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From: <mar...@us...> - 2011-07-31 20:28:45
|
Revision: 15261
http://pcgen.svn.sourceforge.net/pcgen/?rev=15261&view=rev
Author: maredudd800
Date: 2011-07-31 20:28:39 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
APG Update PCC tweeks.
Issue#: NEWSOURCE-32
Modified Paths:
--------------
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc
===================================================================
--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc 2011-07-31 20:19:15 UTC (rev 15260)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc 2011-07-31 20:28:39 UTC (rev 15261)
@@ -1,8 +1,8 @@
# CVS $Revision: 15113 $ $Author: amaitland $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
CAMPAIGN:Paizo - Pathfinder Roleplaying Game Advanced Player's Guide
GAMEMODE:Pathfinder
-TYPE:Paizo Publishing.Pathfinder Roleplaying Game
-STATUS:Alpha
+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game
+#STATUS:Alpha
RANK:3
GENRE:Fantasy
BOOKTYPE:Supplement
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc
===================================================================
--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2011-07-31 20:19:15 UTC (rev 15260)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc 2011-07-31 20:28:39 UTC (rev 15261)
@@ -1,9 +1,9 @@
# CVS $Revision: 14274 $ $Author: zaister $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
CAMPAIGN:Paizo - Pathfinder Roleplaying Game Bestiary
GAMEMODE:Pathfinder
-TYPE:Paizo Publishing.Pathfinder Roleplaying Game
+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game
RANK:3
-STATUS:BETA
+#STATUS:BETA
GENRE:Fantasy
BOOKTYPE:Supplement
SETTING:Pathfinder Chronicles
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc
===================================================================
--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2011-07-31 20:19:15 UTC (rev 15260)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc 2011-07-31 20:28:39 UTC (rev 15261)
@@ -1,9 +1,9 @@
# CVS $Revision: 15113 $ $Author: amaitland $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
CAMPAIGN:Paizo - Pathfinder Roleplaying Game Core Rulebook
GAMEMODE:Pathfinder
-TYPE:Paizo Publishing.Pathfinder Roleplaying Game
+TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game
RANK:1
-STATUS:BETA
+#STATUS:BETA
GENRE:Fantasy
BOOKTYPE:Core Rules
!PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core,[Paizo - Pathfinder Roleplaying Game Core Rulebook]
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <mar...@us...> - 2011-07-31 20:19:23
|
Revision: 15260
http://pcgen.svn.sourceforge.net/pcgen/?rev=15260&view=rev
Author: maredudd800
Date: 2011-07-31 20:19:15 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
Updated the category on Rabies.
Issue#: DATA-443
Modified Paths:
--------------
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst
===================================================================
--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst 2011-07-31 17:51:00 UTC (rev 15259)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst 2011-07-31 20:19:15 UTC (rev 15260)
@@ -31,7 +31,7 @@
# Ability Name Unique Key Category of Ability Type Multiple Requirements Description Stackable? Multiple? Choose Caster level Concentration check Bonus to skill Class Skill Source Page Description of the Benefits
Classically Schooled KEY:Classically Schooled ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Classically Schooled ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your apprenticeship or early education was particularly focused on the direct application of magic. BONUS:SKILL|Spellcraft|1|TYPE=Trait CSKILL:Spellcraft SOURCEPAGE:p.329 BENEFIT:Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill for you.
Dangerously Curious KEY:Dangerously Curious ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Dangerously Curious ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. BONUS:SKILL|Use Magic Device|1|TYPE=Trait CSKILL:Use Magic Device SOURCEPAGE:p.329 BENEFIT:You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and often caused quite a bit of damage and headaches for your parent as a result. You gain a +1 trait bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
-Focused Mind KEY:Focused Mind ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. BONUS:CONCENTRATION|ALLSPELLS|2 SOURCEPAGE:p.329 BENEFIT:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
+Focused Mind KEY:Focused Mind ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Focused Mind ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. SOURCEPAGE:p.329 BENEFIT:Your childhood was either dominated by lessons of some sort (be they musical or academic) or by a horrible home life that encouraged your ability to block out distractions to focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Gifted Adept KEY:Gifted Adept ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Gifted Adept ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|SPELLS|SPELLTYPE=Arcane|SPELLTYPE=Divine BONUS:CASTERLEVEL|SPELL.%LIST|1 SOURCEPAGE:p.329 BENEFIT:Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. Whenever you cast %1, its effects manifest at +1 caster level.|%LIST
Hedge Magician KEY:Hedge Magician ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Hedge Magician ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. SOURCEPAGE:p.329 BENEFIT:You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%%
Magical Knack KEY:Magical Knack ~ Trait CATEGORY:Special Ability TYPE:Trait.BasicTrait.MagicTrait PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Magical Knack ~ Trait],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.MagicTrait] DESC:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. STACK:NO MULT:YES CHOOSE:NUMCHOICES=1|USERINPUT|1|TITLE="Class Name" BONUS:CASTERLEVEL|LIST|1 SOURCEPAGE:p.329 BENEFIT:You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. You caster level %1 in gains a +2 trait bonus as long as this bouns doesn't raise your cast level above your current Hit Dice.|%LIST
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst
===================================================================
--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst 2011-07-31 17:51:00 UTC (rev 15259)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst 2011-07-31 20:19:15 UTC (rev 15260)
@@ -1,4 +1,4 @@
SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10
#Original Entry by Chris 'Barak' Chandler
-Rabies COST:0 CATEGORY:Affliction TYPE:Disease.Affliction SOURCEPAGE:p.87 DESC:Disease, injury; Fort DC 14; Onset 2d6 weeks; Frequency 1/day; Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves
+Rabies COST:0 CATEGORY:Afflictions TYPE:Disease.Affliction SOURCEPAGE:p.87 DESC:Disease, injury; Fort DC 14; Onset 2d6 weeks; Frequency 1/day; Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst 2011-07-31 17:51:00 UTC (rev 15259)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_abilities_afflictions.lst 2011-07-31 20:19:15 UTC (rev 15260)
@@ -1,4 +1,4 @@
SOURCELONG:Bestiary SOURCESHORT:PFB SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8auu SOURCEDATE:2009-10
#Original Entry by Chris 'Barak' Chandler
-Rabies COST:0 CATEGORY:Affliction TYPE:Disease.Affliction SOURCEPAGE:p.87 DESC:Disease, injury; Fort DC 14; Onset 2d6 weeks; Frequency 1/day; Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves
+Rabies COST:0 CATEGORY:Afflictions TYPE:Disease.Affliction SOURCEPAGE:p.87 DESC:Disease, injury; Fort DC 14; Onset 2d6 weeks; Frequency 1/day; Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); Cure 2 consecutive saves
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <mar...@us...> - 2011-07-31 17:51:10
|
Revision: 15259
http://pcgen.svn.sourceforge.net/pcgen/?rev=15259&view=rev
Author: maredudd800
Date: 2011-07-31 17:51:00 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
Preparing for APG Update 7
Issue#: NEWSOURCE-32
Modified Paths:
--------------
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/build.xml
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pathfinder_rpg_for_players_advanced.pcc
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_racial.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_traits.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilitycategories.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_companion_mods.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_ranged.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_armorshields.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equipmods_weapons.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_feats_mods.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_kits_traits.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_companions.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_races_traits.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_skills_conditional.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_spells_mods.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_templates.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/bestiary.pcc
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_abc.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_templates.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/core_rulebook.pcc
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_companions.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_base.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_classes_prc.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_baseitems.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_potions.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst
Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_feats.lst
Trunk/content/outofcycledatasets/release-notes/pcgen-pathfinder-apg-dataset-update-release-notes-5164.html
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/build.xml
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--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/build.xml 2011-07-31 16:28:21 UTC (rev 15258)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/build.xml 2011-07-31 17:51:00 UTC (rev 15259)
@@ -7,7 +7,7 @@
$Id: build.xml 192 2008-04-30 12:19:47Z James $
-->
<project name="pcgen" default="packageall" basedir=".">
- <basename property="datasetname" file="5164_piazo_pathfinder_alpha_update_06"/>
+ <basename property="datasetname" file="5164_piazo_pathfinder_alpha_update_07"/>
<property name="zipfile" value="../${datasetname}.pcz" />
<target name="init">
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc
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--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc 2011-07-31 16:28:21 UTC (rev 15258)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/advanced_players_guide.pcc 2011-07-31 17:51:00 UTC (rev 15259)
@@ -1,12 +1,12 @@
-# CVS $Revision: 14743 $ $Author: zaister $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
+# CVS $Revision: 15113 $ $Author: amaitland $ -- Sat Nov 20 04:10:09 2004 -- reformated by prettylst.pl v1.34 (build 422)
CAMPAIGN:Paizo - Pathfinder Roleplaying Game Advanced Player's Guide
GAMEMODE:Pathfinder
-TYPE:Alpha Datasets.Paizo Publishing.Pathfinder Roleplaying Game
-#STATUS:Alpha
+TYPE:Paizo Publishing.Pathfinder Roleplaying Game
+STATUS:Alpha
RANK:3
GENRE:Fantasy
BOOKTYPE:Supplement
-PRECAMPAIGN:1,BOOKTYPE=Core Rules
+PRECAMPAIGN:1,BOOKTYPE=Core Rules,BOOKTYPE=Complete Core
!PRECAMPAIGN:1,Paizo - Pathfinder Roleplaying Game Character Traits Web Enhancement
PUBNAMELONG:Paizo Publishing LLC
PUBNAMESHORT:Paizo
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pathfinder_rpg_for_players_advanced.pcc
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--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pathfinder_rpg_for_players_advanced.pcc 2011-07-31 16:28:21 UTC (rev 15258)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pathfinder_rpg_for_players_advanced.pcc 2011-07-31 17:51:00 UTC (rev 15259)
@@ -1,3 +1,4 @@
+# CVS $Revision$ $Author$ -- Thu Jul 7 12:04:01 2011 -- reformated by prettylst.pl v1.39 (build 11455)
# $Revision: 12709 $ $Author: amaitland $
CAMPAIGN:Pathfinder RPG for Players - Advanced
RANK:1
Modified: Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst
===================================================================
--- Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-31 16:28:21 UTC (rev 15258)
+++ Trunk/content/outofcycledatasets/5164_paizo_pathfinder_apg_alpha_update/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-31 17:51:00 UTC (rev 15259)
@@ -1,1497 +1,1520 @@
-# CVS $Revision: 15055 $ $Author: papa_drb $ -- Wed Apr 6 13:34:13 2011 -- reformated by prettylst.pl v1.39 (build )
-SOURCELONG:Advanced Player's Guide SOURCESHORT:PFAPG SOURCEWEB:http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1 SOURCEDATE:2010-08
-# Original Entry by: Andrew Maitland, Stefan Radermacher and a little help from Paul Shipley
-
-# New Standard for Key Format
-# Prime Ability ~ ClassGranting
-# Grouping ~ Abilities
-# Example: Archetypes are a Grouping, Barbarian Archetype ~ Name of Archetype/Ability
-# Example: Poison is an Ability, Poison ~ Druid
-# Fighter and Below needs to have the Prime Ability and Class Granting Set up.
-
-# TODO: Temp Bonuses for the Rage Powers - Skipping for now as they only come into play while raging.
-
-
-#------------------#
-## BARBARIAN ##
-#------------------#
-
-###Block: Barbarian rage powers
-# Rage Powers - The following new rage powers can be taken by any barbarian that meets the prerequisites. Totem rage powers grant powers in a theme. A barbarian cannot select from more than one group of totem rage powers. For example, a barbarian that selects a beast totem rage power cannot later chose to gain any of the spirit totem rage powers.
-# Ability Name Unique Key Output Name Category of Ability Type Required Ability Var. Min. Value Description Source Page
-Beast Totem KEY:Beast Totem ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Beast Totem Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian gains a +1 natural armor bonus. This bonus increases by +1 for every four levels the barbarian has attained. A barbarian must have the lesser beast totem rage power to select this rage power. SOURCEPAGE:p.74
-Beast Totem (Greater) KEY:Beast Totem Greater ~ Barbarian OUTPUTNAME:Beast Totem, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Beast Totem ~ Barbarian PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge. In addition, the damage from her claws increases to 1d8 (1d6 if Small) and the claws deal 3 damage on a critical hit. A barbarian must have the beast totem rage power to select this rage power. SOURCEPAGE:p.74
-Beast Totem (Lesser) KEY:Beast Totem Lesser ~ Barbarian OUTPUTNAME:Beast Totem, Lesser CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Strength modifier. SOURCEPAGE:p.74
-Boasting Taunt KEY:Boasting Taunt ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian can incite a creature to attack her by making an Intimidate check to demoralize. If the check succeeds, the target is also shaken as long as the barbarian is visible and raging or until it makes a melee attack against the barbarian. The barbarian receives a +2 circumstance bonus on this check for every alcoholic drink she has consumed during this rage. This is a language-dependent mind-affecting effect, and it relies on audible components. The barbarian must be at least 6th level to select this power. SOURCEPAGE:p.74
-Brawler KEY:Brawler ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack DESC:While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small). SOURCEPAGE:p.74
-Brawler (Greater) KEY:Brawler_Greater ~ Barbarian OUTPUTNAME:Brawler, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Brawler ~ Barbarian DESC:While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks. SOURCEPAGE:p.74
-Chaos Totem KEY:Chaos Totem ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Chaos Totem Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian's form becomes infused with chaos. She gains a +4 bonus on Escape Artist checks and has a 25%% chance to ignore extra damage from critical hits and sneak attacks. SOURCEPAGE:p.74
-Chaos Totem (Greater) KEY:Chaos Totem Greater ~ Barbarian OUTPUTNAME:Chaos Totem, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Chaos Totem ~ Barbarian PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the barbarian gains DR/lawful equal to 1/2 her barbarian level. Her weapons and natural weapons are considered chaotic for the purpose of overcoming damage reduction. SOURCEPAGE:p.74
-Chaos Totem (Lesser) KEY:Chaos Totem Lesser ~ Barbarian OUTPUTNAME:Chaos Totem, Lesser CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian gains a +1 deflection bonus to AC against the attacks of lawful creatures and a +1 resistance bonus on saving throws against confusion, insanity, polymorph, and effects with the lawful descriptor. This bonus increases by +1 for each chaos totem rage power she possesses. SOURCEPAGE:p.74
-Come and Get Me KEY:Come and Get Me ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersLVL,12 DESC:While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. SOURCEPAGE:p.74
-Disruptive KEY:Disruptive ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack PREVARGTEQ:RagePowersLVL,8 DESC:When raging, the barbarian gains Disruptive as a bonus feat. The barbarian must have the superstition* rage power to select this rage power. SOURCEPAGE:p.74
-Elemental Rage KEY:Elemental Rage ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Elemental Rage Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,8 DESC:While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire). The type is chosen when the barbarian begins her rage. SOURCEPAGE:p.74
-Elemental Rage (Greater) KEY:Elemental Rage Greater ~ Barbarian OUTPUTNAME:Elemental Rage, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Elemental Rage ~ Barbarian PREVARGTEQ:RagePowersLVL,12 DESC:While raging, all of the barbarian's critical hits made with melee weapons deal an additional 1d10 points of energy damage (2d10 if the weapon deals W3 damage on a critical hit, 3d10 if the weapon deals W4 on a critical hit). The type of this damage is the same as the type chosen for the elemental rage power. SOURCEPAGE:p.74
-Elemental Rage (Lesser) KEY:Elemental Rage Lesser ~ Barbarian OUTPUTNAME:Elemental Rage, Lesser CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREVARGTEQ:RagePowersLVL,4 DESC:As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round. SOURCEPAGE:p.75
-Energy Absorption KEY:Energy Absorption ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Energy Resistance Greater ~ Barbarian PREVARGTEQ:RagePowersLVL,12 DESC:While raging, the barbarian can absorb energy from a single attack of her chosen energy type once per rage. She does not make a saving throw against the effect but takes no damage from it, instead gaining 1 temporary hit point per 3 points of damage the attack would have inflicted. These temporary hit points last until the end of the barbarian's rage. SOURCEPAGE:p.75
-Energy Eruption KEY:Energy Eruption ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Energy Absorption ~ Barbarian PREVARGTEQ:RagePowersLVL,16 DESC:While raging, the barbarian can absorb energy from a single attack and unleash it upon her enemies once per rage. She does not make a saving throw against the effect but takes no damage from it. At any point during the remainder of her rage she can unleash the stored energy as a breath weapon in either a 60-foot line or 30-foot cone. The breath weapon inflicts damage equal to the damage from the attack absorbed by the barbarian, but creatures within the area may make a Reflex save (DC 10 + 1/2 the barbarian's level + the barbarian's Constitution modifier) for half damage even if the original effect did not allow a save. SOURCEPAGE:p.75
-Energy Resistance KEY:Energy Resistance ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1). The energy type is chosen when this rage power is selected and it cannot be changed. This rage power can be selected more than once. Its effects do not stack. Each time is applies to a different energy type. SOURCEPAGE:p.75
-Energy Resistance (Greater) KEY:Energy Resistance Greater ~ Barbarian OUTPUTNAME:Energy Resistance, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Energy Resistance ~ Barbarian PREVARGTEQ:RagePowersLVL,8 DESC:Once per rage, a barbarian can reduce damage by half from a single attack against which she has energy resistance (halve the damage, then apply resistance). SOURCEPAGE:p.75
-Ferocious Mount KEY:Ferocious Mount ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging and mounted, the barbarian's mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or adjacent to it. While her mount is raging in this way, she must spend one additional round of rage per round. She can elect not to pay this cost, in which case her mount does not rage. SOURCEPAGE:p.75
-Ferocious Mount (Greater) KEY:Ferocious Mount Greater ~ Barbarian OUTPUTNAME:Ferocious Mount, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Ferocious Mount ~ Barbarian PREVARGTEQ:RagePowersLVL,8 DESC:While raging and mounted, the barbarian's mount gains the benefits of any rage powers that are constant in effect when the barbarian is raging. It does not gain the benefit of any rage powers that require actions to activate, even if they are free actions. SOURCEPAGE:p.75
-Ferocious Trample KEY:Ferocious Trample ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Ferocious Mount ~ Barbarian PREVARGTEQ:RagePowersLVL,8 DESC:While raging and mounted, the barbarian's mount gains the trample special attack (Pathfinder RPG Bestiary 305). This attack inflicts 1d8 points of damage for a Medium mount, 2d6 for a Large mount, or 2d8 for a Huge mount, plus 1-1/2 times the mount's Strength modifier. A successful Reflex save (DC 10 + 1/2 the barbarian's level + the mount's Strength modifier) halves this damage. Creatures in the mount's path or that threaten squares it passes through may make attacks of opportunity against either the barbarian or the mount, but not both. SOURCEPAGE:p.75
-Ferocious Trample (Greater) KEY:Ferocious Trample Greater ~ Barbarian OUTPUTNAME:Ferocious Trample, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Ferocious Trample ~ Barbarian PREVARGTEQ:RagePowersLVL,12 DESC:A barbarian's mount can affect creatures up to its own size with its ferocious trample. In addition, it can make an overrun combat maneuver check as a free action against a creature that fails its Reflex save (or chooses not to save in order to take an attack of opportunity) against its trample. SOURCEPAGE:p.75
-Fiend Totem KEY:Fiend Totem ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Fiend Totem Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian sprouts dozens of wicked barbs from her body. Anyone striking the barbarian with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage. SOURCEPAGE:p.75
-Fiend Totem (Greater) KEY:Fiend Totem Greater ~ Barbarian OUTPUTNAME:Fiend Totem, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Fiend Totem ~ Barbarian PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the barbarian is surrounded by an aura of menace. Good creatures adjacent to the barbarian are shaken and take 2d6 points of slashing damage at the beginning of the barbarian's turn as dozens of small cuts open across their flesh. Neutral creatures that are adjacent to the barbarian are shaken, but do not take any damage. Evil creatures are unaffected. SOURCEPAGE:p.75
-Fiend Totem (Lesser) KEY:Fiend Totem Lesser ~ Barbarian OUTPUTNAME:Fiend Totem, Lesser CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian's full base attack bonus (-5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian's Strength modifier (1/2 if it is a secondary attack). SOURCEPAGE:p.75
-Flesh Wound KEY:Flesh Wound ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersLVL,10 DESC:Once per rage, the barbarian can try to avoid serious harm from an attack. The barbarian must make a Fortitude save with a DC equal to the damage that would be dealt by the attack. The barbarian's armor check penalty applies on this saving throw. If the save succeeds, the barbarian takes half damage from the attack and the damage is nonlethal. The barbarian must elect to use this ability after the attack roll is made, but before the damage is rolled. SOURCEPAGE:p.76
-Good for What Ails You KEY:Good for What Ails You ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian who takes a drink of alcohol may attempt a new saving throw against one of the following conditions that may be affecting her: blinded, confused, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, or sickened. If she succeeds at the save, the effect is suppressed for the duration of the rage. She also may attempt a new saving throw if poisoned; a successful save counts against those required for a cure, but a failed save has no ill effect. SOURCEPAGE:p.76
-Ground Breaker KEY:Ground Breaker ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREVARGTEQ:RagePowersLVL,6 DESC:Once per rage, the barbarian can attack the floor around her as a standard action. This attack automatically hits and deals damage normally. If the barbarian manages to deal more damage than the floor's hardness, the space she occupies and all of the squares adjacent to her become difficult terrain. Creatures in these squares, except the barbarian, must make a DC 15 Reflex save or be knocked prone. SOURCEPAGE:p.76
-Guarded Life KEY:Guarded Life ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage. If the barbarian is at negative hit points due to lethal damage, she immediately stabilizes. SOURCEPAGE:p.76
-Hurling KEY:Hurling ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Hurling Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,8 DESC:As lesser hurling, but the barbarian can increase the range increment to 20 feet or increase the size of a hurled object by one size category. SOURCEPAGE:p.76
-Hurling (Greater) KEY:Hurling Greater ~ Barbarian OUTPUTNAME:Hurling, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Hurling ~ Barbarian PREVARGTEQ:RagePowersLVL,12 DESC:As hurling, but the barbarian can increase the range increment to 30 feet or increase the size of a hurled object by two size categories. SOURCEPAGE:p.76
-Hurling (Lesser) KEY:Hurling Lesser ~ Barbarian OUTPUTNAME:Hurling, Lesser CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object (Core Rulebook 443) plus the barbarian's Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate. SOURCEPAGE:p.76
-Hurling Charge KEY:Hurling Charge ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Hurling Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging and making a charge attack, the barbarian may draw and throw a hurled weapon during her charge, gaining the normal +2 attack roll bonus on the thrown weapon attack as well as on the melee attack at the end of the charge. The barbarian must move at least 10 feet before using a thrown weapon and at least 10 additional feet before making a melee attack at the end of her charge. The barbarian must have a thrown weapon in hand or have one hand free at the beginning of her charge. SOURCEPAGE:p.76
-Inspire Ferocity KEY:Inspire Ferocity ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Reckless Abandon ~ Barbarian DESC:While raging, the barbarian can use a move action to impart her reckless abandon modifier to all willing allies within 30 feet for a number of rounds equal to her Charisma modifier (minimum 1). SOURCEPAGE:p.76
-Knockdown KEY:Knockdown ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:Once per rage, the barbarian can make a trip attack against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is knocked prone. This does not provoke an attack of opportunity. SOURCEPAGE:p.76
-Liquid Courage KEY:Liquid Courage ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian increases her morale bonus on saving throws against mind-affecting effects by +1 for each alcoholic drink she consumes during her rage, to a maximum of +1 increase per four barbarian levels. SOURCEPAGE:p.76
-Overbearing Advance KEY:Overbearing Advance ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver. SOURCEPAGE:p.76
-Overbearing Onslaught KEY:Overbearing Onslaught ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Overbearing Advance ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the barbarian may overrun more than one target per round, with a -2 penalty on her CMB for each overrun check after the first. SOURCEPAGE:p.76
-Reckless Abandon KEY:Reckless Abandon ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian can take a -1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by -1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter. SOURCEPAGE:p.76
-Roaring Drunk KEY:Roaring Drunk ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, the barbarian gains a +1 morale bonus on Intimidate checks and to the save DC of any fear effects she creates for each alcoholic drink she has consumed during her rage, to a maximum of +1 per four barbarian levels. SOURCEPAGE:p.76
-Smasher KEY:Smasher ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object's hardness. This ability must be used before the attack roll or sunder check is made. SOURCEPAGE:p.76
-Spellbreaker KEY:Spellbreaker ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack PREABILITY:1,CATEGORY=Special Ability,Disruptive ~ Barbarian PREVARGTEQ:RagePowersLVL,12 DESC:When raging, the barbarian gains Spellbreaker as a bonus feat. SOURCEPAGE:p.76
-Spirit Steed KEY:Spirit Steed ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Ferocious Mount ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging and mounted, the barbarian's mount gains DR/magic equal to 1/2 the barbarian's level. The mount's natural weapons count as magical for the purpose of overcoming damage reduction. SOURCEPAGE:p.77
-Spirit Totem KEY:Spirit Totem ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Spirit Totem Lesser ~ Barbarian PREVARGTEQ:RagePowersLVL,6 DESC:While raging, the spirits that surround the barbarian make it difficult for her enemies to see her. The spirits grant the barbarian a 20%% miss chance against ranged attacks and melee attacks made by creatures that are not adjacent to the barbarian (typically due to reach). SOURCEPAGE:p.77
-Spirit Totem (Greater) KEY:Spirit Totem Greater ~ Barbarian OUTPUTNAME:Spirit Totem, Greater CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural PREABILITY:1,CATEGORY=Special Ability,Spirit Totem ~ Barbarian PREVARGTEQ:RagePowersLVL,10 DESC:While raging, the spirits that surround the barbarian become dangerous to any enemy adjacent to the barbarian. Living enemies adjacent to the barbarian at the start of her turn take 1d8 points of negative energy damage. In addition, the spirit wisps can now attack foes that are up to 15 feet away from the barbarian and the slam attack deals 1d6 points of negative energy damage. SOURCEPAGE:p.77
-Spirit Totem (Lesser) KEY:Spirit Totem Lesser ~ Barbarian OUTPUTNAME:Spirit Totem, Lesser CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Supernatural DESC:While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian's full base attack bonus, plus the barbarian's Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian's Charisma modifier. SOURCEPAGE:p.77
-Staggering Drunk KEY:Staggering Drunk ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary DESC:While raging, a barbarian gains a +1 dodge bonus to AC against attacks of opportunity for each alcoholic drink she has consumed during her rage, to a maximum of +1 per four barbarian levels. SOURCEPAGE:p.77
-Witch Hunter KEY:Witch Hunter ~ Barbarian CATEGORY:Special Ability TYPE:RagePower.SpecialAttack.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Superstition DESC:While raging, the barbarian gains a +1 bonus on damage rolls against creatures possessing spells or spell-like abilities. This damage bonus increases by +1 for every four levels the barbarian has obtained. SOURCEPAGE:p.77
-
-###Block: Barbarian archetypes
-# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page
-Breaker KEY:Barbarian Archetype ~ Breaker CATEGORY:Archetype TYPE:Archetype.BarbarianFastMovement.BarbarianTrapSense PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Breaker],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement,TYPE.BarbarianTrapSense] DESC:While most barbarians are skilled at breaking things, some find the need to destroy their surroundings an almost uncontrollable urge when in the middle of a rage. These barbarians are a danger not only to their foes, but also to the very environment around them. ABILITY:Special Ability|AUTOMATIC|Destructive ~ Breaker|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Battle Scavenger ~ Breaker|PRECLASS:1,Barbarian=3 COST:0 SOURCEPAGE:p.78
-Brutal Pugilist KEY:Barbarian Archetype ~ Brutal Pugilist CATEGORY:Archetype TYPE:Archetype.BarbarianUncannyDodge.BarbarianTrapSense.BarbarianImprovedUncannyDodge PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Brutal Pugilist],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge,TYPE.BarbarianTrapSense,TYPE.BarbarianImprovedUncannyDodge] DESC:Some barbarians focus on using their bare hands to tear their opponents limb from limb. These brutal pugilists also learn a great deal about various combat maneuvers, using them to cripple or crush their foes. ABILITY:Special Ability|AUTOMATIC|Savage Grapple ~ Brutal Pugilist|PRECLASS:1,Barbarian=2 ABILITY:Special Ability|AUTOMATIC|Pit Fighter ~ Brutal Pugilist|PRECLASS:1,Barbarian=3 ABILITY:Special Ability|AUTOMATIC|Improved Savage Grapple ~ Brutal Pugilist|PRECLASS:1,Barbarian=5 COST:0 SOURCEPAGE:p.78
-Drunken Brute KEY:Barbarian Archetype ~ Drunken Brute CATEGORY:Archetype TYPE:Archetype.BarbarianFastMovement PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Drunken Brute],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement] DESC:Barbarians are known for their ability to consume potent drink, but drunken brutes turn drinking into a combat tactic, using the potent liquor to fuel their rage and grant them additional powers. ABILITY:Special Ability|AUTOMATIC|Raging Drunk ~ Drunken Brute|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.78
-Elemental Kin KEY:Barbarian Archetype ~ Elemental Kin CATEGORY:Archetype TYPE:Archetype.BarbarianTrapSense PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Elemental Kin],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense] DESC:Some barbarian tribes have strong ties to the elemental forces of nature. Their shamans anoint the warriors at birth, tying them to the patron element of the tribe and granting them lasting boons against such forces. ABILITY:Special Ability|AUTOMATIC|Elemental Fury ~ Elemental Kin|PRECLASS:1,Barbarian=3 COST:0 SOURCEPAGE:p.78
-Hurler KEY:Barbarian Archetype ~ Hurler CATEGORY:Archetype TYPE:Archetype.BarbarianFastMovement PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Hurler],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement] DESC:A raging barbarian is frightening enough in melee, but some become skilled at throwing objects at their foes before closing in for the kill. ABILITY:Special Ability|AUTOMATIC|Skilled Thrower ~ Hurler|PRECLASS:1,Barbarian=1 COST:0 SOURCEPAGE:p.78
-Invulnerable Rager KEY:Barbarian Archetype ~ Invulnerable Rager CATEGORY:Archetype TYPE:Archetype.BarbarianUncannyDodge.BarbarianImprovedUncannyDodge.BarbarianDamageReduction.BarbarianTrapSense PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Invulnerable Rager],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianUncannyDodge,TYPE.BarbarianImprovedUncannyDodge,TYPE.BarbarianDamageReduction,TYPE.BarbarianTrapSense] DESC:Some barbarians learn to take whatever comes their way, shrugging off mortal wounds with ease. These barbarians invite their enemies to attack them, and use pain to fuel their rage. ABILITY:Special Ability|AUTOMATIC|Invulnerability ~ Invulnerable Rager|PRECLASS:1,Barbarian=2 ABILITY:Special Ability|AUTOMATIC|Extreme Endurance ~ Invulnerable Rager|PRECLASS:1,Barbarian=3 COST:0 SOURCEPAGE:p.79
-Mounted Fury KEY:Barbarian Archetype ~ Mounted Fury CATEGORY:Archetype TYPE:Archetype.BarbarianFastMovement.BarbarianUncannyDodge.BarbarianImprovedUncannyDodge PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Mounted Fury],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianFastMovement,TYPE.BarbarianUncannyDodge,TYPE.BarbarianImprovedUncannyDodge] DESC:Many barbarian tribes are masters of the horse, teaching their members how to ride from a young age. As a result, barbarians from such tribes are even more terrifying when mounted, using their steeds' speed and strength to great advantage. ABILITY:Special Ability|AUTOMATIC|Fast Rider ~ Mounted Fury|PRECLASS:1,Barbarian=1 ABILITY:Special Ability|AUTOMATIC|Bestial Mount ~ Mounted Fury|PRECLASS:1,Barbarian=5 COST:0 SOURCEPAGE:p.79
-Savage Barbarian KEY:Barbarian Archetype ~ Savage Barbarian CATEGORY:Archetype TYPE:Archetype.BarbarianTrapSense.BarbarianDamageReduction PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Savage Barbarian],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense,TYPE.BarbarianDamageReduction] DESC:Some barbarians are truly savage, having little training in modern arms. These savage barbarians learn to avoid blows and toughen up their skin. ABILITY:Special Ability|AUTOMATIC|Naked Courage ~ Savage Barbarian|PRECLASS:1,Barbarian=3 ABILITY:Special Ability|AUTOMATIC|Natural Toughness ~ Savage Barbarian|PRECLASS:1,Barbarian=7 COST:0 SOURCEPAGE:p.79
-Superstitious KEY:Barbarian Archetype ~ Superstitious CATEGORY:Archetype TYPE:Archetype.BarbarianTrapSense.BarbarianDamageReduction PRECLASS:1,Barbarian=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Barbarian Archetype ~ Superstitious],[!PREABILITY:1,CATEGORY=Archetype,TYPE.BarbarianTrapSense,TYPE.BarbarianDamageReduction] DESC:Many barbarians distrust magic. While most just shy away from magic, others focus their rage on users of such foul arts. These barbarians are naturally distrusting, and develop keen senses to protect them from harm. ABILITY:Special Ability|AUTOMATIC|Sixth Sense ~ Superstitious|PRECLASS:1,Barbarian=3 ABILITY:Special Ability|AUTOMATIC|Keen Senses ~ Superstitious|PRECLASS:1,Barbarian=7 COST:0 SOURCEPAGE:p.79
-Totem Warrior KEY:Barbarian Archetype ~ Totem Warrior CATEGORY:Archetype TYPE:Archetype PRECLASS:1,Barbarian=1 DESC:A barbarian often has a special totem that is the patron of her tribe. While individual totems vary, those in the tribe that call upon a totem receive similar abilities. COST:0 SOURCEPAGE:p.79
-
-###Block: Barbarian archetypes abilites
-# Breaker
-# Ability Name Unique Key Category of Ability Type Define Description Ability Bonus to Ability Pool Combat bonus Add to base move Bonus to base range Stat bonus Modify VAR Add to vision Allow Follower Allowed Companions Vision Damage Reduction Source Page Description of the Benefits Temporary effect description
-Destructive KEY:Destructive ~ Breaker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:DestructiveDamage|0 DESC:Whenever the breaker barbarian makes a melee attack that targets an unattended object or makes a sunder combat maneuver, she adds +%1 on the damage roll.|DestructiveDamage BONUS:VAR|DestructiveDamage|min(1,BarbarianLvl/2) SOURCEPAGE:p.78
-Battle Scavenger KEY:Battle Scavenger ~ Breaker CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:BattleScavengerDamage|0 DESC:At 3rd level, the breaker barbarian suffers no penalty on attack rolls when using an improvised weapon or a weapon with the broken condition. In addition, she gains a +%1 bonus on damage rolls with improvised or broken weapons for every three levels beyond 3rd. This ability replaces trap sense.|BattleScavengerDamage BONUS:VAR|BattleScavengerDamage|BarbarianLvl/3 SOURCEPAGE:p.78
-
-# Brutal Pugilist
-Savage Grapple KEY:Savage Grapple ~ Brutal Pugilist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded. This ability replaces uncanny dodge. SOURCEPAGE:p.78
-Pit Fighter KEY:Pit Fighter ~ Brutal Pugilist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, the brutal pugilist has learned combat tricks from fighting in pit brawls and gladiatorial arenas. She selects one combat maneuver and gains a +1 insight bonus on her CMB or to her CMD in that maneuver. This bonus increases to +2 if the barbarian is wearing no armor (shields are allowed). At every three levels after 3rd, the barbarian may select another combat maneuver and add this bonus on her CMB or to her CMD. This bonus can be applied to each maneuver no more than twice, once on CMB and once to CMD. This ability replaces trap sense. SOURCEPAGE:p.78
-Improved Savage Grapple KEY:Improved Savage Grapple ~ Brutal Pugilist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 5th level, the brutal pugilist takes no penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She also is treated as one size larger than her actual size when determining whether she can grapple or be grappled by another creature. This ability replaces improved uncanny dodge. SOURCEPAGE:p.78
-
-# Drunken Brute
-Raging Drunk KEY:Raging Drunk ~ Drunken Brute CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol's normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does. This ability replaces fast movement. SOURCEPAGE:p.78
-
-# Elemental Kin
-Elemental Fury KEY:Elemental Fury ~ Elemental Kin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, whenever the elemental kin takes an amount of energy damage equal to or greater than her barbarian level while raging, she adds 1 to the total number of rounds that she can rage that day. At 6th level, and every three levels thereafter, the number of extra rounds per energy attack increases by +1, to a maximum of +6 rounds per energy attack at at 18th level. This ability replaces trap sense. SOURCEPAGE:p.78
-
-# Hurler
-Skilled Thrower KEY:Skilled Thrower ~ Hurler CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The hurler is skilled at throwing objects in combat. Increase the range increment of any thrown weapon or object by 10 feet. This ability replaces fast movement. BONUS:RANGEADD|THROWN|10 SOURCEPAGE:p.78
-
-# Invulnerable Rager
-Invulnerability KEY:Invulnerability ~ Invulnerable Rager CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:InvulnerableRagerLvl|0 DESC:At 2nd level, the invulnerable rager gains DR/- equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. BONUS:VAR|InvulnerableRagerLvl|BarbarianLvl/2 DR:InvulnerableRagerLvl/- SOURCEPAGE:p.79
-Extreme Endurance KEY:Extreme Endurance ~ Invulnerable Rager CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:InvulnerableRagerResistance|0 DESC:At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replaces trap sense. BONUS:ABILITYPOOL|Extreme Endurance Selection|1 SOURCEPAGE:p.79
-#
-Extreme Endurance / Hot KEY:Extreme Endurance Hot ~ Invulnerable Rager CATEGORY:Special Ability TYPE:IRagerEndurance SOURCEPAGE:p.79 BENEFIT:%1|InvulnerableRagerResistance
-Extreme Endurance / Cold KEY:Extreme Endurance Cold ~ Invulnerable Rager CATEGORY:Special Ability TYPE:IRagerEndurance SOURCEPAGE:p.79 BENEFIT:%1|InvulnerableRagerResistance
-
-# Mounted Fury
-Fast Rider KEY:Fast Rider ~ Mounted Fury CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The speed of any mount the barbarian rides is increased by 10 feet. This ability replaces fast movement. BONUS:MOVEADD|TYPE.Walk|10|PREAPPLY:ANYPC SOURCEPAGE:p.79 TEMPDESC:Apply to the Mount
-Bestial Mount KEY:Bestial Mount ~ Mounted Fury CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:CompLevel|0 DESC:At 5th level, the mounted fury gains the service of a feral mount. This ability functions as a druid's animal companion, using the barbarian's level -4 as her effective druid level. This companion must be one that she is capable of riding and is suitable as a mount. A Medium barbarian can select a camel or a horse. A Small barbarian can select a pony or a wolf, but can also select a boar or a dog if she is at least 8th level. Whenever a barbarian is raging while mounted on her bestial mount, the mount gains a +2 morale bonus to its Strength. This ability replaces uncanny dodge and improved uncanny dodge. BONUS:STAT|STR|2|TYPE=Morale|PREAPPLY:ANYPC BONUS:VAR|CompLevel|BarbarianLvl-4 FOLLOWERS:Animal Companion|1 COMPANIONLIST:Animal Companion|Companion (Camel),Companion (Horse) COMPANIONLIST:Animal Companion|Companion (Pony),Companion (Wolf)|PRESIZELTEQ:S COMPANIONLIST:Animal Companion|Companion (Boar),Companion (Dog)|PRESIZELTEQ:S|PRECLASS:1,Barbarian=8 SOURCEPAGE:p.79
-
-# Savage Barbarian
-Naked Courage KEY:Naked Courage ~ Savage Barbarian CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, the savage barbarian gains a +%1 dodge bonus to AC and a +%1 morale bonus on saving throws against fear when wearing no armor (shields are allowed). This bonus increases by +1 for every six levels after 3rd. This ability replaces trap sense.|((BarbarianLvl+3)/6) SOURCEPAGE:p.79
-Natural Toughness KEY:Natural Toughness ~ Savage Barbarian CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DEFINE:NaturalToughness|0 DESC:At 7th level, the savage barbarian gains a +%1 natural armor bonus to AC when wearing no armor (shields are allowed). This bonus increases by +1 for every three levels beyond 7th. This ability replaces damage reduction.|NaturalToughness BONUS:COMBAT|AC|NaturalToughness|TYPE=NaturalArmor.STACK|!PREEQUIP:1,TYPE=Armor BONUS:VAR|NaturalToughness|(BarbarianLvl-7)/3 SOURCEPAGE:p.79
-
-# Superstitious
-Sixth Sense KEY:Sixth Sense ~ Superstitious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 3rd level, the superstitious barbarian gains a +%1 bonus on initiative and a +%1 insight bonus to AC during surprise rounds. This bonus increases by +1 for every three levels after 3rd. This ability replaces trap sense.|BarbarianLvl/3 SOURCEPAGE:p.79
-Keen Senses KEY:Keen Senses ~ Superstitious CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:At 7th level, the superstitious barbarian gains low-light vision (triple normal vision range in dim light if she already has low-light vision). At 10t...
