,%spellbook,0,10,1,1|
-|FOR,%class,0,10,1,1|
-|FOR,%level,0,10,1,1|
-|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0|
- <node name="|%spellbook%class%level%spell|">
- <intvalue name="level">|%level|</intvalue>
- <stringvalue name="name">|SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME|</stringvalue>
- <stringvalue name="shortdescription">(|SPELLMEM.%class.%spellbook.%level.%spell.CLASS|) |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT|.</stringvalue>
- <intvalue name="prepared">0</intvalue>
- </node>
-|ENDFOR|
-|ENDFOR|
-|ENDFOR|
-|ENDFOR|
- </node>
- <intvalue name="spellcraftmisc">0</intvalue>
- <intvalue name="spellcraftranks">|SKILL.Spellcraft.RANK|</intvalue>
- <intvalue name="spellcraftstat">0</intvalue>
- <intvalue name="spellcraftstate">0</intvalue>
- <intvalue name="spellcrafttotal">0</intvalue>
- <intvalue name="spelldclevel0">|SPELLLISTDC.0.0|</intvalue>
- <intvalue name="spelldclevel1">|SPELLLISTDC.0.1|</intvalue>
- <intvalue name="spelldclevel2">|SPELLLISTDC.0.2|</intvalue>
- <intvalue name="spelldclevel3">|SPELLLISTDC.0.3|</intvalue>
- <intvalue name="spelldclevel4">|SPELLLISTDC.0.4|</intvalue>
- <intvalue name="spelldclevel5">|SPELLLISTDC.0.5|</intvalue>
- <intvalue name="spelldclevel6">|SPELLLISTDC.0.6|</intvalue>
- <intvalue name="spelldclevel7">|SPELLLISTDC.0.7|</intvalue>
- <intvalue name="spelldclevel8">|SPELLLISTDC.0.8|</intvalue>
- <intvalue name="spelldclevel9">|SPELLLISTDC.0.9|</intvalue>
- <stringvalue name="spellmisclabel"></stringvalue>
- <intvalue name="spellmisclevel0">|SPELLLISTCAST.1.0|</intvalue>
- <intvalue name="spellmisclevel1">|SPELLLISTCAST.1.1|</intvalue>
- <intvalue name="spellmisclevel2">|SPELLLISTCAST.1.2|</intvalue>
- <intvalue name="spellmisclevel3">|SPELLLISTCAST.1.3|</intvalue>
- <intvalue name="spellmisclevel4">|SPELLLISTCAST.1.4|</intvalue>
- <intvalue name="spellmisclevel5">|SPELLLISTCAST.1.5|</intvalue>
- <intvalue name="spellmisclevel6">|SPELLLISTCAST.1.6|</intvalue>
- <intvalue name="spellmisclevel7">|SPELLLISTCAST.1.7|</intvalue>
- <intvalue name="spellmisclevel8">|SPELLLISTCAST.1.8|</intvalue>
- <intvalue name="spellmisclevel9">|SPELLLISTCAST.1.9|</intvalue>
- <intvalue name="spellsperdaylevel0">|SPELLLISTCAST.0.0|</intvalue>
- <intvalue name="spellsperdaylevel1">|SPELLLISTCAST.0.1|</intvalue>
- <intvalue name="spellsperdaylevel2">|SPELLLISTCAST.0.2|</intvalue>
- <intvalue name="spellsperdaylevel3">|SPELLLISTCAST.0.3|</intvalue>
- <intvalue name="spellsperdaylevel4">|SPELLLISTCAST.0.4|</intvalue>
- <intvalue name="spellsperdaylevel5">|SPELLLISTCAST.0.5|</intvalue>
- <intvalue name="spellsperdaylevel6">|SPELLLISTCAST.0.6|</intvalue>
- <intvalue name="spellsperdaylevel7">|SPELLLISTCAST.0.7|</intvalue>
- <intvalue name="spellsperdaylevel8">|SPELLLISTCAST.0.8|</intvalue>
- <intvalue name="spellsperdaylevel9">|SPELLLISTCAST.0.9|</intvalue>
- <intvalue name="spotmisc">0</intvalue>
- <intvalue name="spotranks">|SKILL.Spot.RANK|</intvalue>
- <intvalue name="spotstat">0</intvalue>
- <intvalue name="spotstate">0</intvalue>
- <intvalue name="spottotal">0</intvalue>
- <intvalue name="strength">|STAT.0.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="strengthbonus">0</intvalue>
- <intvalue name="strengthdamage">0</intvalue>
- <intvalue name="strengthtotal">0</intvalue>
- <intvalue name="subdual">0</intvalue>
- <intvalue name="survivalmisc">0</intvalue>
- <intvalue name="survivalranks">|SKILL.Survival.RANK|</intvalue>
- <intvalue name="survivalstat">0</intvalue>
- <intvalue name="survivalstate">0</intvalue>
- <intvalue name="survivaltotal">0</intvalue>
- <intvalue name="swimmisc">0</intvalue>
- <intvalue name="swimranks">|SKILL.Swim.RANK|</intvalue>
- <intvalue name="swimstat">0</intvalue>
- <intvalue name="swimstate">0</intvalue>
- <intvalue name="swimtotal">0</intvalue>
- <intvalue name="tumblemisc">0</intvalue>
- <intvalue name="tumbleranks">|SKILL.Tumble.RANK|</intvalue>
- <intvalue name="tumblestat">0</intvalue>
- <intvalue name="tumblestate">0</intvalue>
- <intvalue name="tumbletotal">0</intvalue>
- <intvalue name="usemagicdevicemisc">0</intvalue>
- <intvalue name="usemagicdeviceranks">|SKILL.UseMagicDevice.RANK|</intvalue>
- <intvalue name="usemagicdevicestat">0</intvalue>
- <intvalue name="usemagicdevicestate">0</intvalue>
- <intvalue name="usemagicdevicetotal">0</intvalue>
- <intvalue name="useropemisc">0</intvalue>
- <intvalue name="useroperanks">|SKILL.UseRope.RANK|</intvalue>
- <intvalue name="useropestat">0</intvalue>
- <intvalue name="useropestate">0</intvalue>
- <intvalue name="useropetotal">0</intvalue>
-
- <stringvalue name="weapon1">|WEAPON.0.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.0.NUMATTACKS:1)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.0.NUMATTACKS:2)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.0.NUMATTACKS:3)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
-<intvalue name="weapon1attackbonus3">|WEAPON.0.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.0.NUMATTACKS:4)|
-<intvalue name="weapon1attackbonus">|WEAPON.0.TOTALHIT.0|</intvalue>
-<intvalue name="weapon1attackbonus2">|WEAPON.0.TOTALHIT.1|</intvalue>
-<intvalue name="weapon1attackbonus3">|WEAPON.0.TOTALHIT.2|</intvalue>
-<intvalue name="weapon1attackbonus4">|WEAPON.0.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon1critical">|WEAPON.0.CRIT|/x|WEAPON.0.MULT|</stringvalue>
- <stringvalue name="weapon1damage">|WEAPON.0.DAMAGE|</stringvalue>
-
- <stringvalue name="weapon2">|WEAPON.1.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.1.NUMATTACKS:1)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.1.NUMATTACKS:2)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.1.NUMATTACKS:3)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
-<intvalue name="weapon2attackbonus3">|WEAPON.1.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.1.NUMATTACKS:4)|
-<intvalue name="weapon2attackbonus">|WEAPON.1.TOTALHIT.0|</intvalue>
-<intvalue name="weapon2attackbonus2">|WEAPON.1.TOTALHIT.1|</intvalue>
-<intvalue name="weapon2attackbonus3">|WEAPON.1.TOTALHIT.2|</intvalue>
-<intvalue name="weapon2attackbonus4">|WEAPON.1.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon2critical">|WEAPON.1.CRIT|/x|WEAPON.1.MULT|</stringvalue>
- <stringvalue name="weapon2damage">|WEAPON.1.DAMAGE|</stringvalue>
-
- <stringvalue name="weapon3">|WEAPON.2.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.2.NUMATTACKS:1)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.2.NUMATTACKS:2)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.2.NUMATTACKS:3)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
-<intvalue name="weapon3attackbonus3">|WEAPON.2.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.2.NUMATTACKS:4)|
-<intvalue name="weapon3attackbonus">|WEAPON.2.TOTALHIT.0|</intvalue>
-<intvalue name="weapon3attackbonus2">|WEAPON.2.TOTALHIT.1|</intvalue>
-<intvalue name="weapon3attackbonus3">|WEAPON.2.TOTALHIT.2|</intvalue>
-<intvalue name="weapon3attackbonus4">|WEAPON.2.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon3critical">|WEAPON.2.CRIT|/x|WEAPON.2.MULT|</stringvalue>
- <stringvalue name="weapon3damage">|WEAPON.2.DAMAGE|</stringvalue>
-
- <stringvalue name="weapon4">|WEAPON.3.NAME.NOSTAR|</stringvalue>
-|IIF(WEAPON.3.NUMATTACKS:1)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-|ELSE|
-|IIF(WEAPON.3.NUMATTACKS:2)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
-|ELSE|
-|IIF(WEAPON.3.NUMATTACKS:3)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
-<intvalue name="weapon4attackbonus3">|WEAPON.3.TOTALHIT.2|</intvalue>
-|ELSE|
-|IIF(WEAPON.3.NUMATTACKS:4)|
-<intvalue name="weapon4attackbonus">|WEAPON.3.TOTALHIT.0|</intvalue>
-<intvalue name="weapon4attackbonus2">|WEAPON.3.TOTALHIT.1|</intvalue>
-<intvalue name="weapon4attackbonus3">|WEAPON.3.TOTALHIT.2|</intvalue>
-<intvalue name="weapon4attackbonus4">|WEAPON.3.TOTALHIT.3|</intvalue>
-|ENDIF|
-|ENDIF|
-|ENDIF|
-|ENDIF|
- <stringvalue name="weapon4critical">|WEAPON.3.CRIT|/x|WEAPON.3.MULT|</stringvalue>
- <stringvalue name="weapon4damage">|WEAPON.3.DAMAGE|</stringvalue>
-
- <stringvalue name="weight">|WEIGHT|</stringvalue>
- <intvalue name="willsave">0</intvalue>
- <intvalue name="willsavebase">|CHECK.WILL.BASE|</intvalue>
- <intvalue name="willsavemisc">|(CHECK.WILL.MAGIC+CHECK.WILL.FEATS+CHECK.WILL.RACE)|</intvalue>
- <intvalue name="willsavestatbonus">0</intvalue>
- <intvalue name="wisdom">|STAT.4.NOPOST.NOEQUIP.NOTEMP|</intvalue>
- <intvalue name="wisdombonus">0</intvalue>
- <intvalue name="wisdomdamage">0</intvalue>
- <intvalue name="wisdomtotal">0</intvalue>
- <intvalue name="wounds">0</intvalue>
- </node>
- </node>
-</root>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-29 15:43:45
|
Revision: 15345
http://pcgen.svn.sourceforge.net/pcgen/?rev=15345&view=rev
Author: gjorbjond
Date: 2011-08-29 15:43:39 +0000 (Mon, 29 Aug 2011)
Log Message:
-----------
Fixed Nature Warden spell progression.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2011-08-29 12:21:57 UTC (rev 15344)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2011-08-29 15:43:39 UTC (rev 15345)
@@ -112,15 +112,15 @@
CLASS:Nature Warden STARTSKILLPTS:4 CSKILL:Handle Animal|Heal|Knowledge (Geography)|Knowledge (Nature)|Perception|Ride|Sense Motive|Survival|Swim
##Block: Normal Level Progression
1 BONUS:VAR|CompanionBondLVL|CL BONUS:VAR|CompLevel|CL BONUS:VAR|NaturalEmpathyLVL|CL ABILITY:Special Ability|AUTOMATIC|Companion Bond ~ Nature Warden|Natural Empathy ~ Nature Warden
-2 ABILITY:Special Ability|AUTOMATIC|Mystic Harmony ~ Nature Warden|Wild Stride ~ Nature Warden
-3 ABILITY:Special Ability|AUTOMATIC|Animal Speech ~ Nature Warden
-4 ABILITY:Special Ability|AUTOMATIC|Silverclaw ~ Nature Warden
+2 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Mystic Harmony ~ Nature Warden|Wild Stride ~ Nature Warden
+3 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Animal Speech ~ Nature Warden
+4 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Silverclaw ~ Nature Warden
5 BONUS:VAR|FavoredTerrainLVL|CL BONUS:VAR|SurvivalistLVL|CL ABILITY:Special Ability|AUTOMATIC|Favored Terrain ~ Nature Warden|Survivalist ~ Nature Warden
-6 ABILITY:Special Ability|AUTOMATIC|Woodforging ~ Nature Warden
-7 ABILITY:Special Ability|AUTOMATIC|Companion Walk ~ Nature Warden
-8 ABILITY:Special Ability|AUTOMATIC|Ironpaw ~ Nature Warden
+6 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Woodforging ~ Nature Warden
+7 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Companion Walk ~ Nature Warden
+8 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Ironpaw ~ Nature Warden
9 ABILITY:Special Ability|AUTOMATIC|Guarded Lands ~ Nature Warden
-10 ABILITY:Special Ability|AUTOMATIC|Companion Soul ~ Nature Warden
+10 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Companion Soul ~ Nature Warden
###Block: Rage Prophet --------------------------------------------------------------------------------------------------------------------------------------------
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-29 12:22:04
|
Revision: 15344
http://pcgen.svn.sourceforge.net/pcgen/?rev=15344&view=rev
Author: gjorbjond
Date: 2011-08-29 12:21:57 +0000 (Mon, 29 Aug 2011)
Log Message:
-----------
Corrected area of some spells that were measured in cubes / level.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst 2011-08-28 03:21:02 UTC (rev 15343)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_spells.lst 2011-08-29 12:21:57 UTC (rev 15344)
@@ -279,7 +279,7 @@
###Block: H
# Spell Name Classes of caster Domains granting the spell School Sub-School Spell Descriptors Type Components Casting Time Range Item Target Area or Effect Duration Save Info Spell Resistance Description Source Page
Hallow CLASSES:Cleric,Druid=5 SCHOOL:Evocation DESCRIPTOR:Good TYPE:Divine COMPS:V, S, M, DF CASTTIME:24 hours RANGE:Touch TARGETAREA:40-ft. radius emanating from the touched point DURATION:Instantaneous SAVEINFO:See text SPELLRES:See text DESC:Hallow makes a particular site, building, or structure a holy site. SOURCEPAGE:p.293
-Hallucinatory Terrain CLASSES:Bard,Sorcerer,Wizard=4 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S, M CASTTIME:10 minutes RANGE:Long TARGETAREA:One (CASTERLEVEL*30)-ft. cube [S] DURATION:(CASTERLEVEL*2) hours [D] SAVEINFO:Will disbelief (if interacted with) SPELLRES:No DESC:You make natural terrain look, sound, and smell like some other sort of natural terrain. SOURCEPAGE:p.293
+Hallucinatory Terrain CLASSES:Bard,Sorcerer,Wizard=4 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S, M CASTTIME:10 minutes RANGE:Long TARGETAREA:(CASTERLEVEL) 30-ft. cubes [S] DURATION:(CASTERLEVEL*2) hours [D] SAVEINFO:Will disbelief (if interacted with) SPELLRES:No DESC:You make natural terrain look, sound, and smell like some other sort of natural terrain. SOURCEPAGE:p.293
Harm CLASSES:Cleric=6 DOMAINS:Destruction=6 SCHOOL:Necromancy TYPE:Divine COMPS:V, S CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:Will half; see text SPELLRES:Yes DESC:Harm charges a subject with negative energy that deals (min(150,CASTERLEVEL*10)) points of damage. SOURCEPAGE:p.293
Haste CLASSES:Bard,Sorcerer,Wizard=3 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Close ITEM:Potion TARGETAREA:(CASTERLEVEL) creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:The transmuted creatures move and act more quickly than normal. SOURCEPAGE:p.293
Halt Undead CLASSES:Sorcerer,Wizard=3 SCHOOL:Necromancy TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium ITEM:Potion TARGETAREA:Up to three undead creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates (see text) SPELLRES:Yes DESC:This spell renders as many as three undead creatures immobile. SOURCEPAGE:p.294
@@ -394,7 +394,7 @@
Minor Creation CLASSES:Sorcerer,Wizard=4 DOMAINS:Artifice=4 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 minute RANGE:0 ft. TARGETAREA:Unattended, nonmagical object of nonliving plant matter, up to (CASTERLEVEL) cu. ft. DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None SPELLRES:No DESC:You create a nonmagical, unattended object of nonliving vegetable matter. SOURCEPAGE:p.313
Minor Image CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Illusion SUBSCHOOL:Figment TYPE:Arcane COMPS:V, S, F CASTTIME:1 standard action RANGE:Long TARGETAREA:Visual figment that cannot extend beyond (CASTERLEVEL+5) 10-ft. cubes [S] DURATION:Concentration + 2 rounds SAVEINFO:Will disbelief (if interacted with) SPELLRES:No DESC:This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech. SOURCEPAGE:p.314
Miracle CLASSES:Cleric=9 DOMAINS:Community,Luck=9 SCHOOL:Evocation TYPE:Divine COMPS:V, S; see text CASTTIME:1 standard action RANGE:See text TARGETAREA:See text DURATION:See text SAVEINFO:See text SPELLRES:Yes DESC:You don't so much cast a miracle as request one. SOURCEPAGE:p.314
-Mirage Arcana CLASSES:Bard,Sorcerer,Wizard=5 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Long TARGETAREA:One (CASTERLEVEL*20)-ft. cube [S] DURATION:Concentration +(CASTERLEVEL) hours [D] SAVEINFO:Will disbelief (if interacted with) SPELLRES:No DESC:This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. SOURCEPAGE:p.314
+Mirage Arcana CLASSES:Bard,Sorcerer,Wizard=5 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Long TARGETAREA:(CASTERLEVEL) 20-ft. cubes [S] DURATION:Concentration +(CASTERLEVEL) hours [D] SAVEINFO:Will disbelief (if interacted with) SPELLRES:No DESC:This spell functions like hallucinatory terrain, except that it enables you to make any area appear to be something other than it is. SOURCEPAGE:p.314
Mirror Image CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Illusion SUBSCHOOL:Figment TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Personal ITEM:Potion TARGETAREA:You DURATION:(CASTERLEVEL) minutes DESC:This spell creates a number of illusory doubles of you that inhabit your square. SOURCEPAGE:p.314
Misdirection CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close ITEM:Potion TARGETAREA:One creature or object, up to a 10-ft. cube in size DURATION:(CASTERLEVEL) hours SAVEINFO:None or Will negates; see text SPELLRES:No DESC:By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). SOURCEPAGE:p.314
Mislead CLASSES:Bard=5|Sorcerer,Wizard=6 DOMAINS:Luck,Trickery=6 SCHOOL:Illusion SUBSCHOOL:Figment|Glamer TYPE:Arcane.Divine COMPS:S CASTTIME:1 standard action RANGE:Close TARGETAREA:You/one illusory double DURATION:(CASTERLEVEL) rounds [D] and concentration + 3 rounds; see text SAVEINFO:None or Will disbelief (if interacted with); see text; SPELLRES:No DESC:You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. SOURCEPAGE:p.315
@@ -466,7 +466,7 @@
Protection from Spells CLASSES:Sorcerer,Wizard=8 DOMAINS:Magic=8 SCHOOL:Abjuration TYPE:Arcane.Divine COMPS:V, S, M, F CASTTIME:1 standard action RANGE:Touch TARGETAREA:Up to one creature touched per four levels DURATION:(CASTERLEVEL*10) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities. SOURCEPAGE:p.328
Purify Food and Drink CLASSES:Cleric,Druid=0 SCHOOL:Transmutation TYPE:Divine COMPS:V, S CASTTIME:1 standard action RANGE:10 ft. TARGETAREA:(CASTERLEVEL) cu. ft. of contaminated food and water DURATION:Instantaneous SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. SOURCEPAGE:p.328
Pyrotechnics CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Transmutation VARIANTS:Fireworks|Smoke Cloud TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Long TARGETAREA:One fire source, up to a 20-ft. cube DURATION:1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text SAVEINFO:Will negates or Fortitude negates; see text; Spell SPELLRES:Yes or No; see text DESC:Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. SOURCEPAGE:p.328
-Quench CLASSES:Druid=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:Or Target one (CASTERLEVEL*20)-ft. cube [S] or one fire-based magic item DURATION:Instantaneous SAVEINFO:None or Will negates (object) SPELLRES:No or yes (object) DESC:Quench is often used to put out forest fires and other conflagrations. SOURCEPAGE:p.329
+Quench CLASSES:Druid=3 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:(CASTERLEVEL) 20-ft. cubes [S] or one fire-based magic item DURATION:Instantaneous SAVEINFO:None or Will negates (object) SPELLRES:No or yes (object) DESC:Quench is often used to put out forest fires and other conflagrations. SOURCEPAGE:p.329
###Block: R
# Spell Name Classes of caster Domains granting the spell School Sub-School Spell Descriptors Spell Variations Type Components Casting Time Range Item Target Area or Effect Duration Save Info Spell Resistance Description Source Page
@@ -499,7 +499,7 @@
Restoration (Greater) CLASSES:Cleric=7 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, M CASTTIME:3 rounds RANGE:Touch TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:This spell functions like lesser restoration, except that it dispels all permanent and temporary negative levels afflicting the healed creature. SOURCEPAGE:p.334
Restoration (Lesser) CLASSES:Cleric,Druid=2|Paladin=1 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Arcane.Divine COMPS:V, S CASTTIME:3 rounds RANGE:Touch ITEM:Potion TARGETAREA:Creature touched DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. SOURCEPAGE:p.334
Resurrection CLASSES:Cleric=7 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S, M, DF CASTTIME:1 minute RANGE:Touch TARGETAREA:Dead creature touched DURATION:Instantaneous SAVEINFO:None, see text SPELLRES:Yes (harmless) DESC:This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature. SOURCEPAGE:p.334
-Reverse Gravity CLASSES:Druid=8|Sorcerer,Wizard=7 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:Up to one (CASTERLEVEL*10)-ft. cube [S] DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None; see text SPELLRES:No DESC:This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. SOURCEPAGE:p.335
+Reverse Gravity CLASSES:Druid=8|Sorcerer,Wizard=7 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:Up to (CASTERLEVEL) 10-ft. cubes [S] DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None; see text SPELLRES:No DESC:This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. SOURCEPAGE:p.335
Righteous Might CLASSES:Cleric=5 DOMAINS:Glory,Strength=5 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:(CASTERLEVEL) rounds [D] DESC:Your height immediately doubles, and your weight increases by a factor of eight. SOURCEPAGE:p.335
Rope Trick CLASSES:Sorcerer,Wizard=2 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:One touched piece of rope from 5 ft. to 30 ft. long DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None SPELLRES:No DESC:When this spell is cast upon a piece of rope from 5 to 30 feet ,long, one end of the rope rises into the air until the whole rope hangs perpendicular to the ground, as if affixed at the upper end. SOURCEPAGE:p.335
Rusting Grasp CLASSES:Druid=4 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Touch TARGETAREA:One nonmagical ferrous object or one ferrous creature DURATION:See text SAVEINFO:None SPELLRES:No DESC:Any iron or iron alloy item you touch crumbles into rust. SOURCEPAGE:p.335
@@ -510,7 +510,7 @@
Scare CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Necromancy DESCRIPTOR:Fear|Mind-Affecting TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium ITEM:Potion TARGETAREA:(CASTERLEVEL/3) living creatures, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) rounds or 1 round; see text for cause fear SAVEINFO:Will partial SPELLRES:Yes DESC:This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened. SOURCEPAGE:p.336
Scintillating Pattern CLASSES:Sorcerer,Wizard=8 DOMAINS:Madness=8 SCHOOL:Illusion SUBSCHOOL:Pattern DESCRIPTOR:Mind-Affecting TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Colorful lights in a 20-ft.-radius spread DURATION:Concentration + 2 rounds SAVEINFO:None SPELLRES:Yes DESC:A twisting pattern of coruscating colors weaves through the air, affecting creatures within. SOURCEPAGE:p.336
Scorching Ray CLASSES:Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Fire TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:One or more rays DURATION:Instantaneous SAVEINFO:None SPELLRES:Yes DESC:You blast your enemies with up to (min(3,1+(floor(CASTERLEVEL/4)))) searing beams of fire dealing 4d6 points of fire damage. SOURCEPAGE:p.337
-Screen CLASSES:Sorcerer,Wizard=8 DOMAINS:Trickery=7 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane.Divine COMPS:V, S CASTTIME:10 minutes RANGE:Close TARGETAREA:(CASTERLEVEL*30)-ft. cube [S] DURATION:24 hours SAVEINFO:None or Will disbelief (if interacted with); see text; SPELLRES:No DESC:This spell creates a powerful protection from scrying and observation. SOURCEPAGE:p.337
+Screen CLASSES:Sorcerer,Wizard=8 DOMAINS:Trickery=7 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane.Divine COMPS:V, S CASTTIME:10 minutes RANGE:Close TARGETAREA:(CASTERLEVEL) 30-ft. cubes [S] DURATION:24 hours SAVEINFO:None or Will disbelief (if interacted with); see text; SPELLRES:No DESC:This spell creates a powerful protection from scrying and observation. SOURCEPAGE:p.337
Scrying CLASSES:Bard=3|Cleric=5|Druid,Sorcerer,Wizard=4 SCHOOL:Divination SUBSCHOOL:Scrying TYPE:Arcane.Divine COMPS:V, S, M/DF, F CASTTIME:1 hour RANGE:See text TARGETAREA:Magical sensor DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes DESC:You can observe a creature at any distance. SOURCEPAGE:p.337
Scrying (Greater) CLASSES:Bard=6|Cleric,Druid,Sorcerer,Wizard=7 SCHOOL:Divination SUBSCHOOL:Scrying TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 standard action RANGE:See text TARGETAREA:Magical sensor DURATION:(CASTERLEVEL) hours SAVEINFO:Will negates SPELLRES:Yes DESC:This spell functions like scrying, except as noted above. SOURCEPAGE:p.337
Sculpt Sound CLASSES:Bard=3 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close ITEM:Potion TARGETAREA:(CASTERLEVEL) creature or objects, no two of which can be more than 30 ft. apart DURATION:(CASTERLEVEL) hours [D] SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:You can change the sounds that creatures or objects make. SOURCEPAGE:p.338
@@ -564,7 +564,7 @@
Spellstaff CLASSES:Druid=6 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, F CASTTIME:10 minutes RANGE:Touch TARGETAREA:Wooden quarterstaff touched DURATION:Permanent until discharged [D] SAVEINFO:Will negates (object) SPELLRES:Yes (object) DESC:You store one spell that you can normally cast in a wooden quarterstaff. SOURCEPAGE:p.347
Spell Turning CLASSES:Sorcerer,Wizard=7 DOMAINS:Luck,Magic=7 SCHOOL:Abjuration TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Personal TARGETAREA:You DURATION:Until expended or (CASTERLEVEL*10) minutes DESC:Spells and spell-like effects targeted on you are turned back upon the original caster. SOURCEPAGE:p.347
Spider Climb CLASSES:Druid,Sorcerer,Wizard=2 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch ITEM:Potion TARGETAREA:Creature touched DURATION:(CASTERLEVEL*10) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. SOURCEPAGE:p.347
-Spike Growth CLASSES:Druid=3|Ranger=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:(CASTERLEVEL)20-ft. squares DURATION:(CASTERLEVEL) hours [D] SAVEINFO:Reflex partial SPELLRES:Yes DESC:Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. SOURCEPAGE:p.347
+Spike Growth CLASSES:Druid=3|Ranger=2 SCHOOL:Transmutation TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:(CASTERLEVEL) 20-ft. squares DURATION:(CASTERLEVEL) hours [D] SAVEINFO:Reflex partial SPELLRES:Yes DESC:Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. SOURCEPAGE:p.347
Spike Stones CLASSES:Druid=4 DOMAINS:Earth=4 SCHOOL:Transmutation DESCRIPTOR:Earth TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:(CASTERLEVEL) 20-ft. squares DURATION:(CASTERLEVEL) hours [D] SAVEINFO:Reflex partial SPELLRES:Yes DESC:Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background. SOURCEPAGE:p.348
Spiritual Weapon CLASSES:Cleric=2 DOMAINS:War=2 SCHOOL:Evocation DESCRIPTOR:Force TYPE:Divine COMPS:V, S, DF CASTTIME:1 standard action RANGE:Medium TARGETAREA:Magic weapon of force DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:None SPELLRES:Yes DESC:A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8+(min(5,floor(CASTERLEVEL/3))) force damage per hit. SOURCEPAGE:p.348
Stabilize CLASSES:Cleric,Druid=0 SCHOOL:Conjuration SUBSCHOOL:Healing TYPE:Divine COMPS:V, S CASTTIME:1 standard action RANGE:Close ITEM:Potion TARGETAREA:One living creature DURATION:Instantaneous SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Upon casting this spell, you target a living creature that has -1 or fewer hit points. SOURCEPAGE:p.348
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|
|
From: <cpm...@us...> - 2011-08-28 03:21:09
|
Revision: 15343
http://pcgen.svn.sourceforge.net/pcgen/?rev=15343&view=rev
Author: cpmeister
Date: 2011-08-28 03:21:02 +0000 (Sun, 28 Aug 2011)
Log Message:
-----------
PortraitPane update:
- image loading is now operational
Modified Paths:
--------------
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java
Added Paths:
-----------
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ImagePreviewer.java
Added: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ImagePreviewer.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ImagePreviewer.java (rev 0)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ImagePreviewer.java 2011-08-28 03:21:02 UTC (rev 15343)
@@ -0,0 +1,116 @@
+/*
+ * ImagePreviewer.java
+ * Copyright 2011 Connor Petty <cpm...@us...>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created on Aug 27, 2011, 5:30:02 PM
+ */
+package pcgen.gui2.tabs.bio;
+
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.image.BufferedImage;
+import java.io.File;
+import java.io.IOException;
+import javax.imageio.ImageIO;
+import javax.swing.JComponent;
+import javax.swing.UIManager;
+import pcgen.system.LanguageBundle;
+import pcgen.util.Logging;
+
+/**
+ *
+ * @author Connor Petty <cpm...@us...>
+ */
+public class ImagePreviewer extends JComponent
+{
+
+ private static final int SIZE = 200;
+ private static String in_notAnImage = LanguageBundle.getString("in_ImagePreview_notAnImage");
+ private BufferedImage image;
+
+ public ImagePreviewer()
+ {
+ setPreferredSize(new Dimension(SIZE, SIZE));
+ }
+
+ public void setImage(File file)
+ {
+ if (null == file || !file.exists())
+ {
+ image = null;
+ return;
+ }
+ try
+ {
+ image = ImageIO.read(file);
+ }
+ catch (IOException ex)
+ {
+ Logging.errorPrint("Could not read image", ex);
+ }
+ repaint();
+ }
+
+ public BufferedImage getImage()
+ {
+ return image;
+ }
+
+ @Override
+ protected void paintComponent(Graphics g)
+ {
+ g.setColor(UIManager.getColor("Panel.background"));
+ g.fillRect(0, 0, getWidth(), getHeight());
+
+ final int textX = getFontHeightHint(g);
+ final int textY = SIZE - getFontHeightHint(g);
+
+ if (null != image)
+ {
+ final int width = image.getWidth(null);
+ final int height = image.getHeight(null);
+ final int side = Math.max(width, height);
+ final double scale = (double) SIZE / (double) side;
+
+ g.drawImage(image, 0, 0, (int) (scale * width),
+ (int) (scale * height), null);
+
+ // Annotate with original dimensions. Overlay black on white so
+ // the values are visible against most possible image backgrounds.
