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From: Quaki G. <qu...@li...> - 2013-06-26 05:32:15
|
Hi Generally new to python, I am in quandary trying to install Audiere on python 2.7 on Windows7 environment. I have downloaded the zipped folder audiere-1.9.4-win32 from: http://kaz.dl.sourceforge.net/project/audiere/audiere/1.9.4/audiere-1.9.4-win32.zip The unzipped installation folder contains the following folders: -bin-bindings-doc-include-lib However there is no install file as we generally encounter for other python packages The Bindings folder includes a file called audiere.pyd and an installation instruction which says: Into the Windows distribution of Python 2.2: Copy audiere.dll and audiere.pyd into your Python22 directory (or perhaps Python22/DLLs, depending on your system). I tried copying both files to: -python 2.7/-python 2.7/DLL-python 2.7 /LIb/site-packages/ directory But import audiere still gives an import error: Traceback (most recent call last): File "", line 1, in import audiere ImportError: DLL load failed: The specified module could not be found. I hope this is nothing to do with python 2.2 versus python 2.7 because people have successfully used audiere on 2.7 without any modification. Any help on installing Audiere on Windows7 would be greatly appreciated. regards Quaki Gabbar |
|
From: Sébastien L. <seb...@gm...> - 2013-06-02 12:17:49
|
http://hermesus.ru/wysff/fpstljveiqmffzmzpdjwzzzqmgooem.wsaon |
|
From: The D. J. <the...@gm...> - 2012-01-20 22:10:57
|
Is this project still worked on? Last I recall it had no support for ALSA in Linux, and no Mac OS X support. Have these changed? -- If you make something that any idiot can use, only idiots will use it. |
|
From: Johannes V. <neb...@ho...> - 2010-12-20 21:46:36
|
Hi folks, I've been using pyaudiere with great success in a hobby project of mine on windows XP. My preferred OS is ubuntu, but everytime I want to install pyaudiere on an ubuntu machine I run into trouble. The main reason for this is, that I am not a computer wizzkid and the guide to installation is unfortunately very poor/non-existant (sorry if I offend anyone with this). I couldn't use the .deb on the website since it is for python2.5 and python2.6 is standard nowadays for ubuntu so I was stuck there also. Could someone maybe write a brief HowTo for the installation from source for pyaudiere (and post it on even on the website)? I hate to see such a great library not being used simply because it cannot be installed :( I thank the person for the effort. It is greatly appreciated. Thanks again, Johannes |
|
From: Chad A. <ae...@ae...> - 2010-10-18 01:46:28
|
Looks like you need to include string.h in some files. Commit the fix when you're done? I can give you commit access to the project. On Sun, Oct 17, 2010 at 6:04 PM, Stuart McGraw <smc...@fr...> wrote: > No suggestions anyone? > > I noticed this same question asked but not answered back > in May. Is audiere still a viable project? > > > On 10/07/2010 11:04 PM, Stuart McGraw wrote: >> Hello, >> >> I am trying to install audiere-1.9.4 (needed for PyAudiere) >> on a Fedora-11 machine. I ran configure (it warned about some >> missing optional (I think?) libs [*1] but was otherwise ok. >> >> When I ran "make", I got: >> >> [...] >> g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"audiere\" -DVERSION=\"1.9.4\" -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DHAVE_DLFCN_H=1 -DNO_FLAC=1 -DNO_DUMB=1 -DHAVE_CLOCK_GETTIME=1 -DHAVE_WXWINDOWS=1 -DSTDC_HEADERS=1 -DHAVE_OSS=1 -DNO_SPEEX=1 -I. -I. -g -O2 -Wall -Wno-non-virtual-dtor -MT midi_null.lo -MD -MP -MF .deps/midi_null.Tpo -c midi_null.cpp -fPIC -DPIC -o .libs/midi_null.o >> In file included from midi_null.cpp:2: >> audiere.h: In function 'void audiere::SplitString(std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&, const char*, char)': >> audiere.h:1148: error: 'strchr' was not declared in this scope >> [...] >> >> The same error was also reported in the same file at lines 1177 >> and 1535, and then make bailed. >> >> Any idea what's wrong? >> (Sorry but it has been years since I did any C, and I've never done >> anything serious with C++ so I am rather