[truncated message content] |
|
From: <mar...@us...> - 2011-07-31 16:28:27
|
Revision: 15258
http://pcgen.svn.sourceforge.net/pcgen/?rev=15258&view=rev
Author: maredudd800
Date: 2011-07-31 16:28:21 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
LST CLass updated.
Issue#: DOCS-109
Modified Paths:
--------------
Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson00_homebrew.html
Modified: Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson00_homebrew.html
===================================================================
--- Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson00_homebrew.html 2011-07-31 12:50:23 UTC (rev 15257)
+++ Trunk/pcgen/docs/listfilepages/lstfileclass/lfc_lesson00_homebrew.html 2011-07-31 16:28:21 UTC (rev 15258)
@@ -49,7 +49,7 @@
<li><a href="#TEMPLATE">my_templates.lst</a></li>
<li><a href="#WEAPONPROF">my_weaponprofs.lst</a></li>
</ul>
- <p>Some usefull blather will appear here eventually.</p>
+ <p>All PCGen data sets are made up of a collection of text files called LST files.</p>
<hr>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <jde...@us...> - 2011-07-31 12:50:30
|
Revision: 15257
http://pcgen.svn.sourceforge.net/pcgen/?rev=15257&view=rev
Author: jdempsey
Date: 2011-07-31 12:50:23 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
[maven-scm] copy for tag release-5.17.8
Added Paths:
-----------
tags/release-5.17.8/
tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties
tags/release-5.17.8/project.xml
Removed Paths:
-------------
tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties
tags/release-5.17.8/project.xml
Deleted: tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties
===================================================================
--- Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties 2011-07-30 22:53:44 UTC (rev 15253)
+++ tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties 2011-07-31 12:50:23 UTC (rev 15257)
@@ -1,18 +0,0 @@
-#
-# @(#) $Id$
-# $HeadURL: https://pcgen.svn.sourceforge.net/svnroot/pcgen/Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties $
-# PCGenProp.properties
-# Copyright (C) 2001 Thomas G. W. Epperly
-# Released under the Lesser Gnu Public License
-#
-HeadCodeMonkey=Bryan McRoberts (Benevolent Dictator)
-
-# Version number should be x.y.z (e.g. 2.0.0)
-VersionNumber=5.17.8-dev
-ReleaseDate=28 June, 2011
-CodeMonkeys=B. K. Oxley (binkley), Jonas Karlsson, Matthew Woodard, Peter Kahle, Tim Dugger, Tom Epperly, Brian Forester, Mario Bonassin, Jason Buchanan, Mark Hulsmanand, Jerry Hill, Eric Statz, Kurt Wimmer, David Fallon, Tyler Bannister, Thomas Clegg, Greg Bingleman, Emily Smirle, Arcady, Thomas Behr, Ryan Koppenhaver, Jayme Cox, Scott Ellsworth, Chris Ryan, James Dempsey, Walter Duncan, Devon Jones, Felipe Diniz, Frugal, Richard Askham, David Hibbs, John Watson, Stefan Radermacher, Ross Lodge, Benjamin Pew, Brian Kuehn, Aaron Divinsky, Andrew Wilson, Brian Hoff, Tom Parker, Andriy Sen, Koen Van Daele, Tobias Wichtrey, Per Christian Henden, Connor Petty (Dragon Monkey), Dan Parks, Jasper Spaans, Steven West (redwolf3)
-TestMonkeys=Dave Cortijo, Martin Brabander, John Sussenberger, Stephen Gryphon, Richard O'Doherty-Gregg, Brad Stiles, Chris Andersen, Joseff, and many more.
-ListMonkeys=Robert Hilson, KahnB, \u00C9ric Beaudoin (Space Monkey), Tir Gwaith (Andrew McDougall), Mynex (Rob Reed), Thomas Behr, Tom Deprez, Luc Hermitte, Matt Haffner, Hugo Perez, Michael Telford, Sean Kelly, Ashley McKay, Duane Moore, Tom Cowan, Clint Howarth, Gordon Vincent, Gary Silvers, Rob Bowell, Dan Young, Magus Knightcrawler, Lee Calabrese, Barak (Chris Chandler), Kevin W. Patterson (kwp), Jessica 'Artist Wench' Whiting, Wayne Crawford, oddballmage, Ian Dale, Joshua Nelson (DJ_Chair), Y2Krankor (Greg G), Paul W. King, Jeremy (Duo) Banks, dlm1065 (Doug McMillan), Paul Miller, Eric Beeckmans, Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Andargor the Wise, Beaver (Michael Beaver), Martin Fagerstr\u00F6m, Anders Lindgren (Blithwyn), Eddy Anthony (MoSaT), Darkon Turas, Emily Smirle, Aaron Divinsky, Frank Kliewe, Sean Silvamiramon, Stefan Radermacher, Andrew Maitland, Joe Frazier, Michael W. Fender (Fluxxdog), Arjan van Ginneken and many more.
-WWWHome=http://pcgen.sourceforge.net
-MailingList=http://groups.yahoo.com/group/pcgen
-EngineeringMonkeys=Peder (FAQ Monkey), Devon Jones & Paul Lambert (Alpha Monkey), Ed Holley & James Dempsey (Windows Installer) Conor Schutzman & Eddy Anthony (Mac Installer), Loyal & BD (Installer Monkeys), \u00C9ric Beaudoin, James Dempsey & Andrew Maitland (Release Monkeys), Karianna, James Wright, Anestis Kozakis, Ashlynne, Joseff, Papa (david), Andrew Maitland, Eddy Anthony (Tracker Monkeys), Chuck Pint, Dimrill (Bj\u00F6rn Ehlert), Richard O'Doherty-Gregg, Richard Bowers, Andrew Maitland, Tir Gwaith (Andrew McDougall) (Outputsheet Monkeys), Eddy Anthony, Shane Molnar, Terry Fitzsimons, Andrew Maitland (Doc Monkey), Reed Thornton, David Rowe, Roy Stringer, Hetter (QA Monkeys), David "Micru" Cuenca (Spanish Translation), Vince Schiavoni (Linux RPM)
Copied: tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties (from rev 15254, Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties)
===================================================================
--- tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties (rev 0)
+++ tags/release-5.17.8/code/src/java/pcgen/gui/prop/PCGenProp.properties 2011-07-31 12:50:23 UTC (rev 15257)
@@ -0,0 +1,18 @@
+#
+# @(#) $Id$
+# $HeadURL: https://pcgen.svn.sourceforge.net/svnroot/pcgen/Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties $
+# PCGenProp.properties
+# Copyright (C) 2001 Thomas G. W. Epperly
+# Released under the Lesser Gnu Public License
+#
+HeadCodeMonkey=Bryan McRoberts (Benevolent Dictator)
+
+# Version number should be x.y.z (e.g. 2.0.0)
+VersionNumber=5.17.8
+ReleaseDate=31 July, 2011
+CodeMonkeys=B. K. Oxley (binkley), Jonas Karlsson, Matthew Woodard, Peter Kahle, Tim Dugger, Tom Epperly, Brian Forester, Mario Bonassin, Jason Buchanan, Mark Hulsmanand, Jerry Hill, Eric Statz, Kurt Wimmer, David Fallon, Tyler Bannister, Thomas Clegg, Greg Bingleman, Emily Smirle, Arcady, Thomas Behr, Ryan Koppenhaver, Jayme Cox, Scott Ellsworth, Chris Ryan, James Dempsey, Walter Duncan, Devon Jones, Felipe Diniz, Frugal, Richard Askham, David Hibbs, John Watson, Stefan Radermacher, Ross Lodge, Benjamin Pew, Brian Kuehn, Aaron Divinsky, Andrew Wilson, Brian Hoff, Tom Parker, Andriy Sen, Koen Van Daele, Tobias Wichtrey, Per Christian Henden, Connor Petty (Dragon Monkey), Dan Parks, Jasper Spaans, Steven West (redwolf3)
+TestMonkeys=Dave Cortijo, Martin Brabander, John Sussenberger, Stephen Gryphon, Richard O'Doherty-Gregg, Brad Stiles, Chris Andersen, Joseff, and many more.
+ListMonkeys=Robert Hilson, KahnB, \u00C9ric Beaudoin (Space Monkey), Tir Gwaith (Andrew McDougall), Mynex (Rob Reed), Thomas Behr, Tom Deprez, Luc Hermitte, Matt Haffner, Hugo Perez, Michael Telford, Sean Kelly, Ashley McKay, Duane Moore, Tom Cowan, Clint Howarth, Gordon Vincent, Gary Silvers, Rob Bowell, Dan Young, Magus Knightcrawler, Lee Calabrese, Barak (Chris Chandler), Kevin W. Patterson (kwp), Jessica 'Artist Wench' Whiting, Wayne Crawford, oddballmage, Ian Dale, Joshua Nelson (DJ_Chair), Y2Krankor (Greg G), Paul W. King, Jeremy (Duo) Banks, dlm1065 (Doug McMillan), Paul Miller, Eric Beeckmans, Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Andargor the Wise, Beaver (Michael Beaver), Martin Fagerstr\u00F6m, Anders Lindgren (Blithwyn), Eddy Anthony (MoSaT), Darkon Turas, Emily Smirle, Aaron Divinsky, Frank Kliewe, Sean Silvamiramon, Stefan Radermacher, Andrew Maitland, Joe Frazier, Michael W. Fender (Fluxxdog), Arjan van Ginneken and many more.
+WWWHome=http://pcgen.sourceforge.net
+MailingList=http://groups.yahoo.com/group/pcgen
+EngineeringMonkeys=Peder (FAQ Monkey), Devon Jones & Paul Lambert (Alpha Monkey), Ed Holley & James Dempsey (Windows Installer) Conor Schutzman & Eddy Anthony (Mac Installer), Loyal & BD (Installer Monkeys), \u00C9ric Beaudoin, James Dempsey & Andrew Maitland (Release Monkeys), Karianna, James Wright, Anestis Kozakis, Ashlynne, Joseff, Papa (david), Andrew Maitland, Eddy Anthony (Tracker Monkeys), Chuck Pint, Dimrill (Bj\u00F6rn Ehlert), Richard O'Doherty-Gregg, Richard Bowers, Andrew Maitland, Tir Gwaith (Andrew McDougall) (Outputsheet Monkeys), Eddy Anthony, Shane Molnar, Terry Fitzsimons, Andrew Maitland (Doc Monkey), Reed Thornton, David Rowe, Roy Stringer, Hetter (QA Monkeys), David "Micru" Cuenca (Spanish Translation), Vince Schiavoni (Linux RPM)
Deleted: tags/release-5.17.8/project.xml
===================================================================
--- Trunk/pcgen/project.xml 2011-07-30 22:53:44 UTC (rev 15253)
+++ tags/release-5.17.8/project.xml 2011-07-31 12:50:23 UTC (rev 15257)
@@ -1,682 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-
-<project>
- <pomVersion>3</pomVersion>
- <id>pcgen</id>
- <groupId>pcgen</groupId>
- <name>PCGen</name>
- <currentVersion>5.17.7</currentVersion>
- <organization>
- <name>SourceForge</name>
- <url>http://sourceforge.net/</url>
- <logo>http://sflogo.sourceforge.net/sflogo.php?group_id=25576&type=2</logo>
- </organization>
- <inceptionYear>2003</inceptionYear>
- <package>pcgen</package>
- <logo>http://pcgen.sourceforge.net/banners/PCGen_FullBanner_486x60.png</logo>
- <url>http://pcgen.sourceforge.net/</url>
- <issueTrackingUrl>http://jira.pcgen.org</issueTrackingUrl>
- <description>PCGen RPG character generator.</description>
- <shortDescription>PCGen RPG character generator.</shortDescription>
- <repository>
- <connection>scm:svn:https://pcgen.svn.sourceforge.net/svnroot/pcgen/Trunk/pcgen</connection>
- <url>http://pcgen.svn.sourceforge.net/viewvc/pcgen/</url>
- </repository>
- <developers>
- <developer>
- <name>Bryan McRoberts</name>
- <id>merton_monk</id>
- <email>mer...@ya...</email>
- <organization>PCGen</organization>
- <roles>
- <role>Benevolent Dictator</role>
- </roles>
- <url>http://pcgen.sourceforge.net/</url>
- <timezone>-7</timezone>
- </developer>
- <developer>
- <name>B. K. Oxley (binkley)</name>
- <id>binkley</id>
- <email>bi...@al...</email>
- <organization>PCGen</organization>
- <roles>
- <role>Itinerant Sourcerer</role>
- </roles>
- <url>http://binkley.blogspot.com/</url>
- <timezone>-6</timezone>
- </developer>
- <developer>
- <name>Greg Bingleman</name>
- <id>byngl</id>
- <email>by...@ho...</email>
- <organization>PCGen</organization>
- <roles>
- <role>X-Terminator (Mark II)</role>
- </roles>
- <url>http://www.byngl2.homestead.com/</url>
- <timezone>-5</timezone>
- </developer>
- <developer>
- <name>Martijn Verburg (karianna)</name>
- <id>karianna</id>
- <email>mar...@gm...</email>
- <organization>PCGen</organization>
- <roles>
- <role>Chair Monkey</role>
- <role>Code Lemur</role>
- </roles>
- <timezone>0</timezone>
- </developer>
- <developer>
- <name>Stefan Radermacher</name>
- <id>zaister</id>
- <email>rad...@ne...</email>
- <organization>PCGen</organization>
- <roles>
- <role>Code Gibbon</role>
- </roles>
- <timezone>+1</timezone>
- </developer>
- <developer>
- <name>James Dempsey</name>
- <id>jdempsey</id>
- <email>jde...@us...</email>
- <organization>PCGen</organization>
- <roles>
- <role>Code Silverback</role>
- </roles>
- <url>http://ratik.rpga-apac.com</url>
- <timezone>+11</timezone>
- </developer>
- <developer>
- <name>Devon Jones</name>
- <id>soulcatcher</id>
- <roles>
- <role>Architecture Silverback</role>
- <role>Code 2nd</role>
- </roles>
- </developer>
- <developer>
- <name>Aaron Divinsky</name>
- <id>boomer70</id>
- <roles>
- <role>Code Chimp</role>
- </roles>
- </developer>
- <developer>
- <name>Frank Kliewe</name>
- <id>frank_kliewe</id>
- </developer>
- <developer>
- <name>Eddy Anthony</name>
- <id>eddyanthony</id>
- </developer>
- <developer>
- <name>Paul W. King</name>
- <id>kingpaul</id>
- </developer>
- <developer>
- <name>Brian</name>
- <id>telechus</id>
- </developer>
- <developer>
- <name>Andrew Wilson</name>
- <id>nuance</id>
- <roles>
- <role>Code Tamarin</role>
- </roles>
- </developer>
- <developer>
- <name>Tir Gwaith</name>
- <id>tir-gwaith</id>
- </developer>
- <developer>
- <name>Jonas Karlsson</name>
- <id>jujutsunerd</id>
- </developer>
- <developer>
- <name>Terry FitzSimons</name>
- <id>fitzs</id>
- </developer>
- <developer>
- <name>Tom Parker</name>
- <id>thpr</id>
- <roles>
- <role>Code Tamarin</role>
- </roles>
- </developer>
- <developer>
- <name>Andriy Sen</name>
- <id>apsen</id>
- </developer>
- <developer>
- <name>Eduard Martinescu</name>
- <id>arvoreen</id>
- </developer>
- <developer>
- <name>Per Christian Henden</name>
- <id>perchrh</id>
- </developer>
- <developer>
- <name>Eric C. Smith</name>
- <id>maredudd800</id>
- </developer>
- <developer>
- <name>Koen Van Daele</name>
- <id>vandaelek</id>
- </developer>
- <developer>
- <name>Tobias Wichtrey</name>
- <id>tobias-w</id>
- </developer>
- <developer>
- <name>Edwin C Holley</name>
- <id>glasswalker</id>
- </developer>
- <developer>
- <name>Dave Cheever</name>
- <id>takeyabue</id>
- </developer>
- <developer>
- <name>Andrew Maitland</name>
- <id>amaitland</id>
- </developer>
- <developer>
- <name>Kevin Fernandes</name>
- <id>darkstorm999</id>
- </developer>
- <developer>
- <name>tistur</name>
- <id>tistur</id>
- </developer>
- <developer>
- <name>Peter Barker</name>
- <id>pjdb</id>
- </developer>
- <developer>
- <name>Joe Frazier</name>
- <id>jfrazierjr</id>
- </developer>
- <developer>
- <name>Connor Petty</name>
- <id>cpmeister</id>
- </developer>
- </developers>
- <dependencies>
- <!-- Compiling -->
- <dependency>
- <groupId>cobra</groupId>
- <artifactId>cobra</artifactId>
- <version>0.98.4</version>
- </dependency>
- <dependency>
- <groupId>commons-lang</groupId>
- <artifactId>commons-lang</artifactId>
- <version>2.4</version>
- <url>http://commons.apache.org/lang/</url>
- </dependency>
- <dependency>
- <groupId>rhino</groupId>
- <artifactId>js</artifactId>
- <version>1.6R5</version>
- </dependency>
- <dependency>
- <groupId>commons-logging</groupId>
- <artifactId>commons-logging</artifactId>
- <version>1.1.1</version>
- </dependency>
- <dependency>
- <groupId>org.springframework</groupId>
- <artifactId>spring-core</artifactId>
- <version>2.5.6.SEC01</version>
- </dependency>
- <dependency>
- <groupId>org.springframework</groupId>
- <artifactId>spring-beans</artifactId>
- <version>2.5.6.SEC01</version>
- </dependency>
- <dependency>
- <groupId>mrj</groupId>
- <artifactId>MRJ141Stubs</artifactId>
- <version>0</version>
- </dependency>
- <dependency>
- <groupId>skinlf</groupId>
- <artifactId>skinlf</artifactId>
- <version>1.2.3</version>
- <url>http://www.l2fprod.com/</url>
- </dependency>
- <dependency>
- <groupId>fop</groupId>
- <artifactId>fop</artifactId>
- <version>0.20.5</version>
- <url>http://xml.apache.org/fop/</url>
- </dependency>
- <dependency>
- <groupId>jep</groupId>
- <artifactId>jep</artifactId>
- <version>2.4.1</version>
- <url>http://www.singularsys.com/jep/</url>
- </dependency>
- <dependency>
- <groupId>jep</groupId>
- <artifactId>djep</artifactId>
- <version>2.24</version>
- <url>http://www.singsurf.org/djep/</url>
- </dependency>
- <dependency>
- <groupId>org.jdom</groupId>
- <artifactId>jdom</artifactId>
- <version>1.1</version>
- <url>http://www.jdom.org/</url>
- </dependency>
- <dependency>
- <groupId>xalan</groupId>
- <artifactId>xalan</artifactId>
- <version>2.6.0</version>
- <url>http://xml.apache.org/xalan-j/</url>
- </dependency>
- <dependency>
- <groupId>xerces</groupId>
- <artifactId>xmlParserAPIs</artifactId>
- <version>2.6.2</version>
- <url>http://xml.apache.org/xerces-j/</url>
- </dependency>
- <dependency>
- <groupId>xerces</groupId>
- <artifactId>xercesImpl</artifactId>
- <version>2.6.2</version>
- <url>http://xml.apache.org/xerces-j/</url>
- </dependency>
- <!-- Testing -->
- <dependency>
- <groupId>easymock</groupId>
- <artifactId>easymock</artifactId>
- <version>1.1</version>
- <url>http://www.easymock.org/</url>
- </dependency>
- <dependency>
- <groupId>easymock</groupId>
- <artifactId>easymockclassextension</artifactId>
- <version>1.1</version>
- <url>http://www.easymock.org/</url>
- </dependency>
- <dependency>
- <groupId>junit</groupId>
- <artifactId>junit</artifactId>
- <version>4.1</version>
- <url>http://www.junit.org/</url>
- </dependency>
- <dependency>
- <groupId>xmlunit</groupId>
- <artifactId>xmlunit</artifactId>
- <version>1.0</version>
- <url>http://xmlunit.sourceforge.net/</url>
- </dependency>
- <dependency>
- <groupId>emma</groupId>
- <artifactId>maven-emma-plugin</artifactId>
- <version>0.6</version>
- <type>plugin</type>
- <url>http://emma.sourceforge.net/maven-emma-plugin/</url>
- </dependency>
- <!-- Maven -->
- <dependency>
- <groupId>commons-jelly</groupId>
- <artifactId>commons-jelly-tags-interaction</artifactId>
- <version>1.1</version>
- <url>http://jakarta.apache.org/commons/jelly/libs/interaction/index.html</url>
- </dependency>
- <dependency>
- <groupId>jline</groupId>
- <artifactId>jline</artifactId>
- <version>0.9.9</version>
- <url>http://jline.sourceforge.net/</url>
- </dependency>
- <dependency>
- <groupId>com.google.collections</groupId>
- <artifactId>google-collections</artifactId>
- <version>0.8</version>
- </dependency>
- <!--
- <dependency>
- <groupId>maven-plugins</groupId>
- <artifactId>maven-findbugs-plugin</artifactId>
- <version>0.8.4</version>
- <type>plugin</type>
- <url>http://maven-plugins.sourceforge.net/findbugs/</url>
- </dependency>
--->
- </dependencies>
- <reports>
- <report>maven-java-plugin</report>
- <report>maven-changelog-plugin</report>
- <report>maven-changes-plugin</report>
- <!-- Runs slower'n molassas -->
- <!-- <report>maven-checkstyle-plugin</report> -->
- <report>maven-developer-activity-plugin</report>
- <!-- <report>maven-emma-plugin</report> -->
- <report>maven-file-activity-plugin</report>
- <!-- <report>maven-javadoc-plugin</report> -->
- <report>maven-jdepend-plugin</report>
- <report>maven-junit-report-plugin</report>
- <report>maven-license-plugin</report>
- <report>maven-pmd-plugin</report>
- <report>maven-simian-plugin</report>
- <report>maven-tasklist-plugin</report>
- <report>pcgen-docs-plugin</report>
- </reports>
- <build>
- <nagEmailAddress>jde...@us...</nagEmailAddress>
- <sourceDirectory>code/src/java</sourceDirectory>
- <unitTestSourceDirectory>code/src/test</unitTestSourceDirectory>
- <unitTest>
- <includes>
- <include>**/*Test.java</include>
- </includes>
- </unitTest>
- <resources>
- <resource>
- <!-- The resources are in the same place as the sources. -->
- <directory>code/src/java</directory>
- <includes>
- <include>**/*.properties</include>
- </includes>
- </resource>
- <resource>
- <!-- The resources are in the same place as the sources. -->
- <directory>code/src/java</directory>
- <includes>
- <include>pcgen/gui/resource/*</include>
- </includes>
- </resource>
- </resources>
- </build>
- <versions>
- <version>
- <id>5.11.0</id>
- <name>5.11.0</name>
- <tag>release-5.11.0</tag>
- </version>
- <version>
- <id>5.11.1</id>
- <name>5.11.1</name>
- <tag>release-5.11.1</tag>
- </version>
- <version>
- <id>5.11.2</id>
- <name>5.11.2</name>
- <tag>release-5.11.2</tag>
- </version>
- <version>
- <id>5.11.3</id>
- <name>5.11.3</name>
- <tag>release-5.11.3</tag>
- </version>
- <version>
- <id>5.11.4</id>
- <name>5.11.4</name>
- <tag>release-5.11.4</tag>
- </version>
- <version>
- <id>5.11.5</id>
- <name>5.11.5</name>
- <tag>release-5.11.5</tag>
- </version>
- <version>
- <id>5.11.6</id>
- <name>5.11.6</name>
- <tag>release-5.11.6</tag>
- </version>
- <version>
- <id>5.11.7</id>
- <name>5.11.7</name>
- <tag>release-5.11.7</tag>
- </version>
- <version>
- <id>5.11.8</id>
- <name>5.11.8</name>
- <tag>release-5.11.8</tag>
- </version>
- <version>
- <id>5.11.9</id>
- <name>5.11.9</name>
- <tag>release-5.11.9</tag>
- </version>
- <version>
- <id>5.11.10</id>
- <name>5.11.10</name>
- <tag>release-5.11.10</tag>
- </version>
- <version>
- <id>5.11.11</id>
- <name>5.11.11</name>
- <tag>release-5.11.11</tag>
- </version>
- <version>
- <id>5.11.12</id>
- <name>5.11.12</name>
- <tag>release-5.11.12</tag>
- </version>
- <version>
- <id>5.11.13</id>
- <name>5.11.13</name>
- <tag>release-5.11.13</tag>
- </version>
- <version>
- <id>5.11.14</id>
- <name>5.11.14</name>
- <tag>release-5.11.14</tag>
- </version>
- <version>
- <id>5.12RC1</id>
- <name>5.12RC1</name>
- <tag>release-5.12RC1</tag>
- </version>
- <version>
- <id>5.12.0RC2</id>
- <name>5.12.0RC2</name>
- <tag>release-5.12.0RC2</tag>
- </version>
- <version>
- <id>5.13.0</id>
- <name>5.13.0</name>
- <tag>release-5.13.0</tag>
- </version>
- <version>
- <id>5.13.1</id>
- <name>5.13.1</name>
- <tag>release-5.13.1</tag>
- </version>
- <version>
- <id>5.13.2</id>
- <name>5.13.2</name>
- <tag>release-5.13.2</tag>
- </version>
- <version>
- <id>5.13.3</id>
- <name>5.13.3</name>
- <tag>release-5.13.3</tag>
- </version>
- <version>
- <id>5.13.4</id>
- <name>5.13.4</name>
- <tag>release-5.13.4</tag>
- </version>
- <version>
- <id>5.13.5</id>
- <name>5.13.5</name>
- <tag>release-5.13.5</tag>
- </version>
- <version>
- <id>5.13.6</id>
- <name>5.13.6</name>
- <tag>release-5.13.6</tag>
- </version>
- <version>
- <id>5.13.7</id>
- <name>5.13.7</name>
- <tag>release-5.13.7</tag>
- </version>
- <version>
- <id>5.13.8</id>
- <name>5.13.8</name>
- <tag>release-5.13.8</tag>
- </version>
- <version>
- <id>5.13.9</id>
- <name>5.13.9</name>
- <tag>release-5.13.9</tag>
- </version>
- <version>
- <id>5.13.10</id>
- <name>5.13.10</name>
- <tag>release-5.13.10</tag>
- </version>
- <version>
- <id>5.13.11</id>
- <name>5.13.11</name>
- <tag>release-5.13.11</tag>
- </version>
- <version>
- <id>5.13.12</id>
- <name>5.13.12</name>
- <tag>release-5.13.12</tag>
- </version>
- <version>
- <id>5.13.13</id>
- <name>5.13.13</name>
- <tag>release-5.13.13</tag>
- </version>
- <version>
- <id>5.13.14</id>
- <name>5.13.14</name>
- <tag>release-5.13.14</tag>
- </version>
- <version>
- <id>5.14.0RC1</id>
- <name>5.14.0RC1</name>
- <tag>release-5.14.0RC1</tag>
- </version>
- <version>
- <id>5.15.0</id>
- <name>5.15.0</name>
- <tag>release-5.15.0</tag>
- </version>
- <version>
- <id>5.15.1</id>
- <name>5.15.1</name>
- <tag>release-5.15.1</tag>
- </version>
- <version>
- <id>5.15.2</id>
- <name>5.15.2</name>
- <tag>release-5.15.2</tag>
- </version>
- <version>
- <id>5.15.3</id>
- <name>5.15.3</name>
- <tag>release-5.15.3</tag>
- </version>
- <version>
- <id>5.15.4</id>
- <name>5.15.4</name>
- <tag>release-5.15.4</tag>
- </version>
- <version>
- <id>5.15.5</id>
- <name>5.15.5</name>
- <tag>release-5.15.5</tag>
- </version>
- <version>
- <id>5.15.6</id>
- <name>5.15.6</name>
- <tag>release-5.15.6</tag>
- </version>
- <version>
- <id>5.15.7</id>
- <name>5.15.7</name>
- <tag>release-5.15.7</tag>
- </version>
- <version>
- <id>5.15.8</id>
- <name>5.15.8</name>
- <tag>release-5.15.8</tag>
- </version>
- <version>
- <id>5.15.9</id>
- <name>5.15.9</name>
- <tag>release-5.15.9</tag>
- </version>
- <version>
- <id>5.15.10</id>