+ final String dim = width + " x " + height;
+
+ g.setColor(Color.black);
+ g.drawString(dim, textX, textY);
+ g.setColor(Color.white);
+ g.drawString(dim, textX - 1, textX - 1);
+ }
+ else
+ {
+ g.setColor(UIManager.getColor("Panel.foreground"));
+ // TODO: I18N
+ g.drawString(in_notAnImage,
+ textX, textY);
+ }
+ }
+
+ private static int getFontHeightHint(final Graphics g)
+ {
+ return g.getFontMetrics().getHeight();
+ }
+
+}
Modified: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java 2011-08-27 23:33:54 UTC (rev 15342)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java 2011-08-28 03:21:02 UTC (rev 15343)
@@ -21,13 +21,18 @@
package pcgen.gui2.tabs.bio;
import java.awt.FlowLayout;
-import java.awt.Image;
import java.awt.Rectangle;
+import java.awt.event.ActionEvent;
import java.awt.image.BufferedImage;
+import java.beans.PropertyChangeEvent;
+import java.beans.PropertyChangeListener;
import java.util.Hashtable;
+import javax.swing.AbstractAction;
+import javax.swing.Action;
import javax.swing.Box;
import javax.swing.ImageIcon;
import javax.swing.JButton;
+import javax.swing.JFileChooser;
import javax.swing.JLabel;
import javax.swing.JPanel;
import pcgen.core.facade.CharacterFacade;
@@ -47,6 +52,8 @@
private final ThumbnailPane tnPane;
private final JButton loadButton;
private final JButton clearButton;
+ private BufferedImage portrait;
+ private Rectangle cropRect;
public PortraitInfoPane()
{
@@ -73,10 +80,8 @@
box.add(Box.createVerticalStrut(10));
{
Box hbox = Box.createHorizontalBox();
- loadButton.setText("Load Portrait");
hbox.add(loadButton);
hbox.add(Box.createHorizontalStrut(10));
- clearButton.setText("Clear Portrait");
hbox.add(clearButton);
box.add(hbox);
}
@@ -103,16 +108,28 @@
add(box);
}
- public Hashtable<Object, Object> createModels(CharacterFacade character)
+ private Rectangle createDefaultCropRectangle()
{
- Hashtable<Object, Object> state = new Hashtable<Object, Object>();
+ return new Rectangle(0, 0, 100, 100);
+ }
+
+ private BufferedImage createDefaultPortrait()
+ {
ImageIcon defaultPortrait = Icons.DefaultPortrait.getImageIcon();
BufferedImage bufImage = new BufferedImage(defaultPortrait.getIconWidth(),
defaultPortrait.getIconHeight(),
BufferedImage.TYPE_INT_ARGB);
defaultPortrait.paintIcon(this, bufImage.createGraphics(), 0, 0);
- state.put(BufferedImage.class, bufImage);
- state.put(Rectangle.class, new Rectangle(1, 1, 100, 100));
+ return bufImage;
+ }
+
+ public Hashtable<Object, Object> createModels(CharacterFacade character)
+ {
+ Hashtable<Object, Object> state = new Hashtable<Object, Object>();
+ state.put(BufferedImage.class, createDefaultPortrait());
+ state.put(Rectangle.class, createDefaultCropRectangle());
+ state.put(LoadAction.class, new LoadAction());
+ state.put(ClearAction.class, new ClearAction());
//TODO: finish
return state;
//throw new UnsupportedOperationException("Not supported yet.");
@@ -120,8 +137,23 @@
public void restoreModels(Hashtable<?, ?> state)
{
- BufferedImage portrait = (BufferedImage) state.get(BufferedImage.class);
- Rectangle cropRect = (Rectangle) state.get(Rectangle.class);
+
+ loadButton.setAction((Action) state.get(LoadAction.class));
+ clearButton.setAction((Action) state.get(ClearAction.class));
+ setPortraitImage((BufferedImage) state.get(BufferedImage.class),
+ (Rectangle) state.get(Rectangle.class));
+ }
+
+ public void storeModels(Hashtable<Object, Object> state)
+ {
+ state.put(BufferedImage.class, portrait);
+ state.put(Rectangle.class, cropRect);
+ }
+
+ private void setPortraitImage(BufferedImage portraitImage, Rectangle cropRect)
+ {
+ this.portrait = portraitImage;
+ this.cropRect = cropRect;
portraitPane.setPortraitImage(portrait);
portraitPane.setCropRectangle(cropRect);
portraitPane.revalidate();
@@ -130,13 +162,56 @@
tnPane.revalidate();
}
- public void storeModels(Hashtable<Object, Object> state)
+ public TabTitle getTabTitle()
{
+ return tabTitle;
}
- public TabTitle getTabTitle()
+ private class LoadAction extends AbstractAction implements PropertyChangeListener
{
- return tabTitle;
+
+ private ImagePreviewer previewer = new ImagePreviewer();
+ private JFileChooser chooser = new JFileChooser();
+
+ public LoadAction()
+ {
+ super("Load Portrait");
+ chooser.setAccessory(previewer);
+ }
+
+ public void actionPerformed(ActionEvent e)
+ {
+ chooser.addPropertyChangeListener(this);
+ int ret = chooser.showOpenDialog(PortraitInfoPane.this);
+ chooser.removePropertyChangeListener(this);
+ BufferedImage image = previewer.getImage();
+ if (ret != JFileChooser.APPROVE_OPTION || image == null)
+ {
+ return;
+ }
+ setPortraitImage(image, new Rectangle(1, 1, 100, 100));
+ }
+
+ public void propertyChange(PropertyChangeEvent evt)
+ {
+ previewer.setImage(chooser.getSelectedFile());
+ }
+
}
+ private class ClearAction extends AbstractAction
+ {
+
+ public ClearAction()
+ {
+ super("Clear Portrait");
+ }
+
+ public void actionPerformed(ActionEvent e)
+ {
+ setPortraitImage(createDefaultPortrait(), createDefaultCropRectangle());
+ }
+
+ }
+
}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <cpm...@us...> - 2011-08-27 23:34:01
|
Revision: 15342
http://pcgen.svn.sourceforge.net/pcgen/?rev=15342&view=rev
Author: cpmeister
Date: 2011-08-27 23:33:54 +0000 (Sat, 27 Aug 2011)
Log Message:
-----------
PortraitPane update:
- adjusted layout of portrait components
- croping rectangle is now constrained to the larger portrait
Modified Paths:
--------------
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java
Modified: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java 2011-08-27 10:26:20 UTC (rev 15341)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java 2011-08-27 23:33:54 UTC (rev 15342)
@@ -23,8 +23,10 @@
import java.awt.FlowLayout;
import java.awt.Image;
import java.awt.Rectangle;
+import java.awt.image.BufferedImage;
import java.util.Hashtable;
import javax.swing.Box;
+import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
@@ -48,7 +50,7 @@
public PortraitInfoPane()
{
- super(new FlowLayout());
+ super(new FlowLayout(FlowLayout.LEFT, 15, 15));
this.tnPane = new ThumbnailPane();
this.portraitPane = new PortraitPane(tnPane);
this.loadButton = new JButton();
@@ -59,27 +61,58 @@
private void initComponents()
{
Box box = Box.createVerticalBox();
- box.add(new JLabel("Large Character Portrait"));
+ {
+ Box hbox = Box.createHorizontalBox();
+ hbox.add(Box.createHorizontalGlue());
+ hbox.add(new JLabel("Large Character Portrait"));
+ hbox.add(Box.createHorizontalGlue());
+ box.add(hbox);
+ }
+ box.add(Box.createVerticalStrut(10));
box.add(portraitPane);
+ box.add(Box.createVerticalStrut(10));
{
Box hbox = Box.createHorizontalBox();
+ loadButton.setText("Load Portrait");
hbox.add(loadButton);
+ hbox.add(Box.createHorizontalStrut(10));
+ clearButton.setText("Clear Portrait");
hbox.add(clearButton);
box.add(hbox);
}
add(box);
box = Box.createVerticalBox();
- box.add(new JLabel("Thumbnail Character Portrait"));
- box.add(tnPane);
+ box.add(Box.createVerticalGlue());
+ {
+ Box hbox = Box.createHorizontalBox();
+ hbox.add(Box.createHorizontalGlue());
+ hbox.add(new JLabel("Thumbnail Character Portrait"));
+ hbox.add(Box.createHorizontalGlue());
+ box.add(hbox);
+ }
+ box.add(Box.createVerticalStrut(10));
+ {
+ Box hbox = Box.createHorizontalBox();
+ hbox.add(Box.createHorizontalGlue());
+ hbox.add(tnPane);
+ hbox.add(Box.createHorizontalGlue());
+ box.add(hbox);
+ }
+ box.add(Box.createVerticalGlue());
add(box);
}
public Hashtable<Object, Object> createModels(CharacterFacade character)
{
Hashtable<Object, Object> state = new Hashtable<Object, Object>();
- state.put(Image.class, Icons.DefaultPortrait.getImageIcon().getImage());
- state.put(Rectangle.class, new Rectangle(0, 0, 100, 100));
+ ImageIcon defaultPortrait = Icons.DefaultPortrait.getImageIcon();
+ BufferedImage bufImage = new BufferedImage(defaultPortrait.getIconWidth(),
+ defaultPortrait.getIconHeight(),
+ BufferedImage.TYPE_INT_ARGB);
+ defaultPortrait.paintIcon(this, bufImage.createGraphics(), 0, 0);
+ state.put(BufferedImage.class, bufImage);
+ state.put(Rectangle.class, new Rectangle(1, 1, 100, 100));
//TODO: finish
return state;
//throw new UnsupportedOperationException("Not supported yet.");
@@ -87,7 +120,7 @@
public void restoreModels(Hashtable<?, ?> state)
{
- Image portrait = (Image) state.get(Image.class);
+ BufferedImage portrait = (BufferedImage) state.get(BufferedImage.class);
Rectangle cropRect = (Rectangle) state.get(Rectangle.class);
portraitPane.setPortraitImage(portrait);
portraitPane.setCropRectangle(cropRect);
Modified: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java 2011-08-27 10:26:20 UTC (rev 15341)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java 2011-08-27 23:33:54 UTC (rev 15342)
@@ -31,6 +31,7 @@
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.image.BufferedImage;
+import javax.swing.BorderFactory;
import javax.swing.JComponent;
/**
@@ -40,19 +41,20 @@
public class PortraitPane extends JComponent
{
- private Image portrait;
+ private BufferedImage portrait;
private Rectangle cropRect;
private final ThumbnailPane thumbnailPane;
public PortraitPane(ThumbnailPane thumbnailPane)
{
this.thumbnailPane = thumbnailPane;
+ this.setBorder(BorderFactory.createLineBorder(Color.BLACK));
MouseHandler handler = new MouseHandler();
addMouseListener(handler);
addMouseMotionListener(handler);
}
- public void setPortraitImage(Image portrait)
+ public void setPortraitImage(BufferedImage portrait)
{
this.portrait = portrait;
repaint();
@@ -67,10 +69,11 @@
@Override
protected void paintComponent(Graphics g)
{
- g.drawImage(portrait, 0, 0, this);
+ Insets insets = getInsets();
+ g.drawImage(portrait, insets.left, insets.top, this);
g.setColor(Color.BLACK);
g.setXORMode(Color.WHITE);
- g.drawRect(cropRect.x, cropRect.y, cropRect.width, cropRect.height);
+ g.drawRect(cropRect.x + insets.left, cropRect.y + insets.top, cropRect.width, cropRect.height);
}
@Override
@@ -86,8 +89,8 @@
}
if (portrait != null)
{
- width += portrait.getWidth(null);
- height += portrait.getHeight(null);
+ width += portrait.getWidth();
+ height += portrait.getHeight();
}
return new Dimension(width, height);
}
@@ -95,7 +98,7 @@
@Override
public Dimension getMaximumSize()
{
- return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
+ return getPreferredSize();
}
private class MouseHandler extends MouseAdapter implements MouseMotionListener
@@ -110,6 +113,10 @@
{
int x = e.getX() - cropOffset.x;
int y = e.getY() - cropOffset.y;
+ x = Math.max(x, 0);
+ x = Math.min(x, portrait.getWidth() - cropRect.width-1);
+ y = Math.max(y, 0);
+ y = Math.min(y, portrait.getHeight() - cropRect.height-1);
cropRect.setLocation(x, y);
repaint();
thumbnailPane.setCropRectangle(cropRect);
Modified: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java 2011-08-27 10:26:20 UTC (rev 15341)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java 2011-08-27 23:33:54 UTC (rev 15342)
@@ -20,6 +20,7 @@
*/
package pcgen.gui2.tabs.bio;
+import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
@@ -28,7 +29,7 @@
import java.awt.image.BufferedImage;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;
-import java.awt.image.VolatileImage;
+import javax.swing.BorderFactory;
import javax.swing.JComponent;
/**
@@ -38,37 +39,35 @@
public class ThumbnailPane extends JComponent
{
- private Image portrait;
+ private BufferedImage portrait;
private Rectangle cropRect;
- private BufferedImage bufferedImage;
- private Image cropImage;
public ThumbnailPane()
{
this.setDoubleBuffered(true);
+ this.setBorder(BorderFactory.createLineBorder(Color.BLACK));
}
- public void setPortraitImage(Image portrait)
+ public void setPortraitImage(BufferedImage portrait)
{
this.portrait = portrait;
- bufferedImage = new BufferedImage(portrait.getWidth(this), portrait.getHeight(this), BufferedImage.TYPE_INT_ARGB);
- bufferedImage.createGraphics().drawImage(portrait, 0, 0, this);
- if (cropRect != null)
- {
- cropImage = createImage(new FilteredImageSource(bufferedImage.getSource(),
- new CropImageFilter(cropRect.x, cropRect.y, cropRect.width, cropRect.height)));
- repaint();
- }
+ refreshImage();
}
public void setCropRectangle(Rectangle cropRect)
{
this.cropRect = cropRect;
- cropImage = createImage(new FilteredImageSource(bufferedImage.getSource(),
- new CropImageFilter(cropRect.x, cropRect.y, cropRect.width, cropRect.height)));
- repaint();
+ refreshImage();
}
+ private void refreshImage()
+ {
+ if (cropRect != null)
+ {
+ repaint();
+ }
+ }
+
@Override
public Dimension getPreferredSize()
{
@@ -89,9 +88,23 @@
}
@Override
+ public Dimension getMaximumSize()
+ {
+ return getPreferredSize();
+ }
+
+ @Override
+ public Dimension getMinimumSize()
+ {
+ return getPreferredSize();
+ }
+
+ @Override
protected void paintComponent(Graphics g)
{
- g.drawImage(cropImage, 0, 0, this);
+ Insets insets = getInsets();
+ g.drawImage(portrait.getSubimage(cropRect.x, cropRect.y, cropRect.width, cropRect.height),
+ insets.left, insets.top, this);
}
}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <cpm...@us...> - 2011-08-27 10:26:27
|
Revision: 15341
http://pcgen.svn.sourceforge.net/pcgen/?rev=15341&view=rev
Author: cpmeister
Date: 2011-08-27 10:26:20 +0000 (Sat, 27 Aug 2011)
Log Message:
-----------
fixed NPE in ThumbnailPane (portrait thumbnails now work properly)
Modified Paths:
--------------
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java
Modified: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java 2011-08-27 10:12:35 UTC (rev 15340)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java 2011-08-27 10:26:20 UTC (rev 15341)
@@ -53,9 +53,12 @@
this.portrait = portrait;
bufferedImage = new BufferedImage(portrait.getWidth(this), portrait.getHeight(this), BufferedImage.TYPE_INT_ARGB);
bufferedImage.createGraphics().drawImage(portrait, 0, 0, this);
- cropImage = createImage(new FilteredImageSource(bufferedImage.getSource(),
- new CropImageFilter(cropRect.x, cropRect.y, cropRect.width, cropRect.height)));
- repaint();
+ if (cropRect != null)
+ {
+ cropImage = createImage(new FilteredImageSource(bufferedImage.getSource(),
+ new CropImageFilter(cropRect.x, cropRect.y, cropRect.width, cropRect.height)));
+ repaint();
+ }
}
public void setCropRectangle(Rectangle cropRect)
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <cpm...@us...> - 2011-08-27 10:12:42
|
Revision: 15340
http://pcgen.svn.sourceforge.net/pcgen/?rev=15340&view=rev
Author: cpmeister
Date: 2011-08-27 10:12:35 +0000 (Sat, 27 Aug 2011)
Log Message:
-----------
Description Tab first pass
Modified Paths:
--------------
sandbox/uisync/code/src/java/pcgen/gui2/tabs/DescriptionInfoTab.java
Added Paths:
-----------
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/BiographyInfoPane.java
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/CampaignHistoryInfoPane.java
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java
sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java
Modified: sandbox/uisync/code/src/java/pcgen/gui2/tabs/DescriptionInfoTab.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/DescriptionInfoTab.java 2011-08-26 20:24:32 UTC (rev 15339)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/DescriptionInfoTab.java 2011-08-27 10:12:35 UTC (rev 15340)
@@ -22,6 +22,26 @@
*/
package pcgen.gui2.tabs;
+import java.awt.CardLayout;
+import java.awt.Component;
+import java.util.Hashtable;
+import javax.swing.Box;
+import javax.swing.DefaultListModel;
+import javax.swing.DefaultListSelectionModel;
+import javax.swing.JButton;
+import javax.swing.JList;
+import javax.swing.JPanel;
+import javax.swing.JScrollPane;
+import javax.swing.ListModel;
+import javax.swing.ListSelectionModel;
+import javax.swing.event.ListSelectionEvent;
+import javax.swing.event.ListSelectionListener;
+import pcgen.core.facade.CharacterFacade;
+import pcgen.gui2.tabs.bio.BiographyInfoPane;
+import pcgen.gui2.tabs.bio.CampaignHistoryInfoPane;
+import pcgen.gui2.tabs.bio.PortraitInfoPane;
+import pcgen.gui2.tools.FlippingSplitPane;
+
/**
* The Class <code>DescriptionInfoTab</code> is a placeholder for the yet to
* be implemented description tab.
@@ -33,12 +53,162 @@
* @author James Dempsey <jde...@us...>
* @version $Revision: 13208 $
*/
-public class DescriptionInfoTab extends UnimplementedTab
+public class DescriptionInfoTab extends FlippingSplitPane implements CharacterInfoTab
{
- @Override
- String getTabName()
+
+ private final TabTitle tabTitle = new TabTitle("Description");
+ private final PortraitInfoPane portraitPane;
+ private final BiographyInfoPane bioPane;
+ private final CampaignHistoryInfoPane histPane;
+ private final JList pageList;
+ private final JButton addButton;
+ private final JPanel pagePanel;
+
+ public DescriptionInfoTab()
{
- return "Description";
+ this.portraitPane = new PortraitInfoPane();
+ this.bioPane = new BiographyInfoPane();
+ this.histPane = new CampaignHistoryInfoPane();
+ this.pageList = new JList();
+ this.addButton = new JButton();
+ this.pagePanel = new JPanel();
+ initComponents();
}
+ private void initComponents()
+ {
+ addButton.setText("Add custom page");
+
+ Box box = Box.createVerticalBox();
+ box.add(new JScrollPane(pageList));
+ box.add(addButton);
+ setLeftComponent(box);
+
+ CardLayout pages = new CardLayout();
+
+ pagePanel.setLayout(pages);
+ addPage(portraitPane);
+ addPage(bioPane);
+ addPage(histPane);
+ // TODO: add the rest of the infoPanes
+ setRightComponent(pagePanel);
+ }
+
+ private <T extends Component & CharacterInfoTab> void addPage(T page)
+ {
+ pagePanel.add(page, page.getTabTitle().getValue(TabTitle.TITLE));
+ }
+
+ public Hashtable<Object, Object> createModels(CharacterFacade character)
+ {
+ Hashtable<Object, Object> state = new Hashtable<Object, Object>();
+ DefaultListModel listModel = new DefaultListModel();
+
+ PageItem firstPage = new PageItem(character, "Portrait", portraitPane);
+ listModel.addElement(firstPage);
+ listModel.addElement(new PageItem(character, "Biography", bioPane));
+ listModel.addElement(new PageItem(character, "Campaign History", histPane));
+ //TODO: add additional pages if needed
+ state.put(ListModel.class, listModel);
+
+ ListSelectionModel model = new DefaultListSelectionModel();
+ model.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
+ model.setSelectionInterval(0, 0);
+ state.put(ListSelectionModel.class, model);
+ state.put(PageHandler.class, new PageHandler(model, firstPage));
+ return state;
+ }
+
+ public void restoreModels(Hashtable<?, ?> state)
+ {
+ pageList.setModel((ListModel) state.get(ListModel.class));
+ pageList.setSelectionModel((ListSelectionModel) state.get(ListSelectionModel.class));
+ ((PageHandler) state.get(PageHandler.class)).install();
+ }
+
+ public void storeModels(Hashtable<Object, Object> state)
+ {
+ ((PageHandler) state.get(PageHandler.class)).uninstall();
+ }
+
+ public TabTitle getTabTitle()
+ {
+ return tabTitle;
+ }
+
+ private static class PageItem
+ {
+
+ private String name;
+ private String id;
+ private CharacterInfoTab page;
+ private Hashtable data;
+
+ public PageItem(CharacterFacade character, String name, CharacterInfoTab page)
+ {
+ this.name = name;
+ this.id = (String) page.getTabTitle().getValue(TabTitle.TITLE);
+ this.page = page;
+ this.data = page.createModels(character);
+ }
+
+ public String toString()
+ {
+ return name;
+ }
+
+ public void storeModels()
+ {
+ page.storeModels(data);
+ }
+
+ public void restoreModels()
+ {
+ page.restoreModels(data);
+ }
+
+ }
+
+ private class PageHandler implements ListSelectionListener
+ {
+
+ private final ListSelectionModel selectionModel;
+ private PageItem currentPage;
+
+ public PageHandler(ListSelectionModel selectionModel, PageItem currentPage)
+ {
+ this.selectionModel = selectionModel;
+ this.currentPage = currentPage;
+ }
+
+ public void valueChanged(ListSelectionEvent e)
+ {
+ if (e.getValueIsAdjusting())
+ {
+ return;
+ }
+ currentPage.storeModels();
+ PageItem item = (PageItem) pageList.getSelectedValue();
+ currentPage = item;
+ currentPage.restoreModels();
+ CardLayout pages = (CardLayout) pagePanel.getLayout();
+ pages.show(pagePanel, currentPage.id);
+ }
+
+ public void install()
+ {
+ selectionModel.addListSelectionListener(this);
+ currentPage.restoreModels();
+ CardLayout pages = (CardLayout) pagePanel.getLayout();
+ pages.show(pagePanel, currentPage.id);
+ }
+
+ public void uninstall()
+ {
+ selectionModel.removeListSelectionListener(this);
+ currentPage.storeModels();
+ }
+
+ }
+
}
Added: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/BiographyInfoPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/BiographyInfoPane.java (rev 0)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/BiographyInfoPane.java 2011-08-27 10:12:35 UTC (rev 15340)
@@ -0,0 +1,57 @@
+/*
+ * BiographyInfoPane.java
+ * Copyright 2011 Connor Petty <cpm...@us...>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created on Aug 26, 2011, 7:55:47 PM
+ */
+package pcgen.gui2.tabs.bio;
+
+import java.util.Hashtable;
+import javax.swing.JPanel;
+import pcgen.core.facade.CharacterFacade;
+import pcgen.gui2.tabs.CharacterInfoTab;
+import pcgen.gui2.tabs.TabTitle;
+
+/**
+ *
+ * @author Connor Petty <cpm...@us...>
+ */
+public class BiographyInfoPane extends JPanel implements CharacterInfoTab
+{
+
+ private final TabTitle title = new TabTitle("Biography");
+
+ public Hashtable<Object, Object> createModels(CharacterFacade character)
+ {
+ Hashtable<Object, Object> state = new Hashtable<Object, Object>();
+ return state;
+ }
+
+ public void restoreModels(Hashtable<?, ?> state)
+ {
+ }
+
+ public void storeModels(Hashtable<Object, Object> state)
+ {
+ }
+
+ public TabTitle getTabTitle()
+ {
+ return title;
+ }
+
+}
Added: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/CampaignHistoryInfoPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/CampaignHistoryInfoPane.java (rev 0)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/CampaignHistoryInfoPane.java 2011-08-27 10:12:35 UTC (rev 15340)
@@ -0,0 +1,57 @@
+/*
+ * CampaignHistoryInfoPane.java
+ * Copyright 2011 Connor Petty <cpm...@us...>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created on Aug 26, 2011, 7:57:40 PM
+ */
+package pcgen.gui2.tabs.bio;
+
+import java.util.Hashtable;
+import javax.swing.JPanel;
+import pcgen.core.facade.CharacterFacade;
+import pcgen.gui2.tabs.CharacterInfoTab;
+import pcgen.gui2.tabs.TabTitle;
+
+/**
+ *
+ * @author Connor Petty <cpm...@us...>
+ */
+public class CampaignHistoryInfoPane extends JPanel implements CharacterInfoTab
+{
+
+ private final TabTitle title = new TabTitle("Campaign History");
+
+ public Hashtable<Object, Object> createModels(CharacterFacade character)
+ {
+ Hashtable<Object, Object> state = new Hashtable<Object, Object>();
+ return state;
+ }
+
+ public void restoreModels(Hashtable<?, ?> state)
+ {
+ }
+
+ public void storeModels(Hashtable<Object, Object> state)
+ {
+ }
+
+ public TabTitle getTabTitle()
+ {
+ return title;
+ }
+
+}
Added: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java (rev 0)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitInfoPane.java 2011-08-27 10:12:35 UTC (rev 15340)
@@ -0,0 +1,109 @@
+/*
+ * PortraitInfoPane.java
+ * Copyright 2011 Connor Petty <cpm...@us...>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created on Jul 9, 2011, 3:34:09 PM
+ */
+package pcgen.gui2.tabs.bio;
+
+import java.awt.FlowLayout;
+import java.awt.Image;
+import java.awt.Rectangle;
+import java.util.Hashtable;
+import javax.swing.Box;
+import javax.swing.JButton;
+import javax.swing.JLabel;
+import javax.swing.JPanel;
+import pcgen.core.facade.CharacterFacade;
+import pcgen.gui2.tabs.CharacterInfoTab;
+import pcgen.gui2.tabs.TabTitle;
+import pcgen.gui2.tools.Icons;
+
+/**
+ *
+ * @author Connor Petty <cpm...@us...>
+ */
+public class PortraitInfoPane extends JPanel implements CharacterInfoTab
+{
+
+ private static final TabTitle tabTitle = new TabTitle("Portrait");
+ private final PortraitPane portraitPane;
+ private final ThumbnailPane tnPane;
+ private final JButton loadButton;
+ private final JButton clearButton;
+
+ public PortraitInfoPane()
+ {
+ super(new FlowLayout());
+ this.tnPane = new ThumbnailPane();
+ this.portraitPane = new PortraitPane(tnPane);
+ this.loadButton = new JButton();
+ this.clearButton = new JButton();
+ initComponents();
+ }
+
+ private void initComponents()
+ {
+ Box box = Box.createVerticalBox();
+ box.add(new JLabel("Large Character Portrait"));
+ box.add(portraitPane);
+ {
+ Box hbox = Box.createHorizontalBox();
+ hbox.add(loadButton);
+ hbox.add(clearButton);
+ box.add(hbox);
+ }
+ add(box);
+
+ box = Box.createVerticalBox();
+ box.add(new JLabel("Thumbnail Character Portrait"));
+ box.add(tnPane);
+ add(box);
+ }
+
+ public Hashtable<Object, Object> createModels(CharacterFacade character)
+ {
+ Hashtable<Object, Object> state = new Hashtable<Object, Object>();
+ state.put(Image.class, Icons.DefaultPortrait.getImageIcon().getImage());
+ state.put(Rectangle.class, new Rectangle(0, 0, 100, 100));
+ //TODO: finish
+ return state;
+ //throw new UnsupportedOperationException("Not supported yet.");
+ }
+
+ public void restoreModels(Hashtable<?, ?> state)
+ {
+ Image portrait = (Image) state.get(Image.class);
+ Rectangle cropRect = (Rectangle) state.get(Rectangle.class);
+ portraitPane.setPortraitImage(portrait);
+ portraitPane.setCropRectangle(cropRect);
+ portraitPane.revalidate();
+ tnPane.setPortraitImage(portrait);
+ tnPane.setCropRectangle(cropRect);
+ tnPane.revalidate();
+ }
+
+ public void storeModels(Hashtable<Object, Object> state)
+ {
+ }
+
+ public TabTitle getTabTitle()
+ {
+ return tabTitle;
+ }
+
+}
Added: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java (rev 0)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/PortraitPane.java 2011-08-27 10:12:35 UTC (rev 15340)
@@ -0,0 +1,141 @@
+/*
+ * PortraitPane.java
+ * Copyright 2011 Connor Petty <cpm...@us...>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created on Jul 8, 2011, 5:17:22 PM
+ */
+package pcgen.gui2.tabs.bio;
+
+import java.awt.Color;
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.Image;
+import java.awt.Insets;
+import java.awt.Point;
+import java.awt.Rectangle;
+import java.awt.event.MouseAdapter;
+import java.awt.event.MouseEvent;
+import java.awt.event.MouseMotionListener;
+import java.awt.image.BufferedImage;
+import javax.swing.JComponent;
+
+/**
+ *
+ * @author Connor Petty <cpm...@us...>
+ */
+public class PortraitPane extends JComponent
+{
+
+ private Image portrait;
+ private Rectangle cropRect;
+ private final ThumbnailPane thumbnailPane;
+
+ public PortraitPane(ThumbnailPane thumbnailPane)
+ {
+ this.thumbnailPane = thumbnailPane;
+ MouseHandler handler = new MouseHandler();
+ addMouseListener(handler);
+ addMouseMotionListener(handler);
+ }
+
+ public void setPortraitImage(Image portrait)
+ {
+ this.portrait = portrait;
+ repaint();
+ }
+
+ public void setCropRectangle(Rectangle cropRect)
+ {
+ this.cropRect = cropRect;
+ repaint();
+ }
+
+ @Override
+ protected void paintComponent(Graphics g)
+ {
+ g.drawImage(portrait, 0, 0, this);
+ g.setColor(Color.BLACK);
+ g.setXORMode(Color.WHITE);
+ g.drawRect(cropRect.x, cropRect.y, cropRect.width, cropRect.height);
+ }
+
+ @Override
+ public Dimension getPreferredSize()
+ {
+ Insets insets = getInsets();
+ int width = 0;
+ int height = 0;
+ if (insets != null)
+ {
+ width += insets.left + insets.right;
+ height += insets.top + insets.bottom;
+ }
+ if (portrait != null)
+ {
+ width += portrait.getWidth(null);
+ height += portrait.getHeight(null);
+ }
+ return new Dimension(width, height);
+ }
+
+ @Override
+ public Dimension getMaximumSize()
+ {
+ return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
+ }
+
+ private class MouseHandler extends MouseAdapter implements MouseMotionListener
+ {
+
+ private boolean movingRect = false;
+ private Point cropOffset = null;
+
+ public void mouseDragged(MouseEvent e)
+ {
+ if (movingRect)
+ {
+ int x = e.getX() - cropOffset.x;
+ int y = e.getY() - cropOffset.y;
+ cropRect.setLocation(x, y);
+ repaint();
+ thumbnailPane.setCropRectangle(cropRect);
+ }
+ }
+
+ public void mousePressed(MouseEvent e)
+ {
+ if (e.getButton() != MouseEvent.BUTTON1)
+ {
+ return;
+ }
+ Point mousepoint = e.getPoint();
+ movingRect = cropRect.contains(mousepoint);
+ cropOffset = new Point(mousepoint.x - cropRect.x, mousepoint.y - cropRect.y);
+ }
+
+ public void mouseReleased(MouseEvent e)
+ {
+ movingRect = false;
+ }
+
+ public void mouseMoved(MouseEvent e)
+ {
+ }
+
+ }
+
+}
Added: sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java
===================================================================
--- sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java (rev 0)
+++ sandbox/uisync/code/src/java/pcgen/gui2/tabs/bio/ThumbnailPane.java 2011-08-27 10:12:35 UTC (rev 15340)
@@ -0,0 +1,94 @@
+/*
+ * ThumbnailPane.java
+ * Copyright 2011 Connor Petty <cpm...@us...>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created on Jul 9, 2011, 3:11:44 PM
+ */
+package pcgen.gui2.tabs.bio;
+
+import java.awt.Dimension;
+import java.awt.Graphics;
+import java.awt.Image;
+import java.awt.Insets;
+import java.awt.Rectangle;
+import java.awt.image.BufferedImage;
+import java.awt.image.CropImageFilter;
+import java.awt.image.FilteredImageSource;
+import java.awt.image.VolatileImage;
+import javax.swing.JComponent;
+
+/**
+ *
+ * @author Connor Petty <cpm...@us...>
+ */
+public class ThumbnailPane extends JComponent
+{
+
+ private Image portrait;
+ private Rectangle cropRect;
+ private BufferedImage bufferedImage;
+ private Image cropImage;
+
+ public ThumbnailPane()
+ {
+ this.setDoubleBuffered(true);
+ }
+
+ public void setPortraitImage(Image portrait)
+ {
+ this.portrait = portrait;
+ bufferedImage = new BufferedImage(portrait.getWidth(this), portrait.getHeight(this), BufferedImage.TYPE_INT_ARGB);
+ bufferedImage.createGraphics().drawImage(portrait, 0, 0, this);
+ cropImage = createImage(new FilteredImageSource(bufferedImage.getSource(),
+ new CropImageFilter(cropRect.x, cropRect.y, cropRect.width, cropRect.height)));
+ repaint();
+ }
+
+ public void setCropRectangle(Rectangle cropRect)
+ {
+ this.cropRect = cropRect;
+ cropImage = createImage(new FilteredImageSource(bufferedImage.getSource(),
+ new CropImageFilter(cropRect.x, cropRect.y, cropRect.width, cropRect.height)));
+ repaint();
+ }
+
+ @Override
+ public Dimension getPreferredSize()
+ {
+ Insets insets = getInsets();
+ int width = 0;
+ int height = 0;
+ if (insets != null)
+ {
+ width += insets.left + insets.right;
+ height += insets.top + insets.bottom;
+ }
+ if (portrait != null)
+ {
+ width += cropRect.width;
+ height += cropRect.height;
+ }
+ return new Dimension(width, height);
+ }
+
+ @Override
+ protected void paintComponent(Graphics g)
+ {
+ g.drawImage(cropImage, 0, 0, this);
+ }
+
+}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-26 20:24:39
|
Revision: 15339
http://pcgen.svn.sourceforge.net/pcgen/?rev=15339&view=rev
Author: gjorbjond
Date: 2011-08-26 20:24:32 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
More Evolved Familiar changes.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst 2011-08-26 19:58:56 UTC (rev 15338)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst 2011-08-26 20:24:32 UTC (rev 15339)
@@ -11,7 +11,7 @@
FOLLOWER:EidolonExtraEP=8 TYPE:Eidolon BONUS:ABILITYPOOL|Eidolon Evolution|1
FOLLOWER:EidolonExtraEP=9 TYPE:Eidolon BONUS:ABILITYPOOL|Eidolon Evolution|1
-FOLLOWER:FamiliarEP=1 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=1 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1 DEFINE:MasterLevel|0 DEFINE:EidMaxAttacks|0 DEFINE:EidUsedAttacks|0 DEFINE:EidArms|0 DEFINE:EidArmsUsed|0 DEFINE:EidLegs|0 DEFINE:EidLegsUsed|0 BONUS:VAR|EidMaxAttacks|8
FOLLOWER:FamiliarEP=2 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
FOLLOWER:FamiliarEP=3 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
FOLLOWER:FamiliarEP=4 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-26 19:59:03
|
Revision: 15338
http://pcgen.svn.sourceforge.net/pcgen/?rev=15338&view=rev
Author: gjorbjond
Date: 2011-08-26 19:58:56 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
Evolved Familiar fixes.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst 2011-08-26 19:38:36 UTC (rev 15337)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst 2011-08-26 19:58:56 UTC (rev 15338)
@@ -10,3 +10,13 @@
FOLLOWER:EidolonExtraEP=7 TYPE:Eidolon BONUS:ABILITYPOOL|Eidolon Evolution|1
FOLLOWER:EidolonExtraEP=8 TYPE:Eidolon BONUS:ABILITYPOOL|Eidolon Evolution|1
FOLLOWER:EidolonExtraEP=9 TYPE:Eidolon BONUS:ABILITYPOOL|Eidolon Evolution|1
+
+FOLLOWER:FamiliarEP=1 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=2 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=3 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=4 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=5 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=6 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=7 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=8 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
+FOLLOWER:FamiliarEP=9 TYPE:Familiar BONUS:ABILITYPOOL|Eidolon Evolution|1
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-08-26 19:38:36 UTC (rev 15337)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-08-26 19:58:56 UTC (rev 15338)
@@ -42,7 +42,7 @@
# TODO: how to make a select option? The chooser must select only those bloodline for which the character has the appropriate Skill Focus
Eldritch Heritage TYPE:General PREABILITY:1,CATEGORY=Special Ability,Sorcerer Bloodline PREFEAT:1,Skill Focus PRELEVEL:MIN=3 PRESTAT:1,CHA=13 DESC:You are descended from a long line of sorcerers, and some portion of their power f lows in your veins. SOURCEPAGE:p.149 BENEFIT:Select one sorcerer bloodline. You must have Skill focus in the class skill that bloodline grants to a sorcerer at 1st level (for example, Heal for the celestial bloodline). This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level -2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
Ensemble TYPE:Teamwork PRESKILL:1,TYPE.Perform=5 DESC:You can create an ensemble of skilled and amateur performers to aid you in your performance. SOURCEPAGE:p.149 BENEFIT:When you are performing, allies within 20 feet who also have this feat can aid you with your Perform checks (including those made as part of bardic performance) as if they were aiding another as an immediate action. The allies make their aid another rolls before you make your check. No more than four allies can grant you a bonus with aid another. Allies aiding you do not need to use the same category of the Perform skill that you are using in order to aid you.