helpless here.) >> >> ~~~~ >> [*1] Warnings from configure: >> >> WARNING: libFLAC not found >> WARNING: libdumb not found >> WARNING: libcdaudio not found >> WARNING: Could not find speex header >> >> Not sure why is didn't find libFLAC, I have: >> /usr/lib/libFLAC++.so.6 >> /usr/lib/libFLAC++.so.6.2.0 >> /usr/lib/libFLAC.so.8 >> /usr/lib/libFLAC.so.8.2.0 > > > ------------------------------------------------------------------------------ > Download new Adobe(R) Flash(R) Builder(TM) 4 > The new Adobe(R) Flex(R) 4 and Flash(R) Builder(TM) 4 (formerly > Flex(R) Builder(TM)) enable the development of rich applications that run > across multiple browsers and platforms. Download your free trials today! > http://p.sf.net/sfu/adobe-dev2dev > _______________________________________________ > Audiere-users mailing list > Aud...@li... > https://lists.sourceforge.net/lists/listinfo/audiere-users > -- Chad Austin http://chadaustin.me |
|
From: Stuart M. <smc...@fr...> - 2010-10-18 01:05:22
|
No suggestions anyone? I noticed this same question asked but not answered back in May. Is audiere still a viable project? On 10/07/2010 11:04 PM, Stuart McGraw wrote: > Hello, > > I am trying to install audiere-1.9.4 (needed for PyAudiere) > on a Fedora-11 machine. I ran configure (it warned about some > missing optional (I think?) libs [*1] but was otherwise ok. > > When I ran "make", I got: > > [...] > g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"audiere\" -DVERSION=\"1.9.4\" -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DHAVE_DLFCN_H=1 -DNO_FLAC=1 -DNO_DUMB=1 -DHAVE_CLOCK_GETTIME=1 -DHAVE_WXWINDOWS=1 -DSTDC_HEADERS=1 -DHAVE_OSS=1 -DNO_SPEEX=1 -I. -I. -g -O2 -Wall -Wno-non-virtual-dtor -MT midi_null.lo -MD -MP -MF .deps/midi_null.Tpo -c midi_null.cpp -fPIC -DPIC -o .libs/midi_null.o > In file included from midi_null.cpp:2: > audiere.h: In function 'void audiere::SplitString(std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&, const char*, char)': > audiere.h:1148: error: 'strchr' was not declared in this scope > [...] > > The same error was also reported in the same file at lines 1177 > and 1535, and then make bailed. > > Any idea what's wrong? > (Sorry but it has been years since I did any C, and I've never done > anything serious with C++ so I am rather helpless here.) > > ~~~~ > [*1] Warnings from configure: > > WARNING: libFLAC not found > WARNING: libdumb not found > WARNING: libcdaudio not found > WARNING: Could not find speex header > > Not sure why is didn't find libFLAC, I have: > /usr/lib/libFLAC++.so.6 > /usr/lib/libFLAC++.so.6.2.0 > /usr/lib/libFLAC.so.8 > /usr/lib/libFLAC.so.8.2.0 |
|
From: Stuart M. <smc...@fr...> - 2010-10-08 06:20:20
|
Hello, I am trying to install audiere-1.9.4 (needed for PyAudiere) on a Fedora-11 machine. I ran configure (it warned about some missing optional (I think?) libs [*1] but was otherwise ok. When I ran "make", I got: [...] g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"audiere\" -DVERSION=\"1.9.4\" -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DHAVE_DLFCN_H=1 -DNO_FLAC=1 -DNO_DUMB=1 -DHAVE_CLOCK_GETTIME=1 -DHAVE_WXWINDOWS=1 -DSTDC_HEADERS=1 -DHAVE_OSS=1 -DNO_SPEEX=1 -I. -I. -g -O2 -Wall -Wno-non-virtual-dtor -MT midi_null.lo -MD -MP -MF .deps/midi_null.Tpo -c midi_null.cpp -fPIC -DPIC -o .libs/midi_null.o In file included from midi_null.cpp:2: audiere.h: In function 'void audiere::SplitString(std::vector<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&, const char*, char)': audiere.h:1148: error: 'strchr' was not declared in this scope [...] The same error was also reported in the same file at lines 1177 and 1535, and then make bailed. Any idea what's wrong? (Sorry but it has been years since I did any C, and I've never done anything serious with C++ so I am rather helpless here.) ~~~~ [*1] Warnings from configure: WARNING: libFLAC not found WARNING: libdumb not found WARNING: libcdaudio not found WARNING: Could not find speex header Not sure why is didn't find libFLAC, I have: /usr/lib/libFLAC++.so.6 /usr/lib/libFLAC++.so.6.2.0 /usr/lib/libFLAC.so.8 /usr/lib/libFLAC.so.8.2.0 |
|
From: christoph g. <kar...@ya...> - 2010-10-01 09:20:52
|
hum....