- <name>5.15.10</name>
- <tag>release-5.15.10</tag>
- </version>
- <version>
- <id>5.15.11</id>
- <name>5.15.11</name>
- <tag>release-5.15.11</tag>
- </version>
- <version>
- <id>5.15.12</id>
- <name>5.15.12</name>
- <tag>release-5.15.12</tag>
- </version>
- <version>
- <id>5.15.13</id>
- <name>5.15.13</name>
- <tag>release-5.15.13</tag>
- </version>
- <version>
- <id>5.15.14</id>
- <name>5.15.14</name>
- <tag>release-5.15.14</tag>
- </version>
- <version>
- <id>5.16.0RC1</id>
- <name>5.16.0RC1</name>
- <tag>release-5.16.0RC1</tag>
- </version>
- <version>
- <id>5.17.0</id>
- <name>5.17.0</name>
- <tag>release-5.17.0</tag>
- </version>
- <version>
- <id>5.17.1</id>
- <name>5.17.1</name>
- <tag>release-5.17.1</tag>
- </version>
- <version>
- <id>5.17.2</id>
- <name>5.17.2</name>
- <tag>release-5.17.2</tag>
- </version>
- <version>
- <id>5.17.3</id>
- <name>5.17.3</name>
- <tag>release-5.17.3</tag>
- </version>
- <version>
- <id>5.17.4</id>
- <name>5.17.4</name>
- <tag>release-5.17.4</tag>
- </version>
- <version>
- <id>5.17.5</id>
- <name>5.17.5</name>
- <tag>release-5.17.5</tag>
- </version>
- <version>
- <id>5.17.6</id>
- <name>5.17.6</name>
- <tag>release-5.17.6</tag>
- </version>
- <version>
- <id>5.17.7</id>
- <name>5.17.7</name>
- <tag>release-5.17.7</tag>
- </version>
- </versions>
-</project>
Copied: tags/release-5.17.8/project.xml (from rev 15256, Trunk/pcgen/project.xml)
===================================================================
--- tags/release-5.17.8/project.xml (rev 0)
+++ tags/release-5.17.8/project.xml 2011-07-31 12:50:23 UTC (rev 15257)
@@ -0,0 +1,687 @@
+<?xml version="1.0" encoding="UTF-8"?>
+
+<project>
+ <pomVersion>3</pomVersion>
+ <id>pcgen</id>
+ <groupId>pcgen</groupId>
+ <name>PCGen</name>
+ <currentVersion>5.17.8</currentVersion>
+ <organization>
+ <name>SourceForge</name>
+ <url>http://sourceforge.net/</url>
+ <logo>http://sflogo.sourceforge.net/sflogo.php?group_id=25576&type=2</logo>
+ </organization>
+ <inceptionYear>2003</inceptionYear>
+ <package>pcgen</package>
+ <logo>http://pcgen.sourceforge.net/banners/PCGen_FullBanner_486x60.png</logo>
+ <url>http://pcgen.sourceforge.net/</url>
+ <issueTrackingUrl>http://jira.pcgen.org</issueTrackingUrl>
+ <description>PCGen RPG character generator.</description>
+ <shortDescription>PCGen RPG character generator.</shortDescription>
+ <repository>
+ <connection>scm:svn:https://pcgen.svn.sourceforge.net/svnroot/pcgen/Trunk/pcgen</connection>
+ <url>http://pcgen.svn.sourceforge.net/viewvc/pcgen/</url>
+ </repository>
+ <developers>
+ <developer>
+ <name>Bryan McRoberts</name>
+ <id>merton_monk</id>
+ <email>mer...@ya...</email>
+ <organization>PCGen</organization>
+ <roles>
+ <role>Benevolent Dictator</role>
+ </roles>
+ <url>http://pcgen.sourceforge.net/</url>
+ <timezone>-7</timezone>
+ </developer>
+ <developer>
+ <name>B. K. Oxley (binkley)</name>
+ <id>binkley</id>
+ <email>bi...@al...</email>
+ <organization>PCGen</organization>
+ <roles>
+ <role>Itinerant Sourcerer</role>
+ </roles>
+ <url>http://binkley.blogspot.com/</url>
+ <timezone>-6</timezone>
+ </developer>
+ <developer>
+ <name>Greg Bingleman</name>
+ <id>byngl</id>
+ <email>by...@ho...</email>
+ <organization>PCGen</organization>
+ <roles>
+ <role>X-Terminator (Mark II)</role>
+ </roles>
+ <url>http://www.byngl2.homestead.com/</url>
+ <timezone>-5</timezone>
+ </developer>
+ <developer>
+ <name>Martijn Verburg (karianna)</name>
+ <id>karianna</id>
+ <email>mar...@gm...</email>
+ <organization>PCGen</organization>
+ <roles>
+ <role>Chair Monkey</role>
+ <role>Code Lemur</role>
+ </roles>
+ <timezone>0</timezone>
+ </developer>
+ <developer>
+ <name>Stefan Radermacher</name>
+ <id>zaister</id>
+ <email>rad...@ne...</email>
+ <organization>PCGen</organization>
+ <roles>
+ <role>Code Gibbon</role>
+ </roles>
+ <timezone>+1</timezone>
+ </developer>
+ <developer>
+ <name>James Dempsey</name>
+ <id>jdempsey</id>
+ <email>jde...@us...</email>
+ <organization>PCGen</organization>
+ <roles>
+ <role>Code Silverback</role>
+ </roles>
+ <url>http://ratik.rpga-apac.com</url>
+ <timezone>+11</timezone>
+ </developer>
+ <developer>
+ <name>Devon Jones</name>
+ <id>soulcatcher</id>
+ <roles>
+ <role>Architecture Silverback</role>
+ <role>Code 2nd</role>
+ </roles>
+ </developer>
+ <developer>
+ <name>Aaron Divinsky</name>
+ <id>boomer70</id>
+ <roles>
+ <role>Code Chimp</role>
+ </roles>
+ </developer>
+ <developer>
+ <name>Frank Kliewe</name>
+ <id>frank_kliewe</id>
+ </developer>
+ <developer>
+ <name>Eddy Anthony</name>
+ <id>eddyanthony</id>
+ </developer>
+ <developer>
+ <name>Paul W. King</name>
+ <id>kingpaul</id>
+ </developer>
+ <developer>
+ <name>Brian</name>
+ <id>telechus</id>
+ </developer>
+ <developer>
+ <name>Andrew Wilson</name>
+ <id>nuance</id>
+ <roles>
+ <role>Code Tamarin</role>
+ </roles>
+ </developer>
+ <developer>
+ <name>Tir Gwaith</name>
+ <id>tir-gwaith</id>
+ </developer>
+ <developer>
+ <name>Jonas Karlsson</name>
+ <id>jujutsunerd</id>
+ </developer>
+ <developer>
+ <name>Terry FitzSimons</name>
+ <id>fitzs</id>
+ </developer>
+ <developer>
+ <name>Tom Parker</name>
+ <id>thpr</id>
+ <roles>
+ <role>Code Tamarin</role>
+ </roles>
+ </developer>
+ <developer>
+ <name>Andriy Sen</name>
+ <id>apsen</id>
+ </developer>
+ <developer>
+ <name>Eduard Martinescu</name>
+ <id>arvoreen</id>
+ </developer>
+ <developer>
+ <name>Per Christian Henden</name>
+ <id>perchrh</id>
+ </developer>
+ <developer>
+ <name>Eric C. Smith</name>
+ <id>maredudd800</id>
+ </developer>
+ <developer>
+ <name>Koen Van Daele</name>
+ <id>vandaelek</id>
+ </developer>
+ <developer>
+ <name>Tobias Wichtrey</name>
+ <id>tobias-w</id>
+ </developer>
+ <developer>
+ <name>Edwin C Holley</name>
+ <id>glasswalker</id>
+ </developer>
+ <developer>
+ <name>Dave Cheever</name>
+ <id>takeyabue</id>
+ </developer>
+ <developer>
+ <name>Andrew Maitland</name>
+ <id>amaitland</id>
+ </developer>
+ <developer>
+ <name>Kevin Fernandes</name>
+ <id>darkstorm999</id>
+ </developer>
+ <developer>
+ <name>tistur</name>
+ <id>tistur</id>
+ </developer>
+ <developer>
+ <name>Peter Barker</name>
+ <id>pjdb</id>
+ </developer>
+ <developer>
+ <name>Joe Frazier</name>
+ <id>jfrazierjr</id>
+ </developer>
+ <developer>
+ <name>Connor Petty</name>
+ <id>cpmeister</id>
+ </developer>
+ </developers>
+ <dependencies>
+ <!-- Compiling -->
+ <dependency>
+ <groupId>cobra</groupId>
+ <artifactId>cobra</artifactId>
+ <version>0.98.4</version>
+ </dependency>
+ <dependency>
+ <groupId>commons-lang</groupId>
+ <artifactId>commons-lang</artifactId>
+ <version>2.4</version>
+ <url>http://commons.apache.org/lang/</url>
+ </dependency>
+ <dependency>
+ <groupId>rhino</groupId>
+ <artifactId>js</artifactId>
+ <version>1.6R5</version>
+ </dependency>
+ <dependency>
+ <groupId>commons-logging</groupId>
+ <artifactId>commons-logging</artifactId>
+ <version>1.1.1</version>
+ </dependency>
+ <dependency>
+ <groupId>org.springframework</groupId>
+ <artifactId>spring-core</artifactId>
+ <version>2.5.6.SEC01</version>
+ </dependency>
+ <dependency>
+ <groupId>org.springframework</groupId>
+ <artifactId>spring-beans</artifactId>
+ <version>2.5.6.SEC01</version>
+ </dependency>
+ <dependency>
+ <groupId>mrj</groupId>
+ <artifactId>MRJ141Stubs</artifactId>
+ <version>0</version>
+ </dependency>
+ <dependency>
+ <groupId>skinlf</groupId>
+ <artifactId>skinlf</artifactId>
+ <version>1.2.3</version>
+ <url>http://www.l2fprod.com/</url>
+ </dependency>
+ <dependency>
+ <groupId>fop</groupId>
+ <artifactId>fop</artifactId>
+ <version>0.20.5</version>
+ <url>http://xml.apache.org/fop/</url>
+ </dependency>
+ <dependency>
+ <groupId>jep</groupId>
+ <artifactId>jep</artifactId>
+ <version>2.4.1</version>
+ <url>http://www.singularsys.com/jep/</url>
+ </dependency>
+ <dependency>
+ <groupId>jep</groupId>
+ <artifactId>djep</artifactId>
+ <version>2.24</version>
+ <url>http://www.singsurf.org/djep/</url>
+ </dependency>
+ <dependency>
+ <groupId>org.jdom</groupId>
+ <artifactId>jdom</artifactId>
+ <version>1.1</version>
+ <url>http://www.jdom.org/</url>
+ </dependency>
+ <dependency>
+ <groupId>xalan</groupId>
+ <artifactId>xalan</artifactId>
+ <version>2.6.0</version>
+ <url>http://xml.apache.org/xalan-j/</url>
+ </dependency>
+ <dependency>
+ <groupId>xerces</groupId>
+ <artifactId>xmlParserAPIs</artifactId>
+ <version>2.6.2</version>
+ <url>http://xml.apache.org/xerces-j/</url>
+ </dependency>
+ <dependency>
+ <groupId>xerces</groupId>
+ <artifactId>xercesImpl</artifactId>
+ <version>2.6.2</version>
+ <url>http://xml.apache.org/xerces-j/</url>
+ </dependency>
+ <!-- Testing -->
+ <dependency>
+ <groupId>easymock</groupId>
+ <artifactId>easymock</artifactId>
+ <version>1.1</version>
+ <url>http://www.easymock.org/</url>
+ </dependency>
+ <dependency>
+ <groupId>easymock</groupId>
+ <artifactId>easymockclassextension</artifactId>
+ <version>1.1</version>
+ <url>http://www.easymock.org/</url>
+ </dependency>
+ <dependency>
+ <groupId>junit</groupId>
+ <artifactId>junit</artifactId>
+ <version>4.1</version>
+ <url>http://www.junit.org/</url>
+ </dependency>
+ <dependency>
+ <groupId>xmlunit</groupId>
+ <artifactId>xmlunit</artifactId>
+ <version>1.0</version>
+ <url>http://xmlunit.sourceforge.net/</url>
+ </dependency>
+ <dependency>
+ <groupId>emma</groupId>
+ <artifactId>maven-emma-plugin</artifactId>
+ <version>0.6</version>
+ <type>plugin</type>
+ <url>http://emma.sourceforge.net/maven-emma-plugin/</url>
+ </dependency>
+ <!-- Maven -->
+ <dependency>
+ <groupId>commons-jelly</groupId>
+ <artifactId>commons-jelly-tags-interaction</artifactId>
+ <version>1.1</version>
+ <url>http://jakarta.apache.org/commons/jelly/libs/interaction/index.html</url>
+ </dependency>
+ <dependency>
+ <groupId>jline</groupId>
+ <artifactId>jline</artifactId>
+ <version>0.9.9</version>
+ <url>http://jline.sourceforge.net/</url>
+ </dependency>
+ <dependency>
+ <groupId>com.google.collections</groupId>
+ <artifactId>google-collections</artifactId>
+ <version>0.8</version>
+ </dependency>
+ <!--
+ <dependency>
+ <groupId>maven-plugins</groupId>
+ <artifactId>maven-findbugs-plugin</artifactId>
+ <version>0.8.4</version>
+ <type>plugin</type>
+ <url>http://maven-plugins.sourceforge.net/findbugs/</url>
+ </dependency>
+-->
+ </dependencies>
+ <reports>
+ <report>maven-java-plugin</report>
+ <report>maven-changelog-plugin</report>
+ <report>maven-changes-plugin</report>
+ <!-- Runs slower'n molassas -->
+ <!-- <report>maven-checkstyle-plugin</report> -->
+ <report>maven-developer-activity-plugin</report>
+ <!-- <report>maven-emma-plugin</report> -->
+ <report>maven-file-activity-plugin</report>
+ <!-- <report>maven-javadoc-plugin</report> -->
+ <report>maven-jdepend-plugin</report>
+ <report>maven-junit-report-plugin</report>
+ <report>maven-license-plugin</report>
+ <report>maven-pmd-plugin</report>
+ <report>maven-simian-plugin</report>
+ <report>maven-tasklist-plugin</report>
+ <report>pcgen-docs-plugin</report>
+ </reports>
+ <build>
+ <nagEmailAddress>jde...@us...</nagEmailAddress>
+ <sourceDirectory>code/src/java</sourceDirectory>
+ <unitTestSourceDirectory>code/src/test</unitTestSourceDirectory>
+ <unitTest>
+ <includes>
+ <include>**/*Test.java</include>
+ </includes>
+ </unitTest>
+ <resources>
+ <resource>
+ <!-- The resources are in the same place as the sources. -->
+ <directory>code/src/java</directory>
+ <includes>
+ <include>**/*.properties</include>
+ </includes>
+ </resource>
+ <resource>
+ <!-- The resources are in the same place as the sources. -->
+ <directory>code/src/java</directory>
+ <includes>
+ <include>pcgen/gui/resource/*</include>
+ </includes>
+ </resource>
+ </resources>
+ </build>
+ <versions>
+ <version>
+ <id>5.11.0</id>
+ <name>5.11.0</name>
+ <tag>release-5.11.0</tag>
+ </version>
+ <version>
+ <id>5.11.1</id>
+ <name>5.11.1</name>
+ <tag>release-5.11.1</tag>
+ </version>
+ <version>
+ <id>5.11.2</id>
+ <name>5.11.2</name>
+ <tag>release-5.11.2</tag>
+ </version>
+ <version>
+ <id>5.11.3</id>
+ <name>5.11.3</name>
+ <tag>release-5.11.3</tag>
+ </version>
+ <version>
+ <id>5.11.4</id>
+ <name>5.11.4</name>
+ <tag>release-5.11.4</tag>
+ </version>
+ <version>
+ <id>5.11.5</id>
+ <name>5.11.5</name>
+ <tag>release-5.11.5</tag>
+ </version>
+ <version>
+ <id>5.11.6</id>
+ <name>5.11.6</name>
+ <tag>release-5.11.6</tag>
+ </version>
+ <version>
+ <id>5.11.7</id>
+ <name>5.11.7</name>
+ <tag>release-5.11.7</tag>
+ </version>
+ <version>
+ <id>5.11.8</id>
+ <name>5.11.8</name>
+ <tag>release-5.11.8</tag>
+ </version>
+ <version>
+ <id>5.11.9</id>
+ <name>5.11.9</name>
+ <tag>release-5.11.9</tag>
+ </version>
+ <version>
+ <id>5.11.10</id>
+ <name>5.11.10</name>
+ <tag>release-5.11.10</tag>
+ </version>
+ <version>
+ <id>5.11.11</id>
+ <name>5.11.11</name>
+ <tag>release-5.11.11</tag>
+ </version>
+ <version>
+ <id>5.11.12</id>
+ <name>5.11.12</name>
+ <tag>release-5.11.12</tag>
+ </version>
+ <version>
+ <id>5.11.13</id>
+ <name>5.11.13</name>
+ <tag>release-5.11.13</tag>
+ </version>
+ <version>
+ <id>5.11.14</id>
+ <name>5.11.14</name>
+ <tag>release-5.11.14</tag>
+ </version>
+ <version>
+ <id>5.12RC1</id>
+ <name>5.12RC1</name>
+ <tag>release-5.12RC1</tag>
+ </version>
+ <version>
+ <id>5.12.0RC2</id>
+ <name>5.12.0RC2</name>
+ <tag>release-5.12.0RC2</tag>
+ </version>
+ <version>
+ <id>5.13.0</id>
+ <name>5.13.0</name>
+ <tag>release-5.13.0</tag>
+ </version>
+ <version>
+ <id>5.13.1</id>
+ <name>5.13.1</name>
+ <tag>release-5.13.1</tag>
+ </version>
+ <version>
+ <id>5.13.2</id>
+ <name>5.13.2</name>
+ <tag>release-5.13.2</tag>
+ </version>
+ <version>
+ <id>5.13.3</id>
+ <name>5.13.3</name>
+ <tag>release-5.13.3</tag>
+ </version>
+ <version>
+ <id>5.13.4</id>
+ <name>5.13.4</name>
+ <tag>release-5.13.4</tag>
+ </version>
+ <version>
+ <id>5.13.5</id>
+ <name>5.13.5</name>
+ <tag>release-5.13.5</tag>
+ </version>
+ <version>
+ <id>5.13.6</id>
+ <name>5.13.6</name>
+ <tag>release-5.13.6</tag>
+ </version>
+ <version>
+ <id>5.13.7</id>
+ <name>5.13.7</name>
+ <tag>release-5.13.7</tag>
+ </version>
+ <version>
+ <id>5.13.8</id>
+ <name>5.13.8</name>
+ <tag>release-5.13.8</tag>
+ </version>
+ <version>
+ <id>5.13.9</id>
+ <name>5.13.9</name>
+ <tag>release-5.13.9</tag>
+ </version>
+ <version>
+ <id>5.13.10</id>
+ <name>5.13.10</name>
+ <tag>release-5.13.10</tag>
+ </version>
+ <version>
+ <id>5.13.11</id>
+ <name>5.13.11</name>
+ <tag>release-5.13.11</tag>
+ </version>
+ <version>
+ <id>5.13.12</id>
+ <name>5.13.12</name>
+ <tag>release-5.13.12</tag>
+ </version>
+ <version>
+ <id>5.13.13</id>
+ <name>5.13.13</name>
+ <tag>release-5.13.13</tag>
+ </version>
+ <version>
+ <id>5.13.14</id>
+ <name>5.13.14</name>
+ <tag>release-5.13.14</tag>
+ </version>
+ <version>
+ <id>5.14.0RC1</id>
+ <name>5.14.0RC1</name>
+ <tag>release-5.14.0RC1</tag>
+ </version>
+ <version>
+ <id>5.15.0</id>
+ <name>5.15.0</name>
+ <tag>release-5.15.0</tag>
+ </version>
+ <version>
+ <id>5.15.1</id>
+ <name>5.15.1</name>
+ <tag>release-5.15.1</tag>
+ </version>
+ <version>
+ <id>5.15.2</id>
+ <name>5.15.2</name>
+ <tag>release-5.15.2</tag>
+ </version>
+ <version>
+ <id>5.15.3</id>
+ <name>5.15.3</name>
+ <tag>release-5.15.3</tag>
+ </version>
+ <version>
+ <id>5.15.4</id>
+ <name>5.15.4</name>
+ <tag>release-5.15.4</tag>
+ </version>
+ <version>
+ <id>5.15.5</id>
+ <name>5.15.5</name>
+ <tag>release-5.15.5</tag>
+ </version>
+ <version>
+ <id>5.15.6</id>
+ <name>5.15.6</name>
+ <tag>release-5.15.6</tag>
+ </version>
+ <version>
+ <id>5.15.7</id>
+ <name>5.15.7</name>
+ <tag>release-5.15.7</tag>
+ </version>
+ <version>
+ <id>5.15.8</id>
+ <name>5.15.8</name>
+ <tag>release-5.15.8</tag>
+ </version>
+ <version>
+ <id>5.15.9</id>
+ <name>5.15.9</name>
+ <tag>release-5.15.9</tag>
+ </version>
+ <version>
+ <id>5.15.10</id>
+ <name>5.15.10</name>
+ <tag>release-5.15.10</tag>
+ </version>
+ <version>
+ <id>5.15.11</id>
+ <name>5.15.11</name>
+ <tag>release-5.15.11</tag>
+ </version>
+ <version>
+ <id>5.15.12</id>
+ <name>5.15.12</name>
+ <tag>release-5.15.12</tag>
+ </version>
+ <version>
+ <id>5.15.13</id>
+ <name>5.15.13</name>
+ <tag>release-5.15.13</tag>
+ </version>
+ <version>
+ <id>5.15.14</id>
+ <name>5.15.14</name>
+ <tag>release-5.15.14</tag>
+ </version>
+ <version>
+ <id>5.16.0RC1</id>
+ <name>5.16.0RC1</name>
+ <tag>release-5.16.0RC1</tag>
+ </version>
+ <version>
+ <id>5.17.0</id>
+ <name>5.17.0</name>
+ <tag>release-5.17.0</tag>
+ </version>
+ <version>
+ <id>5.17.1</id>
+ <name>5.17.1</name>
+ <tag>release-5.17.1</tag>
+ </version>
+ <version>
+ <id>5.17.2</id>
+ <name>5.17.2</name>
+ <tag>release-5.17.2</tag>
+ </version>
+ <version>
+ <id>5.17.3</id>
+ <name>5.17.3</name>
+ <tag>release-5.17.3</tag>
+ </version>
+ <version>
+ <id>5.17.4</id>
+ <name>5.17.4</name>
+ <tag>release-5.17.4</tag>
+ </version>
+ <version>
+ <id>5.17.5</id>
+ <name>5.17.5</name>
+ <tag>release-5.17.5</tag>
+ </version>
+ <version>
+ <id>5.17.6</id>
+ <name>5.17.6</name>
+ <tag>release-5.17.6</tag>
+ </version>
+ <version>
+ <id>5.17.7</id>
+ <name>5.17.7</name>
+ <tag>release-5.17.7</tag>
+ </version>
+ <version>
+ <id>5.17.8</id>
+ <name>5.17.8</name>
+ <tag>release-5.17.8</tag>
+ </version>
+ </versions>
+</project>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <jde...@us...> - 2011-07-31 12:49:54
|
Revision: 15256
http://pcgen.svn.sourceforge.net/pcgen/?rev=15256&view=rev
Author: jdempsey
Date: 2011-07-31 12:49:48 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
[maven-scm-plugin] prepare release 5.17.8
Modified Paths:
--------------
Trunk/pcgen/project.xml
Modified: Trunk/pcgen/project.xml
===================================================================
--- Trunk/pcgen/project.xml 2011-07-31 12:44:48 UTC (rev 15255)
+++ Trunk/pcgen/project.xml 2011-07-31 12:49:48 UTC (rev 15256)
@@ -5,7 +5,7 @@
<id>pcgen</id>
<groupId>pcgen</groupId>
<name>PCGen</name>
- <currentVersion>5.17.7</currentVersion>
+ <currentVersion>5.17.8</currentVersion>
<organization>
<name>SourceForge</name>
<url>http://sourceforge.net/</url>
@@ -678,5 +678,10 @@
<name>5.17.7</name>
<tag>release-5.17.7</tag>
</version>
+ <version>
+ <id>5.17.8</id>
+ <name>5.17.8</name>
+ <tag>release-5.17.8</tag>
+ </version>
</versions>
</project>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <jde...@us...> - 2011-07-31 12:44:55
|
Revision: 15255
http://pcgen.svn.sourceforge.net/pcgen/?rev=15255&view=rev
Author: jdempsey
Date: 2011-07-31 12:44:48 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
Update release notes
Modified Paths:
--------------
Trunk/pcgen/installers/release-notes/README.md
Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html
Modified: Trunk/pcgen/installers/release-notes/README.md
===================================================================
--- Trunk/pcgen/installers/release-notes/README.md 2011-07-31 11:28:01 UTC (rev 15254)
+++ Trunk/pcgen/installers/release-notes/README.md 2011-07-31 12:44:48 UTC (rev 15255)
@@ -1,23 +1,18 @@
-What's new for v5.17.7
+What's new for v5.17.8
======================
-PCGen v5.17.6 is an alpha release from our development branch to allow
+PCGen v5.17.8 is an alpha release from our development branch to allow
experimentation and testing of our latest work. Please give it a shot
and let us know how it works for you.
Some notable changes in this release are listed below.
-* PDF Output Improvements
-* Install to non admin location on Windows
+* Concentration check support
New Sources
-----------
-The following new sources were added in 5.17.7
+The following new sources were added in 5.17.8
-* [Paizo] Carrion Crown Player's Guide
-* [Paizo] Critical Fumble Deck
-* [Paizo] Pathfinder Player Compendium: Inner Sea Primer
-* [Paizo] PF Companion - Dwarves of Golarion
-* [Super Genius Games]Krazy Kragnar's Alchemical Surplus Shop
+* [Paizo] Legacy of Fire Player's Guide (Pathfinder conversion)
We are also working away on the
[next big version](http://wiki.pcgen.org/index.php?title=Release_6.0.x) although
@@ -27,6 +22,6 @@
.
For full details of the new changes in this release, see the
-[Release Notes](http://sourceforge.net/projects/pcgen/files/PCGen%20Unstable/5.17.6%20Alpha/pcgen-release-notes-5176.html/download) in the list above.
+[Release Notes](http://sourceforge.net/projects/pcgen/files/PCGen%20Unstable/5.17.8%20Alpha/pcgen-release-notes-5178.html/download) in the list above.
-*James Dempsey* for the PCGEN Team -- 28 May, 2011.
+*James Dempsey* for the PCGEN Team -- 31 July, 2011.
Modified: Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html
===================================================================
--- Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html 2011-07-31 11:28:01 UTC (rev 15254)
+++ Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html 2011-07-31 12:44:48 UTC (rev 15255)
@@ -33,7 +33,7 @@
Some notable changes in this release are listed below.
</p>
<ul>
-<li>COncentration check support</li>
+<li>Concentration check support</li>
</ul>
<h3>New Sources</h3>
@@ -41,7 +41,7 @@
<p>The following new sources were added in 5.17.8</p>
<ul>
-<li>[NEWSOURCE-82] - [Paizo] Legacy of Fire Player's Guide (Pathfinder conversion)</li>
+<li>[Paizo] Legacy of Fire Player's Guide (Pathfinder conversion)</li>
</ul>
<p>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <jde...@us...> - 2011-07-31 11:28:08
|
Revision: 15254
http://pcgen.svn.sourceforge.net/pcgen/?rev=15254&view=rev
Author: jdempsey
Date: 2011-07-31 11:28:01 +0000 (Sun, 31 Jul 2011)
Log Message:
-----------
Update version for 5.17.8 release
Modified Paths:
--------------
Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties
Modified: Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties
===================================================================
--- Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties 2011-07-30 22:53:44 UTC (rev 15253)
+++ Trunk/pcgen/code/src/java/pcgen/gui/prop/PCGenProp.properties 2011-07-31 11:28:01 UTC (rev 15254)
@@ -8,8 +8,8 @@
HeadCodeMonkey=Bryan McRoberts (Benevolent Dictator)
# Version number should be x.y.z (e.g. 2.0.0)
-VersionNumber=5.17.8-dev
-ReleaseDate=28 June, 2011
+VersionNumber=5.17.8
+ReleaseDate=31 July, 2011
CodeMonkeys=B. K. Oxley (binkley), Jonas Karlsson, Matthew Woodard, Peter Kahle, Tim Dugger, Tom Epperly, Brian Forester, Mario Bonassin, Jason Buchanan, Mark Hulsmanand, Jerry Hill, Eric Statz, Kurt Wimmer, David Fallon, Tyler Bannister, Thomas Clegg, Greg Bingleman, Emily Smirle, Arcady, Thomas Behr, Ryan Koppenhaver, Jayme Cox, Scott Ellsworth, Chris Ryan, James Dempsey, Walter Duncan, Devon Jones, Felipe Diniz, Frugal, Richard Askham, David Hibbs, John Watson, Stefan Radermacher, Ross Lodge, Benjamin Pew, Brian Kuehn, Aaron Divinsky, Andrew Wilson, Brian Hoff, Tom Parker, Andriy Sen, Koen Van Daele, Tobias Wichtrey, Per Christian Henden, Connor Petty (Dragon Monkey), Dan Parks, Jasper Spaans, Steven West (redwolf3)
TestMonkeys=Dave Cortijo, Martin Brabander, John Sussenberger, Stephen Gryphon, Richard O'Doherty-Gregg, Brad Stiles, Chris Andersen, Joseff, and many more.
