• Our Free Plans just got better! | Auth0 Icon
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  • No-Nonsense Code-to-Cloud Security for Devs | Aikido Icon
    No-Nonsense Code-to-Cloud Security for Devs | Aikido

    Connect your GitHub, GitLab, Bitbucket, or Azure DevOps account to start scanning your repos for free.

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  • 1
    3ds-examples

    3ds-examples

    Examples for 3DS using devkitARM, libctru, citro3d and citro2d

    Examples for 3DS using devkitARM, libctru, citro3d and citro2d.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    Agones

    Agones

    Dedicated Game Server Hosting and Scaling for Multiplayer Games

    Multiplayer dedicated game servers anywhere. An open source, batteries-included, multiplayer dedicated game server scaling and orchestration platform that can run anywhere Kubernetes can run. Define and manage groups of ready-game servers through YAML configuration or API calls. Integrated SDK for managing game server lifecycle, health and configuration. Integration with OpenCensus for platform-independent game server metrics and monitoring dashboards. Agones replaces usual bespoke or proprietary cluster management and game server scaling solutions with a Kubernetes cluster that includes the Agones custom Kubernetes Controller and matching Custom Resource Definitions for GameServers, Fleets and more. With Agones, Kubernetes gets native abilities to create, run, manage and scale dedicated game server processes within Kubernetes clusters using standard Kubernetes tooling and APIs. This model also allows any matchmaker to interact directly with Agones via the Kubernetes API.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 3
    Charlatano

    Charlatano

    Proves JVM cheats are viable on native games

    From the creators of Abendigo comes a brand new approach to cheating-- Charlatano can be completely stream-proof, hiding the fact that you're cheating while streaming, and completely bypasses SMAC server-sided anticheat as well as FaceIT's modified SMAC. Turning off visuals or using a screenshot blocker (like hypervisor-powered protection against screenshots in Kaspersky) can potentially allow you to play on leagues like ESEA for weeks or months. Charlatano uses strong humanizing settings that bring the public the next step in free and open-source cheating software! Aim assistance mode for professional and high-level players. Bone trigger, reduced flash. Stream-proof OpenGL overlay with box and skeleton ESP. /Glow ESP (not stream-proof) Humanized bunny hop using scroll input. "Flat" aim bot with traditional linear-regression paths (not safe for use on leagues! use "PathAim" instead)
    Downloads: 2 This Week
    Last Update:
    See Project
  • 4
    Depressurizer

    Depressurizer

    A Steam library categorizing tool

    Depressurizer is a program aimed at making it a bit easier to manage large Steam game libraries. It can auto-categorize your games for you. Currently, it does so based on data from that game's Steam store pages. It can use genres, Steam flags (like "Single-Player" and "Steam Cloud"), Steam tags, Developer & Publisher info, How Long to Beat times, year, and/or Steam review user scores. Auto-categorizing can be done manually or automatically via shortcuts. In addition to providing a way to quickly and easily modify games' assigned categories, it also lets you mark them as favorites or as hidden. It also saves your configuration information independently of Steam, providing an automatic backup in the event that Steam loses your configuration. It must be run on the same computer on which you use Steam or one of the computers on which you use Steam. The first time you run Depressurizer, it will ask you for your Steam directory.
    Downloads: 2 This Week
    Last Update:
    See Project
  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

    Deploy in 115+ regions with the modern database for every enterprise.

    MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
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  • 5
    DiscordSRV

    DiscordSRV

    Discord bridging plugin for block game

    A plugin that links Minecraft servers to Discord channels, providing chat synchronization and notifications between both platforms.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 6
    DragonProxy

    DragonProxy

    A proxy to allow Minecraft: Bedrock clients to connect to Minecraft

    A proxy made to allow Minecraft: Bedrock Edition clients to connect to Minecraft: Java Edition servers.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light and gets rid of unnecessary complexity. There are less than a handful of classes you have to know to a rocket start your game or application. The Code Generator generates classes and methods for you, so you can focus on getting the job done. It radically reduces the amount of code you have to write and improves readability by a huge magnitude. It makes your code less error-prone while ensuring the best performance.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 8
    FPS Sample