thanks, i can list Direct Sound and winmm.
but still teh same problem, when trying to connect to direct sound, it
doesnt initaialize the device. only winmm.
as suggested by Chad ( recompile audiere project on VC to obtain working
dll and lib), i don t arrive to make it compil on Visual C++ 2010 free
edition.
there are many importations to do , and there seems to be quite a mess
around dependencies.
as i m not at all a VC user, does anyone around has .lib and .dll from
audiere 1.9.4 already compiled for windows? (sources from audiere site
are not working, i have the same issue)
yours, christoph
Brian Robb a écrit :
> You can always do:
>
> void ShowSupportedAudioDevices()
> {
> std::vector<audiere::AudioDeviceDesc> devices;
> audiere::GetSupportedAudioDevices(devices);
>
> for (unsigned int i = 0; i < devices.size(); i++) {
> print("%s - %s\n", devices[i].name.c_str(),
> devices[i].description.c_str());
> }
> }
>
> But generally there's "directsound", "winmm" and "null"
>
>
> > Date: Mon, 27 Sep 2010 00:14:12 -0700
> > From: ae...@ae...
> > To: kar...@ya...; aud...@li...
> > Subject: Re: [Audiere-users] chad, i need really your help and a
> quick look at audiere
> >
> > I don't exactly remember. I think maybe it's
> > OpenDevice("directsound"), but DirectSound may not be available if
> > you're compiling with mingw. You may want to try Visual Studio.
> >
> > +audiere-users: any other ideas?
> >
> > On Mon, Sep 27, 2010 at 12:10 AM, christoph guillermet
> > <kar...@ya...> wrote:
> > > hi Chad, thanks for your feedback. I m not specifying devices, i m
> just
> > > using :
> > >
> > > device=OpenDevice();
> > > if (!device) {
> > > sprintf (string_Last_Order,"No Sound Device available !");
> > > }
> > > as it is.
> > >
> > > Is there any sample showing how to switch to direct sound ?
> > >
> > > sincerelly yours
> > >
> > > Chad Austin a écrit :
> > >>
> > >> What backend are you using? winmm or DirectSound? DirectSound
> shouldn't
> > >> have the issues you're talking about.
> > >>
> > >> On Fri, Sep 24, 2010 at 5:41 AM, christoph guillermet
> <kar...@ya...
> > >> <mailto:kar...@ya...>> wrote:
> > >>
> > >> Hi Chad, I know that you are no more putting time on audiere.
> > >>
> > >> I wrote you last year while i was beginning to use audiere, on
> > >> this project: http://www.le-chat-noir-numerique.fr/, a free
> > >> lighting board for theatre and dance, that now performs sounds
> > >> also , thruth audiere. Yes, audiere is used for theatre and dance
> > >> with audience.
> > >>
> > >> its working on windows, and compiling with gcc4.3 / mingw32,
> > >> audiere vesrion 1.9.4.
> > >> Actually my problem is this:
> > >>
> > >> -I cant arrive to read at wich sample rate is a soundfile.
> > >> function seems not to work, and samples provided doesn t works.
> > >>
> > >> -when using preload item, if you have a sound file wich is not in
> > >> the same sample rate as others, strange issues are happening to
> > >> other files: loosing loop habilities and setposition is going
> > >> wrong . This happens especially on little files ( less than10
> seconds)
> > >>
> > >> It would be really fine if you can help me to solve this. I m just
> > >> a kind of hobbyist, not being at all informatician, and modifiyng
> > >> audiere is far away from my skills.
> > >> Voilà : I hope to read you soon, or that help me by providing any
> > >> contact of any audiere dev who could help on this feature.