ListMonkeys=Robert Hilson, KahnB, \u00C9ric Beaudoin (Space Monkey), Tir Gwaith (Andrew McDougall), Mynex (Rob Reed), Thomas Behr, Tom Deprez, Luc Hermitte, Matt Haffner, Hugo Perez, Michael Telford, Sean Kelly, Ashley McKay, Duane Moore, Tom Cowan, Clint Howarth, Gordon Vincent, Gary Silvers, Rob Bowell, Dan Young, Magus Knightcrawler, Lee Calabrese, Barak (Chris Chandler), Kevin W. Patterson (kwp), Jessica 'Artist Wench' Whiting, Wayne Crawford, oddballmage, Ian Dale, Joshua Nelson (DJ_Chair), Y2Krankor (Greg G), Paul W. King, Jeremy (Duo) Banks, dlm1065 (Doug McMillan), Paul Miller, Eric Beeckmans, Michael Gray (Taluonr Iscandar), Kenneth Walters (GldDragon35), Mike Sledge (zodar6), Patryk Adamski (Ruemere), Larry Davis (Sir George Anonymous), Thomas Jannes (chipoulou), Samuel Hendricks (NotMousse), Sigurdur H. Olafsson, Andargor the Wise, Beaver (Michael Beaver), Martin Fagerstr\u00F6m, Anders Lindgren (Blithwyn), Eddy Anthony (MoSaT), Darkon Turas, Emily Smirle, Aaron Divinsky, Frank Kliewe, Sean Silvamiramon, Stefan Radermacher, Andrew Maitland, Joe Frazier, Michael W. Fender (Fluxxdog), Arjan van Ginneken and many more.
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <jde...@us...> - 2011-07-30 22:53:53
|
Revision: 15253
http://pcgen.svn.sourceforge.net/pcgen/?rev=15253&view=rev
Author: jdempsey
Date: 2011-07-30 22:53:44 +0000 (Sat, 30 Jul 2011)
Log Message:
-----------
Release notes for 5.17.8
Added Paths:
-----------
Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html
Added: Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html
===================================================================
--- Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html (rev 0)
+++ Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html 2011-07-30 22:53:44 UTC (rev 15253)
@@ -0,0 +1,266 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
+
+<html lang="en">
+
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" >
+ <title>Release Notes for PCGen v5.17.8</title>
+ <link rel="stylesheet" type="text/css" href="http://sourceforge.net/cssdef.php">
+ </head>
+
+ <body>
+
+ <h1>Release Notes for PCGen v5.17.8</h1>
+
+ <h2>Table of Content</h2>
+
+ <ul>
+ <li><a href="#WhatsNew">What's new for v5.17.8</a></li>
+ <li><a href="#GMGenIssue">GMGen known issue</a></li>
+ <li><a href="#Installation">Installation</a></li>
+ <li><a href="#CustomDataSets">Custom Data Sets</a></li>
+ <li><a href="#WantToHelp">Want to Help?</a></li>
+ <li><a href="#links">Useful Links</a></li>
+ <li><a href="#ChangeLog">Change Log for 5.17.8</a></li>
+ </ul>
+
+ <h2><a name="WhatsNew">What's new for v5.17.8</a></h2>
+
+
+<p>PCGen v5.17.8 is an alpha release from our development branch to allow
+experimentation and testing of our latest work.
+Please give it a shot and let us know how it works for you.
+Some notable changes in this release are listed below.
+</p>
+<ul>
+<li>COncentration check support</li>
+</ul>
+
+<h3>New Sources</h3>
+
+<p>The following new sources were added in 5.17.8</p>
+
+<ul>
+<li>[NEWSOURCE-82] - [Paizo] Legacy of Fire Player's Guide (Pathfinder conversion)</li>
+</ul>
+
+<p>
+We are also working away on the
+<a href="http://wiki.pcgen.org/index.php?title=Release_6.0.x">next big version</a>
+although much of that work is currently behind the scenes. We welcome your input,
+just comment on the wiki pages or post to the <a href="http://games.groups.yahoo.com/group/pcgen/"></a>PCGen mailing list</a>
+.</p>
+<p>
+For full details of the new changes in this release, see the <a href="#ChangeLog">Change Log</a> .
+</p>
+<p><i>James Dempsey</i> for the PCGEN Team -- 31 July, 2011.</p>
+
+
+ <h2><a name="GMGenIssue">GMGen Known Issue</a></h2>
+
+ <p>There is a known issue with GMGen when used on a Macintosh. In the Initiative
+ Tab when running a combat when you select any character other than the one whose
+ turn it is and click the Damage or Heal buttons the character whose turn it
+ is becomes selected and the damage is applied to him instead of the character
+ which had been selected.</p>
+ <p>A solution has not yet been found but fortunately there is a simple work-around.
+ The problem will only manifest when using the System Look and Feel, you can
+ change the Look and Feel by going to Preferences/Appearance/Look and Feel and
+ changing it to Java before activating GMGen and then it will work as it should.</p>
+
+ <h2><a name="Installation">Installation</a></h2>
+
+ <h3>Prerequisites</h3>
+
+ <p>Java 5 or Java 6. PCGEN 5.17.8 is not compatible with Java
+ 1.4.x and it is NOT SUPPORTED. To get the latest version of Java, go to
+ <a href="http://jdl.sun.com/webapps/getjava/BrowserRedirect?locale=en&host=java.com">java.com</a>.
+ Note also that PCGen does not work with Java 7 at this time, however this is being addressed as part
+ of the work on the new user interface.</p>
+
+ <h3>Important Warning</h3>
+
+ <p>If you have custom data created using either the LST Editor, or the my_dataset example files, it is
+ very important that you read the <a href="http://pcgen.sourceforge.net/autobuilds/pcgen-docs/installationpages/upgradepcgen.html">Upgrading PCGen</a> documentation before
+ installing your new version of PCGen.</p>
+
+ <h3>Instructions</h3>
+
+ <p>Please see the
+ <a href="http://pcgen.sourceforge.net/autobuilds/pcgen-docs/installationpages/installationpcgen.html">
+ Installation Documentation</a> for information about installing PCGen.
+ </p>
+
+ <h3>Read the doc!</h3>
+
+ <p>Please make sure you read the <a href="http://pcgen.sourceforge.net/autobuilds/pcgen-docs/">docs</a> to familiarize yourself with the changes. You can access it from
+ <strong>docs/index.html</strong> located in the PCGen directory.</p>
+
+ <h3>Download PCGen</h3>
+ <ul>
+ <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_full.zip?download">pcgen5178_full.zip</a>
+ (<a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_full.zip.asc?download">PGP Signature</a>): <br />
+ everything including GMGen and PDF</li>
+ <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_partial.zip?download">pcgen5178_partial.zip</a>
+ (<a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_partial.zip.asc?download">PGP Signature</a>):<br />
+ everything except GMGen and PDF</li>
+ <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_win_install.exe?download">pcgen5178_win_install.exe</a>
+ (<a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_win_install.exe.asc?download">PGP Signature</a>): <br />
+ the full package bundle in an easy to use installer for Windows</li>
+ <li><a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_mac_install.dmg?download">pcgen5178_mac_install.dmg</a>
+ (<a href="http://prdownloads.sourceforge.net/pcgen/pcgen5178_mac_install.dmg.asc?download">PGP Signature</a>): <br />
+ the full package bundle in an easy to use installer for Mac (distributed as a disk image)</li>
+ </ul>
+ <p></p>
+
+ <h2><a name="CustomDataSets">Custom Data Sets</a></h2>
+
+ <P>PCGen provides two simple ways of adding your own data, these are the inbuilt LST
+ Editors and the starter data set <em>my_dataset</em>. If you have used these, please
+ see the
+ <a href="http://pcgen.sourceforge.net/autobuilds/pcgen-docs/installationpages/upgradepcgen.html">Upgrading PCGen</a> documentation
+ when upgrading PCGen.</P>
+
+
+ <h2><a name="WantToHelp">Want to Help?</a></h2>
+
+ <p>PCGen is an open source project. Anyone who wants to contribute whether it is Java programming, data
+ set programming, documentation, helping new users, general cat herding, massage, walking the dogs, etc.
+ is very welcome.</p>
+ <p>If you want to help drop a mail to <a href="mailto:PR...@pc...">PR...@pc...</a>
+ or <a href="mailto:Co...@pc...">Co...@pc...</a>, or
+ simply post a message with the title <strong>"I Want To Help"</strong> in one of the mailing lists (and may
+ the gods have mercy on your soul :-).</p>
+
+ <p></p>
+
+ <h2><a name="links">Useful Links</a></h2>
+
+ <ul>
+ <li>The project <strong>home page</strong>:<br />
+ <a href="http://pcgen.sourceforge.net">http://pcgen.sourceforge.net</a></li>
+ <li>The project <strong>Wiki</strong>:<br />
+ <a href="http://pcgen.wiki.sourceforge.net/">http://pcgen.wiki.sourceforge.net/</a></li>
+ <li>The Yahoo <strong>main mailing list</strong> (for help and feedback):<br />
+ <a href="http://groups.yahoo.com/group/pcgen">http://groups.yahoo.com/group/pcgen</a></li>
+ <li>The Yahoo <strong>LstHelp mailing list</strong> (for help with making your own data files):<br />
+ <a href="http://groups.yahoo.com/group/PCGenListFileHelp">http://groups.yahoo.com/group/PCGenListFileHelp</a></li>
+ <li>The SourceForge <strong>pcgen-dev mailing list</strong> (for code monkey talk about the development):<br />
+ <a href="http://sourceforge.net/mailarchive/forum.php?forum_name=pcgen-devel">http://sourceforge.net/mailarchive/forum.php?forum_name=pcgen-devel</a></li>
+ <li>The Yahoo <strong>pcgen_experimental mailing list</strong> (for the data monkeys with new ideas/problems):<br />
+ <a href="http://groups.yahoo.com/group/pcgen_experimental/">http://groups.yahoo.com/group/pcgen_experimental</a></li>
+ </ul>
+
+ <h2><a name="ChangeLog">Change Log for 5.17.8</a></h2>
+
+<h3> New Data Source Development
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/NEWSOURCE-82'>NEWSOURCE-82</a>] - [Paizo] Legacy of Fire Player's Guide (Pathfinder conversion)
+</li>
+</ul>
+
+<h3> OS New Feature
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/OS-73'>OS-73</a>] - Add Skill Info Block (Conditional Modifiers for Skills)
+</li>
+</ul>
+
+<h3> Documentation Bug
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-1'>DOCS-1</a>] - Update list of Output Sheets in Acknowledgements section of documentation
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-12'>DOCS-12</a>] - No description of the Basic LST loading system
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-47'>DOCS-47</a>] - CHOOSE:NUMBER should not be paired with MULT:YES
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-60'>DOCS-60</a>] - Longsword not Sword (Long) for the AUTO:WEAPONPROF entry.
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-108'>DOCS-108</a>] - WEIGHTADD, WEIGHTDIV and WEIGHTADD are listed in the Doc Index separate from the BONUS:EQM| tag
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-110'>DOCS-110</a>] - Need to fix the location of the My_Dataset to the Homebrew Folder
+</li>
+</ul>
+
+<h3> Documentation New Feature
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-59'>DOCS-59</a>] - New Publisher: Super Genius Games
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-67'>DOCS-67</a>] - Document Valid Locations
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-69'>DOCS-69</a>] - Add Subclass vs Substitution Class Info on Class LST File Pg
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-70'>DOCS-70</a>] - Add SKILLTABLEHIDDENCOLUMNS - Pending Approval, but in prog.
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-71'>DOCS-71</a>] - ADD Misc Gamemode Tag - STARTSTATMIN
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-74'>DOCS-74</a>] - Identify Template Token Consolidation Rules
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DOCS-89'>DOCS-89</a>] - Update Document entry for METHOD
+</li>
+</ul>
+
+<h3> Data Bug
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-256'>DATA-256</a>] - Jump spell description displays incorrectly
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-288'>DATA-288</a>] - Some PF adventure paths have wrong prerequisites
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-300'>DATA-300</a>] - Gnome racial trait "Eternal Hope" should also replace "Hatred" and count as two traits
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-301'>DATA-301</a>] - Cannot Select Half-Elf Bonus Weapon with BAB = 0
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-302'>DATA-302</a>] - Dual Proficiency Weapons aren't available if granted in MWP
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-424'>DATA-424</a>] - Pathfinder Chronicler HD is incorrect
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-425'>DATA-425</a>] - Missing Halfling Racial Weapon
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-428'>DATA-428</a>] - Monk of the Four Winds and Elemental Fist selection issue
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-429'>DATA-429</a>] - Oracle number of spells incorrect after choosing haunt or cure/inflict spell type
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-433'>DATA-433</a>] - Human Favored Class Bonus to Oracle spells known is not functional
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-435'>DATA-435</a>] - [Pathfinder] Error message from Bestiary
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-436'>DATA-436</a>] - [Pathfinder] Error message from Kingmaker Player Guide
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-438'>DATA-438</a>] - Halfling Weapon Familiarity incorrectly grants proficiency in Halfling Sling Staff
+</li>
+</ul>
+
+<h3> Data New Feature
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-426'>DATA-426</a>] - Add a variable to alter Rage Power prerequisites independently of number of rage powers
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/DATA-427'>DATA-427</a>] - Add my_armorprofs.lst and my_shieldprofs.lst files to the my_dataset files
+</li>
+</ul>
+
+<h3> Code Bug
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/CODE-573'>CODE-573</a>] - EQUIPBUY should be optional for kits
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/CODE-1085'>CODE-1085</a>] - Equipment tree has types for armor and shield in upper case
+</li>
+</ul>
+
+<h3> Code New Feature
+</h3>
+<ul>
+<li>[<a href='http://jira.pcgen.org/browse/CODE-548'>CODE-548</a>] - Create option to prevent max hit points at first level for NPC classes
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/CODE-551'>CODE-551</a>] - Implement support for concentration check bonus
+</li>
+<li>[<a href='http://jira.pcgen.org/browse/CODE-574'>CODE-574</a>] - Add "Unknown" choice for gender selection
+</li>
+</ul>
+ </body>
+</html>
\ No newline at end of file
Property changes on: Trunk/pcgen/installers/release-notes/pcgen-release-notes-5178.html
___________________________________________________________________
Added: svn:eol-style
+ native
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <za...@us...> - 2011-07-30 10:45:57
|
Revision: 15252
http://pcgen.svn.sourceforge.net/pcgen/?rev=15252&view=rev
Author: zaister
Date: 2011-07-30 10:45:50 +0000 (Sat, 30 Jul 2011)
Log Message:
-----------
DATA-442
Make magic cloaks visible on the Gear subtab if sorted by type
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst 2011-07-30 10:40:10 UTC (rev 15251)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst 2011-07-30 10:45:50 UTC (rev 15252)
@@ -86,7 +86,7 @@
Candle of Invocation (Chaotic-Evil) OUTPUTNAME:Candle of Invocation, [NAME] TYPE:Magic.Wondrous.Consumable COST:8400 WT:.5 SOURCEPAGE:p.505 SPROP:+2 morale bonus on attack rolls, saving throws, and skill checks while within 30 feet of the flame if chaotic-evil.
# Candle of Invocation: Need on for each alignment plus cleric level bonus as it relates to spells per day.
Candle of Truth TYPE:Magic.Wondrous.Consumable COST:2500 WT:.5 SOURCEPAGE:p.505
-Cape of the Mountebank TYPE:Magic.Wondrous.Cape COST:10080 WT:1 SOURCEPAGE:p.505 SPELLS:Cape of the Mountebank|TIMES=1|CASTERLEVEL=9|Dimension Door
+Cape of the Mountebank TYPE:Magic.Wondrous.Cloak COST:10080 WT:1 SOURCEPAGE:p.505 SPELLS:Cape of the Mountebank|TIMES=1|CASTERLEVEL=9|Dimension Door
Carpet of Flying (5 ft by 5 ft) OUTPUTNAME:Carpet of Flying, 5 ft. by 5 ft. TYPE:Magic.Wondrous COST:20000 WT:8 SOURCEPAGE:p.505
Carpet of Flying (5 ft by 10 ft) OUTPUTNAME:Carpet of Flying, 5 ft. by 10 ft. TYPE:Magic.Wondrous COST:35000 WT:10 SOURCEPAGE:p.505
Carpet of Flying (10 ft by 10 ft) OUTPUTNAME:Carpet of Flying, 10 ft. by 10 ft. TYPE:Magic.Wondrous COST:60000 WT:15 SOURCEPAGE:p.505
@@ -95,19 +95,19 @@
Chime of Opening TYPE:Magic.Wondrous COST:3000 WT:1 EQMOD:CHARGED_ITEM_10|CHARGES[10] SOURCEPAGE:p.506
Circlet of Persuasion TYPE:Magic.Wondrous.Headgear COST:4500 WT:.02 SOURCEPAGE:p.506 BONUS:SKILL|TYPE.Charisma|3|TYPE=Competence
# Any other "Charisma based checks" besides Skills?
-Cloak of Arachnida TYPE:Magic.Wondrous.Cape COST:14000 WT:1 SOURCEPAGE:p.506 SPELLS:Cloak of Archnida|TIMES=1|CASTERLEVEL=6|Web SPROP:Move as Spider Climb, immunity to web spells, +2 luck bonus on Fortitude saves against poison from spiders
-Cloak of the Bat TYPE:Magic.Wondrous.Cape COST:26000 WT:1 SOURCEPAGE:p.506 BONUS:SKILL|Stealth|5|TYPE=Competence SPROP:Fly as spell in near darkness for up to 7 minutes
-Cloak of Displacement (Major) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cape COST:50000 WT:1 SOURCEPAGE:p.506 SPROP:On command, Displacement up to 15 rounds/day
-Cloak of Displacement (Minor) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cape COST:24000 WT:1 SOURCEPAGE:p.507 SPROP:20%% miss chance on attacks against wearer
-Cloak of Elvenkind TYPE:Magic.Wondrous.Cape COST:2500 WT:1 SOURCEPAGE:p.507 BONUS:SKILL|Stealth|5|TYPE=Competence
-Cloak of Etherealness TYPE:Magic.Wondrous.Cape COST:55000 WT:1 SOURCEPAGE:p.507 SPROP:On command, Ethereal Jaunt for up to 10 minutes per day.
-Cloak of the Manta Ray TYPE:Magic.Wondrous.Cape COST:7200 WT:1 SOURCEPAGE:p.507 BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PREAPPLY:PC SPROP:Gain abilities like Manta Ray when in saltwater.
+Cloak of Arachnida TYPE:Magic.Wondrous.Cloak COST:14000 WT:1 SOURCEPAGE:p.506 SPELLS:Cloak of Archnida|TIMES=1|CASTERLEVEL=6|Web SPROP:Move as Spider Climb, immunity to web spells, +2 luck bonus on Fortitude saves against poison from spiders
+Cloak of the Bat TYPE:Magic.Wondrous.Cloak COST:26000 WT:1 SOURCEPAGE:p.506 BONUS:SKILL|Stealth|5|TYPE=Competence SPROP:Fly as spell in near darkness for up to 7 minutes
+Cloak of Displacement (Major) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cloak COST:50000 WT:1 SOURCEPAGE:p.506 SPROP:On command, Displacement up to 15 rounds/day
+Cloak of Displacement (Minor) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cloak COST:24000 WT:1 SOURCEPAGE:p.507 SPROP:20%% miss chance on attacks against wearer
+Cloak of Elvenkind TYPE:Magic.Wondrous.Cloak COST:2500 WT:1 SOURCEPAGE:p.507 BONUS:SKILL|Stealth|5|TYPE=Competence
+Cloak of Etherealness TYPE:Magic.Wondrous.Cloak COST:55000 WT:1 SOURCEPAGE:p.507 SPROP:On command, Ethereal Jaunt for up to 10 minutes per day.
+Cloak of the Manta Ray TYPE:Magic.Wondrous.Cloak COST:7200 WT:1 SOURCEPAGE:p.507 BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PREAPPLY:PC SPROP:Gain abilities like Manta Ray when in saltwater.
#Swim speed of 60 with PREAPPLY???
-Cloak of Resistance +1 TYPE:Magic.Wondrous.Cape COST:1000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|1|TYPE=Resistance
-Cloak of Resistance +2 TYPE:Magic.Wondrous.Cape COST:4000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|2|TYPE=Resistance
-Cloak of Resistance +3 TYPE:Magic.Wondrous.Cape COST:9000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|3|TYPE=Resistance
-Cloak of Resistance +4 TYPE:Magic.Wondrous.Cape COST:16000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|4|TYPE=Resistance
-Cloak of Resistance +5 TYPE:Magic.Wondrous.Cape COST:25000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|5|TYPE=Resistance
+Cloak of Resistance +1 TYPE:Magic.Wondrous.Cloak COST:1000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|1|TYPE=Resistance
+Cloak of Resistance +2 TYPE:Magic.Wondrous.Cloak COST:4000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|2|TYPE=Resistance
+Cloak of Resistance +3 TYPE:Magic.Wondrous.Cloak COST:9000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|3|TYPE=Resistance
+Cloak of Resistance +4 TYPE:Magic.Wondrous.Cloak COST:16000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|4|TYPE=Resistance
+Cloak of Resistance +5 TYPE:Magic.Wondrous.Cloak COST:25000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|5|TYPE=Resistance
Crown of Blasting (Minor) OUTPUTNAME:Crown of Blasting, [NAME] TYPE:Magic.Wondrous.Headgear COST:6480 WT:1 SOURCEPAGE:p.507 SPROP:On command, Searing Light (3d8 damage) 1/day.
Crown of Blasting (Major) OUTPUTNAME:Crown of Blasting, [NAME] TYPE:Magic.Wondrous.Crown COST:23760 WT:1 SOURCEPAGE:p.507 SPROP:On command, Searing Light (40 damage) 1/day.
Crystal Ball TYPE:Magic.Wondrous COST:42000 WT:7 SOURCEPAGE:p.507
@@ -416,7 +416,7 @@
# Equipment Name Type Cost Weight Source Page Bonus to skill Special Property
Well of Many Worlds TYPE:Magic.Wondrous COST:82000 WT:.02 SOURCEPAGE:p.532
Wind Fan TYPE:Magic.Wondrous COST:5500 WT:.02 SOURCEPAGE:p.532 SPROP:20%% cumulative chance of desctruction after first use each day.
-Wings of Flying TYPE:Magic.Wondrous.Cape COST:54000 WT:2 SOURCEPAGE:p.532 BONUS:SKILL|Fly|5|TYPE=Competance|PREAPPLY:PC SPROP:Fly speed of 60 ft with average maneuverability.
+Wings of Flying TYPE:Magic.Wondrous.Cloak COST:54000 WT:2 SOURCEPAGE:p.532 BONUS:SKILL|Fly|5|TYPE=Competance|PREAPPLY:PC SPROP:Fly speed of 60 ft with average maneuverability.