-Evolved Familiar TYPE:General PREABILITY:1,CATEGORY=Special Ability,Arcane Bond ~ Familiar PRESTAT:2,INT=13,CHA=13 DESC:Your familiar is different from others of its kind. SOURCEPAGE:p.149 BENEFIT:Select an evolution from the list of 1-point evolutions available to a summoner’s eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For instance, no familiars can benefit from the mount evolution and only familiars with wings can take the wing buffet evolution. If you gain a new familiar, your old familiar loses all evolutions, and you can select a new 1-point evolution for the new familiar.
+Evolved Familiar TYPE:General PREVARGTEQ:FMLevel,1 PRESTAT:2,INT=13,CHA=13 DEFINE:FamiliarEP|0 DESC:Your familiar is different from others of its kind. BONUS:VAR|FamiliarEP|1 SOURCEPAGE:p.149 BENEFIT:Select an evolution from the list of 1-point evolutions available to a summoner’s eidolon. Your familiar has this evolution. The familiar must conform to any limitations of the evolution. For instance, no familiars can benefit from the mount evolution and only familiars with wings can take the wing buffet evolution. If you gain a new familiar, your old familiar loses all evolutions, and you can select a new 1-point evolution for the new familiar.
Exploit Lore TYPE:General PREABILITY:1,CATEGORY=Special Ability,Monster Lore ~ Inquisitor PREATT:11 DESC:You can use your knowledge of a creature’s weaknesses to deliver a driving and relentless assault against it. SOURCEPAGE:p.149 BENEFIT:Once per day, when you successfully identify all abilities and weaknesses of a creature using the appropriate Knowledge check, you gain a +2 bonus on attack and damage rolls against that creature for 1 minute. If you identify the abilities and weaknesses of numerous creatures, you must pick one creature to be the target of this effect.
Extra Arcana TYPE:General PREABILITY:1,CATEGORY=Special Ability,Magus Arcana ~ Magus DESC:You have unlocked the secret of a new magus arcana. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Magus Arcana|1 SOURCEPAGE:p.149 BENEFIT:You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana. Special - You can gain this feat multiple times.
Extra Arcane Pool TYPE:General PREABILITY:1,CATEGORY=Special Ability,Magus Arcana ~ Magus DESC:You have learned how to draw more power from your arcane pool. STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|MagusArcanePool|2 SOURCEPAGE:p.150 BENEFIT:Your arcane pool increases by 2. Special - you can gain this feat multiple times.
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-26 19:38:43
|
Revision: 15337
http://pcgen.svn.sourceforge.net/pcgen/?rev=15337&view=rev
Author: gjorbjond
Date: 2011-08-26 19:38:36 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
Harrower prc added.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc
Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst
Added Paths:
-----------
Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-08-26 13:33:53 UTC (rev 15336)
+++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/inner_sea_world_guide.pcc 2011-08-26 19:38:36 UTC (rev 15337)
@@ -61,6 +61,7 @@
ABILITY:iswg_abilities_class.lst
ABILITYCATEGORY:iswg_abilitycategories.lst
ARMORPROF:iswg_profs_armor.lst
+CLASS:iswg_classes.lst
DEITY:iswg_deities.lst
DOMAIN:iswg_domains.lst
EQUIPMENT:iswg_equipment.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2011-08-26 13:33:53 UTC (rev 15336)
+++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_abilities_class.lst 2011-08-26 19:38:36 UTC (rev 15337)
@@ -11,6 +11,20 @@
Guarded Mind KEY:Guarded Mind ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DomainPower.SaveBonus DESC:You gain a +2 insight bonus on saving throws against all mind-affecting effects. SOURCEPAGE:p.217 ASPECT:SaveBonus|+2 insight vs. mind-affecting effects
Part the Veil KEY:Part the Veil ~ Void Domain CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.DomainPower.CheckList DESC:You can lace spells you cast with the raw madness that waits in the outer darkness. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(%1/day)|DomainVoidTimes ASPECT:CheckCount|%1|DomainVoidTimes ASPECT:CheckType|Uses per Day BENEFIT:You can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim can attempt a new saving throw each round to end the effect - these additional saving throws apply only to the additional confusion effect and not to the original spell effect. This is a mind-affecting effect. You can use this ability %1 times per day.|DomainVoidTimes
+###Block: Harrower Abilities
+# Ability Name Category of Ability Type Visible Define Innate Spells Description Source Page Aspects Description of the Benefits
+Blessing of the Harrow CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. SOURCEPAGE:p.224 BENEFIT:The harrower may, once per day, perform a harrowing for herself and all allies within 20 feet of her. This harrowing takes 10 minutes, and allies to be affected by it must remain within 20 feet for the entire time. The harrower interprets the harrowing as normal. At the conclusion of the harrowing, count up suits of cards used in the reading. This harrowing provides a bonus based upon the suit with the most cards showing. In case of a tie, choose one suit. The bonus lasts for 24 hours. The suits grant morale bonuses as follows. Strength: +1 on attack rolls; Dexterity: +1 to AC; Constitution: +1 on weapon damage rolls; Intelligence: +1 on all skills; Wisdom: +1 on all saving throws; Charisma: +1 on caster level checks. All of these bonuses are insight bonuses.
+Harrow Casting CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:HarrowCastingTimes|classlevel("Harrower") DESC:The harrower may, as she casts a spell, draw three cards from her Harrow deck. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|HarrowCastingTimes BENEFIT:The harrower may, as she casts a spell, draw three cards from her Harrow deck. This adds both a somatic component (if the spell does not already have one) and a focus component to the spell, but does not add to the spell's casting time. Depending on the harrower's level, the cards she draws might change the parameters of her spell or grant her some other benefit, as described in each tower ability. The harrower gains all of the different tower abilities available to her. If she draws cards for which she has not yet gained use, those cards provide no benefit. Each card the harrower draws that are exact matches to her alignment count as two cards of the proper suit. A spell may not be affected by both Harrow casting and a metamagic feat. The harrower may use this ability %1 times per day.|HarrowCastingTimes
+Tower of Intelligence CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Intelligence she gains a +1 insight bonus on caster level checks made to penetrate Spell Resistance. SOURCEPAGE:p.225
+Tower of Strength CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability to augment a spell that inf licts damage to hit points, the spell deals +1 point of damage per die for each card from the suit of Strength she draws. SOURCEPAGE:p.225
+Tower of Charisma CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Charisma the save DC of the spell increases by +1. SOURCEPAGE:p.225
+Spirit Deck CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SpiritDeckTimes|max(1,1+CHA) DESC:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that flies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. SOURCEPAGE:p.225 ASPECT:Ability Benefit|(%1/day)|SpiritDeckTimes BENEFIT:A harrower may, as a standard action, summon a shimmering, translucent Harrow deck that f lies through the air and engulfs a target within 30 feet in a whirling cloud of knife-edged cards. The harrower then draws a number of Harrow cards equal to her harrower level, and the spirit deck deals damage based on the number of matches she draws. Each exact match (based on her alignment, as shown on the chart to the right) deals 5 points of damage, each partial match deals 3 points, and each non-matched card deals 1 point, and each opposite match deals 0 points. The harrower may use this ability %1 times per day.|SpiritDeckTimes
+Harrower Divination CATEGORY:Special Ability VISIBLE:NO SPELLS:Innate|TIMES=1|CASTERLEVEL=(max(TL,1))|Divination,14+CHA SOURCEPAGE:p.225
+Tower of Constitution CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card from the suit of Constitution, she heals 3 points of damage. SOURCEPAGE:p.225
+Tower of Dexterity CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Dexterity, she gains a +1 insight bonus on Ref lex saves and to AC until the beginning of her next turn. SOURCEPAGE:p.225
+Tower of Wisdom CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever the harrower uses her Harrow casting ability, for each card she draws from the suit of Wisdom, she increases the spell's effective caster level by +1. SOURCEPAGE:p.225
+Reading the Signs CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. SOURCEPAGE:p.225 BENEFIT:Whenever a 10th-level harrower draws cards from any deck of cards, she may draw an extra card and choose one to discard. The harrower may not use this ability when performing a harrowing. She may use this ability at will, but she must wait 1d4 rounds between each use.
+
#
# End
#
Added: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst (rev 0)
+++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_classes.lst 2011-08-26 19:38:36 UTC (rev 15337)
@@ -0,0 +1,18 @@
+# Class Name Hit Dice Type Abbreviation Max Level Source Page Save checks bonus Combat bonus
+CLASS:Harrower HD:6 TYPE:PC.Prestige ABB:Haro MAXLEVEL:10 SOURCEPAGE:p.224 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
+# Class Name Restricted AL Required Spell School Req. Spell Type Required Text
+CLASS:Harrower !PREALIGN:TN PRESPELLSCHOOL:3,Divination=0 PRESPELLTYPE:1,Arcane=3,Divine=3 PRETEXT:Must own a Harrow deck PRESKILL:1,Knowledge (Arcana)=5,Knowledge (Religion)=5 PRESKILL:1,TYPE.Perform=5
+# Class Name Skill Pts/Lvl
+CLASS:Harrower STARTSKILLPTS:2 CSKILL:Bluff|TYPE=Craft|Diplomacy|Knowledge (Arcana)|Knowledge (Local)|Knowledge (The Planes)|Knowledge (Religion)|TYPE=Perform|TYPE=Profession|Spellcraft|Use Magic Device
+###Block: Ability Progression
+1 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Blessing of the Harrow
+2 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Harrow Casting|Tower of Intelligence
+3 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Strength
+4 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Charisma
+5 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Spirit Deck
+6 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Harrower Divination
+7 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Constitution
+8 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Dexterity
+9 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Tower of Wisdom
+10 ADD:SPELLCASTER|ANY ABILITY:Special Ability|AUTOMATIC|Reading the Signs
+
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-26 13:33:59
|
Revision: 15336
http://pcgen.svn.sourceforge.net/pcgen/?rev=15336&view=rev
Author: gjorbjond
Date: 2011-08-26 13:33:53 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
Witch Patrons
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-08-26 05:30:22 UTC (rev 15335)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-08-26 13:33:53 UTC (rev 15336)
@@ -58,6 +58,23 @@
Wand Mastery KEY:Wand Mastery ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:When you use a wand, you calculates the DC for any spell it contains using your Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. SOURCEPAGE:p.12
Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
+
+## Witch Patrons
+Ancestors Patron KEY:Witch Patron ~ Ancestors CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Bless|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Aid|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Prayer|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Blessing of Fervor|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Commune|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Heroism|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Refuge|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Euphoric Tranquility|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Weird|PREVARGTEQ:WitchLVL,18
+Death Patron KEY:Witch Patron ~ Death CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Deathwatch|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Blessing of Courage and Life|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Speak With Dead|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Rest Eternal|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Suffocation|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Circle of Death|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Finger of Death|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Symbol of Death|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Power Word Kill|PREVARGTEQ:WitchLVL,18
+Enchantment Patron KEY:Witch Patron ~ Enchantment CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Unnatural Lust|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Calm Emotions|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Unadulterated Loathing|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Overwhelming Grief|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Dominate Person|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Geas/Quest|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Euphoric Tranquility|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Demand|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Dominate Monster|PREVARGTEQ:WitchLVL,18
+Healing Patron KEY:Witch Patron ~ Healing CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Remove Fear|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Restoration (Lesser)|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Remove Disease|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Restoration|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Cleanse|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Pillar of Life|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Restoration (Greater)|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Cure Critical Wounds (Mass)|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|True Resurrection|PREVARGTEQ:WitchLVL,18
+Insanity Patron KEY:Witch Patron ~ Insanity CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Memory Lapse|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Hideous Laughter|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Distracting Cacophony|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Confusion|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Mind Fog|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Envious Urge|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Insanity|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Symbol of Insanity|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Overwhelming Presence|PREVARGTEQ:WitchLVL,18
+Light Patron KEY:Witch Patron ~ Light CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Dancing Lantern|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Continual Flame|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Daylight|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Rainbow Pattern|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Fire Snake|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Sirocco|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Sunbeam|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Sunburst|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Fiery Body|PREVARGTEQ:WitchLVL,18
+Moon Patron KEY:Witch Patron ~ Moon CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Darkness|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Darkvision|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Owl's Wisdom|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Moonstruck|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Aspect of the Wolf|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Control Water|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Lunar Veil|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Horrid Wilting|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Meteor Swarm|PREVARGTEQ:WitchLVL,18
+Occult Patron KEY:Witch Patron ~ Occult CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Detect Undead|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Command Undead|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Twilight Knife|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Black Tentacles|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Snake Staff|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Create Undead|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Waves of Exhaustion|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Trap the Soul|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Gate|PREVARGTEQ:WitchLVL,18
+Portents Patron KEY:Witch Patron ~ Portents CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Ill Omen|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Locate Object|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Blood Biography|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Divination|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Contact Other Plane|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Legend Lore|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Vision|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Moment of Prescience|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Foresight|PREVARGTEQ:WitchLVL,18
+Spirits Patron KEY:Witch Patron ~ Spirits CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Ghostbane Dirge|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Invisibility|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Speak With Dead|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Spiritual Ally|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Ghostbane Dirge (Mass)|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Shadow Walk|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Ethereal Jaunt|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Planar Ally|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Etherealness|PREVARGTEQ:WitchLVL,18
+Stars Patron KEY:Witch Patron ~ Stars CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Faerie Fire|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Dust of Twilight|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Guiding Star|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Wandering Star Motes|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Dream|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Cloak of Dreams|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Circle of Clarity|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Euphoric Tranquility|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Astral Projection|PREVARGTEQ:WitchLVL,18
+Time Patron KEY:Witch Patron ~ Time CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Ventriloquism|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Silence|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Haste|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Threefold Aspect|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Teleport|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Disintegrate|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Expend|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Temporal Stasis|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Time Stop|PREVARGTEQ:WitchLVL,18
+Vengeance Patron KEY:Witch Patron ~ Vengance CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Burning Hands|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Burning Gaze|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Pain Strike|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Shout|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Symbol of Pain|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Pain Strike (Mass)|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Phantasmal Revenge|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Incendiary Cloud|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Winds of Vengeance|PREVARGTEQ:WitchLVL,18
+Winter Patron KEY:Witch Patron ~ Winter CATEGORY:Special Ability TYPE:WitchPatron SPELLKNOWN:CLASS|Witch=1|Unshakable Chill|PREVARGTEQ:WitchLVL,2 SPELLKNOWN:CLASS|Witch=2|Resist Energy|PREVARGTEQ:WitchLVL,4 SPELLKNOWN:CLASS|Witch=3|Ice Storm|PREVARGTEQ:WitchLVL,6 SPELLKNOWN:CLASS|Witch=4|Wall of Ice|PREVARGTEQ:WitchLVL,8 SPELLKNOWN:CLASS|Witch=5|Cone of Cold|PREVARGTEQ:WitchLVL,10 SPELLKNOWN:CLASS|Witch=6|Freezing Sphere|PREVARGTEQ:WitchLVL,12 SPELLKNOWN:CLASS|Witch=7|Control Weather|PREVARGTEQ:WitchLVL,14 SPELLKNOWN:CLASS|Witch=8|Polar Ray|PREVARGTEQ:WitchLVL,16 SPELLKNOWN:CLASS|Witch=9|Polar Midnight|PREVARGTEQ:WitchLVL,18
+
## Versatile Channeler Abilities
Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead
Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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|
From: <mar...@us...> - 2011-08-26 05:30:35
|
Revision: 15335
http://pcgen.svn.sourceforge.net/pcgen/?rev=15335&view=rev
Author: maredudd800
Date: 2011-08-26 05:30:22 +0000 (Fri, 26 Aug 2011)
Log Message:
-----------
Drake Companion mechanics updated.
Issue#: NEWSOURCE-124
Modified Paths:
--------------
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_classes.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_companionmods.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_kits.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_template.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/book_of_drakes.pcc
Added Paths:
-----------
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_spellike.lst
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst 2011-08-25 20:12:52 UTC (rev 15334)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst 2011-08-26 05:30:22 UTC (rev 15335)
@@ -4,62 +4,84 @@
## Drake Build Breath Weapons
# Ability Name Unique Key Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Breath Weapon (Line/Acid) KEY:Drake Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Cone/Cold) KEY:Drake Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Cone/Fire) KEY:Drake Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Line/Fire) KEY:Drake Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Line/Lightning) KEY:Drake Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Acid) KEY:Drake Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath VISIBLE:EXPORT DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie|PREVARGT:BreathWeaponRechargeRateDie,1 DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every round. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|PREVAREQ:BreathWeaponRechargeRateDie,1 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Cone/Cold) KEY:Drake Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath VISIBLE:EXPORT DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie|PREVARGT:BreathWeaponRechargeRateDie,1 DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every round. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|PREVAREQ:BreathWeaponRechargeRateDie,1 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Cone/Fire) KEY:Drake Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath VISIBLE:EXPORT DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie|PREVARGT:BreathWeaponRechargeRateDie,1 DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every round. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|PREVAREQ:BreathWeaponRechargeRateDie,1 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Fire) KEY:Drake Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath VISIBLE:EXPORT DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie|PREVARGT:BreathWeaponRechargeRateDie,1 DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every round. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|PREVAREQ:BreathWeaponRechargeRateDie,1 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Lightning) KEY:Drake Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath VISIBLE:EXPORT DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie|PREVARGT:BreathWeaponRechargeRateDie,1 DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every round. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|PREVAREQ:BreathWeaponRechargeRateDie,1 BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
# Set Damage Dice with BONUS:VAR|BreathWeaponDice|x
# Set Die size with BONUS:VAR|BreathWeaponDamageDie|x
# Set Duration with BONUS:VAR|BreathWeaponDuration|x
# Set Range with BONUS:VAR|BreathWeaponCone|x or BONUS:VAR|BreathWeaponLine|x or BONUS:VAR|BreathWeaponSpray|x
# Set Recharge Rate with BONUS:VAR|BreathWeaponRechargeRateDie|x
+Drake Size (Tiny) KEY:Drake Size ~ Tiny CATEGORY:Internal TYPE:Internal BONUS:VAR|Maneuverability|4 BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|2 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis ABILITY:Internal|AUTOMATIC|Drake Build ~ Internal
+Drake Size (Small) KEY:Drake Size ~ Small CATEGORY:Internal TYPE:Internal BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis ABILITY:Internal|AUTOMATIC|Drake Build ~ Internal
+Drake Size (Medium) KEY:Drake Size ~ Medium CATEGORY:Internal TYPE:Internal BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:VAR|BreathWeaponDice|5 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis ABILITY:Internal|AUTOMATIC|Drake Build ~ Internal
+Drake Size (Large) KEY:Drake Size ~ Large CATEGORY:Internal TYPE:Internal BONUS:VAR|Maneuverability|2 BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:VAR|BreathWeaponDice|8 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis ABILITY:Internal|AUTOMATIC|Drake Build ~ Internal
+
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Drake Build
## ----------------------------------------------------------------------------------------------------------------------------------
-## Drake Build Ability Score Modifications
+## Drake Build, General
# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
-Add Drake Feature Points KEY:Add Feature Points ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Drake Build Feature|10 COST:0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaBitelAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaClawlAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaWinglAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaTailSlaplAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaTentaclelAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaSlamlAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaStinglAttackTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseBreathWeaponDamageDieTimes|0
-CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildDecreaseBreathWeaponDamageDieTimes|0
+Drake Build KEY:Drake Build ~ Internal CATEGORY:Internal TYPE:Internal VISIBLE:NO BONUS:MISC|CR|HD-2|PRESIZEEQ:T BONUS:MISC|CR|HD-3|PRESIZEEQ:S BONUS:MISC|CR|HD-4|PRESIZEEQ:M BONUS:MISC|CR|HD-5|PRESIZEEQ:L BONUS:MISC|CR|-1|PREHD:MIN=10 BONUS:MISC|CR|-1|PREHD:MIN=15 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaBitelAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaClawlAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaWinglAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaTailSlaplAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaTentaclelAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaSlamlAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaStinglAttackTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseBreathWeaponDamageDieTimes|0
+CATEGORY=Internal|Drake Build ~ Internal.MOD DEFINE:DrakeBuildDecreaseBreathWeaponDamageDieTimes|0
## ----------------------------------------------------------------------------------------------------------------------------------
+## Block: Companion Drake Build
+## ----------------------------------------------------------------------------------------------------------------------------------
+
+## Drake Build, Companion
+# Ability Name Unique Key Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
+Companion Drake Build KEY:Companion Drake Build ~ Internal CATEGORY:Internal TYPE:Internal VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaBitelAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaClawlAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaWinglAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaTailSlaplAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaTentaclelAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaSlamlAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseNaturaStinglAttackTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildIncreaseBreathWeaponDamageDieTimes|0
+CATEGORY=Internal|Companion Drake Build ~ Internal.MOD DEFINE:DrakeBuildDecreaseBreathWeaponDamageDieTimes|0
+
+## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Base Mechanical Features
## ----------------------------------------------------------------------------------------------------------------------------------
## Drake Build Ability Score Modifications
# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
-Increase Ability Score I KEY:Increase Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|1 COST:5 SOURCEPAGE:pg.51 DESC:Increase the selected ability score by +1.
-Increase Ability Score II KEY:Increase Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|2 COST:7 SOURCEPAGE:pg.51 DESC:Increase the selected ability score by +2.
-Decrease Ability Score I KEY:Decrease Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-1 COST:-5 SOURCEPAGE:pg.51 DESC:Decrease the selected ability score by -1.
-Decrease Ability Score II KEY:Decrease Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-2 COST:-7 SOURCEPAGE:pg.51 DESC:Decrease the selected ability score by -2.
+Increase Ability Score I KEY:Increase Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|1 COST:5 SOURCEPAGE:pg.51 DESC:Increase the selected ability score by +1.
+Increase Ability Score II KEY:Increase Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|2 COST:7 SOURCEPAGE:pg.51 DESC:Increase the selected ability score by +2.
+Decrease Ability Score I KEY:Decrease Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-1 COST:-5 SOURCEPAGE:pg.51 DESC:Decrease the selected ability score by -1.
+Decrease Ability Score II KEY:Decrease Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-2 COST:-7 SOURCEPAGE:pg.51 DESC:Decrease the selected ability score by -2.
## Drake Build Natural Armor and Attack Modifications
# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
-Increase Natural Armor KEY:Increase Natural Armor ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalArmorMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK COST:1 SOURCEPAGE:pg.51 DESC:Increase natural armor score by +1.
-Increase Natural Attack (Bite) KEY:Increase Natural Attack Bite ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Bite PREVARLT:DrakeBuildIncreaseNaturalBiteAttackTimes,2 BONUS:WEAPONPROF=Bite|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalBiteAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural bite attack damage by 1 size step.
-Increase Natural Attack (Claw) KEY:Increase Natural Attack Claw ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Claws PREVARLT:DrakeBuildIncreaseNaturalClawAttackTimes,2 BONUS:WEAPONPROF=Claw|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalClawAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural claw attack damage by 1 size step.
-Increase Natural Attack (Wing) KEY:Increase Natural Attack Wing ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Wings PREVARLT:DrakeBuildIncreaseNaturalWingAttackTimes,2 BONUS:WEAPONPROF=Wing|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalWingAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural wing attack damage by 1 size step.
-Increase Natural Attack (Tail Slap) KEY:Increase Natural Attack Tail Slap ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Tail Slap PREVARLT:DrakeBuildIncreaseNaturalTailSlapAttackTimes,2 BONUS:WEAPONPROF=Tail Slap|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalTailSlapAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural tail slap attack damage by 1 size step.
-Increase Natural Attack (Tentacle) KEY:Increase Natural Attack Tentacle ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Tentacle PREVARLT:DrakeBuildIncreaseNaturalTentacleAttackTimes,2 BONUS:WEAPONPROF=Tentacle|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalTentacleAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural tentacle attack damage by 1 size step.