> > >>
> > >> merci
> > >>
> > >> sincerely yours,
> > >> christoph
> > >> *christoph guillermet*
> > >> éclairagiste et vidéaste, http://karistouf.free.fr/
> > >> après schwartzpeter, le projet white
> > >> cat: http://www.le-chat-noir-numerique.fr/
> > >>
> > >>
> > >>
> > >>
> > >> --
> > >> Chad Austin
> > >> http://chadaustin.me
> > >
> > >
> >
> >
> >
> > --
> > Chad Austin
> > http://chadaustin.me
> >
> >
> ------------------------------------------------------------------------------
> > Start uncovering the many advantages of virtual appliances
> > and start using them to simplify application deployment and
> > accelerate your shift to cloud computing.
> > http://p.sf.net/sfu/novell-sfdev2dev
> > _______________________________________________
> > Audiere-users mailing list
> > Aud...@li...
> > https://lists.sourceforge.net/lists/listinfo/audiere-users
> ------------------------------------------------------------------------
>
> ------------------------------------------------------------------------------
> Start uncovering the many advantages of virtual appliances
> and start using them to simplify application deployment and
> accelerate your shift to cloud computing.
> http://p.sf.net/sfu/novell-sfdev2dev
> ------------------------------------------------------------------------
>
> _______________________________________________
> Audiere-users mailing list
> Aud...@li...
> https://lists.sourceforge.net/lists/listinfo/audiere-users
>
|
|
From: christoph g. <kar...@ya...> - 2010-10-01 07:52:46
|
whitecat lighting board is a proffessionnal application for lighting in dance and theatre. Its uses audiere to make sound diffusion during the show. link: http://www.le-chat-noir-numerique.fr |
|
From: Brian R. <va...@ho...> - 2010-09-28 18:59:35
|
You can always do:
void ShowSupportedAudioDevices()
{
std::vector<audiere::AudioDeviceDesc> devices;
audiere::GetSupportedAudioDevices(devices);
for (unsigned int i = 0; i < devices.size(); i++) {
print("%s - %s\n", devices[i].name.c_str(), devices[i].description.c_str());
}
}
But generally there's "directsound", "winmm" and "null"
> Date: Mon, 27 Sep 2010 00:14:12 -0700
> From: ae...@ae...
> To: kar...@ya...; aud...@li...
> Subject: Re: [Audiere-users] chad, i need really your help and a quick look at audiere
>
> I don't exactly remember. I think maybe it's
> OpenDevice("directsound"), but DirectSound may not be available if
> you're compiling with mingw. You may want to try Visual Studio.
>
> +audiere-users: any other ideas?
>
> On Mon, Sep 27, 2010 at 12:10 AM, christoph guillermet
> <kar...@ya...> wrote:
> > hi Chad, thanks for your feedback. I m not specifying devices, i m just
> > using :
> >
> > device=OpenDevice();
> > if (!device) {
> > sprintf (string_Last_Order,"No Sound Device available !");
> > }
> > as it is.
> >
> > Is there any sample showing how to switch to direct sound ?
> >
> > sincerelly yours
> >
> > Chad Austin a écrit :
> >>
> >> What backend are you using? winmm or DirectSound? DirectSound shouldn't
> >> have the issues you're talking about.
> >>
> >> On Fri, Sep 24, 2010 at 5:41 AM, christoph guillermet <kar...@ya...
> >> <mailto:kar...@ya...>> wrote:
> >>
> >> Hi Chad, I know that you are no more putting time on audiere.
> >>
> >> I wrote you last year while i was beginning to use audiere, on
> >> this project: http://www.le-chat-noir-numerique.fr/, a free
> >> lighting board for theatre and dance, that now performs sounds
> >> also , thruth audiere. Yes, audiere is used for theatre and dance
> >> with audience.
> >>
> >> its working on windows, and compiling with gcc4.3 / mingw32,
> >> audiere vesrion 1.9.4.
> >> Actually my problem is this:
> >>
> >> -I cant arrive to read at wich sample rate is a soundfile.
> >> function seems not to work, and samples provided doesn t works.
> >>
> >> -when using preload item, if you have a sound file wich is not in
> >> the same sample rate as others, strange issues are happening to
> >> other files: loosing loop habilities and setposition is going
> >> wrong . This happens especially on little files ( less than10 seconds)
> >>
> >> It would be really fine if you can help me to solve this. I m just
> >> a kind of hobbyist, not being at all informatician, and modifiyng
> >> audiere is far away from my skills.
> >> Voilà : I hope to read you soon, or that help me by providing any
> >> contact of any audiere dev who could help on this feature.