###Block:X
# Equipment Name Type Cost Weight Source Page Combat bonus Weapon prof. bonus Special Property
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From: <za...@us...> - 2011-07-30 10:40:17
|
Revision: 15251
http://pcgen.svn.sourceforge.net/pcgen/?rev=15251&view=rev
Author: zaister
Date: 2011-07-30 10:40:10 +0000 (Sat, 30 Jul 2011)
Log Message:
-----------
DATA-442
Make magic cloaks visible on the Gear subtab if sorted by type
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_baseitems.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_baseitems.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_baseitems.lst 2011-07-30 10:35:36 UTC (rev 15250)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_baseitems.lst 2011-07-30 10:40:10 UTC (rev 15251)
@@ -45,8 +45,8 @@
# Ring slot
Ring TYPE:Ring COST:0 WT:0 MODS:REQUIRED
# Shoulders slot
-Cape TYPE:Cape COST:0 WT:0 MODS:REQUIRED
-Cloak TYPE:Cape COST:0 WT:0 MODS:REQUIRED
+Cape TYPE:Cloak COST:0 WT:0 MODS:REQUIRED
+Cloak TYPE:Cloak COST:0 WT:0 MODS:REQUIRED
# Wrist slot
Bracelets TYPE:Bracer COST:0 WT:0 SLOTS:2 MODS:REQUIRED
Bracers TYPE:Bracer COST:0 WT:0 SLOTS:2 MODS:REQUIRED
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From: <za...@us...> - 2011-07-30 10:35:43
|
Revision: 15250
http://pcgen.svn.sourceforge.net/pcgen/?rev=15250&view=rev
Author: zaister
Date: 2011-07-30 10:35:36 +0000 (Sat, 30 Jul 2011)
Log Message:
-----------
CODE-1085
Equipment tree has types for armor and shield in upper case
Modified Paths:
--------------
Trunk/pcgen/code/src/java/plugin/qualifier/armorprof/EquipmentToken.java
Trunk/pcgen/code/src/java/plugin/qualifier/shieldprof/EquipmentToken.java
Trunk/pcgen/code/src/java/plugin/qualifier/weaponprof/EquipmentToken.java
Modified: Trunk/pcgen/code/src/java/plugin/qualifier/armorprof/EquipmentToken.java
===================================================================
--- Trunk/pcgen/code/src/java/plugin/qualifier/armorprof/EquipmentToken.java 2011-07-29 17:38:47 UTC (rev 15249)
+++ Trunk/pcgen/code/src/java/plugin/qualifier/armorprof/EquipmentToken.java 2011-07-30 10:35:36 UTC (rev 15250)
@@ -43,7 +43,7 @@
public class EquipmentToken implements QualifierToken<ArmorProf>,
Converter<Equipment, CDOMReference<ArmorProf>>
{
- private static Type ARMOR_TYPE = Type.getConstant("ARMOR");
+ private static Type ARMOR_TYPE = Type.getConstant("Armor");
private PrimitiveCollection<Equipment> pcs = null;
Modified: Trunk/pcgen/code/src/java/plugin/qualifier/shieldprof/EquipmentToken.java
===================================================================
--- Trunk/pcgen/code/src/java/plugin/qualifier/shieldprof/EquipmentToken.java 2011-07-29 17:38:47 UTC (rev 15249)
+++ Trunk/pcgen/code/src/java/plugin/qualifier/shieldprof/EquipmentToken.java 2011-07-30 10:35:36 UTC (rev 15250)
@@ -43,7 +43,7 @@
public class EquipmentToken implements QualifierToken<ShieldProf>,
Converter<Equipment, CDOMReference<ShieldProf>>
{
- private static Type SHIELD_TYPE = Type.getConstant("SHIELD");
+ private static Type SHIELD_TYPE = Type.getConstant("Shield");
private PrimitiveCollection<Equipment> pcs = null;
Modified: Trunk/pcgen/code/src/java/plugin/qualifier/weaponprof/EquipmentToken.java
===================================================================
--- Trunk/pcgen/code/src/java/plugin/qualifier/weaponprof/EquipmentToken.java 2011-07-29 17:38:47 UTC (rev 15249)
+++ Trunk/pcgen/code/src/java/plugin/qualifier/weaponprof/EquipmentToken.java 2011-07-30 10:35:36 UTC (rev 15250)
@@ -43,7 +43,7 @@
public class EquipmentToken implements QualifierToken<WeaponProf>,
Converter<Equipment, CDOMReference<WeaponProf>>
{
- private static Type WEAPON_TYPE = Type.getConstant("WEAPON");
+ private static Type WEAPON_TYPE = Type.getConstant("Weapon");
private PrimitiveCollection<Equipment> pcs = null;
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From: <gjo...@us...> - 2011-07-29 17:38:54
|
Revision: 15249
http://pcgen.svn.sourceforge.net/pcgen/?rev=15249&view=rev
Author: gjorbjond
Date: 2011-07-29 17:38:47 +0000 (Fri, 29 Jul 2011)
Log Message:
-----------
Imp Damage Evolution correction.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst 2011-07-29 13:53:58 UTC (rev 15248)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_companions.lst 2011-07-29 17:38:47 UTC (rev 15249)
@@ -23,8 +23,7 @@
Climb KEY:Evolution_Climb CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary.EvolutionSerpentine MOVECLONE:Walk,Climb,*1
Improved Climb KEY:Evolution_Improved_Climb CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Climb STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE.Climb|20
Gills KEY:Evolution_Gills CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Amphibious
-Improved Damage KEY:Evolution_Improved_Damage CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MULT:YES CHOOSE:WEAPONPROFS|LIST BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1
-# WEAPONPROFS|TYPE.Natural wasn't working for evolutions so replaced it with WEAPONPROFS|LIST
+Improved Damage KEY:Evolution_Improved_Damage CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE=Natural,PC BONUS:WEAPONPROF=%LIST|DAMAGESIZE|1
Improved Natural Armor KEY:Evolution_Improved_Natural_Armor CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARLTEQ:EvoImpNatArmCount,MasterLevel/5 DEFINE:EvoImpNatArmCount|0 STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:COMBAT|AC|2|TYPE=NaturalArmor.STACK BONUS:VAR|EvoImpNatArmCount|1
# Correct progression is 1,5,10,15,20 -- http://paizo.com/paizo/messageboards/community/offTopic/askJamesJacobsAllYourQuestionsHere&page=176&source=search#8792
Magic Attacks KEY:Evolution_Magic_Attacks CATEGORY:Special Ability TYPE:SpecialQuality.EvolutionChoice.Supernatural DESC:All your natural attacks are treated as magic for the purpose of overcoming damage reduction|PREVARLT:MasterLevel,10 DESC:All your natural attacks are treated as magic and your alignment for the purpose of overcoming damage reduction|PREVARGTEQ:MasterLevel,10
@@ -34,9 +33,9 @@
4 Pincers KEY:Evolution_Pincers4 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:WEAPONPROF=Pincers|TOHIT|-5|!PREFEAT:1,Multiattack BONUS:WEAPONPROF=Pincers|TOHIT|-2|PREFEAT:1,Multiattack BONUS:WEAPONPROF=Pincers|DAMAGE|-ceil(STR/2) COST:0 NATURALATTACKS:Pincers,Weapon.Natural.Melee.Finesseable.Bludgeoning,*4,1d6
6 Pincers KEY:Evolution_Pincers6 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:WEAPONPROF=Pincers|TOHIT|-5|!PREFEAT:1,Multiattack BONUS:WEAPONPROF=Pincers|TOHIT|-2|PREFEAT:1,Multiattack BONUS:WEAPONPROF=Pincers|DAMAGE|-ceil(STR/2) COST:0 NATURALATTACKS:Pincers,Weapon.Natural.Melee.Finesseable.Bludgeoning,*6,1d6
Pounce KEY:Evolution_Pounce CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PRERACE:1,Eidolon (Quadruped) ABILITY:Special Ability|AUTOMATIC|Pounce
-Pull KEY:Evolution_Pull CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREMULT:1,[PREREACH:10],[PREABILITY:1,CATEGORY=Special Ability,Evolution_Reach] MULT:YES CHOOSE:WEAPONPROFS|LIST ABILITY:Special Ability|AUTOMATIC|Pull
-Push KEY:Evolution_Push CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MULT:YES CHOOSE:WEAPONPROFS|LIST ABILITY:Special Ability|AUTOMATIC|Push
-Reach KEY:Evolution_Reach CATEGORY:Special Ability TYPE:EvolutionChoice.SpecialQuality.Extraordinary.EvolutionSerpentine !PREABILITY:1,CATEGORY=Special Ability,Evolution_Reach DESC:Reach increased 5 ft. with your %1|%LIST MULT:YES CHOOSE:NUMCHOICES=1|WEAPONPROFS|LIST
+Pull KEY:Evolution_Pull CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREMULT:1,[PREREACH:10],[PREABILITY:1,CATEGORY=Special Ability,Evolution_Reach] MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE=Natural,PC ABILITY:Special Ability|AUTOMATIC|Pull
+Push KEY:Evolution_Push CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary MULT:YES CHOOSE:WEAPONPROFICIENCY|TYPE=Natural,PC ABILITY:Special Ability|AUTOMATIC|Push
+Reach KEY:Evolution_Reach CATEGORY:Special Ability TYPE:EvolutionChoice.SpecialQuality.Extraordinary.EvolutionSerpentine !PREABILITY:1,CATEGORY=Special Ability,Evolution_Reach DESC:Reach increased 5 ft. with your %1|%LIST MULT:YES CHOOSE:NUMCHOICES=1|WEAPONPROFICIENCY|TYPE=Natural,PC
Resistance ~ Acid KEY:Evolution_Resist_Acid CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Acid BONUS:VAR|AcidResistanceBonus|floor(MASTERLEVEL/5+1)*5
Resistance ~ Cold KEY:Evolution_Resist_Cold CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Cold BONUS:VAR|ColdResistanceBonus|floor(MASTERLEVEL/5+1)*5
Resistance ~ Electricity KEY:Evolution_Resist_Elect CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary ABILITY:Special Ability|AUTOMATIC|Resistance to Electricity BONUS:VAR|ElectricityResistanceBonus|floor(MASTERLEVEL/5+1)*5
@@ -102,7 +101,7 @@
Improved Flight KEY:Evolution_Improved_Flight CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Flight_Winged STACK:YES MULT:YES CHOOSE:NOCHOICE BONUS:MOVEADD|TYPE.Fly|20
Gore KEY:Evolution_Gore CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREVARGTEQ:EidMaxAttacks,EidUsedAttacks+1 DEFINE:EidGoreCount|0 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore1|PREVAREQ:EidGoreCount,1 BONUS:VAR|EidGoreCount|1 BONUS:VAR|EidUsedAttacks|1 COST:2
1 Gore KEY:Evolution_Gore1 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:WEAPONPROF=Gore|DAMAGE|STR/2|PREVAREQ:EidUsedAttacks,1 COST:0 NATURALATTACKS:Gore,Weapon.Natural.Melee.Finesseable.Piercing,*1,1d6
-Grab KEY:Evolution_Grab CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Bite,Evolution_Clawed_Hands,Evolution_Clawed_Feet,Evolution_Pincers,Evolution_Slam,Evolution_Tail_Slap,Evolution_Tentacle !PREABILITY:1,CATEGORY=Special Ability,Evolution_Grab MULT:YES CHOOSE:NUMCHOICES=1|WEAPONPROFS|LIST ABILITY:Special Ability|AUTOMATIC|Grab BONUS:VAR|CMB_Grapple|2|PREABILITY:1,CATEGORY=Special Ability,Evolution_Pincers COST:2
+Grab KEY:Evolution_Grab CATEGORY:Special Ability TYPE:EvolutionChoice.Extraordinary PREABILITY:1,CATEGORY=Special Ability,Evolution_Bite,Evolution_Clawed_Hands,Evolution_Clawed_Feet,Evolution_Pincers,Evolution_Slam,Evolution_Tail_Slap,Evolution_Tentacle !PREABILITY:1,CATEGORY=Special Ability,Evolution_Grab MULT:YES CHOOSE:NUMCHOICES=1|WEAPONPROFICIENCY|TYPE=Natural,PC ABILITY:Special Ability|AUTOMATIC|Grab BONUS:VAR|CMB_Grapple|2|PREABILITY:1,CATEGORY=Special Ability,Evolution_Pincers COST:2
Immunity ~ Acid KEY:Evolution_Immune_Acid CATEGORY:Special Ability TYPE:EvolutionChoice.Supernatural PREVARGTEQ:MasterLevel,7 ABILITY:Special Ability|AUTOMATIC|Immunity to Acid COST:2
Immunity ~ Cold KEY:Evolution_Immune_Cold CATEGORY:Special Ability TYPE:EvolutionChoice.Supernatural PREVARGTEQ:MasterLevel,7 ABILITY:Special Ability|AUTOMATIC|Immunity to Cold COST:2
Immunity ~ Fire KEY:Evolution_Immune_Fire CATEGORY:Special Ability TYPE:EvolutionChoice.Supernatural PREVARGTEQ:MasterLevel,7 ABILITY:Special Ability|AUTOMATIC|Immunity to Fire COST:2
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|
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From: <za...@us...> - 2011-07-29 13:54:04
|
Revision: 15248
http://pcgen.svn.sourceforge.net/pcgen/?rev=15248&view=rev
Author: zaister
Date: 2011-07-29 13:53:58 +0000 (Fri, 29 Jul 2011)
Log Message:
-----------
Update Bomb ranged weapon to new variables
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_ranged.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_ranged.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_ranged.lst 2011-07-29 13:52:59 UTC (rev 15247)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_weapons_ranged.lst 2011-07-29 13:53:58 UTC (rev 15248)
@@ -13,7 +13,7 @@
Crossbow (Double) OUTPUTNAME:Crossbow, [NAME] PROFICIENCY:WEAPON|Crossbow (Double) TYPE:Weapon.Exotic.Ranged.Standard.Piercing.Container.Projectile.Crossbow CONTAINS:2|Bolt=2 COST:300 WT:18 CRITMULT:x2 CRITRANGE:2 DAMAGE:1d8 EQMOD:WOOD RANGE:80 SOURCEPAGE:p.177
####Block: Other
-Bomb PROFICIENCY:WEAPON|Bomb TYPE:Weapon.Exotic.Ranged.Standard.Splash CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:20 SPROP:%d6 bonus damage|BombDamageNumber-1|PREVARGT:BombDamageNumber,1
+Bomb PROFICIENCY:WEAPON|Bomb TYPE:Weapon.Exotic.Ranged.Standard.Splash CRITMULT:x2 CRITRANGE:1 DAMAGE:1d6 RANGE:20 SPROP:%d6 bonus damage|AlchemistBombAdditionalDice|PREVARGT:AlchemistBombAdditionalDice,0
##
## End
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From: <za...@us...> - 2011-07-29 13:53:06
|
Revision: 15247
http://pcgen.svn.sourceforge.net/pcgen/?rev=15247&view=rev
Author: zaister
Date: 2011-07-29 13:52:59 +0000 (Fri, 29 Jul 2011)
Log Message:
-----------
Package alchemist's Brew Potion bonus feat in an ability for archetype swap-out capacity.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-07-28 15:18:27 UTC (rev 15246)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-07-29 13:52:59 UTC (rev 15247)
@@ -12,6 +12,7 @@
# Ability Name Unique Key Category of Ability Type Define Description Automatically Gained Feat Bonus to skill Modify VAR Weapon prof. bonus Source Page Aspects Description of the Benefits
Alchemy KEY:Alchemy ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:AlchemistAlchemyLVL|0 DEFINE:AlchemistAlchemyBonus|0 DESC:When using Craft (Alchemy) to create an alchemical item, you gains a +%1 competence bonus on the Craft (alchemy) check. In addition, you can use Craft (Alchemy) to identify potions as if using Detect Magic. He must hold the potion for 1 round to make such a check.|AlchemistAlchemyBonus BONUS:SKILL|Craft (Alchemy/Create item)|AlchemistAlchemyBonus BONUS:VAR|AlchemistAlchemyBonus|AlchemistAlchemyLVL SOURCEPAGE:p.26
Bomb KEY:Bomb ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.Checklist DEFINE:AlchemistBombLVL|0 DEFINE:AlchemistBombTimes|0 DEFINE:AlchemistBombDiceSize|6 DEFINE:AlchemistBombAdditionalDice|0 DEFINE:AlchemistBombDamageBonus|INT DEFINE:AlchemistBombSplashDamage|1+AlchemistBombAdditionalDice+AlchemistBombDamageBonus DEFINE:AlchemistBombDC|0 DESC:You can use %1 bombs each day. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%3 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC BONUS:VAR|AlchemistBombDC|10+(AlchemistBombLVL/2)+INT BONUS:VAR|AlchemistBombTimes|AlchemistBombLVL+INT BONUS:VAR|AlchemistBombAdditionalDice|(AlchemistBombLVL-1)/2 BONUS:WEAPONPROF=Bomb|DAMAGE|AlchemistBombDamageBonus SOURCEPAGE:p.27 ASPECT:CheckCount|%1|AlchemistBombTimes ASPECT:CheckType|Uses per Day BENEFIT:You are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that you can hurl at your enemies. You can use %1 bombs each day. Bombs are unstable, and if not used in the round they are created, they degrade and become inert - their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, you must use a small vial containing an ounce of liquid catalyst - you can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster's component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day - once created, a catalyst vial remains usable for years. Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, your bomb inflicts 1d%2+%3 points of fire damage. Your bombs also inflict an additional %4d%2 points of fire damage that is not multiplied on a critical hit or by using feats such as Vital Strike. Splash damage from an your bomb is always equal to the bomb's minimum damage (%5). Those caught in the splash damage can attempt a DC %6 Reflex save for half damage.|AlchemistBombTimes|AlchemistBombDiceSize|AlchemistBombDamageBonus|AlchemistBombAdditionalDice|AlchemistBombSplashDamage|AlchemistBombDC
+Brew Potion KEY:Brew Potion ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You receive Brew Potion as a bonus feat. You can brew potions of any formulae you know (up to 3rd level), using your alchemist level as caster level. The spell must be one that can be made into a potion. You do not need to meet the prerequisites for this feat. AUTO:FEAT|Brew Potion SOURCEPAGE:p.27
Mutagen KEY:Mutagen ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:AlchemistMutagenLVL|0 DEFINE:AlchemistMutagenDuration|0 DEFINE:AlchemistMutagenDC|0 DESC:You know how to create a mutagen that you can imbibe in order to heighten your physical prowess at the cost of your personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used. You can only maintain one dose of mutagen at a time - if you brews a second dose, any existing mutagen becomes inert. A mutagen that is not in your possession becomes inert until an alchemist picks it up again. When you brew a mutagen, you select one physical ability score - either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes you to grow bulkier and more bestial, granting you a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for %1 minutes. In addition, while the mutagen is in effect, you take a -2 penalty to one of your mental ability scores. If the mutagen enhances your Strength, it applies a penalty to your Intelligence. If it enhances your Dexterity, it applies a penalty to your Wisdom. If it enhances your Constitution, it applies a penalty to your Charisma. A non-alchemist who drinks a mutagen must make a DC %2 Fortitude save or become nauseated for 1 hour - a non-alchemist can never gain the benefit of a mutagen, but an alchemist can gain the effects of another alchemist's mutagen if he drinks it. (Although if the other alchemist creates a different mutagen, the effects of the "stolen" mutagen immediately cease.) The effects of a mutagen do not stack. Whenever an alchemist drinks a mutagen, the effects of any previous mutagen immediately end.|AlchemistMutagenDuration|AlchemistMutagenDC BONUS:VAR|AlchemistMutagenDuration|AlchemistMutagenLVL*10 BONUS:VAR|AlchemistMutagenDC|10+(AlchemistMutagenLVL/2)+INT SOURCEPAGE:p.27
Throw Anything KEY:Throw Anything ~ Alchemist CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:You gain the Throw Anything feat as a bonus feat. You add your Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature. AUTO:FEAT|Throw Anything SOURCEPAGE:p.27
Poison Resistance KEY:Poison Resistance ~ Alchemist CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.SaveBonus DEFINE:AlchemistPoisonResistanceLVL|0 DEFINE:AlchemistPoisonResistanceBonus|0 DESC:You gain a +%1 bonus on all saving throws against poison.|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonResistanceLVL,10 DESC:You are completely immune to poison.|PREVARGTEQ:AlchemistPoisonResistanceLVL,10 BONUS:VAR|AlchemistPoisonResistanceBonus|2*floor((AlchemistPoisonResistanceLVL+1)/3) SOURCEPAGE:p.31 ASPECT:SaveBonus|+%1 vs. poison|AlchemistPoisonResistanceBonus|PREVARLT:AlchemistPoisonResistanceLVL,10
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2011-07-28 15:18:27 UTC (rev 15246)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_base.lst 2011-07-29 13:52:59 UTC (rev 15247)
@@ -16,9 +16,9 @@
1 ABILITY:Special Ability|AUTOMATIC|All Automatic Proficiencies|Alchemist Weapon Proficiencies AUTO:FEAT|Simple Weapon Proficiency
1 AUTO:FEAT|Armor Proficiency (Light)
###Block: Class features
-1 AUTO:FEAT|Brew Potion
1 BONUS:VAR|AlchemistAlchemyLVL|CL ABILITY:Special Ability|AUTOMATIC|Alchemy ~ Alchemist|!PREABILITY:1,CATEGORY=Archetype,TYPE.Alchemy
1 BONUS:VAR|AlchemistBombLVL|CL ABILITY:Special Ability|AUTOMATIC|Bomb ~ Alchemist|!PREABILITY:1,CATEGORY=Archetype,TYPE.Bomb
+1 ABILITY:Special Ability|AUTOMATIC|Brew Potion ~ Alchemist|!PREABILITY:1,CATEGORY=Archetype,TYPE.BrewPotion
1 BONUS:VAR|AlchemistMutagenLVL|CL ABILITY:Special Ability|AUTOMATIC|Mutagen ~ Alchemist|!PREABILITY:1,CATEGORY=Archetype,TYPE.Mutagen
1 ABILITY:Special Ability|AUTOMATIC|Throw Anything ~ Alchemist|!PREABILITY:1,CATEGORY=Archetype,TYPE.ThrowAnything
2 BONUS:VAR|AlchemistDiscoveryLVL|CL ABILITY:Special Ability|AUTOMATIC|Discovery ~ Alchemist|!PREABILITY:1,CATEGORY=Archetype,TYPE.Discovery
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <mar...@us...> - 2011-07-28 15:18:34
|
Revision: 15246
http://pcgen.svn.sourceforge.net/pcgen/?rev=15246&view=rev
Author: maredudd800
Date: 2011-07-28 15:18:27 +0000 (Thu, 28 Jul 2011)
Log Message:
-----------
Initial entry of Aeons completed.
Issue#: NEWSOURCE-65
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_abc.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_abc.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst 2011-07-26 04:39:20 UTC (rev 15245)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_abilities_monsters_abc.lst 2011-07-28 15:18:27 UTC (rev 15246)
@@ -13,6 +13,9 @@
Envisaging KEY:Envisaging ~ Aeon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.Communicate SOURCEPAGE:p.305 DESC:Aeons communicate wordlessly, almost incomprehensibly. Caring little for the wants and desires of other creatures, they have no need to engage in exchanges of dialogue. Instead, aeons mentally scan beings for their thoughts and intentions, and then retaliate with flashes of psychic projections that emit a single concept in response to whatever the other being was thinking. The flash is usually a combination of a visual and aural stimulation, which displays how the aeon perceives future events might work out. For instance, an aeon seeking to raze a city communicates this concept to non-aeons by sending them a vivid image of the city crumbling to ash. An aeon's envisaging functions as a non-verbal form of telepathy. Aeons cannot read the thoughts of any creature immune to mind-affecting effects.
Extension of All KEY:Extension of All ~ Aeon CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary SOURCEPAGE:p.306 BONUS:SKILL|TYPE=Knowledge|HD/2|TYPE=Racial DESC:Through an aeon\xD5s connection to the multiverse, it gains access to strange and abstruse knowledge that filters through all existence. Much of the knowledge is timeless, comprised of events long past, present, and potentially even those yet to come. Aeons gain a racial bonus equal to %1 on all Knowledge skill checks. This same connection also binds them to other aeons. As a result, they can communicate with each other freely, over great distances as if using telepathy. This ability also works across planes, albeit less effectively, allowing the communication of vague impressions or feelings, not specific details or sights. Due to the vast scope of the aeon race's multiplanar concerns,though, even the most dire reports of a single aeon rarely inspire dramatic or immediate action.
Void Form KEY:Void Form ~ Aeon CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:VoidFormACBonus|0 SOURCEPAGE:p.306 BONUS:VAR|VoidFormACBonus|HD/4 DESC:Though aeons aren't incorporeal, their forms are only a semi-tangible manifestation of something greater. An aeon's void form grants it a +%1 deflection bonus.|VoidFormACBonus|HD/4
+
+## Akhana (Aeon) Special Abilities
+# Ability Name Unique Key Category of Ability Type Define Source Page Aspects Description of the Benefits
Soul Siphoning KEY:Soul Siphoning ~ Aeon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:SoulSiphoningDC|0 SOURCEPAGE:p.9 BONUS:VAR|SoulSiphoningDC|10+HD/2+CON DESC:As a swift action, an akhana can use its tail to siphon life essence from a grappled foe. At the start of the aeon's turn, the victim gains 1d4 negative levels (a DC %1 Fortitude save negates and grants immunity to this akhana's soul siphoning ability for 24 hours). When the number of negative levels equals the target's Hit Dice, the target's soul tears free from its mortal body and gets stored within the body of the akhana as a trap the soul spell. The victim's body remains preserved as if via a gentle repose spell for as long as the soul is held by the akhana. The akhana can keep the soul indefinitely, or can release it as a full-round action. Upon doing so, the released soul immediately returns to its body if the body is within 300 feet, at which point the body returns to life and any negative levels imparted to it by the akhana are removed. If the body is not within 300 feet (or if it has been destroyed), then the creature dies when its soul is released. A miracle, limited wish, or wish can force a displaced soul to return to its proper body. If an akhana is slain, any soul it contains is released automatically. An akhana can only hold one soul at a time.|SoulSiphoningDC
## Bythos (Aeon) Special Abilities
@@ -36,5 +39,6 @@
## Theletos (Aeon) Special Dualities
# Ability Name Unique Key Category of Ability Type Define Source Page Aspects Description of the Benefits
+Fate Drain KEY:Fate Drain ~ Aeon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:FateDrain|0 SOURCEPAGE:p.14 DESC:You possess a pair of flexible crystalline tentacles with which you can drain a creature's sense of fate and destiny. Whenever you strikes a foe with these tentacles, the creature struck must make a DC %1 Will save or take 1d4 points of Charisma damage. Until a creature's Charisma damage from this ability is healed, the victim takes a -2 penalty on all saving throws (regardless of the actual total amount of Charisma damage it takes).|FateDrainDC BONUS:VAR|FateDrainDC|10+HD/2+CON
+Wreath of Fate KEY:Wreath of Fate ~ Aeon CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:WreathofFateDC|0 DEFINE:WreathofFateCL|0 SOURCEPAGE:p.14 DESC:As a full-round-action every 1d4 rounds, you can release a 60-foot cone of energy from your chest. Any intelligent creature struck by this cone must make a DC %1 Will save or become nearly overwhelmed with the knowledge of various fates that destiny has in store for him. There is no way to make sense of these myriad dooms and boons, and as a result, the victim is staggered. As long as this condition persists, the victim may choose to make two rolls when attempting an attack roll, a saving throw, or a skill check, he must accept the worse of the two rolls, but in so doing the wreath of fate passes from his soul and he is no longer staggered by this ability. Wreath of fate is a curse effect, and as such can be affected by remove curse or break enchantment, the effective caster level of this curse is %2.|WreathofFateDC|WreathofFateCL BONUS:VAR|WreathofFateDC|10+HD/2+CON BONUS:VAR|WreathofFateCL|HD
-
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_abc.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_abc.lst 2011-07-26 04:39:20 UTC (rev 15245)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_kits_races_abc.lst 2011-07-28 15:18:27 UTC (rev 15246)
@@ -1,2 +1,150 @@
# CVS $Revision: $ $Author: $ -- Thu Dec 30 15:56:14 2010 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Bestiary 2 SOURCESHORT:PFB2 SOURCEWEB:http://paizo.com/store/byCompany/p/paizoPublishingLLC/pathfinder/pathfinderRPG/v5748btpy8hif SOURCEDATE:2010-12
+
+##
+##BLOCK: A
+##
+
+STARTPACK:Achaierai Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Achaierai],[!PRERACE:1,%] SOURCEPAGE:p.7
+ALIGN:LE
+RACE:Achaierai !PRERACE:1,%
+NAME:Achaierai
+SKILL:Acrobatics RANK:1
+SKILL:Climb RANK:1
+SKILL:Fly RANK:1
+SKILL:Perception RANK:1
+SKILL:Sense Motive RANK:1
+SKILL:Stealth RANK:1
+SKILL:Swim RANK:1
+FEAT:Combat Reflexes
+FEAT:Dodge
+FEAT:Mobility
+FEAT:Spring Attack
+STAT:STR=11|DEX=11|CON=10|INT=11|WIS=10|CHA=10
+
+STARTPACK:Aeon (Akhana) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Aeon (Akhana)],[!PRERACE:1,%] SOURCEPAGE:p.9
+ALIGN:TN
+RACE:Aeon (Akhana)
+NAME:Aeon, Akhana
+SKILL:Bluff RANK:!
+SKILL:Fly RANK:!
+SKILL:Heal RANK:!
+SKILL:Intimidate RANK:!
+SKILL:Knowledge (Planes) RANK:!
+SKILL:Knowledge (Religion) RANK:!
+SKILL:Perception RANK:!
+SKILL:Sense Motive RANK:!
+SKILL:Spellcraft RANK:!
+SKILL:Stealth RANK:1
+FEAT:Combat Reflexes
+FEAT:Great Fortitude
+FEAT:Hover
+FEAT:Improved Initiative
+FEAT:Iron Will
+FEATLightning Reflexes
+STAT:STR=11|DEX=11|CON=10|INT=10|WIS=11|CHA=10
+
+STARTPACK:Aeon (Bythos) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Aeon (Bythos)],[!PRERACE:1,%] SOURCEPAGE:p.10
+ALIGN:TN
+RACE:Aeon (Bythos)
+NAME:Aeon, Bythos
+SKILL:Bluff RANK:!
+SKILL:Fly RANK:!
+SKILL:Heal RANK:!
+SKILL:Intimidate RANK:!
+SKILL:Knowledge (Arcana) RANK:!
+SKILL:Knowledge (History) RANK:!
+SKILL:Knowledge (Nature) RANK:!
+SKILL:Knowledge (Planes) RANK:!
+SKILL:Knowledge (Religion) RANK:!
+SKILL:Perception RANK:!
+SKILL:Sense Motive RANK:!
+SKILL:Spellcraft RANK:!
+SKILL:Stealth RANK:1
+SKILL:Use Magic Device
+FEAT:Combat Casting
+FEAT:Combat Reflexes
+FEAT:Dodge
+FEAT:Great Fortitude
+FEAT:Hover
+FEAT:Improved Initiative
+FEAT:Lightning Reflexes
+FEAT:Mobility
+FEAT:Toughness
+STAT:STR=10|DEX=11|CON=11|INT=10|WIS=10|CHA=11
+
+STARTPACK:Aeon (Paracletus) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Aeon (Paracletus)],[!PRERACE:1,%] SOURCEPAGE:p.11
+ALIGN:TN
+RACE:Aeon (Paracletus)
+NAME:Aeon, Paracletus
+SKILL:Fly RANK:!
+SKILL:Intimidate RANK:!
+SKILL:Knowledge (Arcana) RANK:!
+SKILL:Knowledge (Planes) RANK:!
+SKILL:Perception RANK:!
+SKILL:Sense Motive RANK:!
+SKILL:Stealth RANK:1
+FEAT:Great Fortitude
+FEAT:Iron Will
+STAT:STR=10|DEX=10|CON=11|INT=11|WIS=11|CHA=10
+
+STARTPACK:Aeon (Pleroma) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Aeon (Pleroma)],[!PRERACE:1,%] SOURCEPAGE:p.12
+ALIGN:TN
+RACE:Aeon (Pleroma)
+NAME:Aeon, Pleroma
+SKILL:Appraise RANK:1
+SKILL:Bluff RANK:!
+SKILL:Fly RANK:!
+SKILL:Heal RANK:!
+SKILL:Intimidate RANK:!
+SKILL:Knowledge (Arcana) RANK:!
+SKILL:Knowledge (Dungeoneering) RANK:!
+SKILL:Knowledge (Engineering) RANK:!
+SKILL:Knowledge (Nature) RANK:!
+SKILL:Knowledge (Planes) RANK:!
+SKILL:Knowledge (Religion) RANK:!
+SKILL:Perception RANK:!
+SKILL:Sense Motive RANK:!
+SKILL:Spellcraft RANK:!
+SKILL:Stealth RANK:!
+SKILL:Use Magic Device RANK:1
+FEAT:Alertness
+FEAT:Combat Casting
+FEAT:Combat Reflexes
+FEAT:Dodge
+FEAT:Great Fortitude
+FEAT:Improved Initiative
+FEAT:Iron Will
+FEAT:Improved Iron Will
+FEAT:Lightning Reflexes
+FEAT:Mobility
+FEAT:Wind Stance
+STAT:STR=10|DEX=11|CON=10|INT=10|WIS=11|CHA=10
+SPELLS:Astral Projection|Gate|Implosion|Implosion|Implosion
+SPELLS:Cloak of Chaos|Holy Aura|Shield of Law|Summon Monster|Unholy Aura
+SPELLS:Blasphemy|Destruction|Dictum|Holy Word|Word of Chaos
+SPELLS:Banishment|Forbiddance|Geas|Legend lore|Repulsion|Veil
+SPELLS:Contact Other Plane|Dispel Chaos|Dispel Evil|Dispel Good|Dispel Law|Teleport
+SPELLS:Chaos Hammer|Holy Smite|Order\xD5s Wraith|Restoration|Scrying|Unholy Blight
+SPELLS:Clairaudience/Clairvoyance|Magic Circle Against Chaos|Magic Circle Against Evil|Magic Circle Against Good|Magic Circle Against Law|Suggestion
+SPELLS:Align Weapon|Detect Thoughts|Enthrall|Make Whole|See Invisibility|Undetectable Alignment|Zone of Truth
+SPELLS:Detect Chaos|Detect Evil|Detect Good|Detect Law|Identify|Magic Aura|True Strike
+SPELLS:Create Water|Detect Magic|Guidance|Read Magic
+
+STARTPACK:Aeon (Theletos) Default TYPE:DefaultMonster.Outsider VISIBLE:QUALIFY EQUIPBUY:0 PREMULT:1,[PRERACE:1,Aeon (Theletos)],[!PRERACE:1,%] SOURCEPAGE:p.14
+ALIGN:TN
+RACE:Aeon (Theletos)
+NAME:Aeon, Theletos
+SKILL:Fly RANK:!
+SKILL:Intimidate RANK:!
+SKILL:Knowledge (Planes) RANK:!
+SKILL:Perception RANK:!
+SKILL:Sense Motive RANK:!
+SKILL:Stealth RANK:1
+FEAT:Dodge
+FEAT:Hover
+FEAT:Improved Initiative
+FEAT:Iron Will
+FEAT:Improved Iron Will
+STAT:STR=10|DEX=10|CON=11|INT=11|WIS=11|CHA=10
+
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_abc.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_abc.lst 2011-07-26 04:39:20 UTC (rev 15245)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/bestiary_2/pfb2_races_abc.lst 2011-07-28 15:18:27 UTC (rev 15246)
@@ -3,13 +3,13 @@
###Block: A
-# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Stat bonus Ability Nb Legs Nb Hands Natural Attacks Spell Res. Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page
-Achaierai STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:10 LANGAUTO:Infernal BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|2 BONUS:STAT|CON,WIS|4 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Black Cloud ~ Achaierai LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6 SR:20 MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful CR:5 SOURCEPAGE:p.7
-Aeon (Akhana) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,40 FACE:5 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR,WIS|10 BONUS:STAT|DEX|12 BONUS:STAT|CON|16 BONUS:STAT|INT|6 BONUS:STAT|CHA|8 ABILITY:Special Ability|AUTOMATIC|Soul Siphoning ~ Aeon|Flight Maneuverability|Fast Healing|Grab LEGS:2 HANDS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*4,1d4 SR:23 MONSTERCLASS:Outsider (Fort/Will):11 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:12 SOURCEPAGE:p.9 BONUS:VAR|Maneuverability|2 BONUS:VAR|FastHealingRate|5 BONUS:VAR|SLA_CL|HD
-Aeon (Bethos) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:L MOVE:Fly,40 FACE:10 REACH:10 VISION:Low-light BONUS:COMBAT|AC|13|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT|14 BONUS:STAT|WIS|18 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Aging Strike ~ Aeon|Confusion Gaze ~ Aeon|Temporal Strike ~ Aeon|Flight Maneuverability|Fast Healing LEGS:0 HANDS:4 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*4,1d6 SR:27 MONSTERCLASS:Outsider (Fort/Will):18 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:16 SOURCEPAGE:p.10 BONUS:VAR|Maneuverability|3 BONUS:VAR|FastHealingRate|10 BONUS:VAR|SLA_CL|HD
-Aeon (Paracletus) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:S MOVE:Fly,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|-2 BONUS:STAT|DEX|4 BONUS:STAT|CON|-1 BONUS:STAT|INT|1 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 ABILITY:Special Ability|AUTOMATIC|Emotion Aura ~ Aeon|Flight Maneuverability LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*1,1d3 SR:7 MONSTERCLASS:Outsider (Fort/Will):3 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:2 SOURCEPAGE:p.11 BONUS:VAR|Maneuverability|3 BONUS:VAR|SLA_CL|HD
-Aeon (Pleroma) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:L MOVE:Fly,60 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR,CHA|14 BONUS:STAT|DEX,CON,INT|16 BONUS:STAT|WIS|20 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverablity|Energy Touch ~ Aeon|Sphere of Creation ~ Aeon|Sphere of Oblivion ~ Aeon|Fast Healing|True Seeing|Blindsight LEGS:2 HANDS:2 SR:31 MONSTERCLASS:Outsider (Fort/Will):24 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:20 SOURCEPAGE:p.12 BONUS:VAR|Maneuverability|5 BONUS:VAR|FastHealingRate|10 BONUS:VAR|SLA_CL|HD
-Aeon (Theletos)
+# Race Name Output Name Starting Feats Size Move Face/Space Reach Vision Automatic Languages Combat bonus Stat bonus Ability Nb Legs Nb Hands Natural Attacks Spell Res. Monster Class Name and Starting Level Main Race Type Template Challenge Rating Source Page
+Achaierai STARTFEATS:1 SIZE:L MOVE:Walk,50 FACE:10 REACH:10 LANGAUTO:Infernal BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR|8 BONUS:STAT|DEX|2 BONUS:STAT|CON,WIS|4 BONUS:STAT|CHA|6 ABILITY:Special Ability|AUTOMATIC|Black Cloud ~ Achaierai LEGS:4 HANDS:0 NATURALATTACKS:Bite,Weapon.Natural.Melee.Bludgeoning.Piercing.Slashing,1,2d6 NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*2,1d6 SR:20 MONSTERCLASS:Outsider (Fort/Ref):7 RACETYPE:Outsider TEMPLATE:Evil|Extraplanar|Lawful CR:5 SOURCEPAGE:p.7
+Aeon (Akhana) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,40 FACE:5 REACH:5 BONUS:COMBAT|AC|9|TYPE=NaturalArmor BONUS:STAT|STR,WIS|10 BONUS:STAT|DEX|12 BONUS:STAT|CON|16 BONUS:STAT|INT|6 BONUS:STAT|CHA|8 ABILITY:Special Ability|AUTOMATIC|Soul Siphoning ~ Aeon|Flight Maneuverability|Fast Healing|Grab LEGS:2 HANDS:4 NATURALATTACKS:Claw,Weapon.Natural.Melee.Piercing.Slashing,*4,1d4 SR:23 MONSTERCLASS:Outsider (Fort/Will):11 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:12 SOURCEPAGE:p.9 BONUS:VAR|Maneuverability|2 BONUS:VAR|FastHealingRate|5 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=SLA_CL|Cure Serious Wounds|Gentle Repose|Inflict Serious Wounds,13+CHA|Sanctuary,11+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=SLA_CL|Restoration|Slay Living,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=SLA_CL|Raise Dead
+Aeon (Bethos) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:L MOVE:Fly,40 FACE:10 REACH:10 VISION:Low-light BONUS:COMBAT|AC|13|TYPE=NaturalArmor BONUS:STAT|STR|12 BONUS:STAT|DEX|8 BONUS:STAT|CON|10 BONUS:STAT|INT|14 BONUS:STAT|WIS|18 BONUS:STAT|CHA|10 ABILITY:Special Ability|AUTOMATIC|Aging Strike ~ Aeon|Confusion Gaze ~ Aeon|Temporal Strike ~ Aeon|Flight Maneuverability|Fast Healing LEGS:0 HANDS:4 NATURALATTACKS:Slams,Weapon.Natural.Melee.Bludgeoning,*4,1d6 SR:27 MONSTERCLASS:Outsider (Fort/Will):18 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:16 SOURCEPAGE:p.10 BONUS:VAR|Maneuverability|3 BONUS:VAR|FastHealingRate|10 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=18|Augury|Greater Teleport|Slow,13+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=18|Dimensional Anchor|Haste|Plane Shift,15+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=18|Dimensional Lock|Moment of Prescience|Temporal Stasis,18+CHA
+Aeon (Paracletus) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:S MOVE:Fly,40 FACE:5 REACH:5 BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:STAT|STR|-2 BONUS:STAT|DEX|4 BONUS:STAT|CON|-1 BONUS:STAT|INT|1 BONUS:STAT|WIS|2 BONUS:STAT|CHA|2 ABILITY:Special Ability|AUTOMATIC|Emotion Aura ~ Aeon|Flight Maneuverability LEGS:0 HANDS:0 NATURALATTACKS:Slam,Weapon.Natural.Melee.Bludgeoning,*1,1d3 SR:7 MONSTERCLASS:Outsider (Fort/Will):3 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:2 SOURCEPAGE:p.11 BONUS:VAR|Maneuverability|3 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=3|Sanctuary,11+CHA SPELLS:Innate|TIMES=2|CASTERLEVEL=3|Calm Emotions,12+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=12|Commune
+Aeon (Pleroma) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:L MOVE:Walk,0,Fly,60 FACE:10 REACH:10 BONUS:COMBAT|AC|12|TYPE=NaturalArmor BONUS:STAT|STR,CHA|14 BONUS:STAT|DEX,CON,INT|16 BONUS:STAT|WIS|20 ABILITY:Special Ability|AUTOMATIC|Flight Maneuverablity|Energy Touch ~ Aeon|Sphere of Creation ~ Aeon|Sphere of Oblivion ~ Aeon|Fast Healing|True Seeing|Blindsight LEGS:2 HANDS:2 SR:31 MONSTERCLASS:Outsider (Fort/Will):24 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:20 SOURCEPAGE:p.12 BONUS:VAR|Maneuverability|5 BONUS:VAR|FastHealingRate|10 ADD:SPELLCASTER|20|Cleric SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=20|Create Food and Water|Mending|Rusting Gasp,14+CHA|Stone Shape|Wood Shape,12+CHA SPELLS:Innate|TIMES=7|CASTERLEVEL=20|Fabricate|Plant Groth|Sculpt Sound|Shout,14+CHA SPELLS:Innate|TIMES=5|CASTERLEVEL=20|Break Enchantment|Daylight|Deeper Darkness|Freedom of Movement|Major Creation SPELLS:Innate|TIMES=3|CASTERLEVEL=20|Disintegrate,16+CHA|Horrid Wilting,18+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=20|Mage's Disjunction,19+CHA|Wish,18+CHA
+Aeon (Theletos) OUTPUTNAME:Aeon, [NAME] STARTFEATS:1 SIZE:M MOVE:Walk,30,Fly,30 FACE:5 REACH:5 BONUS:COMBAT|AC|5|TYPE=NaturalArmor BONUS:STAT|STR,WIS|8 BONUS:STAT|DEX|4 BONUS:STAT|CON|6 BONUS:STAT|CHA|2 ABILITY:Special Ability|AUTOMATIC|Fate Drain ~ Aeon|Wreath of Fate|Flight Maneuverability LEGS:2 HANDS:2 NATURALATTACKS:Slams,Weapon.Natural.Melee.Bludgeoning,*2,1d6|Tentacles,Weapon.Natural.Melee.Bludgeoning,*2,1d4 SR:18 MONSTERCLASS:Outsider (Fort/Will)|9 RACETYPE:Outsider TEMPLATE:Aeon|Extraplanar CR:7 SOURCEPAGE:14 BONUS:VAR|Maneuverability|2 SPELLS:Innate|TIMES=ATWILL|CASTERLEVEL=9|Augury|Command,11+CHA|Doom,11+CHA|Sanctuary,11+CHA SPELLS:Innate|TIMES=3|CASTERLEVEL=9|Bestow Curse,13+CHA|Enthrall,12+CHA|Touch of Idiocy,12+CHA|Dispel Magic|Remove Curse|Suggestion,13+CHA SPELLS:Innate|TIMES=1|CASTERLEVEL=9|Charm Monster,14+CHA|Geas (Lesser),14+CHA
Agathion (Avoral)
Agathion (Cetaceal)
Agathion (Draconal)
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From: <ama...@us...> - 2011-07-26 04:39:26
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Revision: 15245
http://pcgen.svn.sourceforge.net/pcgen/?rev=15245&view=rev
Author: amaitland
Date: 2011-07-26 04:39:20 +0000 (Tue, 26 Jul 2011)
Log Message:
-----------
Rabies issue - Fixed, Two Afflictions were displaying, easily confusing the end users. Fixed.