-Increase Natural Attack (Slam) KEY:Increase Natural Attack Slam ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Slam PREVARLT:DrakeBuildIncreaseNaturalSlamAttackTimes,2 BONUS:WEAPONPROF=Slam|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalSlamAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural slam attack damage by 1 size step.
-Increase Natural Attack (Sting) KEY:Increase Natural Attack Sting ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Sting PREVARLT:DrakeBuildIncreaseNaturalStingAttackTimes,2 BONUS:WEAPONPROF=Sting|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalStingAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural sting attack damage by 1 size step.
+Increase Natural Armor KEY:Increase Natural Armor ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalArmorMod VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK COST:1 SOURCEPAGE:pg.51 DESC:Increase natural armor score by +1.
+Increase Natural Attack (Bite) KEY:Increase Natural Attack Bite ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Bite PREVARLT:DrakeBuildIncreaseNaturalBiteAttackTimes,2 BONUS:WEAPONPROF=Bite|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalBiteAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural bite attack damage by 1 size step.
+Increase Natural Attack (Claw) KEY:Increase Natural Attack Claw ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Claw PREVARLT:DrakeBuildIncreaseNaturalClawAttackTimes,2 BONUS:WEAPONPROF=Claw|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalClawAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural claw attack damage by 1 size step.
+Increase Natural Attack (Wing) KEY:Increase Natural Attack Wing ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Wings PREVARLT:DrakeBuildIncreaseNaturalWingAttackTimes,2 BONUS:WEAPONPROF=Wing|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalWingAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural wing attack damage by 1 size step.
+Increase Natural Attack (Tail Slap) KEY:Increase Natural Attack Tail Slap ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Tail Slap PREVARLT:DrakeBuildIncreaseNaturalTailSlapAttackTimes,2 BONUS:WEAPONPROF=Tail Slap|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalTailSlapAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural tail slap attack damage by 1 size step.
+Increase Natural Attack (Tentacle) KEY:Increase Natural Attack Tentacle ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Tentacle PREVARLT:DrakeBuildIncreaseNaturalTentacleAttackTimes,2 BONUS:WEAPONPROF=Tentacle|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalTentacleAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural tentacle attack damage by 1 size step.
+Increase Natural Attack (Slam) KEY:Increase Natural Attack Slam ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Slam PREVARLT:DrakeBuildIncreaseNaturalSlamAttackTimes,2 BONUS:WEAPONPROF=Slam|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalSlamAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural slam attack damage by 1 size step.
+Increase Natural Attack (Sting) KEY:Increase Natural Attack Sting ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod VISIBLE:DISPLAY PREWEAPONPROF:1,Sting PREVARLT:DrakeBuildIncreaseNaturalStingAttackTimes,2 BONUS:WEAPONPROF=Sting|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalStingAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural sting attack damage by 1 size step.
## Drake Build Breath Weapon Mods
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Add Breath Weapon Damage Dice KEY:Add Breath Weapon Damage Dice ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponDice|1 COST:5 SOURCEPAGE:pg.52 DESC:Increase the number of damage dice for the breath weapon by +1 die.
-Increase Breath Weapon Damage Die KEY:Increase Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods MULT:NO BONUS:VAR|BreatWeaponDamageDie|2 COST:6 SOURCEPAGE:pg.52 DESC:Increase the size of the breath weapon's damage die by +1 step.
-Decrease Breath Weapon Damage Die KEY:Decrease Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods MULT:NO BONUS:VAR|BreathWeaponDamageDie|-2 COST:-3 SOURCEPAGE:pg.52 DESC:Decrease the size of the breath weapon's damage die by -1 step.
-Increase Breath Weapon Recharge Rate KEY:Increase Breath Weapon Recharge Rate ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods PREVARGT:BreathWeaponRechargeRateDie,1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponRechargeRateDie|-1 COST:5 SOURCEPAGE:pg.52 DESC:Increase the selected ability score by +1
+Add Breath Weapon Damage Dice KEY:Add Breath Weapon Damage Dice ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods VISIBLE:DISPLAY STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponDice|1 COST:5 SOURCEPAGE:pg.52 DESC:Increase the number of damage dice for the breath weapon by +1 die.
+Increase Breath Weapon Damage Die KEY:Increase Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods VISIBLE:DISPLAY MULT:NO BONUS:VAR|BreatWeaponDamageDie|2 COST:6 SOURCEPAGE:pg.52 DESC:Increase the size of the breath weapon's damage die by +1 step.
+Decrease Breath Weapon Damage Die KEY:Decrease Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods VISIBLE:DISPLAY MULT:NO BONUS:VAR|BreathWeaponDamageDie|-2 COST:-3 SOURCEPAGE:pg.52 DESC:Decrease the size of the breath weapon's damage die by -1 step.
+Increase Breath Weapon Recharge Rate KEY:Increase Breath Weapon Recharge Rate ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods VISIBLE:DISPLAY PREVARGT:BreathWeaponRechargeRateDie,1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponRechargeRateDie|-1 COST:5 SOURCEPAGE:pg.52 DESC:Increase the selected ability score by +1
## Drake Build Movement
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
@@ -72,30 +94,30 @@
## Drake Build Improved Movement
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Increase Base Movement (5) KEY:Increase Base Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|5 COST:5 SOURCEPAGE:pg.52
-Increase Base Movement (10) KEY:Increase Base Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|10 COST:7 SOURCEPAGE:pg.52
-Increase Base Movement (15) KEY:Increase Base Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|15 COST:9 SOURCEPAGE:pg.52
-Increase Base Movement (20) KEY:Increase Base Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|20 COST:12 SOURCEPAGE:pg.52
-Increase Fly Movement (5) KEY:Increase Fly Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|5 COST:5 SOURCEPAGE:pg.52
-Increase Fly Movement (10) KEY:Increase Fly Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|10 COST:7 SOURCEPAGE:pg.52
-Increase Fly Movement (15) KEY:Increase Fly Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|15 COST:9 SOURCEPAGE:pg.52
-Increase Fly Movement (20) KEY:Increase Fly Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|20 COST:12 SOURCEPAGE:pg.52
-Increase Climb Movement (5) KEY:Increase Climb Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|5 COST:5 SOURCEPAGE:pg.52
-Increase Climb Movement (10) KEY:Increase Climb Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|10 COST:7 SOURCEPAGE:pg.52
-Increase Climb Movement (15) KEY:Increase Climb Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|15 COST:9 SOURCEPAGE:pg.52
-Increase Climb Movement (20) KEY:Increase Climb Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|20 COST:12 SOURCEPAGE:pg.52
-Increase Swim Movement (5) KEY:Increase Swim Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|5 COST:5 SOURCEPAGE:pg.52
-Increase Swim Movement (10) KEY:Increase Swim Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|10 COST:7 SOURCEPAGE:pg.52
-Increase Swim Movement (15) KEY:Increase Swim Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|15 COST:9 SOURCEPAGE:pg.52
-Increase Swim Movement (20) KEY:Increase Swim Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|20 COST:12 SOURCEPAGE:pg.52
-Increase Burrow Movement (5) KEY:Increase Burrow Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|5 COST:5 SOURCEPAGE:pg.52
-Increase Burrow Movement (10) KEY:Increase Burrow Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|10 COST:7 SOURCEPAGE:pg.52
-Increase Burrow Movement (15) KEY:Increase Burrow Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|15 COST:9 SOURCEPAGE:pg.52
-Increase Burrow Movement (20) KEY:Increase Burrow Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|20 COST:12 SOURCEPAGE:pg.52
+Increase Base Movement (5) KEY:Increase Base Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Walk|5 COST:5 SOURCEPAGE:pg.52
+Increase Base Movement (10) KEY:Increase Base Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Walk|10 COST:7 SOURCEPAGE:pg.52
+Increase Base Movement (15) KEY:Increase Base Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Walk|15 COST:9 SOURCEPAGE:pg.52
+Increase Base Movement (20) KEY:Increase Base Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Walk|20 COST:12 SOURCEPAGE:pg.52
+Increase Fly Movement (5) KEY:Increase Fly Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Fly|5 COST:5 SOURCEPAGE:pg.52
+Increase Fly Movement (10) KEY:Increase Fly Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Fly|10 COST:7 SOURCEPAGE:pg.52
+Increase Fly Movement (15) KEY:Increase Fly Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Fly|15 COST:9 SOURCEPAGE:pg.52
+Increase Fly Movement (20) KEY:Increase Fly Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Fly|20 COST:12 SOURCEPAGE:pg.52
+Increase Climb Movement (5) KEY:Increase Climb Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Climb|5 COST:5 SOURCEPAGE:pg.52
+Increase Climb Movement (10) KEY:Increase Climb Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Climb|10 COST:7 SOURCEPAGE:pg.52
+Increase Climb Movement (15) KEY:Increase Climb Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Climb|15 COST:9 SOURCEPAGE:pg.52
+Increase Climb Movement (20) KEY:Increase Climb Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Climb|20 COST:12 SOURCEPAGE:pg.52
+Increase Swim Movement (5) KEY:Increase Swim Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Swim|5 COST:5 SOURCEPAGE:pg.52
+Increase Swim Movement (10) KEY:Increase Swim Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Swim|10 COST:7 SOURCEPAGE:pg.52
+Increase Swim Movement (15) KEY:Increase Swim Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Swim|15 COST:9 SOURCEPAGE:pg.52
+Increase Swim Movement (20) KEY:Increase Swim Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Swim|20 COST:12 SOURCEPAGE:pg.52
+Increase Burrow Movement (5) KEY:Increase Burrow Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Burrow|5 COST:5 SOURCEPAGE:pg.52
+Increase Burrow Movement (10) KEY:Increase Burrow Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Burrow|10 COST:7 SOURCEPAGE:pg.52
+Increase Burrow Movement (15) KEY:Increase Burrow Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Burrow|15 COST:9 SOURCEPAGE:pg.52
+Increase Burrow Movement (20) KEY:Increase Burrow Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod VISIBLE:DISPLAY BONUS:MOVEADD|TYPE.Burrow|20 COST:12 SOURCEPAGE:pg.52
## Drake Build Spell-Like Abilities
# Ability Name Unique Key Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Spell-like Ability (1/day, 1st lvl Spell) KEY:Spell-like Ability I/I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.SpelllikeAbility.Spelllike DEFINE:SLA_CL|HD STACK:NO MULT:YES CHOOSE:SPELLS|ANY[LEVELMIN=1;LEVELMAX=1] COST:2 SOURCEPAGE:pg.52 DESC:You cast %1 per the spell of the same name 1/day and casterlevel %2.|%CHOICE|SLA_CL
+Spell-like Ability (1/day, 1st lvl Spell) KEY:Spell-like Ability I/I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.SpelllikeAbility.Spelllike VISIBLE:DISPLAY DEFINE:SLA_CL|HD STACK:NO MULT:YES CHOOSE:SPELLS|ANY[LEVELMIN=1;LEVELMAX=1] COST:2 SOURCEPAGE:pg.52 DESC:You cast %1 per the spell of the same name 1/day and casterlevel %2.|%CHOICE|SLA_CL
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Advanced Mechanical Features
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst 2011-08-25 20:12:52 UTC (rev 15334)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst 2011-08-26 05:30:22 UTC (rev 15335)
@@ -10,7 +10,7 @@
# Ability Name Unique Key Category of Ability Type Visible Required Class Prohibited Feat Multiple Requirements Required Var. value Var. Min. Value Required Vision Prohibited Vision Define Description Multiple? Choose Template Move Virtual Feat Ability Automatic Languages Bonus to Ability Pool Save checks bonus Combat bonus Add to base move Adjust PC Size Stat bonus Modify VAR Add to vision Allow Follower Allowed Companions Class Skill Vision Cost Source Page Description of the Benefits
Cantrips KEY:Cantrips ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality DESC:You have learned a number of cantrips, or0-level spells. They are cast like any other spells, but they may be cast any number of times per day. Cantrips prepared using 1st- and higher-level spell slots, due to metamagic feats, for example, consume spell slots as normal. SOURCEPAGE:pg.18
Dragon Friend KEY:Dragon Friend ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DragonFriendBonus|0 DESC:You know how to deal with all types of dragons, adding %1 to all Charisma-based skill checks when interacting with creatures of the dragon type.|DragonFriendBonus BONUS:VAR|DragonFriendBonus|CL/2 SOURCEPAGE:pg.18
-Drake Companion KEY:Drake Companion ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DrakeLevel|0 DESC:You have gained a drake companion. FOLLOWERS:Drake Companion|1 COMPANIONLIST:Drake Companion|RACESUBTYPE=CompanionDrake SOURCEPAGE:pg.17
+Drake Companion KEY:Drake Companion ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DrakeLevel|0 DESC:You have gained a drake companion. FOLLOWERS:Drake Companion|1 COMPANIONLIST:Drake Companion|RACESUBTYPE=Companion SOURCEPAGE:pg.17
Empathic Link KEY:Empathic Link ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:You have an empathic link with your drake companion out to one mile. This link can communicate feelings and emotions but not complex or coherent thoughts or sensory input. The drake tamer has the same connection to an item or place that her companion does.
Share Spells KEY:Share Spells ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You may cast a spell with a target of \xD2you\xD3 on your drake companion (as a touch spell) instead of on yourself. You may cast spells on the drake even if the spells do not normally affect creatures of the dragon type. SOURCEPAGE:pg.18
Drake Flank KEY:Drake Flank ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:You effectively team up with her drake companion, gaining an additional +2 bonus to hit when you flanks with your drake. The drake is also considered to have an effective reach of 5 feet, regardless of its size, when it is flanking with you. SOURCEPAGE:pg.18
Added: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_spellike.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_spellike.lst (rev 0)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_spellike.lst 2011-08-26 05:30:22 UTC (rev 15335)
@@ -0,0 +1,9 @@
+SOURCELONG:Book of Drakes SOURCESHORT:BoD SOURCEWEB:http://www.koboldquarterly.com/k/front-page9778.php SOURCEDATE:2011-06
+# Original Entry by: Eric C. Smith
+
+## ----------------------------------------------------------------------------------------------------------------------------------
+## Block: Spell-like Abilities
+## ----------------------------------------------------------------------------------------------------------------------------------
+
+## Drake Build, General
+# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst 2011-08-25 20:12:52 UTC (rev 15334)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst 2011-08-26 05:30:22 UTC (rev 15335)
@@ -4,7 +4,7 @@
#
# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
-ABILITYCATEGORY:Drake Build Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeBreath PLURAL:Drake Build Features DISPLAYLOCATION:Drake Build Abilities
+ABILITYCATEGORY:Drake Build Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeBreath PLURAL:Drake Build Features DISPLAYLOCATION:Drake Build
ABILITYCATEGORY:Drake Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:DrakeBonusFeat PLURAL:Drake Bonus Feats DISPLAYLOCATION:Feats
ABILITYCATEGORY:Draconic Vision VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DraconicVision DISPLAYLOCATION:Class Abilities
ABILITYCATEGORY:Focused Stun VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FocusedStun PLURAL:Focused Stun DISPLAYLOCATION:Class Abilities
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_classes.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_classes.lst 2011-08-25 20:12:52 UTC (rev 15334)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_classes.lst 2011-08-26 05:30:22 UTC (rev 15335)
@@ -84,11 +84,10 @@
## ------------------------------------------------------------------------------------------------------------------------------------------------------------
# Class Name Output Name Hit Dice Type Abbreviation Max Level Source Page Ability Save checks bonus Combat bonus
-CLASS:Drake Companion OUTPUTNAME:Drake HD:12 TYPE:Monster.Companion ABB:DC MAXLEVEL:20 SOURCEPAGE:pg.50 ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
+#CLASS:Drake Companion OUTPUTNAME:Drake HD:12 TYPE:Monster.Companion ABB:DC MAXLEVEL:20 SOURCEPAGE:pg.18 ABILITY:Special Ability|AUTOMATIC|Dragon Traits|PREVAREQ:NoTypeTraits,0 ABILITY:FEAT|AUTOMATIC|CMB Output BONUS:CHECKS|BASE.Fortitude,BASE.Reflex,BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL|TYPE=Base.REPLACE
# Class Name Skill Pts/Lvl Class Skill
-CLASS:Drake Companion STARTSKILLPTS:4 CSKILL:Appraise|Bluff|Diplomacy|Handle Animal|Intimidate|Knowledge (Arcana)|Linguistics|Perception|Ride|Sense Motive
+#CLASS:Drake Companion STARTSKILLPTS:6 MODTOSKILLS:YES CSKILL:Appraise|Bluff|Climb|TYPE.Craft|Diplomacy|Fly|Heal|Intimidate|TYPE.Knowledge|Linguistics|Perception|Sense Motive|Spellcraft|Stealth|Survival|Swim|Use Magic Device
###Block: Level Advancement
-1 AUTO:FEAT|CMB Output
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_companionmods.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_companionmods.lst 2011-08-25 20:12:52 UTC (rev 15334)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_companionmods.lst 2011-08-26 05:30:22 UTC (rev 15335)
@@ -3,24 +3,24 @@
# Original Entry by: Eric C. Smith
###Block:Drake Companion
-# Class of the Master Type Hit Dice Ability Define Bonus to Ability Pool Misc bonus Modify VAR Main Race Type
-FOLLOWER:DrakeLevel=1 TYPE:Drake Companion ABILITY:Special Ability|AUTOMATIC|Young Drake DEFINE:MasterLevel|0 BONUS:ABILITYPOOL|Drake Feature|3 BONUS:VAR|MasterLevel|1 RACETYPE:Dragon
-FOLLOWER:DrakeLevel=2 TYPE:Drake Companion ABILITY:Special Ability|AUTOMATIC|Grown Drake BONUS:ABILITYPOOL|Drake Feature|2 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=3 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|5 BONUS:MISC|CR|1 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=4 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=5 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|5 BONUS:MISC|CR|1 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=6 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=7 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|10 BONUS:MISC|CR|2 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=8 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=9 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|10 BONUS:MISC|CR|2 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=10 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=11 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|10 BONUS:MISC|CR|2 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=12 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=13 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|10 BONUS:MISC|CR|2 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=14 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=15 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Drake Feature|10 BONUS:MISC|CR|2 BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=16 TYPE:Drake Companion BONUS:VAR|MasterLevel|1
-FOLLOWER:DrakeLevel=17 TYPE:Drake Companion HD:1 BONUS:ABILITYPOOL|Dr...
[truncated message content] |
|
From: <gjo...@us...> - 2011-08-25 20:12:59
|
Revision: 15334
http://pcgen.svn.sourceforge.net/pcgen/?rev=15334&view=rev
Author: gjorbjond
Date: 2011-08-25 20:12:52 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Vermin familiars should be Vermin (Intelligent) and not Mindless.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_companions.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_companions.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_companions.lst 2011-08-25 18:54:38 UTC (rev 15333)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_companions.lst 2011-08-25 20:12:52 UTC (rev 15334)
@@ -12,12 +12,12 @@
###Block: New Familiars for the witch class:
# Race Name Starting Feats Size Move Face/Space Reach Vision Bonus to Ability Pool Combat bonus Bonus to skill Stat bonus Modify VAR Weapon prof. bonus Automatically Gained Feat Ability Nb Legs Nb Hands Natural Attacks Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page Apply Kit
-Familiar (Centipede (House)) SIZE:T MOVE:Walk,40,Climb,40 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Perception|4|TYPE=Racial BONUS:SKILL|Stealth|8|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|8 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) AUTO:FEAT|Weapon Finesse ABILITY:Special Ability|AUTOMATIC|Can't Be Tripped|Poison ~ Giant Centipede Companion LEGS:100 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/8 SOURCEPAGE:p.43 KIT:1|TN
-Familiar (Crab (Giant King)) SIZE:T MOVE:Walk,30,Swim,20 FACE:2 REACH:0 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-4 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|ConstrictDieSize|2 BONUS:VAR|ConstrictBonusDamage|STR ABILITY:Special Ability|AUTOMATIC|Grab|Constrict|Water Dependency ~ Crab Companion LEGS:8 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d2 MONSTERCLASS:Vermin:1 RACETYPE:Vermin TEMPLATE:Aquatic CR:1/4 SOURCEPAGE:p.50 KIT:1|TN
+Familiar (Centipede (House)) SIZE:T MOVE:Walk,40,Climb,40 FACE:5 REACH:5 BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:SKILL|Perception|4|TYPE=Racial BONUS:SKILL|Stealth|8|TYPE=Racial BONUS:STAT|STR|-9 BONUS:STAT|DEX|8 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) AUTO:FEAT|Weapon Finesse ABILITY:Special Ability|AUTOMATIC|Can't Be Tripped|Poison ~ Giant Centipede Companion LEGS:100 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3 MONSTERCLASS:Vermin (Intelligent):1 RACETYPE:Vermin CR:1/8 SOURCEPAGE:p.43 KIT:1|TN
+Familiar (Crab (Giant King)) SIZE:T MOVE:Walk,30,Swim,20 FACE:2 REACH:0 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Perception|4|TYPE=Racial BONUS:STAT|STR|-4 BONUS:STAT|DEX|6 BONUS:STAT|CON|2 BONUS:STAT|CHA|-8 BONUS:VAR|ConstrictDieSize|2 BONUS:VAR|ConstrictBonusDamage|STR ABILITY:Special Ability|AUTOMATIC|Grab|Constrict|Water Dependency ~ Crab Companion LEGS:8 HANDS:2 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing.Grab,*2,1d2 MONSTERCLASS:Vermin (Intelligent):1 RACETYPE:Vermin TEMPLATE:Aquatic CR:1/4 SOURCEPAGE:p.50 KIT:1|TN
Familiar (Fox) STARTFEATS:1 SIZE:S MOVE:Walk,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Acrobatics (Jump),Survival (Track by scent)|4|TYPE=Racial BONUS:STAT|STR,DEX|2 BONUS:STAT|CON|4 BONUS:STAT|INT|-8 BONUS:STAT|WIS|2 BONUS:STAT|CHA|-4 BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Scent LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d4 MONSTERCLASS:Animal:1 RACETYPE:Animal TEMPLATE:Young Creature CR:1/3 SOURCEPAGE:p.87 KIT:1|TN
Familiar (Octopus) STARTFEATS:1 SIZE:S MOVE:Walk,20,Swim,30 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Stealth|8|TYPE=Racial BONUS:SKILL|Escape Artist|10|TYPE=Racial BONUS:STAT|STR,WIS|2 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|INT,CHA|-8 BONUS:WEAPONPROF=Tentacle|DAMAGE|-(STR/2) AUTO:FEAT|Multiattack ABILITY:Special Ability|AUTOMATIC|Ink Cloud ~ Octopus Companion|Jet ~ Octopus Companion|Poison ~ Octopus Companion|Can't Be Tripped|Grab LEGS:0 HANDS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*1,1d3|Tentacle,Weapon.Natural.Melee.Finesseable.Grab,*1,0 MONSTERCLASS:Animal:2 RACETYPE:Animal TEMPLATE:Aquatic TEMPLATE:Young Creature CR:1 SOURCEPAGE:p.219 KIT:1|TN
-Familiar (Scorpion (Greensting)) SIZE:T MOVE:Walk,20 FACE:2.5 REACH:0 VISION:Tremorsense (60') BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Climb,Perception,Stealth|4|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|CHA|-8 BONUS:VAR|ConstrictDieSize|2 BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictBonusDamage|-4 ABILITY:Special Ability|AUTOMATIC|Constrict|Grab|Poison ~ Scorpion Companion LEGS:8 HANDS:3 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d2 MONSTERCLASS:Vermin:1 RACETYPE:Vermin TEMPLATE:Mindless CR:1/4 SOURCEPAGE:p.242 KIT:1|TN
-Familiar (Spider (Scarlet)) SIZE:T MOVE:Walk,30,Climb,30 FACE:2.5 REACH:0 VISION:Tremorsense (60') BONUS:ABILITYPOOL|Giant Spider Type|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider Companion LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d3 MONSTERCLASS:Vermin:1 RACETYPE:Vermin CR:1/4 SOURCEPAGE:p.258 KIT:1|TN
+Familiar (Scorpion (Greensting)) SIZE:T MOVE:Walk,20 FACE:2.5 REACH:0 VISION:Tremorsense (60') BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:SKILL|Climb,Perception,Stealth|4|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|6 BONUS:STAT|CON|4 BONUS:STAT|CHA|-8 BONUS:VAR|ConstrictDieSize|2 BONUS:VAR|ConstrictDice|1 BONUS:VAR|ConstrictBonusDamage|-4 ABILITY:Special Ability|AUTOMATIC|Constrict|Grab|Poison ~ Scorpion Companion LEGS:8 HANDS:3 NATURALATTACKS:Claw,Weapon.Natural.Melee.Finesseable.Piercing.Slashing,*2,1d2 NATURALATTACKS:Sting,Weapon.Natural.Melee.Finesseable.Piercing.Poison,*1,1d2 MONSTERCLASS:Vermin (Intelligent):1 RACETYPE:Vermin CR:1/4 SOURCEPAGE:p.242 KIT:1|TN
+Familiar (Spider (Scarlet)) SIZE:T MOVE:Walk,30,Climb,30 FACE:2.5 REACH:0 VISION:Tremorsense (60') BONUS:ABILITYPOOL|Giant Spider Type|1 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Perception,Stealth,Stealth (In webs)|4|TYPE=Racial BONUS:SKILL|Climb|8|TYPE=Racial BONUS:STAT|STR|-8 BONUS:STAT|DEX|2 BONUS:STAT|CHA|-8 BONUS:VAR|PoisonSaveDC|2|TYPE=Racial BONUS:WEAPONPROF=Bite|DAMAGE|max(0,(STR/2)) ABILITY:Special Ability|AUTOMATIC|Poison ~ Giant Spider Companion LEGS:8 NATURALATTACKS:Bite,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing.Poison,*1,1d3 MONSTERCLASS:Vermin (Intelligent):1 RACETYPE:Vermin CR:1/4 SOURCEPAGE:p.258 KIT:1|TN
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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From: <gjo...@us...> - 2011-08-25 18:54:45
|
Revision: 15333
http://pcgen.svn.sourceforge.net/pcgen/?rev=15333&view=rev
Author: gjorbjond
Date: 2011-08-25 18:54:38 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Fixed Fortune Teller Prereq
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-08-25 18:36:08 UTC (rev 15332)
+++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-08-25 18:54:38 UTC (rev 15333)
@@ -20,7 +20,7 @@
Fey Foundling TYPE:General PREMULT:1,[PREFEAT:1,Fey Foundling],[PRELEVELMAX:1] DESC:You were found in the wilds as a child, bearing a mark of the First World. SOURCEPAGE:p.286
Flagbearer TYPE:Combat PRESTAT:1,CHA=15 DESC:When brandishing a f lag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. SOURCEPAGE:p.286
Focused Discipline TYPE:Combat DESC:Familiarity with the military traditions of your homeland inspires uncommon valor in you. SOURCEPAGE:p.286
-Fortune Teller TYPE:General PRESPELLSCHOOL:1,Divination=1 DESC:As a result of being raised in a land steeped in tradition and superstition (such as Varisia or Ustalav), you are skilled at communicating with the spirit world. SOURCEPAGE:p.286
+Fortune Teller TYPE:General PRESPELLSCHOOL:1,Divination=0 DESC:As a result of being raised in a land steeped in tradition and superstition (such as Varisia or Ustalav), you are skilled at communicating with the spirit world. SOURCEPAGE:p.286
Free Spirit TYPE:General PREALIGN:CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.287
Godless Healing TYPE:General PREDEITY:1,N DESC:You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith. SOURCEPAGE:p.287
Green Faith Acolyte TYPE:General PREDEITY:1,Green Faith DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. SOURCEPAGE:p.287
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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From: <gjo...@us...> - 2011-08-25 18:36:16
|
Revision: 15332
http://pcgen.svn.sourceforge.net/pcgen/?rev=15332&view=rev
Author: gjorbjond
Date: 2011-08-25 18:36:08 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Fix spelling and Dervish Dance.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-08-25 18:23:29 UTC (rev 15331)
+++ Trunk/content/notfordistribution/paizo/pathfinder_campaign_setting/inner_sea_world_guide/iswg_feats.lst 2011-08-25 18:36:08 UTC (rev 15332)
@@ -8,12 +8,12 @@
Aldori Dueling Mastery TYPE:Combat PREFEAT:4,Exotic Weapon Proficiency (Aldori Dueling Sword),Quick Draw,Weapon Finesse,Weapon Focus (Aldori Dueling Sword) DESC:You have mastered the grueling fighting style perfected by the Aldori Swordlords. SOURCEPAGE:p.284
Altitude Affinity TYPE:General PREFEAT:1,Endurance DESC:You have hardened your body against the grueling rigors of surviving at high altitudes. SOURCEPAGE:p.284
Andoren Falconry TYPE:General PREFEAT:1,Animal Affinity PRESTAT:1,CHA=13 PREVARGT:CompLevel,0 DESC:You know the secret Andoren arts of falconry developed by the Novotnian family of Darkmoon Vale. SOURCEPAGE:p.284
-Arcane Vandetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society (such as Numeria's Technic League or the White Witches of Irrisen) has made you particularly eager to inflict harm on those who use arcane magic. SOURCEPAGE:p.284
+Arcane Vendetta TYPE:General PRESKILL:1,Spellcraft=1 DESC:The mistreatment of your people by an arcane society (such as Numeria's Technic League or the White Witches of Irrisen) has made you particularly eager to inflict harm on those who use arcane magic. SOURCEPAGE:p.284
Careful Speaker TYPE:General PRESTAT:1,WIS=13 DESC:The paranoid terror that comes from living in a region with a dangerous government (such as Cheliax or Galt) has made you unusually aware of what you say. SOURCEPAGE:p.284
Cypher Magic TYPE:General PREFEAT:1,Scribe Scroll PRESTAT:1,INT=15 DESC:Your intimacy with runes and the mysteries of ancient arcana has taught you secret ways to draw greater power from magical writings. These unusual methods were initially devised by the Cyphermages of Riddleport, but they have since spread far and wide through the Inner Sea region. SOURCEPAGE:p.284
Cypher Script TYPE:General PRESKILL:3,Knowledge (Arcana)=1,Linguistics=1,Spellcraft=1 DESC:Through researching lengthy, ancient, arcane scripts, you have discovered a more efficient method of recording spells. As with the Cypher Magic feat, Cypher Script was originally developed by the Cyphermages of Riddleport, but has been spreading through the Inner Sea region recently. SOURCEPAGE:p.284
Demon Hunter TYPE:Combat PRESKILL:1,Knowledge (Planes)=6 DESC:You are well-versed in demonic lore. SOURCEPAGE:p.286
-Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 PREWEAPONPROF:1,Scimitar DESC:You have learned to turn your speed into power, even with a heavier blade. SOURCEPAGE:p.286
+Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 PREWEAPONPROF:1,Scimitar DESC:You have learned to turn your speed into power, even with a heavier blade. BONUS:WEAPONPROF=Scimitar|TOHIT|(max(STR,DEX)-STR) BONUS:WEAPONPROF=Scimitar|DAMAGE|(max(STR,DEX)-STR) SOURCEPAGE:p.286
Desert Dweller TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:Your time spent living in merciless deserts has granted you resistance to extreme heat, starvation, and thirst. SOURCEPAGE:p.286
Desperate Battler TYPE:Combat DESC:Your experiences fighting against numerous foes that have already overwhelmed your allies, friends, and family have forced you to excel at fighting on your own. SOURCEPAGE:p.286
Eye of the Arclord TYPE:General PRESKILL:1,Knowledge (Arcana)=4 PRESPELLCAST:TYPE=Arcane DESC:Your understanding of the esoteric teachings of the Arclords of Nex allows you to open an eldritch eye that grants you superior perception of the magical world. SOURCEPAGE:p.286
@@ -21,7 +21,7 @@
Flagbearer TYPE:Combat PRESTAT:1,CHA=15 DESC:When brandishing a f lag adorned with the standard of an organization you owe allegiance to, you inspire nearby members of the same allegiance. SOURCEPAGE:p.286
Focused Discipline TYPE:Combat DESC:Familiarity with the military traditions of your homeland inspires uncommon valor in you. SOURCEPAGE:p.286
Fortune Teller TYPE:General PRESPELLSCHOOL:1,Divination=1 DESC:As a result of being raised in a land steeped in tradition and superstition (such as Varisia or Ustalav), you are skilled at communicating with the spirit world. SOURCEPAGE:p.286
-Free Spirit TYPE:General PREALIGN:CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.287
+Free Spirit TYPE:General PREALIGN:CG,CN,CE PRESTAT:1,CHA=13 DESC:Your strong belief in the value of freedom protects you from mental and physical shackles. SOURCEPAGE:p.287
Godless Healing TYPE:General PREDEITY:1,N DESC:You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith. SOURCEPAGE:p.287
Green Faith Acolyte TYPE:General PREDEITY:1,Green Faith DESC:You have trained to channel your magical energies in ways that do not harm the natural world around you. SOURCEPAGE:p.287
Hamatulatsu TYPE:Combat PREFEAT:2,Improved Unarmed Strike,Weapon Focus (Unarmed Strike) DESC:You have mastered a deadly fighting form inspired by the hideous attacks of the barbed devil. SOURCEPAGE:p.287
@@ -35,7 +35,7 @@
Rugged Northerner TYPE:General PRESKILL:1,Survival=1 PRESTAT:1,CON=13 DESC:You live a hard life in a cold climate and gain some benefit from it. SOURCEPAGE:p.288
Scholar TYPE:General DESC:You have graduated from one of the many colleges, universities, and specialty schools of higher learning scattered throughout the Inner Sea region. SOURCEPAGE:p.288
Secret Signs TYPE:General PRESTAT:1,INT=13 DESC:You are particularly adept at communicating with others via innuendo, gestures, and secret hand signs. SOURCEPAGE:p.288
-Shade of the Uskwood TYPE:General PREALIGN:NE PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. SOURCEPAGE:p.288
+Shade of the Uskwood TYPE:General PREALIGN:NE PREDEITY:1,Zon-Kuthon DESC:Ordained as one of the sinister albino druids who dwell within the heart of the Uskwood, you carry with you into the wider world a powerful effigy of hair, twigs, and blood that crawls with the deepening cold of the Midnight Lord's hallowed hunting grounds. SOURCEPAGE:p.288
Shrewed Tactician TYPE:Combat PREFEAT:2,Alertness,Combat Reflexes DESC:Your dealings with pirates, thieves, and assassins have taught you to be exceedingly careful. SOURCEPAGE:p.289
Stoic TYPE:General PREFEAT:1,Iron Will DESC:You know from firsthand experience that life is a series of unforgiving trials, and that fear itself is something that can be conquered. SOURCEPAGE:p.289
Storm-Lashed TYPE:General DESC:A life spent enduring gales and storms has hardened your body to the elements. SOURCEPAGE:p.289
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-25 18:23:36
|
Revision: 15331
http://pcgen.svn.sourceforge.net/pcgen/?rev=15331&view=rev
Author: gjorbjond
Date: 2011-08-25 18:23:29 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Spelling/grammar fixes.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst 2011-08-25 17:03:53 UTC (rev 15330)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst 2011-08-25 18:23:29 UTC (rev 15331)
@@ -34,7 +34,7 @@
Focused Mind KEY:Focused Mind ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. BONUS:CONCENTRATION|ALLSPELLS|2 SOURCEPAGE:p.329 BENEFIT:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Gifted Adept KEY:Gifted Adept ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 BENEFIT:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST
Hedge Magician KEY:Hedge Magician ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. SOURCEPAGE:p.329 BENEFIT:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%%
-Magical Knack KEY:Magical Knack ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 BENEFIT:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. You caster level %1 in gains a +2 trait bonus as long as this bouns doesn't raise your cast level above your current Hit Dice.|%LIST
+Magical Knack KEY:Magical Knack ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|CLASS|SPELLCASTER BONUS:CASTERLEVEL|LIST|min(2,(TL-(var("CL=%LIST")+var("BL=%LIST")))) SOURCEPAGE:p.329 BENEFIT:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Your caster level in %1 gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.|%LIST
Magical Lineage KEY:Magical Lineage ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Lineage ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine SOURCEPAGE:p.329 BENEFIT:One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two--and you have inherited a fragment of this greatness. When you apply metamagic feats to %1, treat its actual level as 1 lower for determining the spell's final adjusted level.|%LIST
Magical Talent KEY:Magical Talent ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Talent ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane[LEVELMAX=0]|SPELLTYPE=Divine[LEVELMAX=0] SOURCEPAGE:p.329 BENEFIT:Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast %1 once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gainst; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.|%LIST
Mathematical Prodigy KEY:Mathematical Prodigy ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Mathematical Prodigy ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SKILLSNAMED|Knowledge (Arcana)|Knowledge (Engineering) BONUS:SKILL|Knowledge (Arcana),Knowledge (Engineering)|1|TYPE=Trait CSKILL:LIST SOURCEPAGE:p.329 BENEFIT:Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 trait bonus on Knowledge (Arcana) and Knowledge (Engineering) checks, and %1 is always a class skill for you.|%LIST
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
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From: <dis...@us...> - 2011-08-25 17:04:03
|
Revision: 15330
http://pcgen.svn.sourceforge.net/pcgen/?rev=15330&view=rev
Author: distant-scholar
Date: 2011-08-25 17:03:53 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
P, Q, R done except for Ravener test.