> >>
> >> merci
> >>
> >> sincerely yours,
> >> christoph
> >> *christoph guillermet*
> >> éclairagiste et vidéaste, http://karistouf.free.fr/
> >> après schwartzpeter, le projet white
> >> cat: http://www.le-chat-noir-numerique.fr/
> >>
> >>
> >>
> >>
> >> --
> >> Chad Austin
> >> http://chadaustin.me
> >
> >
>
>
>
> --
> Chad Austin
> http://chadaustin.me
>
> ------------------------------------------------------------------------------
> Start uncovering the many advantages of virtual appliances
> and start using them to simplify application deployment and
> accelerate your shift to cloud computing.
> http://p.sf.net/sfu/novell-sfdev2dev
> _______________________________________________
> Audiere-users mailing list
> Aud...@li...
> https://lists.sourceforge.net/lists/listinfo/audiere-users
|
|
From: Chad A. <ae...@ae...> - 2010-09-27 07:14:21
|
I don't exactly remember. I think maybe it's
OpenDevice("directsound"), but DirectSound may not be available if
you're compiling with mingw. You may want to try Visual Studio.
+audiere-users: any other ideas?
On Mon, Sep 27, 2010 at 12:10 AM, christoph guillermet
<kar...@ya...> wrote:
> hi Chad, thanks for your feedback. I m not specifying devices, i m just
> using :
>
> device=OpenDevice();
> if (!device) {
> sprintf (string_Last_Order,"No Sound Device available !");
> }
> as it is.
>
> Is there any sample showing how to switch to direct sound ?
>
> sincerelly yours
>
> Chad Austin a écrit :
>>
>> What backend are you using? winmm or DirectSound? DirectSound shouldn't
>> have the issues you're talking about.
>>
>> On Fri, Sep 24, 2010 at 5:41 AM, christoph guillermet <kar...@ya...
>> <mailto:kar...@ya...>> wrote:
>>
>> Hi Chad, I know that you are no more putting time on audiere.
>>
>> I wrote you last year while i was beginning to use audiere, on
>> this project: http://www.le-chat-noir-numerique.fr/, a free
>> lighting board for theatre and dance, that now performs sounds
>> also , thruth audiere. Yes, audiere is used for theatre and dance
>> with audience.
>>
>> its working on windows, and compiling with gcc4.3 / mingw32,
>> audiere vesrion 1.9.4.
>> Actually my problem is this:
>>
>> -I cant arrive to read at wich sample rate is a soundfile.
>> function seems not to work, and samples provided doesn t works.
>>
>> -when using preload item, if you have a sound file wich is not in
>> the same sample rate as others, strange issues are happening to
>> other files: loosing loop habilities and setposition is going
>> wrong . This happens especially on little files ( less than10 seconds)
>>
>> It would be really fine if you can help me to solve this. I m just
>> a kind of hobbyist, not being at all informatician, and modifiyng
>> audiere is far away from my skills.
>> Voilà : I hope to read you soon, or that help me by providing any
>> contact of any audiere dev who could help on this feature.
>>
>> merci
>>
>> sincerely yours,
>> christoph
>> *christoph guillermet*
>> éclairagiste et vidéaste, http://karistouf.free.fr/
>> après schwartzpeter, le projet white
>> cat: http://www.le-chat-noir-numerique.fr/
>>
>>
>>
>>
>> --
>> Chad Austin
>> http://chadaustin.me
>
>
--
Chad Austin
http://chadaustin.me
|
|
From: Chad A. <ae...@ae...> - 2010-09-27 02:41:19
|
If you can build Audiere from source, you should be able to derive from audiere::MixerDevice and write to a wav file. They're pretty simple files. That would be the approach I'd take. On Thu, Sep 23, 2010 at 8:08 AM, Tom Wright <t.d...@su...> wrote: > Hi all, > > Been using Audiere successfully in a project for several months now and > am very happy with it. > > Just wondering if it's possible to write the output to a file? Can it, > for example, generate an MP3 or WAV file? > > Alternatively, is there a way to capture the output and route it to a file? > > It'd suck to have to rewrite everything just to match new requirements! > > Thanks, > Tom > > PS If any of you use Stackoverflow, feel free to gain rep by answering > here: http://stackoverflow.com/q/3779211/50151 > > ------------------------------------------------------------------------------ > Nokia and AT&T present the 2010 Calling All Innovators-North America contest > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > http://p.sf.net/sfu/nokia-dev2dev > _______________________________________________ > Audiere-users mailing list > Aud...@li... > https://lists.sourceforge.net/lists/listinfo/audiere-users > -- Chad Austin http://chadaustin.me |
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From: Chad A. <ae...@ae...> - 2010-09-24 04:42:36