Issue#: DATA-437
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2011-07-26 02:56:18 UTC (rev 15244)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilitycategories.lst 2011-07-26 04:39:20 UTC (rev 15245)
@@ -112,10 +112,10 @@
ABILITYCATEGORY:Intelligent Item Purpose Power VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES CATEGORY:Intelligent Item TYPE:ItemPurposePower PLURAL:Intelligent Item Purpose Power DISPLAYLOCATION:Intelligent Magic Item
# Master Category
-ABILITYCATEGORY:Afflictions VISIBLE:NO EDITABLE:NO EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Afflictions
+ABILITYCATEGORY:Afflictions VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Afflictions PLURAL:Afflictions DISPLAYLOCATION:Afflictions
# Child Category
-ABILITYCATEGORY:Affliction EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Afflictions TYPE:Afflictions PLURAL:Afflictions DISPLAYLOCATION:Afflictions
+#ABILITYCATEGORY:Affliction VISIBLE:YES EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Afflictions
# Extra Channel Category
ABILITYCATEGORY:Extra Channel VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:ExtraChannel PLURAL:Extra Channels DISPLAYLOCATION:Feats
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From: <mar...@us...> - 2011-07-26 02:56:24
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Revision: 15244
http://pcgen.svn.sourceforge.net/pcgen/?rev=15244&view=rev
Author: maredudd800
Date: 2011-07-26 02:56:18 +0000 (Tue, 26 Jul 2011)
Log Message:
-----------
Removed Sling Staff (Halfling) from the AUTO:WEAPONPROF tag
Issue#: DATA-438
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2011-07-26 01:54:50 UTC (rev 15243)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_racial.lst 2011-07-26 02:56:18 UTC (rev 15244)
@@ -56,7 +56,7 @@
Halfling Luck KEY:Halfling Luck ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingLuck PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Halfling Luck ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingLuck] DESC:Halflings receive a +1 racial bonus on all saving throws. BONUS:CHECKS|ALL|1|TYPE=Racial SOURCEPAGE:p.26
Keen Senses KEY:Keen Senses ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingKeenSenses.KeenSenses PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Keen Senses ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingKeenSenses] DESC:Halflings receive a +2 bonus on Perception skill checks. BONUS:SKILL|Perception|2|TYPE=Racial SOURCEPAGE:p.26
Sure-Footed KEY:Sure-Footed ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingSureFooted PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Sure-Footed ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingSureFooted] DESC:Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks. BONUS:SKILL|Acrobatics,Climb|2|TYPE=Racial SOURCEPAGE:p.26
-Weapon Familiarity KEY:Weapon Familiarity ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity] DESC:Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. AUTO:WEAPONPROF|Sling|Sling Staff (Halfling) CHANGEPROF:TYPE.Halfling=Martial SOURCEPAGE:p.26
+Weapon Familiarity KEY:Weapon Familiarity ~ Halfling CATEGORY:Special Ability TYPE:RacialTraits.SpecialQuality.Extraordinary.HalflingRacialTrait.HalflingRacialDefault.HalflingWeaponFamiliarity PREMULT:1,[PREABILITY:1,CATEGORY=Special Ability,Weapon Familiarity ~ Halfling],[!PREABILITY:1,CATEGORY=Special Ability,TYPE.HalflingWeaponFamiliarity] DESC:Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. AUTO:WEAPONPROF|Sling CHANGEPROF:TYPE.Halfling=Martial SOURCEPAGE:p.26
###Block: Human Abilities (POOL 2)
# Ability Name Unique Key Category of Ability Type Multiple Requirements Define Description Bonus to Ability Pool Bonus to skill point/L Modify VAR Source Page
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From: <mar...@us...> - 2011-07-26 01:54:58
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Revision: 15243
http://pcgen.svn.sourceforge.net/pcgen/?rev=15243&view=rev
Author: maredudd800
Date: 2011-07-26 01:54:50 +0000 (Tue, 26 Jul 2011)
Log Message:
-----------
Updated Druid Domains to properly implement restrictions and selections by archetype.
Issue#: NEWSOURCE-32
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-22 14:36:43 UTC (rev 15242)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes.lst 2011-07-26 01:54:50 UTC (rev 15243)
@@ -368,7 +368,7 @@
Flurry Form KEY:Flurry Form ~ Artic Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:At 13th level, an arctic druid can assume the form of a swirling column of snow equivalent to gaseous form at will. While in this form, she gains a circumstance bonus on Stealth checks made in cold terrain equal to her druid level. This ability replaces a thousand faces. SOURCEPAGE:p.98
# Blight Druid
-Nature Bond KEY:Nature Bond ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available. SOURCEPAGE:p.98
+Nature Bond KEY:Nature Bond ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DEFINE:DruidDarknessAllowed|0 DEFINE:DruidDeathAllowed|0 DEFINE:DruidDestructionAllowed|0 DESC:A blight druid may not bond with an animal companion, but may either call a familiar as a wizard of her druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available. BONUS:VAR|DruidDarknessAllowed,DruidDeathAllowed,DruidDestructionAllowed|1 SOURCEPAGE:p.98
Vermin Empathy KEY:Vermin Empathy ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:A blight druid can improve the attitude of vermin as a normal druid can with animals. Vermin have a starting attitude of unfriendly. The blight druid can also improve the attitude of animals and mindless undead creatures that were formerly animals, but she takes a -4 penalty on the check unless the animal or undead has a disease special attack. SOURCEPAGE:p.98
Miasma KEY:Miasma ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:Starting at 5th level, if a blight druid is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + 1/2 the druid's level + the druid's Wisdom modifier or become sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If the creature makes its save, it is immune to this effect for 24 hours, as are creatures immune to disease. SOURCEPAGE:p.99
Blightblooded KEY:Blightblooded ~ Blight Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:At 9th level, a blight druid gains immunity to all diseases, including natural and supernatural diseases. She also becomes immune to effects that would cause her to become sickened or nauseated. SOURCEPAGE:p.99
@@ -376,7 +376,7 @@
# Cave Druid
Cavesense KEY:Cavesense ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:A underground druid adds Knowledge (dungeoneering) rather than Knowledge (geography) as a class skill and gains a +2 bonus on Knowledge (dungeoneering) and Survival skill checks. This ability replaces the nature sense ability. BONUS:SKILL|Knowledge (Dungeoneering),Survival|2 CSKILL:Knowledge (Dungeoneering)|Climb|TYPE.Craft|Fly|Handle Animal|Heal|Knowledge (Nature)|Perception|TYPE.Profession|Ride|Spellcraft|Survival|Swim SOURCEPAGE:p.99
-Nature Bond KEY:Nature Bond ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality DEFINE:DruidAirNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DEFINE:DruidDarknessAllowed|0 DESC:A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains. BONUS:VAR|DruidWeatherNotAllowed,DruidAirNotAllowed,DruidDarknessAllowed|1 SOURCEPAGE:p.99
+Nature Bond KEY:Nature Bond ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality DEFINE:DruidAirNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DEFINE:DruidDarknessAllowed|0 DESC:A cave druid may select the Darkness domain in addition to the choices normally allowed, but may not select the Air or Weather domains. BONUS:VAR|DruidWeatherNotAllowed,DruidAirNotAllowed,DruidDarknessAllowed|1 SOURCEPAGE:p.99
Wild Empathy KEY:Wild Empathy ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:A cave druid can influence oozes, rather than magical beasts, with a -4 penalty on her wild empathy check. SOURCEPAGE:p.99
Tunnelrunner KEY:Tunnelrunner ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:At 2nd level, a cave druid can move through areas of rubble or narrow passages that require squeezing at her normal movement rate and without penalty. This ability replaces woodland stride. SOURCEPAGE:p.99
Lightfoot KEY:Lightfoot ~ Cave Druid CATEGORY:Special Ability TYPE:ArchetypeCaveDruid.SpecialQuality.Extraordinary DESC:At 3rd level, a cave druid cannot be detected with tremorsense. This ability replaces trackless step. SOURCEPAGE:p.99
@@ -434,7 +434,7 @@
# Urban Druid
Spontaneous Casting KEY:Spontaneous Casting ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:An urban druid can channel stored spell energy into domain spells that she has not prepared ahead of time. She can lose a prepared spell in order to cast any domain spell of the same level or lower. This ability replaces the ability to spontaneously cast summon nature's ally spells. SOURCEPAGE:p.101
-Nature Bond KEY:Nature Bond ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather. SOURCEPAGE:p.101
+Nature Bond KEY:Nature Bond ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidCharmAllowed|0 DEFINE:DruidCommunityAllowed|0 DEFINE:DruidKnowledgeAllowed|0 DEFINE:DruidNobilityAllowed|0 DEFINE:DruidProtectionAllowed|0 DEFINE:DruidReposeAllowed|0 DEFINE:DruidRuneAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidAnimalNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DESC:An urban druid may not select an animal companion. Instead, she must choose from the following domains, rather than those usually available to druids: Charm, Community, Knowledge, Nobility, Protection, Repose, Rune, or Weather. BONUS:VAR|DruidCharmAllowed,DruidCommunityAllowed,DruidKnowledgeAllowed,DruidNobilityAllowed,DruidProtectionAllowed,DruidReposeAllowed,DruidRuneAllowed,DruidAirNotAllowed,DruidAnimalNotAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed|1 SOURCEPAGE:p.101
Lorekeeper KEY:Lorekeeper ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary.DruidWoodlandStride.DruidTracklessStep DESC:At 2nd level, an urban druid adds Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) skills. She also receives a +2 bonus on these skill checks. This ability replaces a druid's woodland stride and trackless step abilities. SOURCEPAGE:p.102
Resist Temptation KEY:Resist Temptation ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary.DruidResistNaturesLure DESC:At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This replaces the resist nature's lure ability. SOURCEPAGE:p.102
A Thousand Faces KEY:A Thousand Faces ~ Urban Druid CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural.DruidThousandFaces DESC:An urban druid gains this ability at 6th level. ABILITY:Special Ability|AUTOMATIC|A Thousand Faces SOURCEPAGE:p.102
@@ -445,7 +445,7 @@
# TODO: Verify Formula works as intended - using BONUS:ABILITYPOOL|Druid Wolf Shaman Feat|(DruidLvl-5)/4
# Supposed to grant +1 at 9, and then +1 every four levels after.
# Bear Shaman
-Nature Bond KEY:Nature Bond ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. SOURCEPAGE:p.102
+Nature Bond KEY:Nature Bond ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidProtectionAllowed|0 DEFINE:DruidStrengthAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A bear shaman who chooses an animal companion must select a bear. If choosing a domain, the bear shaman must choose from the Animal, Earth, Protection, and Strength domains. BONUS:VAR|DruidProtectionAllowed,DruidStrengthAllowed,DruidAirNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed,DruidWeatherNotAllowed|1 SOURCEPAGE:p.102
Wild Empathy KEY:Wild Empathy ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A bear shaman can use wild empathy with bears and wolverines as a full-round action with a +4 bonus. SOURCEPAGE:p.102
Totem Transformation KEY:Totem Transformation ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks). While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape. SOURCEPAGE:p.102
Totemic Summons KEY:Totemic Summons ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a bear shaman may cast summon nature's ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to her druid level. She can apply the young template to any bear to reduce the level of the summoning spell required by one. She can also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. SOURCEPAGE:p.102
@@ -454,7 +454,7 @@
Bonus Feat KEY:Bonus Feat ~ Bear Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, a bear shaman gains one of the following bonus feats: Diehard, Endurance, Great Fortitude, Improved Great Fortitude, Toughness. She must meet the prerequisites for these bonus feats. BONUS:ABILITYPOOL|Druid Bear Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.102
# Eagle Shaman
-Nature Bond KEY:Nature Bond ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. SOURCEPAGE:p.102
+Nature Bond KEY:Nature Bond ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidNobilityAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DESC:An eagle shaman who chooses an animal companion must select a bird (eagle). If choosing a domain, the eagle shaman must choose from the Air, Animal, Nobility, and Weather domains. BONUS:VAR|DruidNobilityAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed|1 SOURCEPAGE:p.102
Wild Empathy KEY:Wild Empathy ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:An eagle shaman can use wild empathy with birds as a full-round action with a +4 bonus. SOURCEPAGE:p.102
Totem Transformation KEY:Totem Transformation ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, an eagle shaman may adopt an aspect of the eagle while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (fly speed 30 feet [average], the druid must be 5th level to select this bonus), senses (low-light vision, +4 racial bonus to Perception), or natural weapons (bite [1d4], 2 talons [1d4] for a Medium shaman). While using totem transformation, the eagle shaman may speak normally and can cast speak with animals (birds only) at will. SOURCEPAGE:p.102
Totemic Summons KEY:Totemic Summons ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, an eagle shaman may cast summon nature's ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th level list), and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.102
@@ -463,7 +463,7 @@
Bonus Feat KEY:Bonus Feat ~ Eagle Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, an eagle shaman gains one of the following bonus feats: Flyby Attack, Improved Lightning Reflexes, Lightning Reflexes, Skill Focus (Perception), or Wind Stance. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. BONUS:ABILITYPOOL|Druid Eagle Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.102
# Lion Shaman
-Nature Bond KEY:Nature Bond ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. SOURCEPAGE:p.103
+Nature Bond KEY:Nature Bond ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidGloryAllowed|0 DEFINE:DruidNobilityAllowed|0 DEFINE:DruidSunAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A lion shaman who chooses an animal companion must select a lion. If choosing a domain, the lion shaman must choose from the Animal, Glory, Nobility, and Sun domains. BONUS:VAR|DruidGloryAllowed,DruidNobilityAllowed,DruidSunAllowed,DruidAirNotAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWaterNotAllowed,DruidWeatherNotAllowed|1 SOURCEPAGE:p.103
Wild Empathy KEY:Wild Empathy ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A lion shaman can use wild empathy with felines as a full-round action with a +4 bonus. SOURCEPAGE:p.103
Totem Transformation KEY:Totem Transformation ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a lion shaman may adopt an aspect of the lion while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent), or natural weapons (bite [1d4], 2 claws [1d4] for a Medium druid, rake, +2 CMB to grapple). While using totem transformation, the lion shaman may speak normally and can cast speak with animals (felines only) at will. SOURCEPAGE:p.103
Totemic Summons KEY:Totemic Summons ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a lion shaman may cast summon nature's ally as a standard action when summoning felines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.103
@@ -472,7 +472,7 @@
Bonus Feat KEY:Bonus Feat ~ Lion Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, a lion shaman gains one of the following bonus feats: Dodge, Lunge, Improved Iron Will, Iron Will, or Skill Focus (Acrobatics). She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. BONUS:ABILITYPOOL|Druid Lion Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.103
# Serpent Shaman
-Nature Bond KEY:Nature Bond ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. SOURCEPAGE:p.103
+Nature Bond KEY:Nature Bond ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidCharmAllowed|0 DEFINE:DruidTrickeryAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A serpent shaman who chooses an animal companion must select a snake. If choosing a domain, the serpent shaman must choose from the Animal, Charm, Trickery, and Water domains. BONUS:VAR|DruidCharmAllowed,DruidTrickeryAllowed,DruidAirNotAllowed,DruidEarthNotAllowed,DruidFireNotAllowed,DruidPlantNotAllowed,DruidWeatherNotAllowed|1 SOURCEPAGE:p.103
Wild Empathy KEY:Wild Empathy ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A serpent shaman can use wild empathy with reptiles as a full-round action with a +4 bonus. SOURCEPAGE:p.103
Totem Transformation KEY:Totem Transformation ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a serpent shaman may adopt an aspect of the snake while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (climb speed 20 feet, swim speed 20 feet), scales (+2 natural armor bonus to AC), senses (low-light vision, scent), or natural weapons (bite [1d4], poison [ frequency 1 round (6), effect 1 Con damage, Cure 1 save, Con-based DC] for a Medium druid, +2 CMB to grapple). While using totem transformation, the serpent shaman may speak normally and can cast speak with animals (reptiles only) at will. SOURCEPAGE:p.103
Totemic Summons KEY:Totemic Summons ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a serpent shaman may cast summon nature's ally as a standard action when summoning snakes, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.103
@@ -481,7 +481,7 @@
Bonus Feat KEY:Bonus Feat ~ Serpent Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:At 9th level and every 4 levels thereafter, a serpent shaman gains one of the following bonus feats: Combat Expertise, Improved Feint, Skill Focus (Bluff ), Stealthy, or Strike Back. She must meet the prerequisites for these bonus feats. This ability replaces venom immunity. BONUS:ABILITYPOOL|Druid Serpent Shaman Feat|(DruidLvl-5)/4 SOURCEPAGE:p.103
# Wolf Shaman
-Nature Bond KEY:Nature Bond ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. SOURCEPAGE:p.103
+Nature Bond KEY:Nature Bond ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality DEFINE:DruidCommunityAllowed|0 DEFINE:DruidLiberationAllowed|0 DEFINE:DruidTravelAllowed|0 DEFINE:DruidAirNotAllowed|0 DEFINE:DruidEarthNotAllowed|0 DEFINE:DruidFireNotAllowed|0 DEFINE:DruidPlantNotAllowed|0 DEFINE:DruidWaterNotAllowed|0 DEFINE:DruidWeatherNotAllowed|0 DESC:A wolf shaman who chooses an animal companion must select a wolf. If choosing a domain, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. SOURCEPAGE:p.103
Wild Empathy KEY:Wild Empathy ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Extraordinary DESC:A wolf shaman can use wild empathy with canines as a full-round action with a +4 bonus. SOURCEPAGE:p.103
Totem Transformation KEY:Totem Transformation ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 2nd level, a wolf shaman may adopt an aspect of the wolf while retaining her normal form. This ability functions as the bear shaman ability, but the druid may select from the following bonuses: movement (+20 enhancement bonus to land speed), senses (low-light vision, scent, +4 racial bonus to Survival when tracking by scent), or natural weapons (bite [1d4 plus trip] for a Medium druid, +2 CMB to trip). While using totem transformation, the wolf shaman may speak normally and can cast speak with animals (canines only) at will. SOURCEPAGE:p.103
Totemic Summons KEY:Totemic Summons ~ Wolf Shaman CATEGORY:Special Ability TYPE:ArchetypeDruid.SpecialQuality.Supernatural DESC:At 5th level, a wolf shaman may cast summon nature's ally as a standard action when summoning canines, and these summoned creatures gain temporary hit points equal to her druid level. This ability otherwise functions as the bear shaman ability. SOURCEPAGE:p.103
@@ -492,9 +492,32 @@
###Block: Druid domain changes
# Ability Name Unique Key Output Name Category of Ability Type Required Var. value Var. Must Be Lower Source Page
CATEGORY=Special Ability|Druid Domain ~ Air.MOD PREVARLT:DruidAirNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Animal.MOD PREVARLT:DruidAnimalNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Earth.MOD PREVARLT:DruidEarthNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Fire.MOD PREVARLT:DruidFireNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Plant.MOD PREVARLT:DruidPlantNotAllowed,1
+CATEGORY=Special Ability|Druid Domain ~ Water.MOD PREVARLT:DruidWaterNotAllowed,1
CATEGORY=Special Ability|Druid Domain ~ Weather.MOD PREVARLT:DruidWeatherNotAllowed,1
-Darkness KEY:Druid Domain ~ Darkness OUTPUTNAME:Druid Domain (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDarknessAllowed,1 SOURCEPAGE:p.98
+###Block: New Druid domains
+# Ability Name Unique Key Output Name Category of Ability Type Required Var. value Var. Must Be Lower Source Page
+Charm KEY:Druid Domain ~ Charm OUTPUTNAME:Druid Domain (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidCharmAllowed,1 SOURCEPAGE:p.102
+Community KEY:Druid Domain ~ Community OUTPUTNAME:Druid Domain (Community) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidCommunityAllowed,1 SOURCEPAGE:p.102
+Darkness KEY:Druid Domain ~ Darkness OUTPUTNAME:Druid Domain (Darkness) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDarknessAllowed,1 SOURCEPAGE:p.98
+Death KEY:Druid Domain ~ Death OUTPUTNAME:Druid Domain (Death) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDeathAllowed,1 SOURCEPAGE:p.98
+Destruction KEY:Druid Domain ~ Destruction OUTPUTNAME:Druid Domain (Destruction) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidDestructionAllowed,1 SOURCEPAGE:p.98
+Glory KEY:Druid Domain ~ Glory OUTPUTNAME:Druid Domain (Glory) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidGloryAllowed,1 SOURCEPAGE:p.103
+Knowledge KEY:Druid Domain ~ Knowledge OUTPUTNAME:Druid Domain (Knowledge) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidKnowledgeAllowed,1 SOURCEPAGE:p.102
+Liberation KEY:Druid Domain ~ Liberation OUTPUTNAME:Druid Domain (Liberation) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidLiberationAllowed,1 SOURCEPAGE:p.103
+Nobility KEY:Druid Domain ~ Nobility OUTPUTNAME:Druid Domain (Nobility) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidNobilityAllowed,1 SOURCEPAGE:p.102
+Protection KEY:Druid Domain ~ Protection OUTPUTNAME:Druid Domain (Protection) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidProtectionAllowed,1 SOURCEPAGE:p.102
+Repose KEY:Druid Domain ~ Repose OUTPUTNAME:Druid Domain (Repose) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidReposeAllowed,1 SOURCEPAGE:p.102
+Rune KEY:Druid Domain ~ Rune OUTPUTNAME:Druid Domain (Rune) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidRuneAllowed,1 SOURCEPAGE:p.102
+Strength KEY:Druid Domain ~ Strength OUTPUTNAME:Druid Domain (Strength) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidStrengthAllowed,1 SOURCEPAGE:p.102
+Sun KEY:Druid Domain ~ Sun OUTPUTNAME:Druid Domain (Sun) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidSunAllowed,1 SOURCEPAGE:p.103
+Travel KEY:Druid Domain ~ Travel OUTPUTNAME:Druid Domain (Travel) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidTravelAllowed,1 SOURCEPAGE:p.103
+Trickery KEY:Druid Domain ~ Trickery OUTPUTNAME:Druid Domain (Trickery) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain PREVAREQ:DruidTrickeryAllowed,1 SOURCEPAGE:p.103
+
#------------------#
## FIGHTER ##
#------------------#
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst 2011-07-22 14:36:43 UTC (rev 15242)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_archetypes_druid.lst 2011-07-26 01:54:50 UTC (rev 15243)
@@ -30,10 +30,3 @@
Shaman Druid Wild Shape Times CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|ShamanWildShapeTimes|ShamanWildShapeProgression
Shaman Druid Wild Shape Progression CATEGORY:Special Ability TYPE:Internal VISIBLE:NO BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,4 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,6 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,8 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,10 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,12 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,14 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,16 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,18 BONUS:VAR|ShamanWildShapeProgression|1|PREVARGTEQ:ShamanDruidWildShape,20
-Protection KEY:Druid Domain ~ Protection OUTPUTNAME:Druid Domain (Protection) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46
-Strength KEY:Druid Domain ~ Strength OUTPUTNAME:Druid Domain (Strength) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.47
-Nobility KEY:Druid Domain ~ Nobility OUTPUTNAME:Druid Domain (Nobility) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.46
-Glory KEY:Druid Domain ~ Glory OUTPUTNAME:Druid Domain (Glory) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.44
-Sun KEY:Druid Domain ~ Sun OUTPUTNAME:Druid Domain (Sun) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.47
-Charm KEY:Druid Domain ~ Charm OUTPUTNAME:Druid Domain (Charm) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.42
-Trickery KEY:Druid Domain ~ Trickery OUTPUTNAME:Druid Domain (Trickery) CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.DruidDomain SOURCEPAGE:p.48
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst 2011-07-22 14:36:43 UTC (rev 15242)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/bestiary/pfb_kits_races_def.lst 2011-07-26 01:54:50 UTC (rev 15243)
@@ -831,7 +831,7 @@
ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Spellcraft)
ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Spellcraft)
ABILITY:CATEGORY=Favored Class Bonus|Bonus Skill Point (Spellcraft)
-ABILITY:CATEGORY=Channel Energy|Channel Negative Energy
+ABILITY:CATEGORY=Special Ability|Channel Negative Energy
SKILL:Knowledge (Religion) RANK:3
SKILL:Sense Motive RANK:3
FEAT:Channel Smite
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-07-22 14:36:50
|
Revision: 15242
http://pcgen.svn.sourceforge.net/pcgen/?rev=15242&view=rev
Author: gjorbjond
Date: 2011-07-22 14:36:43 +0000 (Fri, 22 Jul 2011)
Log Message:
-----------
TYPE:Cloak changed to TYPE:Cape
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst 2011-07-20 09:15:27 UTC (rev 15241)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_equip_wondrousitems.lst 2011-07-22 14:36:43 UTC (rev 15242)
@@ -46,7 +46,7 @@
Cauldron of the Dead TYPE:Magic.Wondrous COST:30000 WT:35 SOURCEPAGE:p.303
Clamor Box TYPE:Magic.Wondrous COST:2000 WT:2 SOURCEPAGE:p.303
Construct Channel Brick TYPE:Magic.Wondrous COST:10000 WT:1 SOURCEPAGE:p.303
-Cowardly Crouching Cloak TYPE:Magic.Wondrous.Cloak COST:1800 WT:4 SOURCEPAGE:p.303
+Cowardly Crouching Cloak TYPE:Magic.Wondrous.Cape COST:1800 WT:4 SOURCEPAGE:p.303
Crystal of Healing Hands TYPE:Magic.Wondrous.Neck COST:12000 WT:1 SOURCEPAGE:p.303
###Block:D
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst 2011-07-20 09:15:27 UTC (rev 15241)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_equip_wondrousitems.lst 2011-07-22 14:36:43 UTC (rev 15242)
@@ -86,7 +86,7 @@
Candle of Invocation (Chaotic-Evil) OUTPUTNAME:Candle of Invocation, [NAME] TYPE:Magic.Wondrous.Consumable COST:8400 WT:.5 SOURCEPAGE:p.505 SPROP:+2 morale bonus on attack rolls, saving throws, and skill checks while within 30 feet of the flame if chaotic-evil.
# Candle of Invocation: Need on for each alignment plus cleric level bonus as it relates to spells per day.
Candle of Truth TYPE:Magic.Wondrous.Consumable COST:2500 WT:.5 SOURCEPAGE:p.505
-Cape of the Mountebank TYPE:Magic.Wondrous.Cloak COST:10080 WT:1 SOURCEPAGE:p.505 SPELLS:Cape of the Mountebank|TIMES=1|CASTERLEVEL=9|Dimension Door
+Cape of the Mountebank TYPE:Magic.Wondrous.Cape COST:10080 WT:1 SOURCEPAGE:p.505 SPELLS:Cape of the Mountebank|TIMES=1|CASTERLEVEL=9|Dimension Door
Carpet of Flying (5 ft by 5 ft) OUTPUTNAME:Carpet of Flying, 5 ft. by 5 ft. TYPE:Magic.Wondrous COST:20000 WT:8 SOURCEPAGE:p.505
Carpet of Flying (5 ft by 10 ft) OUTPUTNAME:Carpet of Flying, 5 ft. by 10 ft. TYPE:Magic.Wondrous COST:35000 WT:10 SOURCEPAGE:p.505
Carpet of Flying (10 ft by 10 ft) OUTPUTNAME:Carpet of Flying, 10 ft. by 10 ft. TYPE:Magic.Wondrous COST:60000 WT:15 SOURCEPAGE:p.505
@@ -95,19 +95,19 @@
Chime of Opening TYPE:Magic.Wondrous COST:3000 WT:1 EQMOD:CHARGED_ITEM_10|CHARGES[10] SOURCEPAGE:p.506
Circlet of Persuasion TYPE:Magic.Wondrous.Headgear COST:4500 WT:.02 SOURCEPAGE:p.506 BONUS:SKILL|TYPE.Charisma|3|TYPE=Competence
# Any other "Charisma based checks" besides Skills?
-Cloak of Arachnida TYPE:Magic.Wondrous.Cloak COST:14000 WT:1 SOURCEPAGE:p.506 SPELLS:Cloak of Archnida|TIMES=1|CASTERLEVEL=6|Web SPROP:Move as Spider Climb, immunity to web spells, +2 luck bonus on Fortitude saves against poison from spiders
-Cloak of the Bat TYPE:Magic.Wondrous.Cloak COST:26000 WT:1 SOURCEPAGE:p.506 BONUS:SKILL|Stealth|5|TYPE=Competence SPROP:Fly as spell in near darkness for up to 7 minutes
-Cloak of Displacement (Major) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cloak COST:50000 WT:1 SOURCEPAGE:p.506 SPROP:On command, Displacement up to 15 rounds/day
-Cloak of Displacement (Minor) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cloak COST:24000 WT:1 SOURCEPAGE:p.507 SPROP:20%% miss chance on attacks against wearer
-Cloak of Elvenkind TYPE:Magic.Wondrous.Cloak COST:2500 WT:1 SOURCEPAGE:p.507 BONUS:SKILL|Stealth|5|TYPE=Competence
-Cloak of Etherealness TYPE:Magic.Wondrous.Cloak COST:55000 WT:1 SOURCEPAGE:p.507 SPROP:On command, Ethereal Jaunt for up to 10 minutes per day.