Issue#: NEWSOURCE-65
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilitycategories.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_pqr.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_stu.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_vw.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_pqr.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_stu.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_spells.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_templates.lst
Added Paths:
-----------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2.pcc 2011-08-25 17:03:53 UTC (rev 15330)
@@ -98,10 +98,10 @@
ABILITYCATEGORY:pfb2_abilitycategories.lst
ABILITY:bestiary_2_core/pfb2_abilities_monsters_general.lst
ABILITY:bestiary_2_core/pfb2_abilities_constant_spelllike.lst
-ABILITY:pfb2_abilities_monsters_abc.lst
+#ABILITY:pfb2_abilities_monsters_abc.lst
ABILITY:pfb2_abilities_monsters_companions.lst
ABILITY:pfb2_abilities_monsters_def.lst
-ABILITY:pfb2_abilities_monsters_dragons.lst
+#ABILITY:pfb2_abilities_monsters_dragons.lst
ABILITY:pfb2_abilities_monsters_ghi.lst
ABILITY:pfb2_abilities_monsters_jkl.lst
ABILITY:pfb2_abilities_monsters_mno.lst
@@ -111,10 +111,11 @@
ABILITY:pfb2_abilities_monsters_xyz.lst
CLASS:pfb2_classes_monster_specific.lst
EQUIPMENT:pfb2_equip_monsters.lst
-KIT:pfb2_kits_races_abc.lst
+FEAT:pfb2_feats.lst
+#KIT:pfb2_kits_races_abc.lst
KIT:pfb2_kits_races_companions.lst
KIT:pfb2_kits_races_def.lst
-KIT:pfb2_kits_races_dragons.lst
+#KIT:pfb2_kits_races_dragons.lst
KIT:pfb2_kits_races_ghi.lst
KIT:pfb2_kits_races_jkl.lst
KIT:pfb2_kits_races_mno.lst
@@ -123,10 +124,10 @@
KIT:pfb2_kits_races_vw.lst
KIT:pfb2_kits_races_xyz.lst
LANGUAGE:bestiary_2_core/pfb2_languages.lst
-RACE:pfb2_races_abc.lst
+#RACE:pfb2_races_abc.lst
RACE:pfb2_races_companions.lst
RACE:pfb2_races_def.lst
-RACE:pfb2_races_dragons.lst
+#RACE:pfb2_races_dragons.lst
RACE:pfb2_races_ghi.lst
RACE:pfb2_races_jkl.lst
RACE:pfb2_races_mno.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_companions.lst 2011-08-25 17:03:53 UTC (rev 15330)
@@ -1,5 +1,8 @@
-# CVS $Revision: $ $Author: $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: $ $Author: $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
-# Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size
-Companion Advancement (Turtle (Giant Snapping)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Turtle (Giant Snapping)) ABILITY:Special Ability|AUTOMATIC|Grab BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1
+# Ability Name Category of Ability Type Visible Required Race Ability Combat bonus Adjust PC Size Stat bonus Vision
+Companion Advancement (Primate (Baboon)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Primate (Baboon)) BONUS:STAT|STR,CON|2
+Companion Advancement (Ray (Manta)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Ray (Manta)) BONUS:SIZEMOD|NUMBER|1 VISION:Blindsense (30')
+Companion Advancement (Ray (Stingray)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Ray (Stingray)) BONUS:COMBAT|AC|1|TYPE=NaturalArmor.REPLACE BONUS:SIZEMOD|NUMBER|1 VISION:Blindsense (30')
+Companion Advancement (Turtle (Giant Snapping)) CATEGORY:Special Ability TYPE:CompChoice VISIBLE:DISPLAY PRERACE:1,Companion (Turtle (Giant Snapping)) ABILITY:Special Ability|AUTOMATIC|Grab BONUS:SIZEMOD|NUMBER|1
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_pqr.lst 2011-08-25 17:03:53 UTC (rev 15330)
@@ -1,2 +1,161 @@
-# CVS $Revision: $ $Author: $ -- Thu Dec 30 15:56:14 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
+# CVS $Revision: $ $Author: $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
+SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
+
+# Original Entry: Distant Scholar
+# Original Entry Date: 20 August 2011
+
+###Block: Pech Abilities
+# Ability Name Unique Key Category of Ability Type Description Class Skill Source Page
+Earth Mastery KEY:Earth Mastery ~ Pech CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A pech gains a +1 bonus on attack and damage rolls if both it and its foes are touching the ground. In an opponent is airborne or waterborne, the peck takes a -4 penalty on attack and damage rolls. These modifiers are not precalculated into the statistics here. SOURCEPAGE:p.206
+Pech Magic CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:Four pechs working together can cast wall of stone once per day. Eight pechs working together can cast stone to flesh (DC 17) once per day. These spell-like abilities function at CL 10th. Each pech must use a full-round action to take part in the casting. The save DCs are modified by the highest Charisma modifier in the group. SOURCEPAGE:p.206
+Stone Knowledge KEY:Stone Knowledge ~ Pech CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:A pech's knowledge of earth and stone grants a +1 racial bonus on attack and damage rolls and the benefits of the Improved Critical feat against creatures and objects made of stone or earth or with the earth subtype. Knowledge (Dungeoneering), Knowledge (Engineering), and Profession (Miner) are always class skills for a pech. CSKILL:Knowledge (Dungeoneering)|Knowledge (Engineering)|Profession (Miner) SOURCEPAGE:p.206
+
+###Block: Peryton Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Weapon prof. bonus Source Page
+Horrific Critical KEY:Horrific Critical ~ Peryton CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PerytonHorrificCriticalDC|0 DESC:A peryton's gore attack threatens a critical hit on an 18-20. If a peryton kills a humanoid foe with a critical hit, it can tear out the victim's heart with its wolf-like teeth as a free action. Any creature that witnesses this savage event must make a DC %1 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect.|PerytonHorrificCriticalDC BONUS:VAR|PerytonHorrificCriticalDC|10+TL/2+CHA BONUS:VAR|PerytonHorrificCriticalDC|2|PREFEAT:1,Ability Focus (Horrific Critical) BONUS:WEAPONPROF=Gore|CRITRANGEADD|2 SOURCEPAGE:p.207
+Shadow Mark KEY:Shadow Mark ~ Peryton CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PerytonShadowMarkDC|0 DESC:As a free action, a peryton can make a ranged touch attack by flying over a humanoid target - the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC %1 Will save or become frightened for 1 round. This is a mind-affecting fear effect.|PerytonShadowMarkDC BONUS:VAR|PerytonShadowMarkDC|10+TL/2+CHA BONUS:VAR|PerytonShadowMarkDC|2|PREFEAT:1,Ability Focus (Shadow Mark) SOURCEPAGE:p.207
+
+###Block: Petitioner Abilities
+# Ability Name Unique Key Category of Ability Type Required AL Description Template Clone Movement Ability Bonus to Ability Pool Stat bonus Modify VAR Damage Reduction Source Page
+Petitioner Traits CATEGORY:Special Ability TYPE:SpecialQuality DESC:A petitioner has additional abilities and features depending upon its home plane. Its alignment matches the alignment of its home plane. BONUS:ABILITYPOOL|Petitioner Trait|1 SOURCEPAGE:p.208
+Pained by Fire KEY:Pained by Fire ~ Petitioner CATEGORY:Special Ability TYPE:Weakness DESC:Whenever one of the damned takes fire damage, it must make a DC 15 Fortitude save to resist being stunned by the pain for 1d4 rounds. SOURCEPAGE:p.209
+The Hunted KEY:The Hunted ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:NE TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Fast Healing BONUS:VAR|FastHealingRate|1 DR:5/-
+Larva KEY:Larva ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:CE TEMPLATE:Petitioner Bite ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Electricity|Resistance to Fire BONUS:VAR|ColdResistanceBonus,ElectricityResistanceBonus,FireResistanceBonus|10
+The Chosen KEY:The Chosen ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:CG TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Fire BONUS:STAT|CHA|2 BONUS:VAR|ColdResistanceBonus,FireResistanceBonus|10
+The Elect KEY:The Elect ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:LG TEMPLATE:Petitioner Slam MOVECLONE:Walk,Fly,*1 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability BONUS:VAR|Maneuverability|3|PREVARLT:Maneuverability,3
+The Damned KEY:The Damned ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:LE TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Immunity to Fire|Pained by Fire ~ Petitioner
+The Shapeless KEY:The Shapeless ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:CN TEMPLATE:Petitioner Slam TEMPLATE:Incorporeal
+The Cleansed KEY:The Cleansed ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:NG TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Resistance to Cold|Resistance to Sonic BONUS:STAT|WIS|2 BONUS:VAR|ColdResistanceBonus,SonicResistanceBonus|10
+The Dead KEY:The Dead ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:TN TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Immunity to Cold DR:10/bludgeoning
+The Remade KEY:The Remade ~ Petitioner CATEGORY:Special Ability TYPE:SpecialQuality.Petitioner PREALIGN:LN TEMPLATE:Petitioner Slam ABILITY:Special Ability|AUTOMATIC|Immunity to Hostile Transformation Effects BONUS:STAT|INT|2
+
+###Block: Phycomid Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Acid Pellet KEY:Acid Pellet ~ Phycomid CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A phycomid attacks by firing a glob of acid from one of its several mushroom-like stalks. This attack has a range increment of 10 feet. A phycomid can fire up to six acid pellets per minute - during rounds in which the fungus has no acid pellets, it has no method of attacking at all and must wait until its acid stores replenish in 4 rounds before continuing a battle. SOURCEPAGE:p.210 ASPECT:Ability Benefit|(2d6 acid plus spores)
+Spores KEY:Spores ~ Phycomid CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:PhycomidSporesDC|0 DESC:Any creature that takes damage from a phycomid's acid pellet (or consumes even a small portion of the fungus) becomes exposed to the fungus's spores. These spores grow quickly in living creatures. This affliction is a disease effect, although its course runs much faster than most diseases and is more poison-like in its speed, and like a poison, the spores "burn out" after a short period. A creature that is slain by a phycomid spore infestation bursts open in 1d4 rounds as a fully grown new phycomid emerges. Phycomid Spores: Disease - injury or ingested; save Fort DC %1; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.|PhycomidSporesDC BONUS:VAR|PhycomidSporesDC|10+TL/2+CON BONUS:VAR|PhycomidSporesDC|2|PREFEAT:1,Ability Focus (Spores) SOURCEPAGE:p.210
+
+###Block: Poltergeist Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page
+Frightener KEY:Frightener ~ Poltergeist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PoltergeistFrightenerDC|0 DESC:Once per minute as a standard action, a poltergeist can temporarily drop its natural invisibility, revealing itself to be a skeletal, ghost-like humanoid. All creatures within 30 feet when a poltergeist uses this ability must make a DC %1 Will save to avoid becoming frightened for 1d4 rounds. The poltergeist then resumes its invisibility at the end of its turn as a free action. A creature that successfully saves is immune to the fear effect of that poltergeist for 24 hours. If the poltergeist's natural invisibility is negated via other methods, it cannot use this ability. Likewise, those that can see invisible creatures are immune to this special attack. This is a mind-affecting fear effect.|PoltergeistFrightenerDC BONUS:VAR|PoltergeistFrightenerDC|10+TL/2+CHA BONUS:VAR|PoltergeistFrightenerDC|2|PREFEAT:1,Ability Focus (Frightener) SOURCEPAGE:p.211
+Rejuvenation KEY:Rejuvenation ~ Poltergeist CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:When a poltergeist is destroyed, it only remains destroyed for 2d4 days. After this time, the undead spirit reforms where it was destroyed, fully healed. The only way to permanently destroy a poltergeist is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research, and should be created specifically for each different poltergeist or group of poltergeists by the GM. SOURCEPAGE:p.211
+Site Bound KEY:Site Bound ~ Poltergeist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A poltergeist cannot travel more than 120 feet from the point at which it was created or formed. SOURCEPAGE:p.211
+Telekinesis KEY:Telekinesis ~ Poltergeist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PoltergeistTelekinesisDC|0 DESC:A poltergeist has no method of attacking apart from its telekinesis. This ability functions as the spell telekinesis, with a CL of %1. A poltergeist has a ranged attack roll of +%1 when using telekinesis to hurl objects or creatures, and can use the ability on objects or creatures of up to %2 pounds. If a poltergeist attempts to hurl a creature with this ability, that creature can resist the effect with a successful DC %3 Will save.|TL|TL*25|PoltergeistTelekinesisDC BONUS:VAR|PoltergeistTelekinesisDC|10+TL/2+CHA BONUS:VAR|PoltergeistTelekinesisDC|2|PREFEAT:1,Ability Focus (Telekinesis) SOURCEPAGE:p.211
+
+###Block: Primate (Baboon) Abilities - None!
+
+###Block: Primate (Monkey Swarm) Abilities
+# Ability Name Unique Key Category of Ability Type Description Source Page
+Coordinated Swarm KEY:Coordinated Swarm ~ Monkey Swarm CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A monkey swarm coordinates its attacks more than a typical swarm, and deals swarm damage one step higher than a swarm of its HD would normally cause. SOURCEPAGE:p.212
+
+###Block: Protean (Imentesh) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Inflict Warpwave KEY:Inflict Warpwave ~ Imentesh CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ImenteshWarpwaveDC|0 DESC:As a standard action, an imentesh can inflict a warpwave upon any corporeal creature within 100 feet. The target can resist the warpwave's effects with a DC %1 Fortitude save. If the imentesh wishes, it can use this ability as a swift action, but if it does so, it is affected by the warpwave as well unless it resists the effects with its own Fortitude save. See page 213 for a list of possible effects caused by a warpwave.|ImenteshWarpwaveDC BONUS:VAR|ImenteshWarpwaveDC|10+TL/2+CON BONUS:VAR|ImenteshWarpwaveDC|2|PREFEAT:1,Ability Focus (Inflict Warpwave) SOURCEPAGE:p.214
+Change Shape KEY:Change Shape ~ Imentesh CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.214 ASPECT:Ability Benefit|(greater polymorph) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a greater polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+
+###Block: Protean (Keketar) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Warpwave KEY:Warpwave ~ Keketar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:KeketarWarpwaveDC|0 DESC:A creature struck by a keketar's claw or bite must make a DC %1 Fortitude save orbe affected by a warpwave.|KeketarWarpwaveDC BONUS:VAR|KeketarWarpwaveDC|10+TL/2+CON BONUS:VAR|KeketarWarpwaveDC|2|PREFEAT:1,Ability Focus (Inflict Warpwave) SOURCEPAGE:p.215
+Reshape Reality KEY:Reshape Reality ~ Keketar CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike DESC:This ability functions as the spell mirage arcana heightened to a 9th-level spell, except the changes are quasi-real, like those created by shadow conjuration. A creature that interacts with reshaped reality may make a DC %1 Will save to see through the semi-real illusion. Terrain can provide concealment, and against foes who do not make the Will save to see through the facade, reshaped reality can provide cover. For disbelievers, quasi-real objects and terrain have only 20%% normal hardness and hit points, and gbreak DCs are 10 lower than normal. Dangerous terrain cannot exceed 5d6 points of damage per round (1d6 per round against disbelievers). This ability canot damage existing structures, nor does it function in areas where planar travel is prohibited.|19+CHA SOURCEPAGE:p.215
+Spatial Riptide KEY:Spatial Riptide ~ Keketar CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:KeketarSpatialRiptideDC|0 DESC:Any non-protean teleporting into or out of the protean's aura must make a DC %1 Fortitude save or enter a state of suspended animation (identical to temporal stasis) for 1d3 rounds; success means the creature is merely nauseated for 1 round.|KeketarSpatialRiptideDC BONUS:VAR|KeketarSpatialRiptideDC|10+TL/2+CON BONUS:VAR|KeketarSpatialRiptideDC|2|PREFEAT:1,Ability Focus (Spatial Riptide) SOURCEPAGE:p.215 ASPECT:Ability Benefit|(30 ft.)
+Change Shape KEY:Change Shape ~ Keketar CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.215 ASPECT:Ability Benefit|(greater polymorph) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a greater polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+
+###Block: Protean (Naunet) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Adaptive Strike KEY:Adaptive Strike ~ Naunet CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A naunet's natural weapons cout as magical and chaotic for the purposes of overcoming damage reduction. As a free action once per round, a naunet may infuse all of its natural attacks with adamantine, silver, or cold iron, thereby alowing it to overcome damage reduction of those types as well. SOURCEPAGE:p.216
+Coalesce Chaos KEY:Coalesce Chaos ~ Naunet CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Oce per day as a standard action, three or more naunets working together can create a roiling cloud of multicolored chaos matter. This effect is identical to solid fog (CL 12th) and lasts for 2d6 rounds. If six or more naunets are present, the coalesced chaos instead functions as acid fog (CL 12th). SOURCEPAGE:p.216
+Confusion KEY:Confusion ~ Naunet CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:NaunetConfusionDC|0 DESC:A creature struck by a naunet's tentacle attack is infused with raw chaos, and must make a DC %1 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect.|NaunetConfusionDC BONUS:VAR|NaunetConfusionDC|10+TL/2+CON BONUS:VAR|NaunetConfusionDC|2|PREFEAT:1,Ability Focus (Confusion) SOURCEPAGE:p.216 ASPECT:Ability Benefit|(tentacle)
+Change Shape KEY:Change Shape ~ Naunet CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.216 ASPECT:Ability Benefit|(polymorph) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+
+###Block: Protean (Voidworm) Abilities - see special abilities in the companion file
+
+###Block: Qlippoth (Augnagar) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Augnagar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AugnagarHorrificAppearanceDC|0 DESC:Creatures that succumb to an augnagar's horrific appearance are driven momentarily insane with fear. This results in 2 points of Charisma damage and leaves the victim confused for 1d3 rounds. BONUS:VAR|AugnagarHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|AugnagarHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.219 ASPECT:Ability Benefit|(DC %1)|AugnagarHorrificAppearanceDC
+Rotting Curse KEY:Rotting Curse ~ Augnagar CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:AugnagarRottingCurseDC|0 DESC:Bite - injury; Save Fort DC %1; Frequency 1/day; Effect 1d6 Con drain plus constant stench. A creature that suffers the rotting curse imparted by an augnagar's bite displays hideous, festering wounds that exude a horrific stench. This functions as the stench universal monster rule (see page 302), save that it affects all creatures except those that are immune to poison. The victim of this curse receives no saving throw to avoid becoming sickened by the stench, but other creatures can attempt a DC %1 Fortitude save to negate this condition - those who fail remain sickened as long as they remain within 30 feet of the cursed victim. The horrific stench also imparts a -8 penalty on all Stealth checks made by the cursed victim.|AugnagarRottingCurseDC BONUS:VAR|AugnagarRottingCurseDC|10+TL/2+CON BONUS:VAR|AugnagarRottingCurseDC|2|PREFEAT:1,Rotting Curse SOURCEPAGE:p.219 ASPECT:Ability Benefit|(bite)
+
+###Block: Qlippoth (Chernobue) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Chernobue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ChernobueHorrificAppearanceDC|0 DESC:Creatures that succumb to a chernobue's horrific appearance become paralyzed with disgust for 2d6 rounds; a paralyzed creature gets a new save each round to recover from the effect, provided he is no longer aware of the chernobue or within 30 feet of it. BONUS:VAR|ChernobueHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|ChernobueHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(DC %1)|ChernobueHorrificAppearanceDC
+Poison KEY:Poison ~ Chernobue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ChernobuePoisonDC|0 DESC:Bite - injury; Save Fort DC %1; Frequency 1/round for 6 rounds; Effect 1d2 Con drain; cure 1 save. The thick, orange poison injected by a chernobue is semi-alive. As soon as the poisoned victim is cured of the poison (by making a save, being targeted with an effect like neutralize poison, or enduring the full duration of the poison), the orange fluid bursts from the victim's body, causing 1d6 Charisma damage and rendering the victim unconscious for 2d6 rounds unless he makes a final DC %1 save.|ChernobuePoisonDC BONUS:VAR|ChernobuePoisonDC|10+TL/2+CON BONUS:VAR|ChernobuePoisonDC|2|PREFEAT:1,Ability Focus (Rotting Curse) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(bite)
+Con Damage KEY:Con Damage ~ Chernobue CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A chernobue's slam attacks deal 1 Con damage. SOURCEPAGE:p.220 ASPECT:Ability Benefit|(slam, 1 point)
+Light Vulnerability KEY:Light Vulnerability ~ Chernobue CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:A chernobue within an area of bright light takes 1 point of Constitution damage per minute it remains in the area. SOURCEPAGE:p.220
+Aura of Misfortune KEY:Aura of Misfortune ~ Chernobue CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:ChernobueMisfortuneDC|0 DESC:A chernobue radiates an aura of evil malaise to a radius of 30 feet. All lawful or good creatures in this area take a -1 penalty on attack rolls and weapon damage rolls. Lawful good creatures take a -3 penalty and upon first entering the aura must make a DC %1 Fortitude save or be sickened for as long as they remain in the area.|ChernobueMisfortuneDC BONUS:VAR|ChernobueMisfortuneDC|10+TL/2+CHA BONUS:VAR|ChernobueMisfortuneDC|2|PREFEAT:1,Ability Focus (Aura of Misfortune) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(30 ft.)