    FPS Sample

    A first person multiplayer shooter example project in Unity

    The FPS Sample was created for internal validation of features and packages available at the time of Unity 2018.3 and is available for download including all assets. Game code that includes unsupported custom netcode with an authoritative server architecture supporting up to 16 players (not recommended for use in production). It’s intended as a source of inspiration and learning for intermediate and experienced developers using Unity 2018.3 or Unity 2018.4 LTS releases. It’s using experimental tech. Please note that the project is not supported and we highly recommend upgrading to supported packages if you wish to use parts of the project as a starting point for your own. Use it to learn about the latest features in Unity, extract and use the parts you need or use the full project as a starting point for your own games.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 9
    FlashPunk

    FlashPunk

    A free ActionScript 3 library designed for developing 2D Flash games

    FlashPunk is an open-source 2D game engine for Flash, designed for rapid game prototyping and development in ActionScript 3. It offers a simple entity-component system, support for tilemaps, collision detection, and animation, making it ideal for creating pixel-art and arcade-style games. FlashPunk was a favorite among indie developers in the early 2010s due to its simplicity and performance.
    Downloads: 2 This Week
    Last Update:
    See Project
  • Powering the best of the internet | Fastly Icon
    Powering the best of the internet | Fastly

    Fastly's edge cloud platform delivers faster, safer, and more scalable sites and apps to customers.

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  • 10
    KlayGE

    KlayGE

    KlayGE is a cross-platform open source game engine

    KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. Before compiling KlayGE, Python 3.x+ and CMake 3.13+ must be installed first. Then you can run Build.py to build the whole code base. For details, please see Installation. KlayGE can be developed on many platforms, with no limitation.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 11
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer of a larger stack (Korlibs) for multimedia development. KorGE has a very small footprint. It has no external dependencies and only uses the libraries available on each platform. KorGE offers a powerful editor embedded in IntelliJ IDE. Easily add sourcecode and resources via GitHub.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 12
    LinuxGSM

    LinuxGSM

    The command-line tool for quick, simple deployment and management

    LinuxGSM is the command-line tool for quick, simple deployment and management of Linux dedicated game servers. Traditionally game servers are not easy to manage yourself. Admins often have to spend hours messing around trying to get their server working. LinuxGSM is a command-line tool designed to be as simple as possible, allowing admins to spend less time on management and more time gaming. LinuxGSM will run on popular distros as long as the minimum requirements are met. Each game server has specific dependency requirements. Visit a specific game server installation page on the LinuxGSM website to check dependency requirements for the game server you want to install. LinuxGSM keeps itself and your game server updated. Using methods available from game developers to update including, SteamCMD, custom JSON or file archives, LinuxGSM can make sure you are running the latest version of your game server.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 13
    LiquidFun

    LiquidFun

    2D physics engine for games

    LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. It provides support for procedural animation of physical bodies to make objects move and interact in realistic ways. You can write LiquidFun code in C++, Java, or JavaScript. LiquidFun is an extension of Box2D. It adds a particle based fluid and soft body simulation to the rigid body functionality of Box2D. LiquidFun can be built for many different systems, including Android, iOS, Windows, OS X, Linux, and JavaScript. For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (b2_liquidFunVersionString), and helps us continue to optimize it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 14
    LittleJS

    LittleJS

    The Tiny JavaScript Game Engine That Can!

    LittleJS is a super lightweight 2D JavaScript game engine with fast WebGL rendering. It is designed to be small, simple, and easy to use for various applications, from game jams to commercial releases. This engine has everything necessary to make high-quality games, including fast rendering, physics, particles, sound effects, music, keyboard/mouse/gamepad input handling, update/render loop, and debug tools. It is recommended that you start by copying the LittleJS Starter Project This file is mostly empty with just a few things you can use to get started or remove. You can also download and include engine.all.js or engine.all.min.js. In order to load files like images you will need to run a small web server like http-server on npm. I recommend an editor that does this for me automatically like Brackets or VS Code with the Live Server plugin.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 15
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 16
    Netcode for GameObjects

    Netcode for GameObjects

    Netcode that provides networking capabilities to GameObject workflows

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package. Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package. You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks. We’re evolving our solution, built on Netcode for GameObjects, in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer games types.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 17
    Nukkit