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That sounds cool. I have no preference as to which library you use. Either way, check it in! On Thu, Sep 23, 2010 at 2:04 PM, Brian Robb <va...@ho...> wrote: > Probably a question for Chad... > > I've got code to play streaming files in audiere... > But it's kind of intermingled with my own webserver project so it's not > really in a state to be submitted to sourceforge... > > So the question - what library should I switch the streaming code over to > use? > Any preferences? > > libcurl? > > Also would you want streaming media support in audiere for it to be > worthwhile me doing this? > > > > ------------------------------------------------------------------------------ > Nokia and AT&T present the 2010 Calling All Innovators-North America contest > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > http://p.sf.net/sfu/nokia-dev2dev > _______________________________________________ > Audiere-users mailing list > Aud...@li... > https://lists.sourceforge.net/lists/listinfo/audiere-users > > -- Chad Austin http://chadaustin.me |
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From: Brian R. <va...@ho...> - 2010-09-23 21:04:43
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Probably a question for Chad... I've got code to play streaming files in audiere... But it's kind of intermingled with my own webserver project so it's not really in a state to be submitted to sourceforge... So the question - what library should I switch the streaming code over to use? Any preferences? libcurl? Also would you want streaming media support in audiere for it to be worthwhile me doing this? |
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From: Brian R. <va...@ho...> - 2010-09-23 20:59:34
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I'm not sure how you'd do this in C# - but probably make it in C++ and then DllImport it into C# (making sure you use extern "C" to avoid name mangling)... But here's the possible C++ solution (maybe) - or at least it's an idea to try is to inherit from (or wrap) audiere::OutputStream or audiere::SampleSource I've not tried that - but I once made my own audiere:StreamingFile by inheriting from audiere::File and implementing read()/seek() methods via http - so it's probably possible. --------------------------------------------------------------------------------------- As a side note - I'm amazed my streaming code still compiles and still works... [Sep 23 2010 21:58:01] E:\code\codec\http Connecting to "localhost", port=80... Connected to localhost > client: cli req via web 0/2 = GET /the%20flowbots%20-%20handlebars.mp3 HTTP/1 .1 > client: cli req via web 1/2 = Host: localhost Waiting for response from web... Got response from web... > (client: srv res) 0/8 = HTTP/1.1 200 OK > (client: srv res) 1/8 = Date: Thu, 23 Sep 2010 20:58:58 GMT > (client: srv res) 2/8 = Server: Apache/2.2.13 (Win32) mod_aspdotnet/2.2 PHP/5 .2.13 > (client: srv res) 3/8 = Last-Modified: Thu, 31 Jul 2008 01:02:10 GMT > (client: srv res) 4/8 = ETag: "50000000396ee-327a14-453476c38f02b" > (client: srv res) 5/8 = Accept-Ranges: bytes > (client: srv res) 6/8 = Content-Length: 3308052 > (client: srv res) 7/8 = Content-Type: audio/mpeg content-type... audio/mpeg icy-metadata = 0, icy-metaint = 0 file_format = 4 seek(0, end) = false, m_pos = 0 seek(-128, end) = false, m_pos = 0 seek(0, begin) = false, m_pos = 0 streaming_test: streaming file [http://localhost/the%20flowbots%20-%20handlebars .mp3]... streaming_test: play() Heh :) --------------------------------------------------------------------------------------- > Date: Thu, 23 Sep 2010 16:08:18 +0100 > From: t.d...@su... > To: aud...@li... > Subject: [Audiere-users] Output to a file > > Hi all, > > Been using Audiere successfully in a project for several months now and > am very happy with it. > > Just wondering if it's possible to write the output to a file? Can it, > for example, generate an MP3 or WAV file? > > Alternatively, is there a way to capture the output and route it to a file? > > It'd suck to have to rewrite everything just to match new requirements! > > Thanks, > Tom > > PS If any of you use Stackoverflow, feel free to gain rep by answering > here: http://stackoverflow.com/q/3779211/50151 > > ------------------------------------------------------------------------------ > Nokia and AT&T present the 2010 Calling All Innovators-North America contest > Create new apps & games for the Nokia N8 for consumers in U.S. and Canada > $10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing > Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store > http://p.sf.net/sfu/nokia-dev2dev > _______________________________________________ > Audiere-users mailing list > Aud...@li... > https://lists.sourceforge.net/lists/listinfo/audiere-users |
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From: christoph g. <kar...@ya...> - 2010-09-23 16:01:15
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hi? i m using audiere on windows and i m facing troubles to detect on a single wav or mp3 file the sampling rate. has anyone a piece of code showing how to get this information ? I noticed also that on preloaded files, little wav will have troubles to be read correctly if there is someome of different framerate preloaded. yours, |