+
+###Block: Qlippoth (Cythnigot) Abilities - see special abilities in the companion file
+
+###Block: Qlippoth (Iathavos) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Iathavos CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:IathavosHorrificAppearanceDC|0 DESC:Creatures that succumb to the iathavos's horrific appearance are affected by a feeblemind effect and permanently blinded. BONUS:VAR|IathavosHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|IathavosHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.222 ASPECT:Ability Benefit|(DC %1)|IathavosHorrificAppearanceDC
+Abyssal Transformation KEY:Abyssal Transformation ~ Iathavos CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:IathavosAbyssalTransformationDC|0 DESC:If an iavathos establishes a hold on a creature of Large or smaller size, it can place that creature deep within the bristly folds of its flesh. Treat this as an engulf attack (see page 296), except that at the start of the iathavos's turn, an engulfed creature must make a DC %1 Fortitude save or be transformed into a nygoth qlippoth that immediately squirms out of the iathavos's body to serve its new master. Creatures transformed into nygoths are not controlled by the iathavos, but function and behave as if they were typical members of that species - they retain no memories or abilities they may have possessed in their previous lives. Items held or worn by the unfortunate victim remain lodged within the folds of the iathavos's body and can only be retrieved if the iathavos is helpless or dead. A creature transformed into a nygoth in this manner can be restored to its true shape via break enchantment, miracle, or wish. Otherwise, slaying the nygoth allows the poor soul to be restored to life via reincarnation, resurrection, or true resurrection.|IathavosAbyssalTransformationDC BONUS:VAR|IathavosAbyssalTransformationDC|10+TL/2+CHA BONUS:VAR|IathavosAbyssalTransformationDC|2|PREFEAT:1,Abyssal Transformation SOURCEPAGE:p.222
+Entropic Beams KEY:Entropic Beams ~ Iathavos CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:IathavosEntropicBeamsDC|0 DESC:As a standard action once every minute, an iathavos can fire beams of entropic energy from its 10 eyes. Each of these beams of energy can be directed at a single target within 300 feet of the iathavos, but no more than one beam may be directed at any one creature. Beams that are not directed at a creature are wasted. The qlippoth must make a +15 ranged touch attack to hit with each beam. Each beam has the same effect as a CL 20th disintegrate (40d6 damage, DC %1 Fortitude partial for 5d6 damage), except a creature killed by this damage explodes in a 5-foot burst of energy, flesh, shadow, and smoke instead of turning into dust. Any creature in this burst must make a DC %1 Will save or be staggered for 1 round.|IathavosEntropicBeamsDC BONUS:VAR|IathavosEntropicBeamsDC|10+TL/2+CON BONUS:VAR|IathavosEntropicBeamsDC|2|PREFEAT:1,Ability Focus (Entropic Beams) SOURCEPAGE:p.222
+Ichor KEY:Ichor ~ Iathavos CATEGORY:Special Ability TYPE:Defensive.Supernatural DEFINE:IathavosIchorDC|0 DESC:As long as the iathavos has taken any hit point damage, thick and stringy ropes of black ichor weep from the fissures and folds in its bristly hide. This ichor extrudes from the creature's body in a writhing nimbus of filaments at a rate of 5 feet per round, to a maximum range equal to its reach (30 feet). At the start of the iathavos's turn, all creatures in reach of these strands of ichor must make a DC %1 Reflex save or become entangled. At the start of the iathavos's turn, all creatures entangled by the ichor take 4d6 points of acid damage. If the qlippoth ends its turn with no hit point damage, the ichor melts away into harmless mist, releasing all entangled creatures.|IathavosIchorDC BONUS:VAR|IathavosIchorDC|10+TL/2+CON BONUS:VAR|IathavosIchorDC|2|PREFEAT:1,Ability Focus (Ichor) SOURCEPAGE:p.222
+Stench KEY:Stench ~ Iathavos CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:IathavosStenchDC|0 DESC:The iathavos's stench ability is supernaturally disgusting - creatures that succumb to this ability are nauseated, while those that save are still sickened. BONUS:VAR|IathavosStenchDC|10+TL/2+CON BONUS:VAR|IathavosStenchDC|2|PREFEAT:1,Ability Focus (Stench) SOURCEPAGE:p.222 ASPECT:Ability Benefit|(DC %1, 10 rounds)|IathavosStenchDC
+
+###Block: Qlippoth (Nyogoth) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Nyogoth CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:NyogothHorrificAppearanceDC|0 DESC:Creatures that succumb to a nyogoth's horrific appearance become nauseated for 1d8 rounds. BONUS:VAR|NyogothHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|NyogothHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.224 ASPECT:Ability Benefit|(DC %1)|NyogothHorrificAppearanceDC
+Acid KEY:Acid ~ Nygoth CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:The nyogoth's bite attacks also does 1d4 acid damage. SOURCEPAGE:p.224 ASPECT:Ability Benefit|(bite, 1d4)
+Acid Spray KEY:Acid Spray ~ Nyogoth CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A nyogoth's body is full of highly corrosive digestive fluid. Every time a nyogoth is damaged by a piercing or slashing weapon, all creatures adjacent to the nyogoth take 1d6 points of acid damage (2d6 acid damage if the attack is a critical hit). SOURCEPAGE:p.224
+
+###Block: Qlippoth (Shoggti) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Shoggti CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ShoggtiHorrificAppearanceDC|0 DESC:Creatures that succumb to a shoggti's horrific appearance become fascinated by the creature's hypnotically wriggling tentacles and the strange, shimmering colors in its eye. This effect persists for 1d6 rounds (but can be ended by the normal methods of defeating the fascinated condition). BONUS:VAR|ShoggtiHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|ShoggtiHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.225 ASPECT:Ability Benefit|(DC %1)|ShoggtiHorrificAppearanceDC
+Braincloud KEY:Braincloud ~ Shoggti CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Once per round, in place of a melee attack with a tentacle, a shoggti can make a melee touch attack with the pincer on the end of the tentacle. If it hits, the target takes 1d4 points of Wisdom damage. Shoggti use this ability to mentally debilitate their victims so they can more easily use their charm spell-like abilities against them. SOURCEPAGE:p.225
+
+###Block: Qlippoth (Thulgant) Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects
+Horrific Appearance KEY:Horrific Appearance ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ThulgantHorrificAppearanceDC|0 DESC:Creatures that succumb to a thulgant's horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom damage. BONUS:VAR|ThulgantHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|ThulgantHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.226 ASPECT:Ability Benefit|(DC %1)|ThulgantHorrificAppearanceDC
+Ability Drain KEY:Ability Drain ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ThulgantAbilityDrainDC|0 DESC:A thulgant's stingers each drain a different ability score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting's drain is negated by a DC %1 Fortitude save.|ThulgantAbilityDrainDC BONUS:VAR|ThulgantAbilityDrainDC|10+TL/2+CON BONUS:VAR|ThulgantAbilityDrainDC|2|PREFEAT:1,Ability Focus (Ability Drain) SOURCEPAGE:p.226 ASPECT:Ability Benefit|(sting)
+Savage Stingers KEY:Savage Stingers ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ThulgantSavageStingersDC|0 DESC:If a thulgant hits a single target with all three stings in the same round, it tears through the victim's body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim's ability stores. A single DC %1 Fortitude save negates all of this additional ability drain.|ThulgantSavageStingersDC BONUS:VAR|ThulgantSavageStingersDC|10+TL/2+CON BONUS:VAR|ThulgantSavageStingersDC|2|PREFEAT:1,Ability Focus (Savage Stingers) SOURCEPAGE:p.226 ASPECT:Ability Benefit|(sting)
+Demon Hunter KEY:Demon Hunter ~ Thulgant CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A thulgant gains a +10 racial bonus on caster level checks to penetrate the spell resistance of any demon. Its attacks are treated as cold iron and good against demons. SOURCEPAGE:p.226
+Acid KEY:Acid ~ Thulgant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A thulgant's tentacles do an additional 2d6 points of acid damage. SOURCEPAGE:p.226 ASPECT:Ability Benefit|(tentacle, 2d6)
+
+###Block: Quickling Abilities
+# Ability Name Unique Key Category of Ability Type Description Source Page
+Natural Invisibility KEY:Natural Invisibility ~ Quickling CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A quickling is invisible when motionless. It loses this invisibility and remains visible for 1 round in any round in which it takes an action other than a free action. SOURCEPAGE:p.227
+Supernatural Speed KEY:Supernatural Speed ~ Quickling CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A quickling moves with incredible speed. Save for when it remains motionless (at which point it is invisible), the quickling's shape blurs and shimmers with this speed, granting it concealment (20%% miss chance). In addition, this ability grants the quickling evasion and uncanny dodge (as the rogue abilities of the same names). SOURCEPAGE:p.227
+Slow Susceptibility KEY:Slow Susceptibility ~ Quickling CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:A quickling that succumbs to a slow effect loses its supernatural speed ability and is sickened as long as the effect persists. This sickened condition persists for 1 round after the slow effect ends. SOURCEPAGE:p.227
+
+###Block: Quickwood Abilities
+# Ability Name Unique Key Output Name Category of Ability Type Define Description Modify VAR Source Page Aspects
+Fear Aura KEY:Fear Aura ~ Quickwood CATEGORY:Special Ability TYPE:Aura.Supernatural DEFINE:QuickwoodFearAuraDC|0 DESC:A quickwood with stored magical energy can activate its fear aura as a standard action. The aura has a raius of 10 feet per spell level of the effect and lasts for 1 round (Will DC %1 negates). Creatures that fail their saving throw become panicked for 1 minute.|QuickwoodFearAuraDC BONUS:VAR|QuickwoodFearAuraDC|10+TL/2+CHA BONUS:VAR|QuickwoodFearAuraDC|4|TYPE=Racial BONUS:VAR|QuickwoodFearAuraDC|2|PREFEAT:1,Ability Focus (Fear Aura) SOURCEPAGE:p.228 ASPECT:Ability Benefit|(variable distance, DC %1)|QuickwoodFearAuraDC
+Oaksight KEY:Oaksight ~ Quickwood CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:A quickwood may observe the area surrounding any oak tree within 360 feet as if using clairaudience/clairvoyance. It can use this ability on any number of oak trees in the area. Although the quickwood does not need line of silght to establish this link, if it does have line of sight to even a single oak tree, it cannot be flanked. SOURCEPAGE:p.228
+Roots KEY:Roots ~ Quickwood CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:A quickwood has dozens of long roots, but can only attack with up to six of them in any given round. If the quickwood uses its pull ability to pull a target within reach of its bite attack, it can immediately make a free bite attack with a +4 bonus on its attack roll against that target. SOURCEPAGE:p.228
+Spell Absorption KEY:Spell Absorption ~ Quickwood CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:If a quickwood's spell resistance protects it from a magical effect, the creature absorbs that magical energy into its body. It can release this energy to activate its fear aura ability. While the plant is storing a spell, its SR decreases by 5. It can only stone one spell at a time. SOURCEPAGE:p.228
+CATEGORY=Special Ability|Pull.COPY=Pull ~ Quickwood OUTPUTNAME:Pull ASPECT:Ability Benefit|(root, 10 ft.)
+
+###Block: Rast Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page
+Paralyzing Gaze KEY:Paralyzing Gaze ~ Rast CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:RastParalyzingGazeDC|0 DESC:Paralyzed for 1d6 rounds, 30 feet, Fortitude (DC %1) negates.|RastParalyzingGazeDC BONUS:VAR|RastParalyzingGazeDC|10+TL/2+CHA BONUS:VAR|RastParalyzingGazeDC|2|PREFEAT:1,Ability Focus (Paralyzing Gaze) SOURCEPAGE:p.229
+
+###Block: Ravener Abilities
+# Ability Name Unique Key Category of Ability Type Description Caster level bonus Modify VAR Weapon prof. bonus Source Page
+Soul Ward KEY:Soul Ward ~ Ravener CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:An intangible field of siphoned soul energy protects a ravener from destruction. This ward has a maximum of %1 hit points, but starts at %2. Whenever a ravener would be reduced below 1 hit point, all damage in excess of that which would reduce it to 1 hit point is instead dealt to its soul ward. If this damage reduces the soul ward to fewer than 0 hit points, the ravener is destroyed.|TL*2|TL SOURCEPAGE:p.231
+Breath Weapon KEY:Breath Weapon ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A ravener keeps the breath weapon of the base creature - the save DC for this breath weapon is now Charisma-based. In addition, a ravener's breath weapon bestows 2 negative levels on all creatures in the area. A successful Reflex save halves the damage and reduces the energy drain to 1 level. The save DC to remove these negative levels is equal to the ravener's breath weapon DC. The ravener adds 1 hit point to its soul ward ability for each negative level bestowed in this way. BONUS:VAR|BreathWeaponDC|(CHA-CON) SOURCEPAGE:p.231
+Cowering Fear KEY:Cowering Fear ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Any creature shaken by the ravener's frightful presence is cowering instead of shaken for the first round of the effect, and shaken for the rest of the duration. Any creature that is frightened by its frightful presence is instead cowering for the duration. SOURCEPAGE:p.231
+Soul Consumption KEY:Soul Consumption ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:When a living creature within 30 feet of a ravener dies, that creature's soul is torn from its body and pulled into the ravener's maw if the dying creature fails a Will save (DC %1). This adds a number of hit points to the ravener's soul ward equal to the dead creature's Hit Dice. Creatures that have their souls consumed in this way can only be brought back to life through miracle, true resurrection, or wish.|BreathWeaponDC SOURCEPAGE:p.231
+Soul Magic KEY:Soul Magic ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:A ravener retains the base creature's spellcasting capability, adding three levels to the base creature's caster level. This increases the number of spells known by the ravener, but the ravener loses all spell slots. Instead, whenever the ravener wishes to cast any one of its spells known, it consumes a number of hit points from its soul ward equal to the spell slot level necessary to cast the spell (including increased levels for metamagic feats and so on). If the soul ward has insufficient hit points, the ravener cannot cast that spell. Casting a spell that reduces its soul ward to exactly 0 hit points does not harm the ravener (though most are not comfortable without this buffer of soul-energy and try to replenish it quickly). BONUS:PCLEVEL|Sorcerer|3 SOURCEPAGE:p.231
+Critical Hits KEY:Critical Hits ~ Ravener CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Each natural attack threatens a critical hit on a 19 or 20. Feats like Improved Critical can increase this range further. If the ravener scores a critical hit with a natural weapon, the target gains 1 negative level. The DC to remove this negative level is %1. Whenever a creature gainst a negative level in this way, the ravener adds 5 points to its soul ward.|10+TL/2+CHA BONUS:WEAPONPROF=TYPE.Natural|CRITRANGEADD|1 SOURCEPAGE:p.231
+
+###Block: Ray (Manta) Abilities - None!
+###Block: Ray (Stingray) Abilities - Look in pfb2_abilities_monsters_general under Animal Companions
+
+###Block: Redcap Abilities
+# Ability Name Unique Key Category of Ability Type Description Ability Combat bonus Modify VAR Weapon prof. bonus Source Page
+Boot Stomp KEY:Boot Stomp ~ Redcap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A redcap wears heavy iron boots with spiked soles that it uses to deadly effect in combat. These boots give the redcap a kick attack that it can make as a secondary attack, either as part of a full-attack action or as part of its movement just as if it had the Spring Attack feat. SOURCEPAGE:p.233
+Heavy Weapons KEY:Heavy Weapons ~ Redcap CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A redcap can wield weapons sized for Medium creatures without penalty. BONUS:WEAPONPROF=TYPE.Melee|PCSIZE|1 BONUS:WEAPONPROF=TYPE.Ranged|PCSIZE|1 SOURCEPAGE:p.233
+Irreligious KEY:Irreligious ~ Redcap CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:Bitter and blasphemous, redcaps cannot stand the symbols of good-aligned religions. If a foe spends a standard action presenting such a holy symbol, any redcap that can see the creature must make a DC 15 Will save or become frightened for 1 minute and attempt to flee. A redcap who successfully saves is shaken for 1 minute. SOURCEPAGE:p.233
+Red Cap KEY:Red Cap ~ Redcap CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A redcap wears a tiny, shapeless woolen hat, dyed over and over with the blood of its victims. While wearing this cap, a redcap gains a +4 bonus on damage rolls (included in the above totals) and fast healing 3. These benefits are lost if the cap is removed or destroyed. Caps are not transferable, even between redcaps. A redcap can create a new cap to replace a lost cap with 10 minutes of work, although until the redcap takes a standard action to dip the cap in the blood of a foe the redcap helped to kill, the cap does not grant its bonuses. ABILITY:Special Ability|AUTOMATIC|Fast Healing BONUS:COMBAT|DAMAGE.Melee,DAMAGE.Ranged|4 BONUS:VAR|FastHealingRate|3 SOURCEPAGE:p.233
+
+###Block: Reefclaw Abilities
+# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+Death Frenzy KEY:Death Frenzy ~ Reefclaw CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw). SOURCEPAGE:p.234
+Grab KEY:Grab ~ Reefclaw CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary SERVESAS:ABILITY=Special Ability|Grab DESC:A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives. BONUS:VAR|CMB_Grapple|8|TYPE=Racial SOURCEPAGE:p.233 ASPECT:Ability Benefit|(claw)
+Poison KEY:Poison ~ Reefclaw CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:ReefclawPoisonDC|0 DESC:Claw - injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.|ReefclawPoisonDC BONUS:VAR|ReefclawPoisonDC|10+TL/2+CON BONUS:VAR|ReefclawPoisonDC|2|PREFEAT:1,Ability Focus (Poison) SOURCEPAGE:p.234 ASPECT:Ability Benefit|(claw)
+
+###Block: Revenant Abilities
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page
+Baleful Shriek KEY:Baleful Shriek ~ Revenant CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:RevenantBalefulShriekDC|0 DESC:Once every 1d4 rounds, a revenant can shriek as a standard action. All creatures within a 60-foot spread must make a DC %1 Will save or cower in fear for 1d4 rounds. This is a mind-affecting fear effect.|RevenantBalefulShriekDC BONUS:VAR|RevenantBalefulShriekDC|10+TL/2+CHA BONUS:VAR|RevenantBalefulShriekDC|2|PREFEAT:1,Ability Focus (Baleful Shriek) SOURCEPAGE:p.235
+Reason to Hate KEY:Reason to Hate ~ Revenant CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A revenant's existence is fueled by its hatred for its murderer. As long as the murderer exists, the revenant exists. If the murderer dies, the revenant is immediately slain. A murderer who becomes undead does not trigger a revenant's destruction. When a revenant encounters its murderer, it gains the benefits of a haste spell (CL 20th) that lasts as long as its murderer remains in sight. Against its murderer, the revenant also gains a +4 profane bonus on attack rolls, weapon damage rolls, grapple checks, and saving throws. SOURCEPAGE:p.235
+Self-Loathing KEY:Self-Loathing ~ Revenant CATEGORY:Special Ability TYPE:Weakness.Extraordinary DESC:When confronted with its reflection or any object that was important to it in life, a revenant must make a DC 20 Will save to avoid becoming overwhelmed with self-pity. This condition renders the revenant helpless, and lasts until the revenant is attacked or sees its murderer. If a revenant resists becoming overwhelmed, the revenant becomes obsessed with the source that triggered the saving throw and does everything it can to destroy it, reacting to the trigger as if the trigger were its murderer and gaining bonuses from its reason to hate ability. SOURCEPAGE:p.235
+Sense Murderer KEY:Sense Murderer ~ Revenant CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:A revenant knows the direction but not the distance to its murderer - this sense can be blocked by any effect that blocks scrying. Against its murderer, a revenant has true seeing and discern lies in effect at all times (CL 20th); these abilities cannot be dispelled.
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst 2011-08-25 17:02:30 UTC (rev 15329)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_stu.lst 2011-08-25 17:03:53 UTC (rev 15330)
@@ -1,4 +1,4 @@
-# CVS $Revision: $ $Author: $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: $ $Author: $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
# Original Entry: Distant Scholar
@@ -214,11 +214,13 @@
Cold KEY:Cold Bite ~ Glacier Toad CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DESC:Bite and swallow whole do an additional 1d6 cold damage. SOURCEPAGE:p.268 ASPECT:Ability Benefit|(bite 1d6)
###Block: Totenmaske Abilities
-# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
-Charisma Drain KEY:Charisma Drain ~ Totenmaske CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:TotenmaskeCharismaDrainDC|0 DESC:A totenmaske can eat the hopes and dreams of a creature it bites, dealing 1d4 points of Charisma drain unless the victim makes a DC %1 Will save.|TotenmaskeCharismaDrainDC BONUS:VAR|TotenmaskeCharismaDrainDC|10+TL/2+CHA BONUS:VAR|TotenmaskeCharismaDrainDC|2|PREFEAT:1,Ability Focus (Charisma Drain) SOURCEPAGE:p.269 ASPECT:Ability Benefit|(bite 1d4)
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Charisma Drain KEY:Charisma Drain ~ Totenmaske CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:TotenmaskeCharismaDrainDC|0 DESC:A totenmaske can eat the hopes and dreams of a creature it bites, dealing 1d4 points of Charisma drain unless the victim makes a DC %1 Will save.|TotenmaskeCharismaDrainDC BONUS:VAR|TotenmaskeCharismaDrainDC|10+TL/2+CHA BONUS:VAR|TotenmaskeCh...
[truncated message content] |
|
From: <dis...@us...> - 2011-08-25 17:02:38
|
Revision: 15329
http://pcgen.svn.sourceforge.net/pcgen/?rev=15329&view=rev
Author: distant-scholar
Date: 2011-08-25 17:02:30 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
P, Q, R done, except for Ravener test.
Issue#: NEWSOURCE-65
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_constant_spelllike.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,23 +1,26 @@
-# CVS $Revision: 12957 $ $Author: zaister $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
# Original Entry by: Stefan Radermacher and Douglas Limmer
# Creatures with constant abilities should use BONUS:VAR|SLA_CL|x to set the caster level for these spell-like abilities
-# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Combat bonus Source Page Aspects Description of the Benefits
-Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Water Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Deathwatch KEY:Deathwatch ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Deathwatch DESC:You can use Deathwatch, as per the spell, as a constant ability. BENEFIT:You can use Deathwatch, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Entropic Shield KEY:Entropic Shield ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Entropic Shield DESC:You can use Entropic Shield, as per the spell, as a constant ability. BENEFIT:You can use Entropic Shield, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Floating Disk KEY:Floating Disk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Floating Disk DESC:You can use Floating Disk, as per the spell, as a constant ability. BENEFIT:You can use Floating Disk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Freedom of Movement KEY:Freedom of Movement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Defensive DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Freedom of Movement DESC:You can use Freedom of Movement, as per the spell, as a constant ability. BENEFIT:You can use Freedom of Movement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Hide from Undead KEY:Hide from Undead ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Hide from Undead,11+CHA DESC:You can use Hide from Undead, as per the spell, as a constant ability. BENEFIT:You can use Hide from Undead, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Mage Armor KEY:Mage Armor ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mage Armor DESC:You can use Mage Armor, as per the spell, as a constant ability. BONUS:COMBAT|AC|4|TYPE=Armor BENEFIT:You can use Mage Armor, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Mind Blank KEY:Mind Blank ~ Constant CATEGORY:Special Ability TYPE:SaveBonus.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mind Blank DESC:You can use Mind Blank, as per the spell, as a constant ability. ASPECT:SaveBonus|+8 resistance vs. mind-affecting BENEFIT:You can use Mind Blank, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Nondetection KEY:Nondetection ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Nondetection DESC:You can use Nondetection, as per the spell, as a constant ability. BENEFIT:You can use Nondetection, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Resist Energy (one at a time) KEY:Resist Energy (one at a time) ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Resist Energy DESC:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. BENEFIT:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Spell Turning KEY:Spell Turning ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Spell Turning DESC:You can use Spell Turning, as per the spell, as a constant ability. BENEFIT:You can use Spell Turning, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
-Unseen Servant KEY:Unseen Servant ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Unseen Servant DESC:You can use Unseen Servant, as per the spell, as a constant ability. BENEFIT:You can use Unseen Servant, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+# Ability Name Unique Key Category of Ability Type Define Innate Spells Description Ability Save checks bonus Combat bonus Source Page Aspects Description of the Benefits
+Air Walk KEY:Air Walk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.ModifyMovement DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Air Walk DESC:You can Water Walk, as per the spell, as a constant ability. BENEFIT:You can Air Walk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Arcane Sight KEY:Arcane Sight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Arcane Sight DESC:You can Arcane Sight, as per the spell, as a constant ability. SOURCEPAGE:p.288 BENEFIT:You can use Arcane Sight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Cloak of Chaos KEY:Cloak of Chaos ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Cloak of Chaos,18+CHA DESC:You can use Cloak of Chaos, as per the spell, as a constant ability. BONUS:CHECKS|ALL|4|TYPE=Resistance BONUS:COMBAT|AC|4|TYPE=Deflection BENEFIT:You can use Cloak of Chaos, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Deathwatch KEY:Deathwatch ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Sense DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Deathwatch DESC:You can use Deathwatch, as per the spell, as a constant ability. BENEFIT:You can use Deathwatch, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Displacement KEY:Displacement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Displacement DESC:You can use Displacement, as per the spell, as a constant ability. BENEFIT:You can use Displacement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Entropic Shield KEY:Entropic Shield ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Entropic Shield DESC:You can use Entropic Shield, as per the spell, as a constant ability. BENEFIT:You can use Entropic Shield, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Floating Disk KEY:Floating Disk ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Floating Disk DESC:You can use Floating Disk, as per the spell, as a constant ability. BENEFIT:You can use Floating Disk, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Foresight KEY:Foresight ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Foresight DESC:You can use Foresight, as per the spell, as a constant ability. ABILITY:Special Ability|AUTOMATIC|Never Surprised or Flat-Footed BONUS:CHECKS|Reflex|2|TYPE=Insight BONUS:COMBAT|AC|2|TYPE=Insight BENEFIT:You can use Foresight, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Freedom of Movement KEY:Freedom of Movement ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike.Defensive DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Freedom of Movement DESC:You can use Freedom of Movement, as per the spell, as a constant ability. BENEFIT:You can use Freedom of Movement, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Hide from Undead KEY:Hide from Undead ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Hide from Undead,11+CHA DESC:You can use Hide from Undead, as per the spell, as a constant ability. BENEFIT:You can use Hide from Undead, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Mage Armor KEY:Mage Armor ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mage Armor DESC:You can use Mage Armor, as per the spell, as a constant ability. BONUS:COMBAT|AC|4|TYPE=Armor BENEFIT:You can use Mage Armor, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Mind Blank KEY:Mind Blank ~ Constant CATEGORY:Special Ability TYPE:SaveBonus.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Mind Blank DESC:You can use Mind Blank, as per the spell, as a constant ability. ASPECT:SaveBonus|+8 resistance vs. mind-affecting BENEFIT:You can use Mind Blank, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Nondetection KEY:Nondetection ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Nondetection DESC:You can use Nondetection, as per the spell, as a constant ability. BENEFIT:You can use Nondetection, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Resist Energy (one at a time) KEY:Resist Energy (one at a time) ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Resist Energy DESC:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. BENEFIT:You can use Resist Energy, as per the spell, as a constant ability; only one energy type at a time. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Spell Turning KEY:Spell Turning ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Spell Turning DESC:You can use Spell Turning, as per the spell, as a constant ability. BENEFIT:You can use Spell Turning, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
+Unseen Servant KEY:Unseen Servant ~ Constant CATEGORY:Special Ability TYPE:SpecialQuality.SpellLike DEFINE:SLA_CL|0 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Unseen Servant DESC:You can use Unseen Servant, as per the spell, as a constant ability. BENEFIT:You can use Unseen Servant, as per the spell, as a constant ability. Constant spell-like abilities function at all times but can be dispelled. Constant spell-like abilities can be reactivated as a swift action.
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst
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--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_abilities_monsters_general.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,4 +1,4 @@
-# CVS $Revision: 13408 $ $Author: amaitland $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: 13408 $ $Author: amaitland $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
# Original Entry by: Stefan Radermacher and Douglas Limmer
@@ -24,12 +24,21 @@
Immunity to Confusion and Insanity Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to confusion or insanity effects. SOURCEPAGE:p.298 ASPECT:Immunity|Confusion and Insanity Effects
+Immunity to Hostile Transformation Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to hostile transformation effects. SOURCEPAGE:p.209 ASPECT:Immunity|Hostile Transformation Effects
+
Immunity to Level Drain CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to level draining effects. SOURCEPAGE:p.298 ASPECT:Immunity|Level Drain
+Immunity to Polymorph Effects CATEGORY:Special Ability TYPE:Extraordinary.Immunity DESC:You are never subject to polymorph effects. SOURCEPAGE:p.298 ASPECT:Immunity|Polymorph Effects
+
Lifesense CATEGORY:Special Ability TYPE:Sense.Supernatural DESC:The creature notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. SOURCEPAGE:p.298
+Natural Invisibility KEY:Natural Invisibility ~ Ex CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:This ability is constant - the creature remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. SOURCEPAGE:p.298
+
+Natural Invisibility KEY:Natural Invisibility ~ Su CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:This ability is constant - the creature remains invisible at all times, even when attacking. As this ability is inherent, it is not subject to the invisibility purge spell. SOURCEPAGE:p.298
+
Negative Energy Affinity CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:The creature is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it. SOURCEPAGE:p.299
+Never Surprised or Flat-Footed CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:This creature is never surprised or flat-footed. SOURCEPAGE:p.222
No Breath CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:A creature with this ability does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing. SOURCEPAGE:p.299
Ooze Traits KEY:Ooze Traits ~ Not Blind CATEGORY:Special Ability VISIBLE:NO ABILITY:Special Ability|AUTOMATIC|Ooze Traits Output|PRERULE:1,DISPLAYTYPETRAITS ABILITY:Special Ability|AUTOMATIC|Immunity to Critical Hits|Immunity to Flanking|Immunity to Sneak Attacks|Immunity to Poison|Immunity to Sleep|Immunity to Paralysis|Immunity to Polymorph|Immunity to Stunning SOURCEPAGE:p.309
@@ -46,6 +55,8 @@
Telepathy KEY:Telepathy ~ Miles CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DEFINE:TelepathyMilesRange|1 DESC:You can mentally communicate with any other creature within %1 miles that has a language.|TelepathyMilesRange BONUS:VAR|TelepathyRange|100 SOURCEPAGE:p.305 ASPECT:Ability Benefit|%1 mile|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 ASPECT:Ability Benefit|%1 miles|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 mile that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVAREQ:TelepathyMilesRange,1 BENEFIT:You can mentally communicate with any other creature within %1 miles that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.|TelepathyMilesRange|PREVARGT:TelepathyMilesRange,1
# Default TelepathyMilesRange is 1, adjust with BONUS:VAR|TelepathyMilesRange|x
+Telepathy KEY:Telepathy ~ Touch CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:You can mentally communicate with any other creature you are touching that has a language. SOURCEPAGE:p.305 ASPECT:Ability Benefit|(touch) BENEFIT:You can mentally communicate with any other creature you are touching that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
+
Undersized Weapons CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size. BONUS:WEAPONPROF=TYPE.Simple|TOHIT|2 BONUS:WEAPONPROF=TYPE.Martial|TOHIT|2 BONUS:WEAPONPROF=TYPE.Exotic|TOHIT|2 BONUS:WIELDCATEGORY|ALL|1 SOURCEPAGE:p.303
@@ -54,6 +65,29 @@
Smite Chaos KEY:Smite Chaos ~ Resolute Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteChaosTimes|0 DEFINE:SmiteChaosAttackBonus|0 DEFINE:SmiteChaosDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against chaotic foes; smite persists until target is dead or the resolute creature rests.|SmiteChaosTimes|SmiteChaosAttackBonus|SmiteChaosDamageBonus BONUS:VAR|SmiteChaosTimes|1 BONUS:VAR|SmiteChaosAttackBonus|max(CHA,0) BONUS:VAR|SmiteChaosDamageBonus|HD SOURCEPAGE:p.292
Smite Law KEY:Smite Law ~ Entropic Creature CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SmiteLawTimes|0 DEFINE:SmiteLawAttackBonus|0 DEFINE:SmiteLawDamageBonus|0 DESC:%1/day as a swift action. Add +%2 to attack rolls and +%3 damage bonus against lawful foes; smite persists until target is dead or the entropic creature rests.|SmiteLawTimes|SmiteLawAttackBonus|SmiteLawDamageBonus BONUS:VAR|SmiteLawTimes|1 BONUS:VAR|SmiteLawAttackBonus|max(CHA,0) BONUS:VAR|SmiteLawDamageBonus|HD SOURCEPAGE:p.292
+###Block: Protean Subtype Abilities
+# Ability Name Unique Key Category of Ability Type Description Ability Source Page
+Freedom of Movement KEY:Freedom of Movement ~ Protean CATEGORY:Special Ability TYPE:Defensive.Supernatural DESC:A protean has continuous freedom of movement, as per the spell. SOURCEPAGE:p.308
+# Comment: The traits section calls this ability Amorphous Anatomy, but the statblocks list it just as amorphous.
+Amorphous KEY:Amorphous Anatomy ~ Protean CATEGORY:Special Ability TYPE:Defensive.Extraordinary DESC:A protean's vital organs shift and change shape and position constantly. This grants it a 50%% chance to ignore additional damage caused by critical hits and sneak attacks, and grants it immunity to polymorph effects (unless the protean is a willing target). A protean automatically recovers from physical blindness or deafness after 1 round by growing new sensory organs to replace those that were compromised. ABILITY:Special Ability|AUTOMATIC|Immunity to Polymorph Effects SOURCEPAGE:p.308
+Change Shape KEY:Change Shape ~ Protean CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:A protean's form is not fixed. Once per day as a standard action, a protean may change shape into any Small, Medium, or Large animal, elemental, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. A protean can resume its true form as a free action, and when it does so, it gainst the effects of a heal spell (CL %1).|TL SOURCEPAGE:p.308
+
+###Block: Animal Companion Abilities
+# Stingray
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR
+Poison KEY:Poison ~ Stingray CATEGORY:Special Ability TYPE:SpecialAttack.Extraordiary DEFINE:StingrayPoisonDC|0 DESC:Sting - injury; save Fort DC %1; frequency 1/round for 4 rounds; effect 1d2 Dex and 1 Con; cure 1 save.|StingrayPoisonDC BONUS:VAR|StingrayPoisonDC|10+TL/2+CON BONUS:VAR|StingrayPoisonDC|2|PREFEAT:1,Ability Focus (Poison)
+
+###Block: Improved Familiar Abilities
+
+# Voidworm
+# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
+Confusion KEY:Confusion ~ Voidworm CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:VoidwormConfusionDC|0 DESC:A creature struck by a voidworm's tail slap must make a DC %1 Will save or be confused for 1 round. This is a mind-affecting effect.|VoidwormConfusionDC BONUS:VAR|VoidwormConfusionDC|10+TL/2+CHA BONUS:VAR|VoidwormConfusionDC|2|PREFEAT:1,Ability Focus (Confusion) SOURCEPAGE:p.217 ASPECT:Ability Benefit|(tail slap)
+Change Shape KEY:Change Shape ~ Voidworm CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You have the ability to assume the appearance of a type of creature, but retain most of your own physical qualities. SOURCEPAGE:p.217 ASPECT:Ability Benefit|(2 forms, both of which must be Tiny animals; beast shape II) BENEFIT:You have the ability to assume the appearance of a specific type of creature, but retain most of your own physical qualities. You cannot change shape to a form more than one size category smaller or larger than your original form. This ability functions as a polymorph spell, but you do not adjust your ability scores (although you gain any other abilities of the creature you mimic).