    Nukkit

    Nuclear-Powered Minecraft: Bedrock Edition Server Software

    Nukkit is nuclear-powered server software for Minecraft: Pocket Edition. It has a few key advantages over other server software.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 18
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards. Reads SNES roms and reads/writes save games from and to the SNES cartridge. Supported cartridge types so far, LoRom, HiRom, ExHiRom, DSP, SuperFX, SuperFX2, SDD1, CX4, SPC7110, SA1 (last two chips need Adafruit Clock Generator). Reads and writes SNES Satellaview 8M Memory packs (BS-X cartridge and Adafruit Clock Generator needed). Reads and writes Nintendo Power Super Famicom Memory Flash Cartridges (needs Adafruit Clock Generator for best result).
    Downloads: 2 This Week
    Last Update:
    See Project
  • 19
    Prince of Persia (JS)

    Prince of Persia (JS)

    Prince of Persia reimplementation written in HTML5 / JavaScript

    PrinceJS is a faithful JavaScript remake of the classic 1989 game "Prince of Persia." It recreates the original gameplay, level design, and character animations in modern browsers using HTML5 technologies.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 20
    Ricochlime

    Ricochlime

    Satisfying monster shooter

    Ricochlime is a satisfying monster shooter game where players eliminate advancing monsters using ricocheting projectiles. Developed with the Flame game engine and Flutter, it offers smooth gameplay across multiple platforms, including Android, iOS, Windows, and web browsers.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 21
    Rune

    Rune

    Build multiplayer web games played by millions

    Rune is a game development platform focused on creating real-time multiplayer games with minimal backend code. Designed for indie developers, it handles networking, matchmaking, and server management while integrating seamlessly with JavaScript-based game engines.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 22
    SpongeForge

    SpongeForge

    A Forge mod that implements SpongeAPI

    A Forge implementation of the Sponge API. SpongeForge uses Gradle as its build system. The repo includes the Gradle wrapper that will automatically download the correct Gradle version. Local installations of Gradle may work but are untested. To execute the Gradle wrapper, run the ./gradlew script on Unix systems or only gradlew on Windows systems. In order to build SpongeForge you simply need to run the gradlew command. On Windows systems you should run gradlew instead of ./gradlew to invoke the Gradle wrapper. SpongeForge is the implementation of the Sponge API on the Minecraft Forge platform. Recommended for running plugins together with Forge mods. The purpose of the Sponge project is to create a plugin development framework for Minecraft: Java Edition. Sponge is being created by a global community, and its open-source nature means anyone can participate.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 23
    ThinkPHP

    ThinkPHP

    ThinkPHP Framework

    The operating environment requires PHP7.2+, compatible with PHP8.1. ThinkPHPV6.0 version is exclusively sponsored by Yisu Cloud. Use PHP7strong typing (strict mode). Support for more PSRspecifications. Native multi-app support. More powerful and easy-to-use queries. Brand new event system. Model events and database events are unified into the event system. Template engine separates out the core. Middleware for internal functions. SESSION/Cookie mechanism improvement. Improved support for Swoole and coroutines. More friendly to IDE. Unify and streamline a large number of usages. ThinkPHP is released under the Apache2 open source agreement and is available for free.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 24
    Unciv

    Unciv

    Open-source Android/Desktop remake of Civ V

    Unciv is an open-source reimplementation of the game Civilization V in Java using LibGDX. It focuses on replicating the core gameplay mechanics in a lightweight, mobile- and desktop-friendly format, supporting both single-player and multiplayer modes. Unciv uses a minimalist art style and text-based UI to deliver a fast, turn-based strategy experience.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 25
    Urho3D

    Urho3D

    Urho3D Game engine

    Urho3D is a game engine made by developers, for developers. The code is clean and well-commented. Urho3D is free and will always be free. There is no hidden royalties. It is IDE-agnostic and has no vendor lock-in. Urho3D runs on Windows, Linux, macOS/iOS/tvOS, Android, and even on Raspberry Pi. It also runs on your browsers. You need an installed Urho3D library for the desired target platform to proceed. Although the Urho3D build system also supports linking the Urho3D library directly from its build tree, this quick start section will not be discussing it here. Assuming you have been following along from the previous section, execute the following commands to create a new UrhoApp project, and then build it. The build artifacts from DBE can be found in the usual location as the conventional (non-dockerized) build environment. In fact the build artifacts from DBE should function and work as if they are built using the conventional way too.
    Downloads: 2 This Week
    Last Update:
    See Project
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