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From: Tom W. <t.d...@su...> - 2010-09-23 15:08:00
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Hi all, Been using Audiere successfully in a project for several months now and am very happy with it. Just wondering if it's possible to write the output to a file? Can it, for example, generate an MP3 or WAV file? Alternatively, is there a way to capture the output and route it to a file? It'd suck to have to rewrite everything just to match new requirements! Thanks, Tom PS If any of you use Stackoverflow, feel free to gain rep by answering here: http://stackoverflow.com/q/3779211/50151 |
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From: christoph g. <kar...@ya...> - 2010-04-03 15:30:49
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hi. first thanks for audiere. i m under Mingw32 and using it in dev pak.I have an important question: how to obtain duration expressed in human time from frames, or how to calculate it ? sincerely christoph guillermet éclairagiste et vidéaste, http://karistouf.free.fr/ après schwartzpeter, le projet white cat: http://www.le-chat-noir-numerique.fr/ |
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From: Markus L. <m.l...@av...> - 2009-12-15 10:28:29
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Brian Robb schrieb: > - So you might be able to do something similiar? Thanks, I'll have a look at that! greetings.. ..Markus |
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From: Brian R. <va...@ho...> - 2009-12-14 18:21:35
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I can't recall whether it has built-in support to do this
But I did have it playing ogg's via http ages ago so what you want to do should be possible
(I did something like read data from a http stream - put the data into a byte array and get audiere to play the byte array.)
So basically my code implemented audiere::StreamingFile interface like so:
class CHttpStreamingFile : public audiere::RefImplementation<audiere::StreamingFile>
{
int ADR_CALL read(void* buffer, int size)
{
int num_bytes_read = 0;
// read 'size' bytes of data from your container and place it into 'buffer'
// then return the number of bytes read, which should be size or less
return num_bytes_read;
}
bool ADR_CALL seek(int position, SeekMode mode)
{
bool can_seek = false;
return can_seek;
}
int ADR_CALL write(const void* buffer, int size)
{
return 0;
}
int ADR_CALL tell()
{
return 0;
}
}
- So you might be able to do something similiar?
> Date: Mon, 14 Dec 2009 13:02:41 +0100
> From: m.l...@av...
> To: aud...@li...
> Subject: [Audiere-users] Does Audiere also play audio streams from memory?
>
> Hey,
>
>
> I found some nice examples of Audiere at
> http://gpwiki.org/index.php/Audiere:Tutorials:Introduction but I don't
> know if it's also possible to play audio data from a memory position,
> ie. without giving a file pointer? I have my own audio container and
> additionally the data is G.711 encoded so I cannot give a file pointer.
>
> I also need to play multiple audio streams *at the same time*. These are
> mono speech recordings and have a lot of silence so there should not be
> an acoustic problem playing them simultaneously. Does Audiere provide a
> possibility to play multiple streams? Or do I need to implement my own
> mixer (I've read that the streams just need to be added together...)?
>
>
> greetings..
> ..Markus
>
> ------------------------------------------------------------------------------
> Return on Information:
> Google Enterprise Search pays you back
> Get the facts.
> http://p.sf.net/sfu/google-dev2dev
> _______________________________________________
> Audiere-users mailing list
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> https://lists.sourceforge.net/lists/listinfo/audiere-users
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From: Markus L. <m.l...@av...> - 2009-12-14 12:54:07
|
Hey, I found some nice examples of Audiere at http://gpwiki.org/index.php/Audiere:Tutorials:Introduction but I don't know if it's also possible to play audio data from a memory position, ie. without giving a file pointer? I have my own audio container and additionally the data is G.711 encoded so I cannot give a file pointer. I also need to play multiple audio streams *at the same time*. These are mono speech recordings and have a lot of silence so there should not be an acoustic problem playing them simultaneously. Does Audiere provide a possibility to play multiple streams? Or do I need to implement my own mixer (I've read that the streams just need to be added together...)? greetings.. ..Markus |
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From: Tom W. <T.D...@su...> - 2009-11-09 17:30:51
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(Apologies for cross posting - wasn't sure which was best.)