+# Cythnigot
+Horrific Appearance KEY:Horrific Appearance ~ Cythnigot CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:CythnigotHorrificAppearanceDC|0 DESC:Creatures that succumb to a Cythnigot's horrific appearance become sickened for 1 round - a Cythnigot's horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular Cythnigot's horrific appearance, that creature is immune to the horrific appearance of all Cythnigots for 24 hours. A spellcaster that has a Cythnigot as a familiar is immune to the horrific appearance of all Cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth's horrific appearance. BONUS:VAR|CythnigotHorrificAppearanceDC|10+TL/2+CHA BONUS:VAR|CythnigotHorrificAppearanceDC|2|PREFEAT:1,Ability Focus (Horrific Appearance) SOURCEPAGE:p.221 ASPECT:Ability Benefit|(10 feet, DC %1)|CythnigotHorrificAppearanceDC
+Spores KEY:Spores ~ Cythnigot CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:CythnigotSporesDC|0 DESC:Any creature bitten by a Cythnigot must make a DC %1 Fortitude save or become infested by the creature's otherworldly spores. These spores cause twitching spikes and hideous pallid growths of hair-like fibers to erupt from the bite wound and to writhe and wrap around the target's limbs. A creatures suffering from these spores is entangled, and can attempt a new DC %1 Fortitude save in later rounds as a standard action to rip the tendrils free and escape the entangled condition. The effects of multiple Cythnigot bites on a creature do not stack. Plant creatures take a -4 penalty on saves against this effect. This is a disease effect.|CythnigotSporesDC BONUS:VAR|CythnigotSporesDC|10+TL/2+CON BONUS:VAR|CythnigotSporesDC|2|PREFEAT:1,Ability Focus (Spores) SOURCEPAGE:p.220 ASPECT:Ability Benefit|(bite)
+
+
#
# End
#
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst
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--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_languages.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -4,3 +4,4 @@
# Language Type
Daemon TYPE:Spoken.Written.Read
+Protean TYPE:Spoken.Written.Read
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_skills_conditional.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,4 +1,4 @@
-# CVS $Revision: 12957 $ $Author: zaister $ -- Fri Aug 19 23:58:32 2011 -- reformated by prettylst.pl v1.39 (build )
+# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
# Original Entry by: Stefan Radermacher
@@ -7,13 +7,14 @@
Disguise (As Medium humanoid) KEYSTAT:CHA USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC
Stealth (In deserts) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC
Stealth (In sand) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC
+Stealth (In mud) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (In mud).MISC"),SKILL.Stealth.MISC
Stealth (Darkness or smoke) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (Darkness or smoke).MISC"),SKILL.Stealth.MISC
Stealth (Webs) KEYSTAT:DEX USEUNTRAINED:YES CLASSES:ALL TYPE:SkillUse VISIBLE:EXPORT PRERULE:1,DISPLAYSKILLUSE PREVARNEQ:var("SKILL.Stealth (Webs).MISC"),SKILL.Stealth.MISC
###Block: Skill .MODs
-# Skill Name Bonus to skill Bonus to skill rank
-Disguise.MOD BONUS:SKILL|Disguise (As Medium humanoid)|SKILL.Disguise.MISC BONUS:SKILLRANK|Disguise (As Medium humanoid)|skillinfo("TOTALRANK","Disguise")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC
-Stealth.MOD BONUS:SKILL|Stealth (In deserts)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (In sand)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Darkness or smoke)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Webs)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In deserts)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In sand)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Darkness or smoke)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Darkness or smoke).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Webs)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Webs).MISC"),SKILL.Stealth.MISC
+# Skill Name Bonus to skill Bonus to skill rank
+Disguise.MOD BONUS:SKILL|Disguise (As Medium humanoid)|SKILL.Disguise.MISC BONUS:SKILLRANK|Disguise (As Medium humanoid)|skillinfo("TOTALRANK","Disguise")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Disguise (As Medium humanoid).MISC"),SKILL.Disguise.MISC
+Stealth.MOD BONUS:SKILL|Stealth (In deserts)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (In sand)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Darkness or smoke)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (Webs)|SKILL.Stealth.MISC BONUS:SKILL|Stealth (In mud)|SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In deserts)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In deserts).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In sand)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In sand).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Darkness or smoke)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Darkness or smoke).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (Webs)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (Webs).MISC"),SKILL.Stealth.MISC BONUS:SKILLRANK|Stealth (In mud)|skillinfo("TOTALRANK","Stealth")|TYPE=SkillGranted|PREVARNEQ:var("SKILL.Stealth (In mud).MISC"),SKILL.Stealth.MISC
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst 2011-08-25 15:27:12 UTC (rev 15328)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/bestiary_2_core/pfb2_templates_types.lst 2011-08-25 17:02:30 UTC (rev 15329)
@@ -1,11 +1,15 @@
-# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Dec 30 16:13:25 2010 -- reformated by prettylst.pl v1.39 (build 11455)
-SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
-
-###Block: Creature Subtypes
-# Template Name Visible Source Page Define Ability Automatic Languages Race Subtype
-Aeon VISIBLE:NO SOURCEPAGE:p.305 Bonus:VAR|ElectricityResistanceBonus|10 BONUS:VAR|FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Poison|Immunity to Critical Hits|Resistance to Electricity|Resistance to Fire|Void Form ~ Aeon|Envisaging ~ Aeon RACESUBTYPE:Aeon
-Daemon VISIBLE:NO SOURCEPAGE:p.306 DEFINE:ColdResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Death Effects|Immunity to Disease|Immunity to Poison|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Telepathy|Aligned (Evil) LANGAUTO:Abyssal,Draconic,Infernal RACESUBTYPE:Daemon
-
-#
-# End
-#
+# CVS $Revision: 12957 $ $Author: zaister $ -- Thu Aug 25 12:58:52 2011 -- reformated by prettylst.pl v1.39 (build )
+SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8ddb SOURCEDATE:2010-12
+
+###Block: Creature Subtypes
+# Template Name Visible Source Page Define Modify VAR Ability Automatic Languages Race Subtype
+Aeon VISIBLE:NO SOURCEPAGE:p.305 BONUS:VAR|ElectricityResistanceBonus|10 BONUS:VAR|FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Poison|Immunity to Critical Hits|Resistance to Electricity|Resistance to Fire|Void Form ~ Aeon|Envisaging ~ Aeon RACESUBTYPE:Aeon
+Daemon VISIBLE:NO SOURCEPAGE:p.306 DEFINE:ColdResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Immunity to Death Effects|Immunity to Disease|Immunity to Poison|Resistance to Cold|Resistance to Electricity|Resistance to Fire|Telepathy|Aligned (Evil) LANGAUTO:Abyssal,Draconic,Infernal RACESUBTYPE:Daemon
+Protean VISIBLE:NO SOURCEPAGE:p.308 DEFINE:ElectricityResistanceBonus|10 DEFINE:SonicResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Resistance to Electricity|Resistance to Sonic|Grab|Constrict|Freedom of Movement ~ Protean|Amorphous Anatomy ~ Protean|Change Shape ~ Protean|Aligned (Chaos) RACESUBTYPE:Protean
+Protean ~ Voidworm VISIBLE:NO SOURCEPAGE:p.308 DEFINE:ElectricityResistanceBonus|10 DEFINE:SonicResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid|Resistance to Electricity|Resistance to Sonic|Freedom of Movement ~ Protean|Amorphous Anatomy ~ Protean|Change Shape ~ Protean|Aligned (Chaos) RACESUBTYPE:Protean
+Qlippoth VISIBLE:NO SOURCEPAGE:p.309 DEFINE:AcidResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Mind-Affecting Effects|Immunity to Poison|Resistance to Acid|Resistance to Electricity|Resistance to Fire|Telepathy LANGAUTO:Abyssal RACESUBTYPE:Qlippoth
+Qlippoth ~ Cythnigot VISIBLE:NO SOURCEPAGE:p.309 DEFINE:AcidResistanceBonus|10 DEFINE:ElectricityResistanceBonus|10 DEFINE:FireResistanceBonus|10 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold|Immunity to Mind-Affecting Effects|Immunity to Poison|Resistance to Acid|Resistance to Electricity|Resistance to Fire|Telepathy ~ Touch LANGAUTO:Abyssal RACESUBTYPE:Qlippoth
+
+#
+# End
+#
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-08-25 15:27:19
|
Revision: 15328
http://pcgen.svn.sourceforge.net/pcgen/?rev=15328&view=rev
Author: gjorbjond
Date: 2011-08-25 15:27:12 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Magus starts with all cantrips in spellbook.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst 2011-08-25 14:18:40 UTC (rev 15327)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst 2011-08-25 15:27:12 UTC (rev 15328)
@@ -7,7 +7,7 @@
# Class Name Skill Pts/Lvl Class Skill
CLASS:Magus STARTSKILLPTS:2 CSKILL:Climb|TYPE.Craft|Fly|Intimidate|Knowledge (Arcana)|Knowledge (Dungeoneering)|Knowledge (Planes)|TYPE.Profession|Ride|Spellcraft|Swim|Use Magic Device
# Class Name Spell Stat Spell Type Memorize Spellbook Caster level
-CLASS:Magus SPELLSTAT:INT SPELLTYPE:Arcane MEMORIZE:YES SPELLBOOK:YES BONUS:CASTERLEVEL|Magus|CL
+CLASS:Magus SPELLSTAT:INT SPELLTYPE:Arcane MEMORIZE:YES SPELLBOOK:YES BONUS:CASTERLEVEL|Magus|CL KNOWNSPELLS:LEVEL=0
###Block:Proficiencies
1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|All Martial Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency|Martial Weapon Proficiency Output
###Block: Class features
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <mar...@us...> - 2011-08-25 14:18:46
|
Revision: 15327
http://pcgen.svn.sourceforge.net/pcgen/?rev=15327&view=rev
Author: maredudd800
Date: 2011-08-25 14:18:40 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Added variables to the BENEFIT tag.
Issue#: DATA-452
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2011-08-25 13:19:42 UTC (rev 15326)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/bestiary_core/pfb_abilities_monsters_general.lst 2011-08-25 14:18:40 UTC (rev 15327)
@@ -65,7 +65,7 @@
###Block: Common Dragon Abilities
# Ability Name Unique Key Category of Ability Type Define Description Modify VAR Source Page Aspects Description of the Benefits
Crush KEY:Crush ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:CrushDC|10+(HD/2)+CON DEFINE:CrushDice|0 DEFINE:CrushDie|0 DEFINE:CrushBonusDamage|STR*1.5 DESC:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. BONUS:VAR|CrushDC|2|PREFEAT:1,Ability Focus (Crush) SOURCEPAGE:p.90 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|CrushDice|CrushDie|CrushBonusDamage|CrushDC BENEFIT:A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC %4) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals %1d%2+%3.|CrushDice|CrushDie|CrushBonusDamage|CrushDC
-Tail Sweep KEY:Tail Sweep ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TailSweepDC|10+(HD/2)+CON DEFINE:TailSweepDice|2 DEFINE:TailSweepDie|0 DEFINE:TailSweepBonusDamage|STR*1.5 DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep) SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4).
+Tail Sweep KEY:Tail Sweep ~ Dragon CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DEFINE:TailSweepDC|10+(HD/2)+CON DEFINE:TailSweepDice|2 DEFINE:TailSweepDie|0 DEFINE:TailSweepBonusDamage|STR*1.5 DESC:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. BONUS:VAR|TailSweepDC|2|PREFEAT:1,Ability Focus (Tail Sweep) SOURCEPAGE:p.92 ASPECT:Ability Benefit|(%1d%2+%3, DC %4)|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC BENEFIT:This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals %1d%2+%3. Affected creatures can attempt Reflex saves to take half damage (DC %4).|TailSweepDice|TailSweepDie|TailSweepBonusDamage|TailSweepDC
###Block: Oni Subtype Abilities
# Ability Name Unique Key Category of Ability Type Description Source Page Aspects Description of the Benefits
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|
|
From: <za...@us...> - 2011-08-25 13:19:50
|
Revision: 15326
http://pcgen.svn.sourceforge.net/pcgen/?rev=15326&view=rev
Author: zaister
Date: 2011-08-25 13:19:42 +0000 (Thu, 25 Aug 2011)
Log Message:
-----------
Create variable to read number of legs
Issue#: CODE-1094
Modified Paths:
--------------
Trunk/pcgen/code/src/java/pcgen/core/term/TermEvaluatorBuilderPCVar.java
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html
Trunk/pcgen/docs/navlistindex.html
Added Paths:
-----------
Trunk/pcgen/code/src/java/pcgen/core/term/PCHandsTermEvaluator.java
Trunk/pcgen/code/src/java/pcgen/core/term/PCLegsTermEvaluator.java
Added: Trunk/pcgen/code/src/java/pcgen/core/term/PCHandsTermEvaluator.java
===================================================================
--- Trunk/pcgen/code/src/java/pcgen/core/term/PCHandsTermEvaluator.java (rev 0)
+++ Trunk/pcgen/code/src/java/pcgen/core/term/PCHandsTermEvaluator.java 2011-08-25 13:19:42 UTC (rev 15326)
@@ -0,0 +1,55 @@
+/**
+ * pcgen.core.term.PCBABTermEvaluator.java
+ * Copyright (c) 2008 Andrew Wilson <nu...@us...>.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created 03-Aug-2008 22:45:18
+ *
+ * Current Ver: $Revision:$
+ * Last Editor: $Author:$
+ * Last Edited: $Date:$
+ *
+ */
+
+package pcgen.core.term;
+
+import pcgen.core.PlayerCharacter;
+
+public class PCHandsTermEvaluator
+ extends BasePCTermEvaluator implements TermEvaluator {
+
+ public PCHandsTermEvaluator(
+ String originalText)
+ {
+ this.originalText = originalText;
+ }
+
+ @Override
+ public Float resolve(PlayerCharacter pc)
+ {
+ return (float) pc.getHands();
+ }
+
+ public boolean isSourceDependant()
+ {
+ return false;
+ }
+
+ public boolean isStatic()
+ {
+ return false;
+ }
+}
Property changes on: Trunk/pcgen/code/src/java/pcgen/core/term/PCHandsTermEvaluator.java
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: Trunk/pcgen/code/src/java/pcgen/core/term/PCLegsTermEvaluator.java
===================================================================
--- Trunk/pcgen/code/src/java/pcgen/core/term/PCLegsTermEvaluator.java (rev 0)
+++ Trunk/pcgen/code/src/java/pcgen/core/term/PCLegsTermEvaluator.java 2011-08-25 13:19:42 UTC (rev 15326)
@@ -0,0 +1,55 @@
+/**
+ * pcgen.core.term.PCBABTermEvaluator.java
+ * Copyright (c) 2008 Andrew Wilson <nu...@us...>.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Created 03-Aug-2008 22:45:18
+ *
+ * Current Ver: $Revision:$
+ * Last Editor: $Author:$
+ * Last Edited: $Date:$
+ *
+ */
+
+package pcgen.core.term;
+
+import pcgen.core.PlayerCharacter;
+
+public class PCLegsTermEvaluator
+ extends BasePCTermEvaluator implements TermEvaluator {
+
+ public PCLegsTermEvaluator(
+ String originalText)
+ {
+ this.originalText = originalText;
+ }
+
+ @Override
+ public Float resolve(PlayerCharacter pc)
+ {
+ return (float) pc.getLegs();
+ }
+
+ public boolean isSourceDependant()
+ {
+ return false;
+ }
+
+ public boolean isStatic()
+ {
+ return false;
+ }
+}
Property changes on: Trunk/pcgen/code/src/java/pcgen/core/term/PCLegsTermEvaluator.java
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Modified: Trunk/pcgen/code/src/java/pcgen/core/term/TermEvaluatorBuilderPCVar.java
===================================================================
--- Trunk/pcgen/code/src/java/pcgen/core/term/TermEvaluatorBuilderPCVar.java 2011-08-24 20:40:54 UTC (rev 15325)
+++ Trunk/pcgen/code/src/java/pcgen/core/term/TermEvaluatorBuilderPCVar.java 2011-08-25 13:19:42 UTC (rev 15326)
@@ -1705,6 +1705,30 @@
{
return new PCBonusLangTermEvaluator(expressionString);
}
+ },
+
+ COMPLETE_PC_HANDS("HANDS", new String[] { "HANDS" }, true)
+ {
+ public TermEvaluator getTermEvaluator(
+ final String expressionString,
+ final String src,
+ final String matchedSection) {
+
+ return new PCHandsTermEvaluator(expressionString);
+ }
+
+ },
+
+ COMPLETE_PC_LEGS("LEGS", new String[] { "LEGS" }, true)
+ {
+ public TermEvaluator getTermEvaluator(
+ final String expressionString,
+ final String src,
+ final String matchedSection) {
+
+ return new PCLegsTermEvaluator(expressionString);
+ }
+
};
static String subtokenString = "(FEATAUTOTYPE|FEATNAME|FEATTYPE|VFEATTYPE)";
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2011-08-24 20:40:54 UTC (rev 15325)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2011-08-25 13:19:42 UTC (rev 15326)
@@ -78,4 +78,4 @@
CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Grapple|0 DEFINE:CMD_Grapple|0 BONUS:VAR|CMB_Grapple|CMB BONUS:VAR|CMD_Grapple|CMD BONUS:VAR|CMB_Grapple|1|PREFEAT:1,Weapon Focus(Grapple) BONUS:VAR|CMB_Grapple|1|PREFEAT:1,Greater Weapon Focus(Grapple)
CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Overrun|0 DEFINE:CMD_Overrun|0 BONUS:VAR|CMB_Overrun|CMB BONUS:VAR|CMD_Overrun|CMD
CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Sunder|0 DEFINE:CMD_Sunder|0 BONUS:VAR|CMB_Sunder|CMB BONUS:VAR|CMD_Sunder|CMD
-CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Trip|0 DEFINE:CMD_Trip|0 BONUS:VAR|CMB_Trip|CMB BONUS:VAR|CMD_Trip|CMD BONUS:VAR|CMD_Trip|2|PRELEGSEQ:3 BONUS:VAR|CMD_Trip|4|PRELEGSEQ:4 BONUS:VAR|CMD_Trip|8|PRELEGSEQ:6 BONUS:VAR|CMD_Trip|12|PRELEGSEQ:8
+CATEGORY=FEAT|CMB Output.MOD DEFINE:CMB_Trip|0 DEFINE:CMD_Trip|0 BONUS:VAR|CMB_Trip|CMB BONUS:VAR|CMD_Trip|CMD BONUS:VAR|CMD_Trip|(var("LEGS")-2)*2|PRELEGSGT:2
Modified: Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html
===================================================================
--- Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html 2011-08-24 20:40:54 UTC (rev 15325)
+++ Trunk/pcgen/docs/listfilepages/globalfilestagpages/globalfilesdefine.html 2011-08-25 13:19:42 UTC (rev 15326)
@@ -237,6 +237,11 @@
(0=Light, 1=Medium 2=Heavy, 3=Over-Loaded).</p>
<p></p>
+ <p class="new">*** New 5.17.9</p><p></p>
+ <p class="indent2"><code><a name="HANDS">HANDS</a></code></p>
+ <p class="indent3">This is the number of hands the character has.</p>
+ <p></p>
+
<p class="new">*** Updated 5.11.4</p><p></p>
<p class="indent2"><code><a name="HASDEITY">HASDEITY:</a></code></p>
<p class="indent3">This returns 1 if the character has the named deity, otherwise 0.</p>
@@ -271,6 +276,11 @@
<p class="indent3">This is the character's actual Intelligence score.</p>
<p></p>
+ <p class="new">*** New 5.17.9</p><p></p>
+ <p class="indent2"><code><a name="LEGS">LEGS</a></code></p>
+ <p class="indent3">This is the number of legs the character has.</p>
+ <p></p>
+
<p class="indent2"><code><a name="MOVEBASE">MOVEBASE</a></code></p>
<p class="indent3">This is the character's racial-based movement.</p>
<p></p>
Modified: Trunk/pcgen/docs/navlistindex.html
===================================================================
--- Trunk/pcgen/docs/navlistindex.html 2011-08-24 20:40:54 UTC (rev 15325)
+++ Trunk/pcgen/docs/navlistindex.html 2011-08-25 13:19:42 UTC (rev 15326)
@@ -759,6 +759,7 @@
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#DEXSCORE">DEXSCORE</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ECL">ECL</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#ENCUMBERANCE">ENCUMBERANCE</a> <span class="note">(Global Variables)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HANDS">HANDS</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HASDEITY">HASDEITY</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HASFEAT">HASFEAT</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HD">HD</a> <span class="note">(Global Variables)</span></li>
@@ -767,6 +768,7 @@
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INITIATIVEMOD">INITIATIVEMOD</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INT">INT</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#INTSCORE">INTSCORE</a> <span class="note">(Global Variables)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#LEGS">LEGS</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#MOVEBASE">MOVEBASE</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SHIELDACCHECK">SHIELDACCHECK</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#SIZE">SIZE</a> <span class="note">(Global Variables)</span></li>
@@ -2090,6 +2092,7 @@
<ul>
<li><a href="listfilepages/datafilestagpages/datafilesequipment.html#HANDS">HANDS</a> <span class="deprecated">(Deprecated)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#EQMHANDS">HANDS</a> <span class="note">(EQM Bonus)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#HANDS">HANDS</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/systemfilestagpages/gamemodemiscinfolist.html#HANDS">HANDS</a> <span class="note">(Misc Info)</span></li>
<li><a href="listfilepages/datafilestagpages/datafilesraces.html#HANDS">HANDS</a> <span class="note">(Race)</span></li>
<li><a href="listfilepages/datafilestagpages/datafilestemplates.html#HANDS">HANDS</a> <span class="note">(Template)</span></li>
@@ -2208,6 +2211,7 @@
<li>
<a href="listfilepages/listindex.html#TAGINFO">LEGS</a>
<ul>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesdefine.html#LEGS">LEGS</a> <span class="note">(Global Variables)</span></li>
<li><a href="listfilepages/datafilestagpages/datafilesraces.html#LEGS">LEGS</a> <span class="note">(Race)</span></li>
<li><a href="listfilepages/datafilestagpages/datafilestemplates.html#LEGS">LEGS</a> <span class="note">(Template)</span></li>
</ul>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <mar...@us...> - 2011-08-24 20:41:02
|
Revision: 15325
http://pcgen.svn.sourceforge.net/pcgen/?rev=15325&view=rev
Author: maredudd800
Date: 2011-08-24 20:40:54 +0000 (Wed, 24 Aug 2011)
Log Message:
-----------
More Drake Build system
Issue#: NEWSOURCE-124
Modified Paths:
--------------
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst 2011-08-24 15:02:35 UTC (rev 15324)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst 2011-08-24 20:40:54 UTC (rev 15325)
@@ -3,24 +3,34 @@
# Original Entry by: Eric C. Smith
## Drake Build Breath Weapons
-# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Breath Weapon (Line/Acid) KEY:Drake Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Cone/Cold) KEY:Drake Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Cone/Fire) KEY:Drake Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Line/Fire) KEY:Drake Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
-Breath Weapon (Line/Lightning) KEY:Drake Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+# Ability Name Unique Key Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+Breath Weapon (Line/Acid) KEY:Drake Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Cone/Cold) KEY:Drake Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Cone/Fire) KEY:Drake Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Fire) KEY:Drake Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Lightning) KEY:Drake Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
# Set Damage Dice with BONUS:VAR|BreathWeaponDice|x
# Set Die size with BONUS:VAR|BreathWeaponDamageDie|x
# Set Duration with BONUS:VAR|BreathWeaponDuration|x
# Set Range with BONUS:VAR|BreathWeaponCone|x or BONUS:VAR|BreathWeaponLine|x or BONUS:VAR|BreathWeaponSpray|x
# Set Recharge Rate with BONUS:VAR|BreathWeaponRechargeRateDie|x
+
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Drake Build
## ----------------------------------------------------------------------------------------------------------------------------------
## Drake Build Ability Score Modifications
# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
-Add Drake Feature Points KEY:Ad Feature Points ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Drake Build Feature|10 COST:0
+Add Drake Feature Points KEY:Add Feature Points ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Drake Build Feature|10 COST:0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaBitelAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaClawlAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaWinglAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaTailSlaplAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaTentaclelAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaSlamlAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseNaturaStinglAttackTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildIncreaseBreathWeaponDamageDieTimes|0
+CATEGORY=Special Ability|Add Feature Points ~ Drake Build Feature.MOD DEFINE:DrakeBuildDecreaseBreathWeaponDamageDieTimes|0
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Base Mechanical Features
@@ -28,22 +38,28 @@
## Drake Build Ability Score Modifications
# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
-Increase Ability Score I KEY:Increase Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|1 COST:5 SOURCEPAGE:pg.51
-Increase Ability Score II KEY:Increase Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|2 COST:7 SOURCEPAGE:pg.51
-Decrease Ability Score I KEY:Decrease Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-1 COST:-5 SOURCEPAGE:pg.51
-Decrease Ability Score II KEY:Decrease Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-2 COST:-7 SOURCEPAGE:pg.51
+Increase Ability Score I KEY:Increase Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|1 COST:5 SOURCEPAGE:pg.51 DESC:Increase the selected ability score by +1.
+Increase Ability Score II KEY:Increase Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|2 COST:7 SOURCEPAGE:pg.51 DESC:Increase the selected ability score by +2.
+Decrease Ability Score I KEY:Decrease Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-1 COST:-5 SOURCEPAGE:pg.51 DESC:Decrease the selected ability score by -1.
+Decrease Ability Score II KEY:Decrease Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-2 COST:-7 SOURCEPAGE:pg.51 DESC:Decrease the selected ability score by -2.
## Drake Build Natural Armor and Attack Modifications
# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
-Increase Natural Armor KEY:Increase Natural Armor ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalArmorMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK COST:1 SOURCEPAGE:pg.51
-Increase Natural Attack KEY:Increase Natural Attack ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod STACK:YES MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 COST:3 SOURCEPAGE:pg.51
+Increase Natural Armor KEY:Increase Natural Armor ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalArmorMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK COST:1 SOURCEPAGE:pg.51 DESC:Increase natural armor score by +1.
+Increase Natural Attack (Bite) KEY:Increase Natural Attack Bite ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Bite PREVARLT:DrakeBuildIncreaseNaturalBiteAttackTimes,2 BONUS:WEAPONPROF=Bite|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalBiteAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural bite attack damage by 1 size step.
+Increase Natural Attack (Claw) KEY:Increase Natural Attack Claw ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Claws PREVARLT:DrakeBuildIncreaseNaturalClawAttackTimes,2 BONUS:WEAPONPROF=Claw|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalClawAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural claw attack damage by 1 size step.
+Increase Natural Attack (Wing) KEY:Increase Natural Attack Wing ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Wings PREVARLT:DrakeBuildIncreaseNaturalWingAttackTimes,2 BONUS:WEAPONPROF=Wing|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalWingAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural wing attack damage by 1 size step.
+Increase Natural Attack (Tail Slap) KEY:Increase Natural Attack Tail Slap ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Tail Slap PREVARLT:DrakeBuildIncreaseNaturalTailSlapAttackTimes,2 BONUS:WEAPONPROF=Tail Slap|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalTailSlapAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural tail slap attack damage by 1 size step.
+Increase Natural Attack (Tentacle) KEY:Increase Natural Attack Tentacle ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Tentacle PREVARLT:DrakeBuildIncreaseNaturalTentacleAttackTimes,2 BONUS:WEAPONPROF=Tentacle|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalTentacleAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural tentacle attack damage by 1 size step.
+Increase Natural Attack (Slam) KEY:Increase Natural Attack Slam ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Slam PREVARLT:DrakeBuildIncreaseNaturalSlamAttackTimes,2 BONUS:WEAPONPROF=Slam|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalSlamAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural slam attack damage by 1 size step.
+Increase Natural Attack (Sting) KEY:Increase Natural Attack Sting ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod PREWEAPONPROF:1,Sting PREVARLT:DrakeBuildIncreaseNaturalStingAttackTimes,2 BONUS:WEAPONPROF=Sting|DAMAGESIZE|1 BONUS:VAR|DrakeBuildIncreaseNaturalStingAttackTimes|1 COST:3 SOURCEPAGE:pg.51 DESC:Increase the natural sting attack damage by 1 size step.
## Drake Build Breath Weapon Mods
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Add Breath Weapon Damage Dice KEY:Add Breath Weapon Damage Dice ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponDice|1 COST:5 SOURCEPAGE:pg.52
-Increase Breath Weapon Damage Die KEY:Increase Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods BONUS:VAR|BreatWeaponDamageDie|2 COST:6 SOURCEPAGE:pg.52
-Decrease Breath Weapon Damage Die KEY:Decrease Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods BONUS:VAR|BreathWeaponDamageDie|-2 COST:-3 SOURCEPAGE:pg.52
-Increase Breath Weapon Recharge Rate KEY:Increase Breath Weapon Recharge Rate ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods PREVARGT:BreathWeaponRechargeRateDie,1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponRechargeRateDie|-1 COST:5 SOURCEPAGE:pg.52
+Add Breath Weapon Damage Dice KEY:Add Breath Weapon Damage Dice ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponDice|1 COST:5 SOURCEPAGE:pg.52 DESC:Increase the number of damage dice for the breath weapon by +1 die.
+Increase Breath Weapon Damage Die KEY:Increase Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods MULT:NO BONUS:VAR|BreatWeaponDamageDie|2 COST:6 SOURCEPAGE:pg.52 DESC:Increase the size of the breath weapon's damage die by +1 step.
+Decrease Breath Weapon Damage Die KEY:Decrease Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods MULT:NO BONUS:VAR|BreathWeaponDamageDie|-2 COST:-3 SOURCEPAGE:pg.52 DESC:Decrease the size of the breath weapon's damage die by -1 step.