-Cloak of the Manta Ray TYPE:Magic.Wondrous.Cloak COST:7200 WT:1 SOURCEPAGE:p.507 BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PREAPPLY:PC SPROP:Gain abilities like Manta Ray when in saltwater.
+Cloak of Arachnida TYPE:Magic.Wondrous.Cape COST:14000 WT:1 SOURCEPAGE:p.506 SPELLS:Cloak of Archnida|TIMES=1|CASTERLEVEL=6|Web SPROP:Move as Spider Climb, immunity to web spells, +2 luck bonus on Fortitude saves against poison from spiders
+Cloak of the Bat TYPE:Magic.Wondrous.Cape COST:26000 WT:1 SOURCEPAGE:p.506 BONUS:SKILL|Stealth|5|TYPE=Competence SPROP:Fly as spell in near darkness for up to 7 minutes
+Cloak of Displacement (Major) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cape COST:50000 WT:1 SOURCEPAGE:p.506 SPROP:On command, Displacement up to 15 rounds/day
+Cloak of Displacement (Minor) OUTPUTNAME:Cloak of Displacement, [NAME] TYPE:Magic.Wondrous.Cape COST:24000 WT:1 SOURCEPAGE:p.507 SPROP:20%% miss chance on attacks against wearer
+Cloak of Elvenkind TYPE:Magic.Wondrous.Cape COST:2500 WT:1 SOURCEPAGE:p.507 BONUS:SKILL|Stealth|5|TYPE=Competence
+Cloak of Etherealness TYPE:Magic.Wondrous.Cape COST:55000 WT:1 SOURCEPAGE:p.507 SPROP:On command, Ethereal Jaunt for up to 10 minutes per day.
+Cloak of the Manta Ray TYPE:Magic.Wondrous.Cape COST:7200 WT:1 SOURCEPAGE:p.507 BONUS:COMBAT|AC|3|TYPE=NaturalArmor|PREAPPLY:PC SPROP:Gain abilities like Manta Ray when in saltwater.
#Swim speed of 60 with PREAPPLY???
-Cloak of Resistance +1 TYPE:Magic.Wondrous.Cloak COST:1000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|1|TYPE=Resistance
-Cloak of Resistance +2 TYPE:Magic.Wondrous.Cloak COST:4000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|2|TYPE=Resistance
-Cloak of Resistance +3 TYPE:Magic.Wondrous.Cloak COST:9000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|3|TYPE=Resistance
-Cloak of Resistance +4 TYPE:Magic.Wondrous.Cloak COST:16000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|4|TYPE=Resistance
-Cloak of Resistance +5 TYPE:Magic.Wondrous.Cloak COST:25000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|5|TYPE=Resistance
+Cloak of Resistance +1 TYPE:Magic.Wondrous.Cape COST:1000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|1|TYPE=Resistance
+Cloak of Resistance +2 TYPE:Magic.Wondrous.Cape COST:4000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|2|TYPE=Resistance
+Cloak of Resistance +3 TYPE:Magic.Wondrous.Cape COST:9000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|3|TYPE=Resistance
+Cloak of Resistance +4 TYPE:Magic.Wondrous.Cape COST:16000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|4|TYPE=Resistance
+Cloak of Resistance +5 TYPE:Magic.Wondrous.Cape COST:25000 WT:1 SOURCEPAGE:p.507 BONUS:CHECKS|ALL|5|TYPE=Resistance
Crown of Blasting (Minor) OUTPUTNAME:Crown of Blasting, [NAME] TYPE:Magic.Wondrous.Headgear COST:6480 WT:1 SOURCEPAGE:p.507 SPROP:On command, Searing Light (3d8 damage) 1/day.
Crown of Blasting (Major) OUTPUTNAME:Crown of Blasting, [NAME] TYPE:Magic.Wondrous.Crown COST:23760 WT:1 SOURCEPAGE:p.507 SPROP:On command, Searing Light (40 damage) 1/day.
Crystal Ball TYPE:Magic.Wondrous COST:42000 WT:7 SOURCEPAGE:p.507
@@ -416,7 +416,7 @@
# Equipment Name Type Cost Weight Source Page Bonus to skill Special Property
Well of Many Worlds TYPE:Magic.Wondrous COST:82000 WT:.02 SOURCEPAGE:p.532
Wind Fan TYPE:Magic.Wondrous COST:5500 WT:.02 SOURCEPAGE:p.532 SPROP:20%% cumulative chance of desctruction after first use each day.
-Wings of Flying TYPE:Magic.Wondrous.Cloak COST:54000 WT:2 SOURCEPAGE:p.532 BONUS:SKILL|Fly|5|TYPE=Competance|PREAPPLY:PC SPROP:Fly speed of 60 ft with average maneuverability.
+Wings of Flying TYPE:Magic.Wondrous.Cape COST:54000 WT:2 SOURCEPAGE:p.532 BONUS:SKILL|Fly|5|TYPE=Competance|PREAPPLY:PC SPROP:Fly speed of 60 ft with average maneuverability.
###Block:X
# Equipment Name Type Cost Weight Source Page Combat bonus Weapon prof. bonus Special Property
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <za...@us...> - 2011-07-20 09:15:33
|
Revision: 15241
http://pcgen.svn.sourceforge.net/pcgen/?rev=15241&view=rev
Author: zaister
Date: 2011-07-20 09:15:27 +0000 (Wed, 20 Jul 2011)
Log Message:
-----------
Added more spells, some magus work, prettylst run
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_classes_base.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_companion_mods.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_kits_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_races_companions.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_spells.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-07-19 13:21:06 UTC (rev 15240)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_archetypes.lst 2011-07-20 09:15:27 UTC (rev 15241)
@@ -1,24 +1,27 @@
-# CVS $Revision: $ $Author: $ -- Fri Jul 15 15:57:20 2011 -- reformated by prettylst.pl v1.39 (build )
-SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05
-# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd)
-
-###Block: Magus archetypes
-# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Modify VAR Cost Source Page
-Bladebound KEY:Magus Archetype ~ Bladebound CATEGORY:Archetype TYPE:Archetype.Magus PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Bladebound],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MagusArcanaLvl3] DESC:A select group of magi are called to carry a black blade - a sentient weapon of often unknown and possibly unknowable purpose. These weapons become valuable tools and allies, as both the magus and weapon typically crave arcane power, but as a black blade becomes more aware, its true motivations manifest, and as does its ability to inf luence its wielder with its ever-increasing ego. ABILITY:Special Ability|AUTOMATIC|Black Blade ~ Bladebound|PRECLASS:1,Magus=3 BONUS:VAR|MagusArcanePool|max(MagusArcanePoolLVL/3,1)-max(MagusArcanePoolLVL/2,1) COST:0 SOURCEPAGE:p.47
-
-
-###Block: Magus Archetypes abilities
-# Bladebound
-# Ability Name Unique Key Category of Ability Type Description Bonus to Ability Pool Source Page
-Black Blade KEY:Black Blade ~ Bladebound CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. BONUS:ABILITYPOOL|Magus Arcana|-1 SOURCEPAGE:p.47
-
-
-###Block: Cleric Archetypes
-# Undead Lord
-# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Automatically Gained Feat Ability Bonus to Ability Pool Add domain number Cost Source Page
-Undead Lord KEY:Cleric Archetype ~ Undead Lord CATEGORY:Archetype TYPE:Archetype.ClericDomain PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Undead Lord],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomain] DESC:An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death. AUTO:FEAT|Command Undead ABILITY:Special Ability|AUTOMATIC|Corpse Companion ~ Undead Lord|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Unlife Healer ~ Undead Lord|PRECLASS:1,Cleric=8 BONUS:ABILITYPOOL|Undead Lord Bonus Feat|1|PRECLASS:1,Cleric=10 BONUS:DOMAIN|NUMBER|-1 COST:0 SOURCEPAGE:p.32
-
-###Block: Undead Lord abilities
-# Ability Name Unique Key Category of Ability Type Description
-Corpse Companion KEY:Corpse Companion ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie of %1 HD or less. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of HD of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton of %2 HD or less. She can dismiss her companion as a standard action, which destroys it.|classlevel("Cleric")|classlevel("Cleric")/2
-Unlife Healer KEY:Unlife Healer ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered.|!PRECLASS:1,Cleric=16 DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered and Maximized.|PRECLASS:1,Cleric=16
+# CVS $Revision: $ $Author: $ -- Thu Jul 7 13:11:55 2011 -- reformated by prettylst.pl v1.39 (build 11455)
+SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05
+# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd)
+
+###Block: Magus archetypes
+# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Ability Cost Source Page
+Bladebound KEY:Magus Archetype ~ Bladebound CATEGORY:Archetype TYPE:Archetype.MagusArchetype.MagusArcanaLvl3 PRECLASS:1,Magus=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Magus Archetype ~ Bladebound],[!PREABILITY:1,CATEGORY=Archetype,TYPE.MagusArcanaLvl3] DESC:A select group of magi are called to carry a black blade - a sentient weapon of often unknown and possibly unknowable purpose. These weapons become valuable tools and allies, as both the magus and weapon typically crave arcane power, but as a black blade becomes more aware, its true motivations manifest, and as does its ability to inf luence its wielder with its ever-increasing ego. ABILITY:Special Ability|AUTOMATIC|Black Blade ~ Bladebound|PRECLASS:1,Magus=3 COST:0 SOURCEPAGE:p.47
+
+###Block: Magus Archetypes abilities
+# Bladebound
+# Ability Name Unique Key Category of Ability Type Description Bonus to Ability Pool Modify VAR Source Page
+Black Blade KEY:Black Blade ~ Bladebound CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:You gains a powerful sentient weapon called a black blade, whose weapon type is chosen by the magus. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. BONUS:ABILITYPOOL|Magus Arcana|-1 BONUS:VAR|MagusArcanePool|max(MagusArcanePoolLVL/3,1)-max(MagusArcanePoolLVL/2,1) SOURCEPAGE:p.47
+
+
+###Block: Cleric Archetypes
+# Undead Lord
+# Ability Name Unique Key Category of Ability Type Required Class Multiple Requirements Description Automatically Gained Feat Ability Bonus to Ability Pool Add domain number Cost Source Page
+Undead Lord KEY:Cleric Archetype ~ Undead Lord CATEGORY:Archetype TYPE:Archetype.ClericDomain PRECLASS:1,Cleric=1 PREMULT:1,[PREABILITY:1,CATEGORY=Archetype,Cleric Archetype ~ Undead Lord],[!PREABILITY:1,CATEGORY=Archetype,TYPE.ClericDomain] DESC:An undead lord is a cleric focused on using necromancy to control undead. Her flock is the walking dead and her choir the keening spirits of the damned. This unliving congregation is the manifestation of her unceasing love affair with death. AUTO:FEAT|Command Undead ABILITY:Special Ability|AUTOMATIC|Corpse Companion ~ Undead Lord|PRECLASS:1,Cleric=1 ABILITY:Special Ability|AUTOMATIC|Unlife Healer ~ Undead Lord|PRECLASS:1,Cleric=8 BONUS:ABILITYPOOL|Undead Lord Bonus Feat|1|PRECLASS:1,Cleric=10 BONUS:DOMAIN|NUMBER|-1 COST:0 SOURCEPAGE:p.32
+
+###Block: Undead Lord abilities
+# Ability Name Unique Key Category of Ability Type Description
+Corpse Companion KEY:Corpse Companion ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie of %1 HD or less. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of HD of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton of %2 HD or less. She can dismiss her companion as a standard action, which destroys it.|classlevel("Cleric")|classlevel("Cleric")/2
+Unlife Healer KEY:Unlife Healer ~ Undead Lord CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered.|!PRECLASS:1,Cleric=16 DESC:The undead lord\x92s spells, spell-like abilities, and supernatural abilities used to heal undead are Empowered and Maximized.|PRECLASS:1,Cleric=16
+
+#
+# End
+#
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-19 13:21:06 UTC (rev 15240)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-20 09:15:27 UTC (rev 15241)
@@ -1,4 +1,4 @@
-# CVS $Revision: $ $Author: $ -- Thu May 12 16:03:12 2011 -- reformated by prettylst.pl v1.39 (build 11455)
+# CVS $Revision: $ $Author: $ -- Wed Jul 20 10:59:59 2011 -- reformated by prettylst.pl v1.39 (build 11455)
SOURCELONG:Ultimate Magic SOURCESHORT:PFUM SOURCEWEB:http://paizo.com/pathfinderRPG/v5748btpy8g7s SOURCEDATE:2011-05
# Original Entry by: Stefan Radermacher and Eric Smith (Maredudd)
@@ -30,43 +30,43 @@
True Magus KEY:True Magus ~ Magus CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary DESC:You are a master of spells and combat. You can cast spells and wield your weapons effectively at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, you must have one hand free, while wielding a light or one-handed melee weapon in the other hand. As a full-round action, you can make all of your attacks with your melee weapon without penalty. You can also cast any spell with a casting time of 1 standard action from the magus spell list. You can choose to cast the spell first or make the weapon attacks first, but you cannot cast the spell between weapon attacks if you have more than one attack. Casting a spell in this manner does not provoke an attack of opportunity. You must have one hand free to use this ability, even if the spell being cast does not contain somatic components. Whenever you use spell combat and your spell targets the same creature as your melee attacks, you can choose to either increase the DC to resist the spell by +2, grant yourself a +2 circumstance bonus on any checks made to overcome spell resistance, or grant yourself a +2 circumstance bonus on all attack rolls made against the target during your turn. SOURCEPAGE:p.13
###Block: Magus Arcana
-# Ability Name Unique Key Category of Ability Type Var. Min. Value Define Description Modify VAR Allow Follower Allowed Companions Source Page
-Arcane Accuracy KEY:Arcane Accuracy ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as a swift action to grant yourself an insight bonus on all attack rolls equal to the level of the spell consumed until the end of your turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.11
+# Ability Name Unique Key Category of Ability Type Required Ability Var. Min. Value Serves As Define Description Ability Modify VAR Allow Follower Allowed Companions Source Page Description of the Benefits
+Arcane Accuracy KEY:Arcane Accuracy ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as a swift action to grant yourself an insight bonus on all attack rolls equal to the level of the spell consumed until the end of your turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.11
#Broad Study KEY:Broad Study ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can use your spellstrike and spell combat abilities while casting or using spells from the spell list of another class. This does not allow you to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.. STACK:NO MULT:NO CHOOSE:SPELLCLASSES SOURCEPAGE:p.11
-Broad Study KEY:Broad Study ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can use your spellstrike and spell combat abilities while casting or using spells from the spell list of another class. This does not allow you to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.. SOURCEPAGE:p.11
-Close Range KEY:Close Range ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagudArcana DESC:You can deliver ray spells that feature a ranged touch attack as melee touch spells. You can use a ranged touch attack spell that targets more than one creature (such as Scorching Ray), but you make only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. SOURCEPAGE:p.11
-Concentrate KEY:Concentrate ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DESC:You can reroll any concentration check you have just made with a +4 bonus. You must use this ability after the roll is made, but before the roll's outcome is determined. You must take the second roll, even if it is worse. You can use this ability once per day. SOURCEPAGE:p.11
-Critical Strike KEY:Critical Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:Whenever you score a critical hit with a melee weapon, you may cast a spell with a range of touch as a swift action, then make a touch with that spell attack against the target of the critical hit as a free action. You can use this ability once per day. SOURCEPAGE:p.11
-Dispelling Strike KEY:Dispelling Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to imbue your weapon with a special aura. If the weapon strikes a creature within the next minute, that creature is the subject of a targeted Dispel Magic using the your level as the caster level, except that this effect cannot dispel a spell of a level higher than that sacrificed spell (treat higher-level spells as if they do not exist and apply the dispel attempt to the remaining spells with the highest caster level). Once the strike is made, the aura dissipates, even if the dispel attempt is unsuccessful. SOURCEPAGE:p.11
-Empowered Magic KEY:Empowered Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.11
-Familiar KEY:Familiar ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DEFINE:FMLevel|MagusArcanaLVL DESC:You gain a familiar, using your magus level as your effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Viper),Familiar (Toad),Familiar (Weasel) SOURCEPAGE:p.12
-Hasted Assault KEY:Hasted Assault ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to move more quickly. This functions as Haste, but it only targets you and the duration is equal to the level of the sacrificed spell. SOURCEPAGE:p.12
-Maneuver Mastery (Bull Rush) KEY:Maneuver Mastery Bull Rush ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the bull rush combat maneuver. Whenever you attempt a bull rush maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_BullRush|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Disarm) KEY:Maneuver Mastery Disarm ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the disarm combat maneuver. Whenever you attempt a disarm maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Disarm|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Grapple) KEY:Maneuver Mastery Grapple ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the grapple combat maneuver. Whenever you attempt a grapple maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Grapple|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Overrun) KEY:Maneuver Mastery Overrun ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the overrun combat maneuver. Whenever you attempt a overrun maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Overrun|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Sunder) KEY:Maneuver Mastery Sunder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the sunder combat maneuver. Whenever you attempt a sunder maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Sunder|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maneuver Mastery (Trip) KEY:Maneuver Mastery Trip ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the trip combat maneuver. Whenever you attempt a trip combat maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Trip|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
-Maximized Magic KEY:Maximized Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:You can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
-Pool Strike KEY:Pool Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DEFINE:MagusPoolStrikeDamageDice|0 DESC:You can expend 1 point from your arcane pool as a standard action to charge your free hand with energy. You can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals %1d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). You can use this ability with the spellstrike class feature. If you miss with this attack, you can hold the charge for up to 1 minute before it dissipates.|MagusPoolStrikeDamageDice BONUS:VAR|MagusPoolStrikeDamageDice|floor(MagusArcanaLVL/3)+1 SOURCEPAGE:p.12
-Quickened Magic KEY:Quickened Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the level of the spell. SOURCEPAGE:p.12
-Reflection KEY:Reflection ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can sacrifice one of your prepared magus spells as an immediate action to reflect a spell back at its caster. This functions as Spell Turning, but only if the targeted spell is of a level equal to or lower than the sacrificed spell. SOURCEPAGE:p.12
-Silent Magic KEY:Silent Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Silent Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
-Spell Blending KEY:Spell Blending ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordianry.MagusArcana DESC:You select one spell from the wizard spell list that is of a magus spell level you can cast. You add this spell to your spellbook and list of magus spells known as a magus spell of its wizard spell level. You can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell you can cast. You can select this magus arcana more than once. SOURCEPAGE:p.12
-Spell Shield KEY:Spell Shield ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as an immediate action to grant yourself a shield bonus to AC equal to the level of the spell consumed until the end of your next turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.12
-Still Magic KEY:Still Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Still Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
-Wand Mastery KEY:Wand Mastery ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:When you use a wand, you calculates the DC for any spell it contains using your Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. SOURCEPAGE:p.12
-Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
+Broad Study KEY:Broad Study ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can use your spellstrike and spell combat abilities while casting or using spells from the spell list of another class. This does not allow you to cast arcane spells from that class's spell list without suffering the normal chances of arcane spell failure, unless the spell lacks somatic components.. SOURCEPAGE:p.11
+Close Range KEY:Close Range ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagudArcana DESC:You can deliver ray spells that feature a ranged touch attack as melee touch spells. You can use a ranged touch attack spell that targets more than one creature (such as Scorching Ray), but you make only one melee touch attack to deliver one of these ranged touch effects; additional ranged touch attacks from that spell are wasted and have no effect. These spells can be used with the spellstrike class feature. SOURCEPAGE:p.11
+Concentrate KEY:Concentrate ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DESC:You can reroll any concentration check you have just made with a +4 bonus. You must use this ability after the roll is made, but before the roll's outcome is determined. You must take the second roll, even if it is worse. You can use this ability once per day. SOURCEPAGE:p.11
+Critical Strike KEY:Critical Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:Whenever you score a critical hit with a melee weapon, you may cast a spell with a range of touch as a swift action, then make a touch with that spell attack against the target of the critical hit as a free action. You can use this ability once per day. SOURCEPAGE:p.11
+Dispelling Strike KEY:Dispelling Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to imbue your weapon with a special aura. If the weapon strikes a creature within the next minute, that creature is the subject of a targeted Dispel Magic using the your level as the caster level, except that this effect cannot dispel a spell of a level higher than that sacrificed spell (treat higher-level spells as if they do not exist and apply the dispel attempt to the remaining spells with the highest caster level). Once the strike is made, the aura dissipates, even if the dispel attempt is unsuccessful. SOURCEPAGE:p.11
+Empowered Magic KEY:Empowered Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,6 DESC:You can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.11
+Familiar KEY:Familiar ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary.MagusArcana DEFINE:FMLevel|MagusArcanaLVL DESC:You gain a familiar, using your magus level as your effective wizard level. This familiar follows the rules for familiars presented in the arcane bond wizard class feature. FOLLOWERS:Familiar|1 COMPANIONLIST:Familiar|Familiar (Bat),Familiar (Cat),Familiar (Hawk),Familiar (Lizard),Familiar (Monkey),Familiar (Owl),Familiar (Rat),Familiar (Raven),Familiar (Viper),Familiar (Toad),Familiar (Weasel) SOURCEPAGE:p.12
+Hasted Assault KEY:Hasted Assault ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,9 DESC:You can sacrifice one of your prepared magus spells as a swift action to move more quickly. This functions as Haste, but it only targets you and the duration is equal to the level of the sacrificed spell. SOURCEPAGE:p.12
+Maneuver Mastery (Bull Rush) KEY:Maneuver Mastery Bull Rush ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the bull rush combat maneuver. Whenever you attempt a bull rush maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_BullRush|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Disarm) KEY:Maneuver Mastery Disarm ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the disarm combat maneuver. Whenever you attempt a disarm maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Disarm|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Grapple) KEY:Maneuver Mastery Grapple ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the grapple combat maneuver. Whenever you attempt a grapple maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Grapple|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Overrun) KEY:Maneuver Mastery Overrun ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the overrun combat maneuver. Whenever you attempt a overrun maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Overrun|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Sunder) KEY:Maneuver Mastery Sunder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the sunder combat maneuver. Whenever you attempt a sunder maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Sunder|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maneuver Mastery (Trip) KEY:Maneuver Mastery Trip ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Extraordinary.MagusArcana DESC:You have mastered the trip combat maneuver. Whenever you attempt a trip combat maneuver, you use your magus level in place of your base attack bonus (in addition to any base attack bonus gained from other classes). BONUS:VAR|CMB_Trip|MagusArcanaLVL-floor(var("CL=Magus")*3/4) SOURCEPAGE:p.12
+Maximized Magic KEY:Maximized Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,12 DESC:You can cast one spell per day as if it were modified by the Maximize Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
+Pool Strike KEY:Pool Strike ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DEFINE:MagusPoolStrikeDamageDice|0 DESC:You can expend 1 point from your arcane pool as a standard action to charge your free hand with energy. You can make a melee touch attack with that hand as a free action as part of activating this ability. If the touch attack hits, it releases the charge and deals %1d6 points of energy damage (acid, cold, electricity, or fire, chosen when he spends the arcane pool point to activate this ability). You can use this ability with the spellstrike class feature. If you miss with this attack, you can hold the charge for up to 1 minute before it dissipates.|MagusPoolStrikeDamageDice BONUS:VAR|MagusPoolStrikeDamageDice|floor(MagusArcanaLVL/3)+1 SOURCEPAGE:p.12
+Quickened Magic KEY:Quickened Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can cast one spell per day as if it were modified by the Quicken Spell feat. This does not increase the level of the spell. SOURCEPAGE:p.12
+Reflection KEY:Reflection ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana PREVARGTEQ:MagusArcanaLVL,15 DESC:You can sacrifice one of your prepared magus spells as an immediate action to reflect a spell back at its caster. This functions as Spell Turning, but only if the targeted spell is of a level equal to or lower than the sacrificed spell. SOURCEPAGE:p.12
+Silent Magic KEY:Silent Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Silent Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
+Spell Blending KEY:Spell Blending ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Extraordianry.MagusArcana DESC:You select one spell from the wizard spell list that is of a magus spell level you can cast. You add this spell to your spellbook and list of magus spells known as a magus spell of its wizard spell level. You can instead select two spells to add in this way, but both must be at least one level lower than the highest-level magus spell you can cast. You can select this magus arcana more than once. SOURCEPAGE:p.12
+Spell Shield KEY:Spell Shield ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can sacrifice one of your prepared magus spells as an immediate action to grant yourself a shield bonus to AC equal to the level of the spell consumed until the end of your next turn. Consuming cantrips in this way has no effect. SOURCEPAGE:p.12
+Still Magic KEY:Still Magic ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:You can cast one spell per day as if it were modified by the Still Spell feat. This does not increase the casting time or the level of the spell. SOURCEPAGE:p.12
+Wand Mastery KEY:Wand Mastery ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:When you use a wand, you calculates the DC for any spell it contains using your Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. SOURCEPAGE:p.12
+Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
## Versatile Channeler Abilities
-Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy
-Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy
+Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead
+Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead
-Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half).|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC
-Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
+Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half).|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC
+Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
-Positive Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadTurnDC|0 BONUS:VAR|PowerOverUndeadTurnDC|10+(NecromancySchoolLVL-2)/2+CHA DESC:You can channel energy to turn undead. The DC of the will save for your Turn Undead attempts is %1.|PowerOverUndeadTurnDC
-Negative Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 BONUS:VAR|PowerOverUndeadCommandDC|10+(NecromancySchoolLVL-2)/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|NecromancySchoolLVL-2 DESC:You can channel energy to command undead. You can command up to %1 hit dice of undead. The will save DC of your command undead attempts is %2.|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC
+Positive Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadTurnDC|0 DESC:You can channel energy to turn undead. The DC of the will save for your Turn Undead attempts is %1.|PowerOverUndeadTurnDC BONUS:VAR|PowerOverUndeadTurnDC|10+(NecromancySchoolLVL-2)/2+CHA
+Negative Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 DESC:You can channel energy to command undead. You can command up to %1 hit dice of undead. The will save DC of your command undead attempts is %2.|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC BONUS:VAR|PowerOverUndeadCommandDC|10+(NecromancySchoolLVL-2)/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|NecromancySchoolLVL-2
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst 2011-07-19 13:21:06 UTC (rev 15240)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_companions.lst 2011-07-20 09:15:27 UTC (rev 15241)
@@ -1,138 +1,138 @@
-# CVS $Revision: $ $Author: $ -- Fri Jul 15 15:57:20 2011 -- reformated by prettylst.pl v1.39 (build )
-# Ability Name Unique Key Category of Ability Type Visible Required Ability Required Stat Var. Min. Value Var. Must Be Lower Define Innate Spells Description Stackable? Multiple? Choose Ability Modify VAR Vision Cost Natural Attacks
-
-## Eidolon Modded abilities from APG
-# Ability Name Unique Key Category of Ability Type Visible Required Ability Restricted Ability Required Stat Var. Min. Value Var. Must Be Lower Define Innate Spells Description Stackable? Multiple? Choose Ability Modify VAR Weapon prof. bonus Vision Cost Natural Attacks
-CATEGORY=Special Ability|Evolution_Bite.MOD TYPE:EvolutionAquatic PREVARGTEQ:EidHeads,EidBiteCount+1 STACK:YES MULT:YES CHOOSE:NUMCHOICES=7|NOCHOICE ABILITY:Special Ability|AUTOMATIC|Evolution_Bite2|PREVAREQ:EidBiteCount,2 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite3|PREVAREQ:EidBiteCount,3 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite4|PREVAREQ:EidBiteCount,4 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite5|PREVAREQ:EidBiteCount,5 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite6|PREVAREQ:EidBiteCount,6 ABILITY:Special Ability|AUTOMATIC|Evolution_Bite7|PREVAREQ:EidBiteCount,7
-CATEGORY=Special Ability|Evolution_Improved_Natural_Armor.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Gills.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Swim.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Improved_Swim.MOD TYPE:EvolutionAquatic
-CATEGORY=Special Ability|Evolution_Gore.MOD PREVARGTEQ:EidHeads,EidGoreCount+1 STACK:YES MULT:YES CHOOSE:NUMCHOICES=7|NOCHOICE ABILITY:Special Ability|AUTOMATIC|Evolution_Gore2|PREVAREQ:EidGoreCount,2 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore3|PREVAREQ:EidGoreCount,3 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore4|PREVAREQ:EidGoreCount,4 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore5|PREVAREQ:EidGoreCount,5 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore6|PREVAREQ:EidGoreCount,6 ABILITY:Special Ability|AUTOMATIC|Evolution_Gore7|PREVAREQ:EidGoreCount,7
-CATEGORY=Special Ability|Evolution_Improved_Bite.MOD BONUS:WEAPONPROF=Bites|DAMAGE|STR/2
-
-2 Bites KEY:Evolution_Bite2 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:VAR|EidUsedAttacks|2 COST:0 NATURALATTACKS:Bites,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*2,1d6
-3 Bites KEY:Evolution_Bite3 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO BONUS:VAR|EidUsedAttacks|3 COST:0 NATURALATTACKS:Bites,Weapon.Natural.Melee.Finesseable.Bludgeoning.Piercing.Slashing,*3,1d6
-4 Bites KEY:Evolution_Bite4 CATEGORY:Special Ability TYPE:EidolonNaturalAttack.Extraordinary VISIBLE:NO ...
[truncated message content] |
|
From: <gjo...@us...> - 2011-07-19 13:21:13
|
Revision: 15240
http://pcgen.svn.sourceforge.net/pcgen/?rev=15240&view=rev
Author: gjorbjond
Date: 2011-07-19 13:21:06 +0000 (Tue, 19 Jul 2011)
Log Message:
-----------
Additional Versatile Channeler changes.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-19 13:03:42 UTC (rev 15239)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-19 13:21:06 UTC (rev 15240)
@@ -59,8 +59,8 @@
Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
## Versatile Channeler Abilities
-Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy
-Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy
+Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy
+Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREMULT:3,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]],[PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric] ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy
Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half).|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC
Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-07-19 13:03:42 UTC (rev 15239)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-07-19 13:21:06 UTC (rev 15240)
@@ -156,7 +156,6 @@
Unsanctioned Knowledge ~ Level 3 TYPE:Special.Internal VISIBLE:NO MULT:NO CHOOSE:SPELLS|CLASSLIST=Bard[LEVELMIN=3;LEVELMAX=3]|CLASSLIST=Cleric[LEVELMIN=3;LEVELMAX=3]|CLASSLIST=Inquisitor[LEVELMIN=3;LEVELMAX=3]|CLASSLIST=Oracle[LEVELMIN=3;LEVELMAX=3] SELECT:1 TEMPDESC:Pick one 3rd-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add this spell to your paladin spell list as a 3rd-level paladin spell. Once chosen, the spell cannot be changed. SPELLKNOWN:CLASS|Paladin=3|%CHOICE
Unsanctioned Knowledge ~ Level 4 TYPE:Special.Internal VISIBLE:NO MULT:NO CHOOSE:SPELLS|CLASSLIST=Bard[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Cleric[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Inquisitor[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Oracle[LEVELMIN=4;LEVELMAX=4] SELECT:1 TEMPDESC:Pick one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add this spell to your paladin spell list as a 4th-level paladin spell. Once chosen, the spell cannot be changed. SPELLKNOWN:CLASS|Paladin=4|%CHOICE
-# Should have one feat that selects one of the following or maybe redo these as abilities in a pool granted by the feat.