Hi all,
I'm having major problems compiling libaudieresharpglue (part of Harald
Fielker's C# bindings).
I've opened the project up in VC++ Express 2008 and set the Include and
Library directories to point at the appropriate directories within
"audiere-win32" and yet I still get errors like these:
..\src\outputstream.cpp(8) : error C2065: 'OutputStream' :
undeclared identifier
..\src\outputstream.cpp(8) : error C2065: 'stream' : undeclared
identifier
<snip!>
..\src\audiodevice.cpp(124) : error C2065: 'AudioDevice' :
undeclared identifier
..\src\audiodevice.cpp(124) : error C2059: syntax error : ')'
..\src\audiodevice.cpp(125) : error C2065: 'device' : undeclared
identifier
..\src\audiodevice.cpp(129) : error C2065: 'device' : undeclared
identifier
..\src\audiodevice.cpp(129) : fatal error C1003: error count exceeds
100; stopping compilation
Anyone out there know why this might be happening? I feel like I'm
missing something fundamental.
Regards,
Tom Wright
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From: Tom W. <T.D...@su...> - 2009-11-05 17:27:30
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Hi list, Bob Pfingsten: You can download the wrappers here - http://sourceforge.net/mailarchive/forum.php?thread_name=200710271451.41075.harald.fielker%40web.de&forum_name=audiere-devel Unfortunately, I'm unable to compile libaudieresharpglue.dll. Does anyone have the compiled DLL that I could grab? Thanks, Tom |
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From: Richard A. <ri...@co...> - 2009-06-10 23:50:56
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Hi,
I'm having a problem with Audiere. When I try to play a streamed sound
all I get is an infinite loop of the first couple of seconds. Tried ogg
(vbr and cbr), mp3, wav, always the same result. I'm using the 1.9.4
binary directly from the site and followed the tutorial. The code
(below) seems pretty straightforward... Do anyone know what the problem
could be?
AudioDevicePtr device(OpenDevice());
if (!device) {
// failure
}
OutputStreamPtr stream(OpenSound(device, "Theme.ogg", true));
if (!stream) {
// failure
}
stream->play();
|
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From: Sébastien L. <seb...@gm...> - 2009-03-03 15:38:23
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Hi, Thank for your help, It's work with a BR = 128KBits/s but not with BR = 320KBits/s (Not variable) 2009/3/3 Jens Bergensten <jen...@gm...> > Hello > > Maybe it's related to this problem: > > http://www.nabble.com/Audiere%2C-Vista---VBR-td10081528.html > > (variable bit rate of the mp3 file). > > // Jens Bergensten > > On Tue, Mar 3, 2009 at 4:21 PM, Sébastien LINCK <seb...@gm...> > wrote: > > Hi, > > > > I'm new user of audiere, I'd like to play MP3 file but it don't work. > > I just can play WAV File... > > > > Any idea > > > > -- > > Cordialement, > > Sébastien Linck. > > > > > ------------------------------------------------------------------------------ > > Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, > CA > > -OSBC tackles the biggest issue in open source: Open Sourcing the > Enterprise > > -Strategies to boost innovation and cut costs with open source > participation > > -Receive a $600 discount off the registration fee with the source code: > SFAD > > http://p.sf.net/sfu/XcvMzF8H > > _______________________________________________ > > Audiere-users mailing list > > Aud...@li... > > https://lists.sourceforge.net/lists/listinfo/audiere-users > > > > > > > ------------------------------------------------------------------------------ > Open Source Business Conference (OSBC), March 24-25, 2009, San Francisco, > CA > -OSBC tackles the biggest issue in open source: Open Sourcing the > Enterprise > -Strategies to boost innovation and cut costs with open source > participation > -Receive a $600 discount off the registration fee with the source code: > SFAD > http://p.sf.net/sfu/XcvMzF8H > _______________________________________________ > Audiere-users mailing list > Aud...@li... > https://lists.sourceforge.net/lists/listinfo/audiere-users > -- Cordialement, Sébastien Linck. |