+Increase Breath Weapon Recharge Rate KEY:Increase Breath Weapon Recharge Rate ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods PREVARGT:BreathWeaponRechargeRateDie,1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponRechargeRateDie|-1 COST:5 SOURCEPAGE:pg.52 DESC:Increase the selected ability score by +1
## Drake Build Movement
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
@@ -56,11 +72,31 @@
## Drake Build Improved Movement
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+Increase Base Movement (5) KEY:Increase Base Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|5 COST:5 SOURCEPAGE:pg.52
+Increase Base Movement (10) KEY:Increase Base Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|10 COST:7 SOURCEPAGE:pg.52
+Increase Base Movement (15) KEY:Increase Base Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|15 COST:9 SOURCEPAGE:pg.52
+Increase Base Movement (20) KEY:Increase Base Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Walk|20 COST:12 SOURCEPAGE:pg.52
+Increase Fly Movement (5) KEY:Increase Fly Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|5 COST:5 SOURCEPAGE:pg.52
+Increase Fly Movement (10) KEY:Increase Fly Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|10 COST:7 SOURCEPAGE:pg.52
+Increase Fly Movement (15) KEY:Increase Fly Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|15 COST:9 SOURCEPAGE:pg.52
+Increase Fly Movement (20) KEY:Increase Fly Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Fly|20 COST:12 SOURCEPAGE:pg.52
+Increase Climb Movement (5) KEY:Increase Climb Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|5 COST:5 SOURCEPAGE:pg.52
+Increase Climb Movement (10) KEY:Increase Climb Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|10 COST:7 SOURCEPAGE:pg.52
+Increase Climb Movement (15) KEY:Increase Climb Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|15 COST:9 SOURCEPAGE:pg.52
+Increase Climb Movement (20) KEY:Increase Climb Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Climb|20 COST:12 SOURCEPAGE:pg.52
+Increase Swim Movement (5) KEY:Increase Swim Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|5 COST:5 SOURCEPAGE:pg.52
+Increase Swim Movement (10) KEY:Increase Swim Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|10 COST:7 SOURCEPAGE:pg.52
+Increase Swim Movement (15) KEY:Increase Swim Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|15 COST:9 SOURCEPAGE:pg.52
+Increase Swim Movement (20) KEY:Increase Swim Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Swim|20 COST:12 SOURCEPAGE:pg.52
+Increase Burrow Movement (5) KEY:Increase Burrow Move V ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|5 COST:5 SOURCEPAGE:pg.52
+Increase Burrow Movement (10) KEY:Increase Burrow Move X ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|10 COST:7 SOURCEPAGE:pg.52
+Increase Burrow Movement (15) KEY:Increase Burrow Move XIV ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|15 COST:9 SOURCEPAGE:pg.52
+Increase Burrow Movement (20) KEY:Increase Burrow Move XX ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.MovementMod BONUS:MOVEADD|TYPE.Burrow|20 COST:12 SOURCEPAGE:pg.52
## Drake Build Spell-Like Abilities
-# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+# Ability Name Unique Key Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+Spell-like Ability (1/day, 1st lvl Spell) KEY:Spell-like Ability I/I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.SpelllikeAbility.Spelllike DEFINE:SLA_CL|HD STACK:NO MULT:YES CHOOSE:SPELLS|ANY[LEVELMIN=1;LEVELMAX=1] COST:2 SOURCEPAGE:pg.52 DESC:You cast %1 per the spell of the same name 1/day and casterlevel %2.|%CHOICE|SLA_CL
-
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Advanced Mechanical Features
## ----------------------------------------------------------------------------------------------------------------------------------
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst 2011-08-24 15:02:35 UTC (rev 15324)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst 2011-08-24 20:40:54 UTC (rev 15325)
@@ -4,7 +4,7 @@
#
# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
-ABILITYCATEGORY:Drake Build Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeBreath PLURAL:Drake Build Features DISPLAYLOCATION:Drake Build Features
+ABILITYCATEGORY:Drake Build Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeBreath PLURAL:Drake Build Features DISPLAYLOCATION:Drake Build Abilities
ABILITYCATEGORY:Drake Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:DrakeBonusFeat PLURAL:Drake Bonus Feats DISPLAYLOCATION:Feats
ABILITYCATEGORY:Draconic Vision VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DraconicVision DISPLAYLOCATION:Class Abilities
ABILITYCATEGORY:Focused Stun VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FocusedStun PLURAL:Focused Stun DISPLAYLOCATION:Class Abilities
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst 2011-08-24 15:02:35 UTC (rev 15324)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst 2011-08-24 20:40:54 UTC (rev 15325)
@@ -6,10 +6,10 @@
## Block: Base Drakes
## ------------------------------------------------------------------------------------------------------------------------------------------------------------
# Race Name Output Name Starting Feats Size Move Face/Space Reach Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Add to vision Weapon prof. bonus Ability Nb Legs Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Add
-Drake (Base/Tiny) STARTFEATS:1 SIZE:T MOVE:Walk,40,Fly,80 FACE:2.5 REACH:0 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:VAR|Maneuverability|4 BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|2 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:2 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Tiny Drake|Claw ~ Tiny Drake CR:1 SOURCEPAGE:pg.50 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-Drake (Base/Small) STARTFEATS:1 SIZE:S MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|4 BONUS:STAT|CON,WIS|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:3 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Small Drake|Claw ~ Small Drake CR:2 SOURCEPAGE:pg.50 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-Drake (Base/Medium) STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:VAR|BreathWeaponDice|5 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:4 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Medium Drake|Claw ~ Medium Drake|Wing ~ Medium Drake CR:3 SOURCEPAGE:pg.51 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-Drake (Base/Large) STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,150 FACE:10 REACH:10 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|8 BONUS:STAT|CHA|2 BONUS:VAR|Maneuverability|2 BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:VAR|BreathWeaponDice|8 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:5 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Large Drake|Claw ~ Large Drake|Wing ~ Large Drake|Tail Slap ~ Large Drake CR:4 SOURCEPAGE:pg.51 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Tiny) STARTFEATS:1 SIZE:T MOVE:Walk,40,Fly,80 FACE:2.5 REACH:0 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:VAR|Maneuverability|4 BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|2 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:2 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Tiny Drake|Claw ~ Tiny Drake CR:1 SOURCEPAGE:pg.50 BONUS:ABILITYPOOL|Drake Build Feature|(HD-2)*10 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Small) STARTFEATS:1 SIZE:S MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|4 BONUS:STAT|CON,WIS|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:3 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Small Drake|Claw ~ Small Drake CR:2 SOURCEPAGE:pg.50 BONUS:ABILITYPOOL|Drake Build Feature|(HD-3)*10 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Medium) STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:VAR|BreathWeaponDice|5 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:4 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Medium Drake|Claw ~ Medium Drake|Wing ~ Medium Drake CR:3 SOURCEPAGE:pg.51 BONUS:ABILITYPOOL|Drake Build Feature|(HD-4)*10 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Large) STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,150 FACE:10 REACH:10 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|8 BONUS:STAT|CHA|2 BONUS:VAR|Maneuverability|2 BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:VAR|BreathWeaponDice|8 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:5 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Large Drake|Claw ~ Large Drake|Wing ~ Large Drake|Tail Slap ~ Large Drake CR:4 SOURCEPAGE:pg.51 BONUS:ABILITYPOOL|Drake Build Feature|(HD-5)*10 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
## ------------------------------------------------------------------------------------------------------------------------------------------------------------
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|
|
From: <gjo...@us...> - 2011-08-24 15:02:42
|
Revision: 15324
http://pcgen.svn.sourceforge.net/pcgen/?rev=15324&view=rev
Author: gjorbjond
Date: 2011-08-24 15:02:35 +0000 (Wed, 24 Aug 2011)
Log Message:
-----------
Dervish Dance fixed.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qge_feats.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qge_feats.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qge_feats.lst 2011-08-24 13:47:57 UTC (rev 15323)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_companion/qadira_gateway_to_the_east/qge_feats.lst 2011-08-24 15:02:35 UTC (rev 15324)
@@ -3,7 +3,6 @@
# Original Entry by: Terry Milnes
###Block: Combat Feats
-# Feat Name Type Req. Att. Required Feat Required Skill Required Stat Req. Weapond Prof. Description Combat bonus Source Page
-Mounted Blade TYPE:General PREATT:1 PREFEAT:2,Mounted Combat,Ride-By Attack PRESKILL:1,Ride=3 DESC:When you use the Ride-By Attack feat, if your attack hits, you may also make an attack against a target adjacent to your original target. This additional attack has a -5 penalty to the attack roll. You may use this feat whether riding a mount or using a flying item such as a broom of flying or carpet of flying. SOURCEPAGE:p.27
-Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 PREWEAPONPROF:1,Scimitar DESC:When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist's precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand. BONUS:COMBAT|TOHIT.Finesseable|((max(STR,DEX)-STR)+SHIELDACCHECK)|TYPE=NotRanged SOURCEPAGE:p.23
-
+# Feat Name Type Req. Att. Required Feat Required Skill Required Stat Req. Weapond Prof. Description Combat bonus Source Page
+Mounted Blade TYPE:General PREATT:1 PREFEAT:2,Mounted Combat,Ride-By Attack PRESKILL:1,Ride=3 DESC:When you use the Ride-By Attack feat, if your attack hits, you may also make an attack against a target adjacent to your original target. This additional attack has a -5 penalty to the attack roll. You may use this feat whether riding a mount or using a flying item such as a broom of flying or carpet of flying. SOURCEPAGE:p.27
+Dervish Dance TYPE:Combat PREFEAT:1,Weapon Finesse PRESKILL:1,Perform (Dance)=2 PRESTAT:1,DEX=13 PREWEAPONPROF:1,Scimitar DESC:When wielding a scimitar with one hand, you can use your Dexterity modifier instead of your Strength modifier on melee attack and damage rolls. You treat the scimitar as a one-handed piercing weapon for all feats and class abilities that require such a weapon (such as a duelist's precise strike ability). The scimitar must be for a creature of your size. You cannot use this feat if you are carrying a weapon or shield in your off hand. BONUS:WEAPONPROF=Scimitar|TOHIT|(max(STR,DEX)-STR) BONUS:WEAPONPROF=Scimitar|DAMAGE|(max(STR,DEX)-STR) SOURCEPAGE:p.23
\ No newline at end of file
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|
|
From: <kar...@us...> - 2011-08-24 13:48:03
|
Revision: 15323
http://pcgen.svn.sourceforge.net/pcgen/?rev=15323&view=rev
Author: karianna
Date: 2011-08-24 13:47:57 +0000 (Wed, 24 Aug 2011)
Log Message:
-----------
http://jira.pcgen.org/browse/DOCS-121
Modified Paths:
--------------
Trunk/pcgen/docs/navlistindex.html
Modified: Trunk/pcgen/docs/navlistindex.html
===================================================================
--- Trunk/pcgen/docs/navlistindex.html 2011-08-24 04:43:12 UTC (rev 15322)
+++ Trunk/pcgen/docs/navlistindex.html 2011-08-24 13:47:57 UTC (rev 15323)
@@ -570,8 +570,8 @@
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATDAMAGESIZE">BONUS:COMBAT|DAMAGESIZE</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATINITIATIVE">BONUS:COMBAT|INITIATIVE</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATREACH">BONUS:COMBAT|REACH</a> <span class="note">(Global BONUS)</span></li>
- <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYATTACKS">BONUS:COMBAT|SECONDARYATTACKS</a> <span class="note">(Global BONUS)</span></li>
- <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYDAMAGE">BONUS:COMBAT|SECONDARYDAMAGE</a> <span class="note">(Global BONUS)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYATTACKS">BONUS:COMBAT|SECONDARYATTACKS</a> <span class="note">(Global BONUS)</span> <span class="deprecated">(Deprecated)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYDAMAGE">BONUS:COMBAT|SECONDARYDAMAGE</a> <span class="note">(Global BONUS)</span> <span class="deprecated">(Deprecated)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATTOHIT">BONUS:COMBAT|TOHIT|x</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATTOHIT2">BONUS:COMBAT|TOHIT.x|y</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATTOHITPRIMARY">BONUS:COMBAT|TOHIT-PRIMARY</a> <span class="note">(Global BONUS)</span></li>
@@ -1475,8 +1475,8 @@
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATDAMAGESIZE">BONUS:COMBAT|DAMAGESIZE</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATINITIATIVE">BONUS:COMBAT|INITIATIVE</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATREACH">BONUS:COMBAT|REACH</a> <span class="note">(Global BONUS)</span></li>
- <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYATTACKS">BONUS:COMBAT|SECONDARYATTACKS</a> <span class="note">(Global BONUS)</span></li>
- <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYDAMAGE">BONUS:COMBAT|SECONDARYDAMAGE</a> <span class="note">(Global BONUS)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYATTACKS">BONUS:COMBAT|SECONDARYATTACKS</a> <span class="note">(Global BONUS)</span> <span class="deprecated">(Deprecated)</span></li>
+ <li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATSECONDARYDAMAGE">BONUS:COMBAT|SECONDARYDAMAGE</a> <span class="note">(Global BONUS)</span> <span class="deprecated">(Deprecated)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATTOHIT">BONUS:COMBAT|TOHIT|x</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATTOHIT2">BONUS:COMBAT|TOHIT.x|y</a> <span class="note">(Global BONUS)</span></li>
<li><a href="listfilepages/globalfilestagpages/globalfilesbonus.html#COMBATTOHITPRIMARY">BONUS:COMBAT|TOHIT-PRIMARY</a> <span class="note">(Global BONUS)</span></li>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
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From: <mar...@us...> - 2011-08-24 04:43:19
|
Revision: 15322
http://pcgen.svn.sourceforge.net/pcgen/?rev=15322&view=rev
Author: maredudd800
Date: 2011-08-24 04:43:12 +0000 (Wed, 24 Aug 2011)
Log Message:
-----------
Adding Drake Build System
Issue#: NEWSOURCE-124
Modified Paths:
--------------
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_kits.lst
Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst 2011-08-23 21:38:10 UTC (rev 15321)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_build.lst 2011-08-24 04:43:12 UTC (rev 15322)
@@ -2,32 +2,71 @@
SOURCELONG:Book of Drakes SOURCESHORT:BoD SOURCEWEB:http://www.koboldquarterly.com/k/front-page9778.php SOURCEDATE:2011-06
# Original Entry by: Eric C. Smith
-# Drake Breath Weapons
+## Drake Build Breath Weapons
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Breath Weapon (Line/Acid) KEY:Drake Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC
-Breath Weapon (Cone/Cold) KEY:Drake Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC
-Breath Weapon (Cone/Fire) KEY:Drake Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC
-Breath Weapon (Line/Fire) KEY:Drake Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC
-Breath Weapon (Line/Lightning) KEY:Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC
+Breath Weapon (Line/Acid) KEY:Drake Breath Weapon ~ Line of Acid CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Acid %2d%3 acid, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Acid %2d%3 acid, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Cone/Cold) KEY:Drake Breath Weapon ~ Cone of Cold CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Cold %2d%3 cold, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Cold %2d%3 cold, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Cone/Fire) KEY:Drake Breath Weapon ~ Cone of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponCone|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Cone of Fire %2d%3 Fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Cone of Fire %2d%3 Fire, DC %4, usable 1d%5)|BreathWeaponCone|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Fire) KEY:Drake Breath Weapon ~ Line of Fire CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Fire %2d%3 fire, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Fire %2d%3 fire, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
+Breath Weapon (Line/Lightning) KEY:Drake Breath Weapon ~ Line of Lightning CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.DrakeFeature.DrakeBreath DEFINE:BreathWeaponLine|0 DEFINE:BreathWeaponDice|0 DEFINE:BreathWeaponDamageDie|0 DEFINE:BreathWeaponRechargeRateDie|0 DEFINE:BreathWeaponDC|10+(HD/2)+CON DESC:%1' Line of Lightning %2d%3 electricity, DC %4, usable every 1d%5 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon.|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie BONUS:VAR|BreathWeaponDC|2|PREFEAT:1,Ability Focus (Breath Weapon) SOURCEPAGE:p.298 ASPECT:Ability Benefit|(%1' Line of Lightning %2d%3 electricity, DC %4, usable 1d%5)|BreathWeaponLine|BreathWeaponDice|BreathWeaponDamageDie|BreathWeaponDC|BreathWeaponRechargeRateDie
# Set Damage Dice with BONUS:VAR|BreathWeaponDice|x
# Set Die size with BONUS:VAR|BreathWeaponDamageDie|x
# Set Duration with BONUS:VAR|BreathWeaponDuration|x
# Set Range with BONUS:VAR|BreathWeaponCone|x or BONUS:VAR|BreathWeaponLine|x or BONUS:VAR|BreathWeaponSpray|x
+# Set Recharge Rate with BONUS:VAR|BreathWeaponRechargeRateDie|x
+## ----------------------------------------------------------------------------------------------------------------------------------
+## Block: Drake Build
+## ----------------------------------------------------------------------------------------------------------------------------------
+## Drake Build Ability Score Modifications
+# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
+Add Drake Feature Points KEY:Ad Feature Points ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:ABILITYPOOL|Drake Build Feature|10 COST:0
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Base Mechanical Features
## ----------------------------------------------------------------------------------------------------------------------------------
-# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
+## Drake Build Ability Score Modifications
+# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
+Increase Ability Score I KEY:Increase Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|1 COST:5 SOURCEPAGE:pg.51
+Increase Ability Score II KEY:Increase Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|2 COST:7 SOURCEPAGE:pg.51
+Decrease Ability Score I KEY:Decrease Ability I ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-1 COST:-5 SOURCEPAGE:pg.51
+Decrease Ability Score II KEY:Decrease Ability II ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.StatMod STACK:YES MULT:YES CHOOSE:STAT BONUS:STAT|%LIST|-2 COST:-7 SOURCEPAGE:pg.51
+## Drake Build Natural Armor and Attack Modifications
+# Ability Name Unique Key Output Name Category of Ability Type Visible Multiple Requirements Define Description Multiple? Choose Automatically Gained Weapon Prof. Ability Bonus to skill Modify VAR Weapon prof. bonus Class Skill Source Page Aspects Description of the Benefits Temporary effect description
+Increase Natural Armor KEY:Increase Natural Armor ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalArmorMod STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|1|TYPE=NaturalArmor.STACK COST:1 SOURCEPAGE:pg.51
+Increase Natural Attack KEY:Increase Natural Attack ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.NaturalAttackMod STACK:YES MULT:YES CHOOSE:WEAPONPROFS|TYPE.Natural BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1 COST:3 SOURCEPAGE:pg.51
+## Drake Build Breath Weapon Mods
+# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+Add Breath Weapon Damage Dice KEY:Add Breath Weapon Damage Dice ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponDice|1 COST:5 SOURCEPAGE:pg.52
+Increase Breath Weapon Damage Die KEY:Increase Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods BONUS:VAR|BreatWeaponDamageDie|2 COST:6 SOURCEPAGE:pg.52
+Decrease Breath Weapon Damage Die KEY:Decrease Breath Weapon Damage Die ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods BONUS:VAR|BreathWeaponDamageDie|-2 COST:-3 SOURCEPAGE:pg.52
+Increase Breath Weapon Recharge Rate KEY:Increase Breath Weapon Recharge Rate ~ Drake Build Feature CATEGORY:Special Ability TYPE:DrakeBuildFeature.BasicMechanicalFeature.BreathWeaponMods PREVARGT:BreathWeaponRechargeRateDie,1 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:VAR|BreathWeaponRechargeRateDie|-1 COST:5 SOURCEPAGE:pg.52
+
+## Drake Build Movement
+# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+#No Fly Speed
+#No Wing Attack
+#Nightborn
+#Climb
+#Swim
+#Burrow
+
+## Drake Build Improved Movement
+# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+
+## Drake Build Spell-Like Abilities
+# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
+
+
## ----------------------------------------------------------------------------------------------------------------------------------
## Block: Advanced Mechanical Features
## ----------------------------------------------------------------------------------------------------------------------------------
# Ability Name Unique Key Category of Ability Type Serves As Define Description Modify VAR Source Page Aspects
-Amphibious KEY:Amphibious ~ Drafe Feature CATEGORY:Drake Feature TYPE:SpecialQuality.Extraordinary.DrakeFeature SERVESAS:ABILITY=Special Ability|Amphibious DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299
+Amphibious KEY:Amphibious ~ Drafe Feature CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DrakeFeature SERVESAS:ABILITY=Special Ability|Amphibious DESC:You have the aquatic subtype, but you can survive indefinitely on land. SOURCEPAGE:p.299
#Air Breather
@@ -48,7 +87,3 @@
Vulnerability to Shatter Spell CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.Weakness SOURCEPAGE:pg.37
-
-###
-###Block: Drake Build Abilities
-SOURCELONG:Book of Drakes SOURCESHORT:BoD SOURCEWEB:http://www.koboldquarterly.com/k/front-page9778.php SOURCEDATE:2011-06
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst 2011-08-23 21:38:10 UTC (rev 15321)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilities_class.lst 2011-08-24 04:43:12 UTC (rev 15322)
@@ -35,7 +35,7 @@
CATEGORY=Special Ability|Summon Drake ~ Drake Tamer.MOD DESC:The drake tamer may only summon one drake at a time with this ability. If she uses the ability again, any existing summon drake effect immediately ends.
## fin
Deliver Touch Spells KEY:Deliver Touch Spells ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DeliverTouchSpellDuration|0 DESC:You can imbue your drake to deliver spells with a range of touch. If you and your drake are in physical contact when you cast the spell, you can designate your companion as \xD2carrying\xD3 the spell. The drake carries the spell for %1 rounds and can deliver the touch spell just as you would. If you casts another spell before the touch is delivered, the touch spell dissipates.|DeliverTouchSpellDuration BONUS:VAR|DeliverTouchSpellDuration|CHA SOURCEPAGE:pg.18
-Drake Feature KEY:Drake Feature ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DrakeFeatureBonus|0 DESC:You take on some of the aspects of your companion. You may spend %1 feature points on yourself but only to duplicate an ability possessed by your companion.|DrakeFeatureBonus BONUS:ABILITYPOOL|Drake Feature|DrakeFeatureBonus SOURCEPAGE:pg.18
+Drake Feature KEY:Drake Feature ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:DrakeFeatureBonus|0 DESC:You take on some of the aspects of your companion. You may spend %1 feature points on yourself but only to duplicate an ability possessed by your companion.|DrakeFeatureBonus BONUS:ABILITYPOOL|Drake Build Feature|DrakeFeatureBonus SOURCEPAGE:pg.18
Drake Devotion KEY:Drake Devotion ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality,Extraordinary DESC:You gains a morale bonus to Will saves against enchantment spells and effects. BONUS:CHECKS|Will|4|TYPE=Morale SOURCEPAGE:pg.18
Drake Apportation KEY:Drake Apportation ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:You can magically cross long distances with your drake companion. This ability requires line of sight and works exactly like the dimension door spell, save that the drake tamer or her drake companion must arrive within five feet of the other. Alternatively, this ability can transpose the drake tamer and her companion, provided there is room at the respective destinations. At 18th level, this ability functions exactly like greater teleport, with the added ability to exchange places.
Drake Telepathy KEY:Drake Telepathy ~ Drake Tamer CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate DESC:The drake tamer learns to improve on her empathic contact with her companion. At 9th level, she can communicate with her drake telepathically up to 1 mile away. At 14th level, this ability has an unlimited range, as long as both are on the same plane. SOURCEPAGE:pg.19
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst 2011-08-23 21:38:10 UTC (rev 15321)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_abilitycategories.lst 2011-08-24 04:43:12 UTC (rev 15322)
@@ -3,12 +3,12 @@
# Original Entry by: Eric C. Smith
#
-# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
-ABILITYCATEGORY:Drake Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DrakeFeature.DrakeBreath PLURAL:Drake Features DISPLAYLOCATION:Racial Abilities
-ABILITYCATEGORY:Drake Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:DrakeBonusFeat PLURAL:Drake Bonus Feats DISPLAYLOCATION:Feats
-ABILITYCATEGORY:Draconic Vision VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DraconicVision DISPLAYLOCATION:Class Abilities
-ABILITYCATEGORY:Focused Stun VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FocusedStun PLURAL:Focused Stun DISPLAYLOCATION:Class Abilities
-ABILITYCATEGORY:Focused Stun Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FocusedStunBonus PLURAL:Focused Stun Bonuses DISPLAYLOCATION:Class Abilities
-ABILITYCATEGORY:Drake Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:DrakeBloodline ABILITYLIST:Skill Focus(Bluff) PLURAL:Drake Bloodline Feats DISPLAYLOCATION:Feats
-ABILITYCATEGORY:Favored Nemesis VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredNemesis PLURAL:Favored Nemesis DISPLAYLOCATION:Class Abilities
-ABILITYCATEGORY:Favored Nemesis Bonus VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredNemesisBonus PLURAL:Favored Nemesis Bonuses DISPLAYLOCATION:Class Abilities
\ No newline at end of file
+# Ability Category Visible Editable? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
+ABILITYCATEGORY:Drake Build Feature VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DrakeBuildFeature.DrakeBreath PLURAL:Drake Build Features DISPLAYLOCATION:Drake Build Features
+ABILITYCATEGORY:Drake Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:DrakeBonusFeat PLURAL:Drake Bonus Feats DISPLAYLOCATION:Feats
+ABILITYCATEGORY:Draconic Vision VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:NO FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:DraconicVision DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Focused Stun VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FocusedStun PLURAL:Focused Stun DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Focused Stun Bonus VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FocusedStunBonus PLURAL:Focused Stun Bonuses DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Drake Bloodline Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:DrakeBloodline PLURAL:Drake Bloodline Feats DISPLAYLOCATION:Feats ABILITYLIST:Skill Focus(Bluff)
+ABILITYCATEGORY:Favored Nemesis VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredNemesis PLURAL:Favored Nemesis DISPLAYLOCATION:Class Abilities
+ABILITYCATEGORY:Favored Nemesis Bonus VISIBLE:QUALIFY EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:FavoredNemesisBonus PLURAL:Favored Nemesis Bonuses DISPLAYLOCATION:Class Abilities
\ No newline at end of file
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_kits.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_kits.lst 2011-08-23 21:38:10 UTC (rev 15321)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_kits.lst 2011-08-24 04:43:12 UTC (rev 15322)
@@ -18,7 +18,7 @@
SKILL:Sense Motive RANK:4
SKILL:Sleight of Hand RANK:4
SKILL:Stealth RANK:3
-FEAT:Ability Focus (Discombobulating Touch)
+FEAT:Ability Focus (Discombobulating Touch ~ Alehouse Drake)
FEAT:Stealthy
STAT:STR=11|DEX=10|CON=11|INT=11|WIS=10|CHA=10
@@ -67,7 +67,7 @@
SKILL:Perception RANK:10
SKILL:Sense Motive RANK:10
SKILL:Stealth RANK:10
-FEAT:Ability Focus (CATEGORY=Special Ability&pipe;Breath Weapon ~ Crag Drake)
+FEAT:Ability Focus (Breath Weapon ~ Crag Drake)
FEAT:Improved Critical (Bite)
FEAT:Improved Initiative
FEAT:Power Attack
Modified: Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst
===================================================================
--- Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst 2011-08-23 21:38:10 UTC (rev 15321)
+++ Trunk/content/notfordistribution/opendesign/midgard/book_of_drakes/bod_races.lst 2011-08-24 04:43:12 UTC (rev 15322)
@@ -6,14 +6,10 @@
## Block: Base Drakes
## ------------------------------------------------------------------------------------------------------------------------------------------------------------
# Race Name Output Name Starting Feats Size Move Face/Space Reach Automatic Languages Bonus Languages Combat bonus Bonus to skill Stat bonus Modify VAR Add to vision Weapon prof. bonus Ability Nb Legs Define Spell Res. Damage Reduction Monster Class Name and Starting Level Main Race Type Race Subtype Template Challenge Rating Source Page Innate Spells Add
-Drake (Base/Tiny) STARTFEATS:1 SIZE:T MOVE:Walk,40,Fly,80 FACE:2.5 REACH:0 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:VAR|Maneuverability|4 BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|2 BONUS:VAR|BreathWeaponDamageDie|6 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:2 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Tiny Drake|Claw ~ Tiny Drake CR:1 SOURCEPAGE:pg.50 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-Drake (Base/Small) STARTFEATS:1 SIZE:S MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|4 BONUS:STAT|CON,WIS|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:3 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Small Drake|Claw ~ Small Drake CR:2 SOURCEPAGE:pg.50 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-## COMMENT: The book has the Base Small Drake with Medium size Bite and Claw damage dice.
-##
-Drake (Base/Medium) STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:VAR|BreathWeaponDice|5 BONUS:VAR|BreathWeaponDamageDie|6 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:4 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Medium Drake|Claw ~ Medium Drake|Wing ~ Medium Drake CR:3 SOURCEPAGE:pg.51 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-Drake (Base/Large) STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,150 FACE:10 REACH:10 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|8 BONUS:STAT|CHA|2 BONUS:VAR|Maneuverability|2 BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:VAR|BreathWeaponDice|8 BONUS:VAR|BreathWeaponDamageDie|6 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:5 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Large Drake|Claw ~ Large Drake|Wing ~ Large Drake|Tail Slap ~ Large Drake CR:4 SOURCEPAGE:pg.51 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
-## COMMENT: The book has the Base Large Drake with Bite damage dice that does not follow the normal size progression for natural attackes.
-##
+Drake (Base/Tiny) STARTFEATS:1 SIZE:T MOVE:Walk,40,Fly,80 FACE:2.5 REACH:0 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|2|TYPE=NaturalArmor BONUS:STAT|STR|-4 BONUS:STAT|DEX|4 BONUS:STAT|CON|2 BONUS:VAR|Maneuverability|4 BONUS:VAR|BreathWeaponCone|15 BONUS:VAR|BreathWeaponLine|30 BONUS:VAR|BreathWeaponDice|2 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:2 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Tiny Drake|Claw ~ Tiny Drake CR:1 SOURCEPAGE:pg.50 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Small) STARTFEATS:1 SIZE:S MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|DEX,CHA|4 BONUS:STAT|CON,WIS|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|20 BONUS:VAR|BreathWeaponLine|40 BONUS:VAR|BreathWeaponDice|3 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:3 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Small Drake|Claw ~ Small Drake CR:2 SOURCEPAGE:pg.50 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Medium) STARTFEATS:1 SIZE:M MOVE:Walk,40,Fly,100 FACE:5 REACH:5 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|4|TYPE=NaturalArmor BONUS:STAT|STR,CON|6 BONUS:STAT|DEX|4 BONUS:STAT|WIS,CHA|2 BONUS:VAR|Maneuverability|3 BONUS:VAR|BreathWeaponCone|30 BONUS:VAR|BreathWeaponLine|60 BONUS:VAR|BreathWeaponDice|5 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:4 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Medium Drake|Claw ~ Medium Drake|Wing ~ Medium Drake CR:3 SOURCEPAGE:pg.51 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
+Drake (Base/Large) STARTFEATS:1 SIZE:L MOVE:Walk,40,Fly,150 FACE:10 REACH:10 LANGAUTO:Common,Draconic BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX,WIS|4 BONUS:STAT|CON|8 BONUS:STAT|CHA|2 BONUS:VAR|Maneuverability|2 BONUS:VAR|BreathWeaponCone|40 BONUS:VAR|BreathWeaponLine|80 BONUS:VAR|BreathWeaponDice|8 BONUS:VAR|BreathWeaponDamageDie|6 BONUS:VAR|BreathWeaponRechargeRateDie|4 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverability|Immunity to Magical Sleep|Immunity to Paralysis LEGS:4 MONSTERCLASS:Dragon:5 RACETYPE:Dragon RACESUBTYPE:BaseDrake TEMPLATE:Bite ~ Large Drake|Claw ~ Large Drake|Wing ~ Large Drake|Tail Slap ~ Large Drake CR:4 SOURCEPAGE:pg.51 ADD:ABILITY|1|Special Ability|NORMAL|TYPE=DrakeBreath
## ------------------------------------------------------------------------------------------------------------------------------------------------------------
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