Versatile Channeler TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy,Channel Positive Energy PREMULT:1,[PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]]],[PREVARGTEQ:NecromancySchoolLVL,1] BONUS:ABILITYPOOL|Versatile Channeler|1 BENEFIT:You may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal.|PREABILITY:1,CATEGORY=Special Ability,Positive Energy ~ Versatile Channeler BENEFIT:You may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal.|PREABILITY:1,CATEGORY=Special Ability,Negative Energy ~ Versatile Channeler
Vigilant Eidolon TYPE:General PREABILITY:1,CATEGORY=Special Ability,Eidolon DESC:Your eidolon is highly observant, and its link with you increases your own watchfulness. SOURCEPAGE:p.159 BENEFIT:While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This does not apply if your eidolon is helpless or unconscious.
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
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From: <gjo...@us...> - 2011-07-19 13:03:48
|
Revision: 15239
http://pcgen.svn.sourceforge.net/pcgen/?rev=15239&view=rev
Author: gjorbjond
Date: 2011-07-19 13:03:42 +0000 (Tue, 19 Jul 2011)
Log Message:
-----------
Corrected text of Versatile Channeler negative energy and spelling error.
Modified Paths:
--------------
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst
Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-19 12:57:46 UTC (rev 15238)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilities_class.lst 2011-07-19 13:03:42 UTC (rev 15239)
@@ -58,12 +58,12 @@
Wand Mastery KEY:Wand Mastery ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.MagusArcana DESC:When you use a wand, you calculates the DC for any spell it contains using your Intelligence modifier, instead of the minimum modifier needed to cast a spell of that level. SOURCEPAGE:p.12
Wand Wielder KEY:Wand Wielder ~ Magus Arcana CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.MagusArcana DESC:You can activate a wand or staff in place of casting a spell when using spell combat. SOURCEPAGE:p.12
-## Versitile Channeler Abilities
-Positive Energy KEY:Positive Energy ~ Versitile Channeler CATEGORY:Special Ability TYPE:VersitileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy
-Negative Energy KEY:Negative Energy ~ Versitile Channeler CATEGORY:Special Ability TYPE:VersitileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy
+## Versatile Channeler Abilities
+Positive Energy KEY:Positive Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric,Power Over Undead ~ Command Undead ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Cleric|PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy ~ Cleric ABILITY:Special Ability|AUTOMATIC|Positive Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Command Undead SERVESAS:ABILITY=Special Ability|Channel Positive Energy
+Negative Energy KEY:Negative Energy ~ Versatile Channeler CATEGORY:Special Ability TYPE:VersatileChanneler PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric,Power Over Undead ~ Turn Undead ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Cleric|PREABILITY:1,CATEGORY=Special Ability,Channel Positive Energy ~ Cleric ABILITY:Special Ability|AUTOMATIC|Negative Energy ~ Necromancer|PREABILITY:1,CATEGORY=Special Ability,Power Over Undead ~ Turn Undead SERVESAS:ABILITY=Special Ability|Channel Negative Energy
Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half).|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC
-Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of positive energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
+Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half).|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL-2 BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC
Positive Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadTurnDC|0 BONUS:VAR|PowerOverUndeadTurnDC|10+(NecromancySchoolLVL-2)/2+CHA DESC:You can channel energy to turn undead. The DC of the will save for your Turn Undead attempts is %1.|PowerOverUndeadTurnDC
Negative Energy ~ Necromancer CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 BONUS:VAR|PowerOverUndeadCommandDC|10+(NecromancySchoolLVL-2)/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|NecromancySchoolLVL-2 DESC:You can channel energy to command undead. You can command up to %1 hit dice of undead. The will save DC of your command undead attempts is %2.|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst 2011-07-19 12:57:46 UTC (rev 15238)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_abilitycategories.lst 2011-07-19 13:03:42 UTC (rev 15239)
@@ -15,8 +15,8 @@
# Ability Category Visible Editable or Static? Change Pool? Fractional values? Category of Object Type of Object Plural description for UI Display Location
ABILITYCATEGORY:Undead Lord Bonus Feat VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:FEAT TYPE:UndeadLordBonus PLURAL:Undead Lord Bonus Feats DISPLAYLOCATION:Feats
-##Block: Versitile Channeler Feat Choice
-ABILITYCATEGORY:Versitile Channeler VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VersitileChanneler PLURAL:Versitile Channeler DISPLAYLOCATION:Feats
+##Block: Versatile Channeler Feat Choice
+ABILITYCATEGORY:Versatile Channeler VISIBLE:QUALIFY EDITABLE:YES EDITPOOL:YES FRACTIONALPOOL:NO CATEGORY:Special Ability TYPE:VersatileChanneler PLURAL:Versatile Channeler DISPLAYLOCATION:Feats
#
# End
Modified: Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst
===================================================================
--- Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-07-19 12:57:46 UTC (rev 15238)
+++ Trunk/content/notfordistribution/paizo/pathfinder_rpg/ultimate_magic/pfum_feats.lst 2011-07-19 13:03:42 UTC (rev 15239)
@@ -157,7 +157,7 @@
Unsanctioned Knowledge ~ Level 4 TYPE:Special.Internal VISIBLE:NO MULT:NO CHOOSE:SPELLS|CLASSLIST=Bard[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Cleric[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Inquisitor[LEVELMIN=4;LEVELMAX=4]|CLASSLIST=Oracle[LEVELMIN=4;LEVELMAX=4] SELECT:1 TEMPDESC:Pick one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add this spell to your paladin spell list as a 4th-level paladin spell. Once chosen, the spell cannot be changed. SPELLKNOWN:CLASS|Paladin=4|%CHOICE
# Should have one feat that selects one of the following or maybe redo these as abilities in a pool granted by the feat.
-Versitile Channeler TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy,Channel Positive Energy PREMULT:1,[PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]]],[PREVARGTEQ:NecromancySchoolLVL,1] BONUS:ABILITYPOOL|Versitile Channeler|1 BENEFIT:You may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal.|PREABILITY:1,CATEGORY=Special Ability,Positive Energy ~ Versitile Channeler BENEFIT:You may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal.|PREABILITY:1,CATEGORY=Special Ability,Negative Energy ~ Versitile Channeler
+Versatile Channeler TYPE:General PREABILITY:1,CATEGORY=Special Ability,Channel Negative Energy,Channel Positive Energy PREMULT:1,[PREMULT:2,[PREALIGN:LN,TN,CN],[PREMULT:1,[PREDEITYALIGN:LN,TN,CN],[PREDEITY:1,None]]],[PREVARGTEQ:NecromancySchoolLVL,1] BONUS:ABILITYPOOL|Versatile Channeler|1 BENEFIT:You may choose to channel positive energy as if your effective cleric level were 2 levels lower than normal.|PREABILITY:1,CATEGORY=Special Ability,Positive Energy ~ Versatile Channeler BENEFIT:You may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal.|PREABILITY:1,CATEGORY=Special Ability,Negative Energy ~ Versatile Channeler
Vigilant Eidolon TYPE:General PREABILITY:1,CATEGORY=Special Ability,Eidolon DESC:Your eidolon is highly observant, and its link with you increases your own watchfulness. SOURCEPAGE:p.159 BENEFIT:While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This does not apply if your eidolon is helpless or unconscious.
Voice of the Sybil TYPE:General PRESTAT:1,CHA=15 DESC:Your voice is strangely compelling. BONUS:SKILL|Bluff (Using voice)|if(skillinfo("RANK","Bluff")>=10,3,1) BONUS:SKILL|Diplomacy (Using voice)|if(skillinfo("RANK","Diplomacy")>=10,3,1) BONUS:SKILL|Perform (Oratory)|if(skillinfo("RANK","Perform (Oratory)")>=10,3,1) SOURCEPAGE:p.159 BENEFIT:You get a +1 bonus on all Bluff, Diplomacy, and Perform (oratory) skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +3 for that skill. You do not get these bonuses if you do not use your voice when using the skill (such as using Bluff to feint in combat).
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <gjo...@us...> - 2011-07-19 12:57:53
|
Revision: 15238
http://pcgen.svn.sourceforge.net/pcgen/?rev=15238&view=rev
Author: gjorbjond
Date: 2011-07-19 12:57:46 +0000 (Tue, 19 Jul 2011)
Log Message:
-----------
Correction to description of negative energy channeling.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-07-19 12:41:13 UTC (rev 15237)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-07-19 12:57:46 UTC (rev 15238)
@@ -534,7 +534,7 @@
Unholy Resilience KEY:Unholy Resilience ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural VISIBLE:NO DEFINE:UnholyResilience|max(CHA,0) BONUS:CHECKS|ALL|UnholyResilience SOURCEPAGE:p.120
Plague Bringer KEY:Plague Bringer ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.Extraordinary DESC:The powers of darkness make you a beacon of corruption and disease. You do not take any damage or from diseases. You can still contract diseases and spread them to others, but You are otherwise immune to their effects. SOURCEPAGE:p.120
Cruelty KEY:Cruelty ~ Antipaladin CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:Cruelties|0 DEFINE:CrueltyLVL|0 BONUS:ABILITYPOOL|Cruelty|Cruelties BONUS:VAR|Cruelties|min(CrueltyLVL/3,4)
-Channel Negative Energy KEY:Channel Negative Energy ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SERVESAS:ABILITY=Special Ability|Channel Energy DEFINE:AntipaladinChannelDC|0 DEFINE:AntipaladinChannelDice|0 DEFINE:AntipaladinChannelDieSize|6 DEFINE:AntipaladinChannelLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half)|AntipaladinChannelDice|AntipaladinChannelDieSize|AntipaladinChannelDC BONUS:VAR|AntipaladinChannelDice|(AntipaladinChannelLVL+1)/2 BONUS:VAR|AntipaladinChannelDC|10+(AntipaladinChannelLVL/2)+CHA ASPECT:Ability Benefit|(%1d%2, DC %3)|AntipaladinChannelDice|AntipaladinChannelDieSize|AntipaladinChannelDC BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of positive energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. Using this ability consumes two uses of your touch of corruption ability.|AntipaladinChannelDice|AntipaladinChannelDieSize|AntipaladinChannelDC SERVESAS:ABILITY=Special Ability|Channel Negative Energy
+Channel Negative Energy KEY:Channel Negative Energy ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural SERVESAS:ABILITY=Special Ability|Channel Energy DEFINE:AntipaladinChannelDC|0 DEFINE:AntipaladinChannelDice|0 DEFINE:AntipaladinChannelDieSize|6 DEFINE:AntipaladinChannelLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half)|AntipaladinChannelDice|AntipaladinChannelDieSize|AntipaladinChannelDC BONUS:VAR|AntipaladinChannelDice|(AntipaladinChannelLVL+1)/2 BONUS:VAR|AntipaladinChannelDC|10+(AntipaladinChannelLVL/2)+CHA ASPECT:Ability Benefit|(%1d%2, DC %3)|AntipaladinChannelDice|AntipaladinChannelDieSize|AntipaladinChannelDC BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. Using this ability consumes two uses of your touch of corruption ability.|AntipaladinChannelDice|AntipaladinChannelDieSize|AntipaladinChannelDC SERVESAS:ABILITY=Special Ability|Channel Negative Energy
Unholy Champion KEY:Unholy Champion ~ Antipaladin CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural DEFINE:UnholyChampionCasterLevel|HolyChampionLVL DEFINE:UnholyChampionLVL|0 DESC:You are a conduit for the might of the dark powers. BONUS:DR|Good|5 SOURCEPAGE:p.123 BENEFIT:You are a conduit for the might of the dark powers. Your DR increases to 10/good. Whenever you use Smite Good and successfully strike a good outsider, the outsider is also subject to a Banishment at caster level %1 (you weapon and unholy symbol automatically count as objects that the subject hates). After the Banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever you channel negative energy or use touch of corruption to damage a creature, you deal the maximum possible amount.|UnholyChampionCasterLevel
###Block: Antipaladin Aura abilities
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2011-07-19 12:41:13 UTC (rev 15237)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2011-07-19 12:57:46 UTC (rev 15238)
@@ -104,7 +104,7 @@
# Ability Name Category of Ability Type Visible Required AL Multiple Requirements Define Description Bonus to Ability Pool Modify VAR Source Page Aspects Description of the Benefits
Channel Energy KEY:Channel Energy CATEGORY:Special Ability TYPE:Internal VISIBLE:NO DEFINE:ClericChannelEnergyLVL|0 DEFINE:ClericChannelEnergyTimes|0 BONUS:ABILITYPOOL|Channel Energy|1 BONUS:VAR|ClericChannelEnergyTimes|3+CHA SOURCEPAGE:p.22
Channel Positive Energy KEY:Channel Positive Energy ~ Cleric CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack.ChannelEnergy PREALIGN:LG,NG,CG,LN,TN,CN PREMULT:1,[PREDEITYALIGN:LG,NG,CG,LN,TN,CN],[PREDEITY:1,None] DEFINE:ClericChannelPositiveEnergyDC|0 DEFINE:ClericChannelPositiveEnergyDice|0 DEFINE:ClericChannelPositiveEnergyDieSize|6 DEFINE:ClericChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelPositiveEnergyDice|(ClericChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClericChannelPositiveEnergyDC|10+(ClericChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClericChannelPositiveEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelPositiveEnergyDice|ClericChannelPositiveEnergyDieSize|ClericChannelPositiveEnergyDC|ClericChannelEnergyTimes SERVESAS:ABILITY=Special Ability|Channel Positive Energy
-Channel Negative Energy KEY:Channel Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack.ChannelEnergy PREALIGN:LN,TN,CN,LE,NE,CE PREMULT:1,[PREDEITYALIGN:LN,TN,CN,LE,NE,CE],[PREDEITY:1,None] DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of positive energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes SERVESAS:ABILITY=Special Ability|Channel Negative Energy
+Channel Negative Energy KEY:Channel Negative Energy ~ Cleric CATEGORY:Special Ability TYPE:Supernatural.SpecialAttack.ChannelEnergy PREALIGN:LN,TN,CN,LE,NE,CE PREMULT:1,[PREDEITYALIGN:LN,TN,CN,LE,NE,CE],[PREDEITY:1,None] DEFINE:ClericChannelNegativeEnergyDC|0 DEFINE:ClericChannelNegativeEnergyDice|0 DEFINE:ClericChannelNegativeEnergyDieSize|6 DEFINE:ClericChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half) %4/day.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes BONUS:VAR|ClericChannelNegativeEnergyDice|(ClericChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClericChannelNegativeEnergyDC|10+(ClericChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClericChannelNegativeEnergyLVL|ClericChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClericChannelNegativeEnergyDice|ClericChannelNegativeEnergyDieSize|ClericChannelNegativeEnergyDC|ClericChannelEnergyTimes SERVESAS:ABILITY=Special Ability|Channel Negative Energy
###Block: Cleric Domain Powers
# Air Domain
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2011-07-19 12:41:13 UTC (rev 15237)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2011-07-19 12:57:46 UTC (rev 15238)
@@ -50,7 +50,7 @@
###Block: Channel Energies for copying to new classes.
#Channel Positive Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClassChannelPositiveEnergyDC|0 DEFINE:ClassChannelPositiveEnergyDice|0 DEFINE:ClassChannelPositiveEnergyDieSize|6 DEFINE:ClassChannelPositiveEnergyLVL|0 DESC:You can unleash a wave of positive energy dealing %1d%2 (DC %3 for half) %4/day.|ClassChannelPositiveEnergyDice|ClassChannelPositiveEnergyDieSize|ClassChannelPositiveEnergyDC|ClassChannelEnergyTimes BONUS:VAR|ClassChannelPositiveEnergyDice|(ClassChannelPositiveEnergyLVL+1)/2 BONUS:VAR|ClassChannelPositiveEnergyDC|10+(ClassChannelPositiveEnergyLVL/2)+CHA BONUS:VAR|ClassChannelPositiveEnergyLVL|ClassChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClassChannelPositiveEnergyDice|ClassChannelPositiveEnergyDieSize|ClassChannelPositiveEnergyDC|ClassChannelEnergyTimes BENEFIT:You can unleash a wave of positive energy. You must choose to deal %1d%2 points of positive energy damage to undead creatures or to heal living creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClassChannelPositiveEnergyDice|ClassChannelPositiveEnergyDieSize|ClassChannelPositiveEnergyDC|ClassChannelEnergyTimes
-#Channel Negative Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClassChannelNegativeEnergyDC|0 DEFINE:ClassChannelNegativeEnergyDice|0 DEFINE:ClassChannelNegativeEnergyDieSize|6 DEFINE:ClassChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half) %4/day.|ClassChannelNegativeEnergyDice|ClassChannelNegativeEnergyDieSize|ClassChannelNegativeEnergyDC|ClassChannelEnergyTimes BONUS:VAR|ClassChannelNegativeEnergyDice|(ClassChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClassChannelNegativeEnergyDC|10+(ClassChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClassChannelNegativeEnergyLVL|ClassChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClassChannelNegativeEnergyDice|ClassChannelNegativeEnergyDieSize|ClassChannelNegativeEnergyDC|ClassChannelEnergyTimes BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of positive energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClassChannelNegativeEnergyDice|ClassChannelNegativeEnergyDieSize|ClassChannelNegativeEnergyDC|ClassChannelEnergyTimes
+#Channel Negative Energy CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural DEFINE:ClassChannelNegativeEnergyDC|0 DEFINE:ClassChannelNegativeEnergyDice|0 DEFINE:ClassChannelNegativeEnergyDieSize|6 DEFINE:ClassChannelNegativeEnergyLVL|0 DESC:You can unleash a wave of negative energy dealing %1d%2 (DC %3 for half) %4/day.|ClassChannelNegativeEnergyDice|ClassChannelNegativeEnergyDieSize|ClassChannelNegativeEnergyDC|ClassChannelEnergyTimes BONUS:VAR|ClassChannelNegativeEnergyDice|(ClassChannelNegativeEnergyLVL+1)/2 BONUS:VAR|ClassChannelNegativeEnergyDC|10+(ClassChannelNegativeEnergyLVL/2)+CHA BONUS:VAR|ClassChannelNegativeEnergyLVL|ClassChannelEnergyLVL SOURCEPAGE:p.40 ASPECT:Ability Benefit|(%1d%2, DC %3, %4/day)|ClassChannelNegativeEnergyDice|ClassChannelNegativeEnergyDieSize|ClassChannelNegativeEnergyDC|ClassChannelEnergyTimes BENEFIT:You can unleash a wave of negative energy. You must choose to deal %1d%2 points of negative energy damage to living creatures or to heal undead creatures of %1d%2 points of damage. Creatures that take damage from channeled energy receive a DC %3 Will save to halve the damage. You can use this abilty %4 times per day.|ClassChannelNegativeEnergyDice|ClassChannelNegativeEnergyDieSize|ClassChannelNegativeEnergyDC|ClassChannelEnergyTimes
Channel Positive Energy CATEGORY:Special Ability TYPE:Internal
Channel Negative Energy CATEGORY:Special Ability TYPE:Internal
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From: <gjo...@us...> - 2011-07-19 12:41:23
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Revision: 15237
http://pcgen.svn.sourceforge.net/pcgen/?rev=15237&view=rev
Author: gjorbjond
Date: 2011-07-19 12:41:13 +0000 (Tue, 19 Jul 2011)
Log Message:
-----------
Changes to support prestige classes that advance the channel energy ability of any class.
Modified Paths:
--------------
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst
Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-07-19 04:01:06 UTC (rev 15236)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class.lst 2011-07-19 12:41:13 UTC (rev 15237)
@@ -320,7 +320,7 @@
Resist Life KEY:Resist Life ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BoneRevelation DESC:You are treated as an undead creature when you are targeted by positive or negative energy. SOURCEPAGE:p.46
Soul Siphon KEY:Soul Siphon ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BoneRevelation PRECLASS:1,Oracle=7 DESC:As a ranged touch attack, you can unleash a ray that causes a target to gain one negative level. SOURCEPAGE:p.46
Spirit Walk KEY:Spirit Walk ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BoneRevelation PRECLASS:1,Oracle=11 DESC:As a standard action, you can become incorporeal and invisible. SOURCEPAGE:p.46
-Undead Servitude KEY:Undead Servitude ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BoneRevelation SERVESAS:ABILITY=Special Ability|Channel Negative Energy DEFINE:UndeadServitudeTimes|0 DEFINE:UndeadServitudeDC|0 DEFINE:UndeadServitudeHD|0 DESC:You can channel negative energy %1 per day, but only to use Command Undead. You can command up to %2 hit dice of undead. The will save DC of this ability is %3.|UndeadServitudeTimes|UndeadServitudeDC|UndeadServitudeHD AUTO:FEAT|Command Undead BONUS:VAR|UndeadServitudeTimes|3+CHA BONUS:VAR|UndeadServitudeHD|classlevel("Oracle") BONUS:VAR|UndeadServitudeDC|10+(classlevel("Oracle")/2)+CHA SOURCEPAGE:p.46
+Undead Servitude KEY:Undead Servitude ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.BoneRevelation SERVESAS:ABILITY=Special Ability|Channel Negative Energy DEFINE:UndeadServitudeTimes|0 DEFINE:UndeadServitudeDC|0 DEFINE:UndeadServitudeHD|0 DEFINE:UndeadServitudeLVL|0 DESC:You can channel negative energy %1 per day, but only to use Command Undead. You can command up to %2 hit dice of undead. The will save DC of this ability is %3.|UndeadServitudeTimes|UndeadServitudeDC|UndeadServitudeHD AUTO:FEAT|Command Undead BONUS:VAR|UndeadServitudeLVL|classlevel("Oracle") BONUS:VAR|UndeadServitudeTimes|3+CHA BONUS:VAR|UndeadServitudeHD|UndeadServitudeLVL BONUS:VAR|UndeadServitudeDC|10+(UndeadServitudeLVL/2)+CHA SOURCEPAGE:p.46
Voice of the Grave KEY:Voice of the Grave ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.BoneRevelation DEFINE:OracleVoiceoftheGraveTimes|0 DEFINE:OracleVoiceoftheGraveDC|0 DESC:You can speak with dead, as per the spell, %1 rounds per day. These rounds do not need to be consecutive.|OracleVoiceoftheGraveTimes BONUS:VAR|OracleVoiceoftheGraveTimes|classlevel("Oracle") BONUS:VAR|OracleVoiceoftheGraveDC|OracleRevelationDC+classlevel("Oracle")/5 SOURCEPAGE:p.46 ASPECT:Ability Benefit|(DC %4;Will negates)
Final Revelation KEY:Final Revelation ~ Bone Mystery CATEGORY:Special Ability TYPE:SpecialQuality.FinalBoneRevelation DESC:You have become a master of death. SOURCEPAGE:p.47 BENEFIT:You become a master of death. Once per round, you can cast bleed or stabilize as a free action. If you are brought to below 0 hit points, you automatically stabilize. You can cast animate dead at will without paying a material component cost (although you are still subject to the usual Hit Die control limit). Once per day, you can cast power word kill, but the spell can target a creature with 150 hit points or less.
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst 2011-07-19 04:01:06 UTC (rev 15236)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_abilities_class_common.lst 2011-07-19 12:41:13 UTC (rev 15237)
@@ -20,6 +20,7 @@
Oracle of Bone Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PREABILITY:1,CATEGORY=Special Ability,Undead Servitude ~ Bone Mystery BONUS:VAR|UndeadServitudeTimes|2
Oracle of Life Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PREABILITY:1,CATEGORY=Special Ability,Channel ~ Life Mystery BONUS:VAR|OracleChannelTimes|2
+CATEGORY=Special Ability|Channel Energy ~ Prestige Class.MOD BONUS:VAR|UndeadServitudeLVL|PrestigeClassChannelEnergyLVL BONUS:VAR|OracleChannelLVL|PrestigeClassChannelEnergyLVL
###Block: CMB Definitions
# Ability Name Define Modify VAR
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2011-07-19 04:01:06 UTC (rev 15236)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/advanced_players_guide/pfapg_classes_prestige.lst 2011-07-19 12:41:13 UTC (rev 15237)
@@ -39,7 +39,7 @@
1 AUTO:FEAT|Armor Proficiency (Light)|Armor Proficiency (Medium)|Armor Proficiency (Heavy)
1 AUTO:FEAT|Shield Proficiency
##Block: Normal Level Progression
-1 BONUS:VAR|ChannelEnergyLVL|CL ABILITY:Special Ability|AUTOMATIC|Channel Energy|Vindicator's Shield ~ Holy Vindicator
+1 BONUS:VAR|PrestigeClassChannelEnergyLVL|CL ABILITY:Special Ability|AUTOMATIC|Channel Energy ~ Prestige Class|Vindicator's Shield ~ Holy Vindicator
2 BONUS:VAR|StigmataLVL|CL ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Stigmata ~ Holy Vindicator
3 BONUS:VAR|Faith HealingLVL|CL ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Faith Healing ~ Holy Vindicator
4 ADD:SPELLCASTER|Divine ABILITY:Special Ability|AUTOMATIC|Divine Wrath ~ Holy Vindicator
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2011-07-19 04:01:06 UTC (rev 15236)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class.lst 2011-07-19 12:41:13 UTC (rev 15237)
@@ -926,14 +926,14 @@
###Block: Necromancy School Abilities
# Ability Name Unique Key Category of Ability Type Define Description Bonus to Ability Pool Modify VAR Source Page Aspects
-Power Over Undead KEY:Power Over Undead ~ Necromancy School CATEGORY:Special Ability TYPE:ArcaneSchoolPower DEFINE:PowerOverUndeadTimes|0 BONUS:ABILITYPOOL|Necromancer Channeling|1 BONUS:VAR|PowerOverUndeadTimes|3+INT SOURCEPAGE:p.81
+Power Over Undead KEY:Power Over Undead ~ Necromancy School CATEGORY:Special Ability TYPE:ArcaneSchoolPower DEFINE:PowerOverUndeadTimes|0 DEFINE:PowerOverUndeadLVL|0 BONUS:ABILITYPOOL|Necromancer Channeling|1 BONUS:VAR|PowerOverUndeadTimes|3+INT BONUS:VAR|PowerOverUndeadLVL|NecromancySchoolLVL SOURCEPAGE:p.81
Grave Touch KEY:Grave Touch ~ Necromancy School CATEGORY:Special Ability TYPE:SpecialAttack.SpellLike.ArcaneSchoolPower.CheckList DEFINE:NecromancyGraveTouchDuration|0 DEFINE:NecromancyGraveTouchLimit|0 DEFINE:NecromancyGraveTouchTimes|0 DESC:As a standard action, you can make a melee touch attack that causes a living creature to become shaken for %1 rounds. If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer that %2 Hit Dice. You can use this ability %3 times per day.|NecromancyGraveTouchDuration|NecromancyGraveTouchLimit|NecromancyGraveTouchTimes BONUS:VAR|NecromancyGraveTouchDuration|max(1,NecromancySchoolLVL/2) BONUS:VAR|NecromancyGraveTouchLimit|NecromancySchoolLVL BONUS:VAR|NecromancyGraveTouchTimes|INT+3 SOURCEPAGE:p.81 ASPECT:CheckCount|%1|NecromancyGraveTouchTimes ASPECT:CheckType|Uses per day
Life Sight KEY:Life Sight ~ Necromancy School CATEGORY:Special Ability TYPE:SpecialQuality.Supernatural.ArcaneSchoolPower.CheckList.Sense DEFINE:NecromancyLifeSightRange|0 DEFINE:NecromancyLifeSightRounds|0 DESC:You gain blindsight to a range of %1 feet for %2 rounds per day. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. These rounds do not need to be consecutive.|NecromancyLifeSightRange|NecromancyLifeSightRounds BONUS:VAR|NecromancyLifeSightRange|10+10*((NecromancySchoolLVL-8)/4) BONUS:VAR|NecromancyLifeSightRounds|NecromancySchoolLVL SOURCEPAGE:p.82 ASPECT:CheckCount|%1|NecromancyLifeSightRounds ASPECT:CheckType|Rounds per day
###Block: Necromancy School Channeling Abilities
# Ability Name Unique Key Category of Ability Type Serves As Description Automatically Gained Feat Source Page
-Power Over Undead ~ Command Undead CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.NecromancerChanneling SERVESAS:ABILITY=Special Ability|Channel Negative Energy AUTO:FEAT|Command Undead SOURCEPAGE:p.81 DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 BONUS:VAR|PowerOverUndeadCommandDC|10+NecromancySchoolLVL/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|NecromancySchoolLVL DESC:You can channel energy %1 times per day to command undead. You can command up to %2 hit dice of undead. The will save DC of your command undead attempts is %3.|PowerOverUndeadTimes|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC DESC:Undead cannot add their channel resistance to the save against your Command Undead ability.|PREVARGTEQ:NecromancySchoolLVL,20
-Power Over Undead ~ Turn Undead CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.NecromancerChanneling SERVESAS:ABILITY=Special Ability|Channel Positive Energy AUTO:FEAT|Turn Undead SOURCEPAGE:p.81 DEFINE:PowerOverUndeadTurnDC|0 BONUS:VAR|PowerOverUndeadTurnDC|10+NecromancySchoolLVL/2+CHA DESC:You can channel energy %1 times per day to turn undead. The DC of the will save for your Turn Undead attempts is %2.|PowerOverUndeadTimes|PowerOverUndeadTurnDC DESC:Undead cannot add their channel resistance to the save against your Turn ability.|PREVARGTEQ:NecromancySchoolLVL,20
+Power Over Undead ~ Command Undead CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.NecromancerChanneling SERVESAS:ABILITY=Special Ability|Channel Negative Energy AUTO:FEAT|Command Undead SOURCEPAGE:p.81 DEFINE:PowerOverUndeadCommandDC|0 DEFINE:PowerOverUndeadCommandHD|0 BONUS:VAR|PowerOverUndeadCommandDC|10+PowerOverUndeadLVL/2+CHA BONUS:VAR|PowerOverUndeadCommandHD|PowerOverUndeadLVL DESC:You can channel energy %1 times per day to command undead. You can command up to %2 hit dice of undead. The will save DC of your command undead attempts is %3.|PowerOverUndeadTimes|PowerOverUndeadCommandHD|PowerOverUndeadCommandDC DESC:Undead cannot add their channel resistance to the save against your Command Undead ability.|PREVARGTEQ:PowerOverUndeadLVL,20
+Power Over Undead ~ Turn Undead CATEGORY:Special Ability TYPE:SpecialAttack.Supernatural.NecromancerChanneling SERVESAS:ABILITY=Special Ability|Channel Positive Energy AUTO:FEAT|Turn Undead SOURCEPAGE:p.81 DEFINE:PowerOverUndeadTurnDC|0 BONUS:VAR|PowerOverUndeadTurnDC|10+PowerOverUndeadLVL/2+CHA DESC:You can channel energy %1 times per day to turn undead. The DC of the will save for your Turn Undead attempts is %2.|PowerOverUndeadTimes|PowerOverUndeadTurnDC DESC:Undead cannot add their channel resistance to the save against your Turn ability.|PREVARGTEQ:PowerOverUndeadLVL,20
###Block: Transmutation School Abilities
# Ability Name Unique Key Category of Ability Type Visible Define Description Ability Stat bonus Modify VAR Source Page Aspects Temporary effect description
Modified: Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst
===================================================================
--- Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2011-07-19 04:01:06 UTC (rev 15236)
+++ Trunk/pcgen/data/alpha/paizo/pathfinder_rpg/core_rulebook/pfcr_abilities_class_common.lst 2011-07-19 12:41:13 UTC (rev 15237)
@@ -54,6 +54,10 @@
Channel Positive Energy CATEGORY:Special Ability TYPE:Internal
Channel Negative Energy CATEGORY:Special Ability TYPE:Internal
+# Once generic ability for prestige classes that advance any channeling ability such as the Holy Vindicator.
+Channel Energy ~ Prestige Class CATEGORY:Special Ability TYPE:Internal DEFINE:PrestigeClassChannelEnergyLVL|0 BONUS:VAR|ClericChannelEnergyLVL|PrestigeClassChannelEnergyLVL BONUS:VAR|PaladinChannelLVL|PrestigeClassChannelEnergyLVL BONUS:VAR|PowerOverUndeadLVL|PrestigeClassChannelEnergyLVL
+
+
##Block: Extra Channel Energy support
Cleric Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PRECLASS:1,Cleric=1 BONUS:VAR|ClericChannelEnergyTimes|2
Paladin Extra Channel CATEGORY:Special Ability TYPE:ExtraChannel PRECLASS:1,Paladin=4 BONUS:VAR|LayOnHandsTimes|4
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