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  • 1
    DiscordSRV

    DiscordSRV

    Discord bridging plugin for block game

    A plugin that links Minecraft servers to Discord channels, providing chat synchronization and notifications between both platforms.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 2
    GLSMAC

    GLSMAC

    Open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri

    glsmac is a compact C99 library designed to simplify OpenGL development on macOS by creating a minimal, no-dependency window and OpenGL context setup. It uses only macOS's native APIs (Cocoa and Core OpenGL) without relying on third-party frameworks like GLFW or SDL. This makes it ideal for developers who want tight control over their OpenGL projects, need a lightweight setup for demos or testing, or are writing small graphical utilities without overhead. The code is short, self-contained, and easy to understand, serving as both a useful tool and educational resource.
    Downloads: 3 This Week
    Last Update:
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  • 3
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication information, as well as an API gateway REST endpoint backed up AWS Lambda handlers to start a game and view game connection information. The Lambda handler always returns a 501 Error (Unimplemented). Single-Region Fleet, this scenario creates a game backend service with a single GameLift fleet. After player authenticates and starts a game (with a POST request to /start_game), a AWS Lambda handler searches for an existing viable game session with an open player slot on the fleet.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 4
    JustEnoughItems

    JustEnoughItems

    Item and Recipe viewing mod for Minecraft

    A popular Minecraft mod providing a comprehensive item recipe viewer and search functionality for in-game items.
    Downloads: 3 This Week
    Last Update:
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  • Build Securely on Azure with Proven Frameworks Icon
    Build Securely on Azure with Proven Frameworks

    Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

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  • 5
    KAMI Blue

    KAMI Blue

    ARCHIVED - KAMI Blue: a continuation of 1.12.2 KAMI

    Kami-Blue Client is an open-source modification for Minecraft that enhances gameplay with additional utilities, automation features, and performance optimizations. It is designed for power users looking to customize their in-game experience.
    Downloads: 3 This Week
    Last Update:
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  • 6
    KorGE

    KorGE

    KorGE Game Engine. Multiplatform Kotlin Game Engine & Korlibs

    KorGE is fully written in Kotlin and designed from the ground up to embrace modern and easy coding styles. KorGE gradle plugin allows to target each platform natively: JVM for Android, JS for the Web and native code for iOS and Desktop. Install the KorGE IntelliJ Plugin or clone the “Hello World!” project and start making your own game in less than a minute. Since KorGE targets the JVM, you can develop your game, try it, debug it and test it using IntelliJ IDEA. KorGE is just the last layer of a larger stack (Korlibs) for multimedia development. KorGE has a very small footprint. It has no external dependencies and only uses the libraries available on each platform. KorGE offers a powerful editor embedded in IntelliJ IDE. Easily add sourcecode and resources via GitHub.
    Downloads: 3 This Week
    Last Update:
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  • 7
    Lili Station

    Lili Station

    Isometric space station 13

    Lili‑station is an isometric remake of Space Station 13 built with BYOND’s Dream Maker (DM). It reimagines SS13 gameplay in a top-down isometric view, featuring core systems like medical, engineering, chemistry, combat, cooking, events, interface, and hydroponics—all still in active testing.
    Downloads: 3 This Week
    Last Update:
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  • 8
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 9
    MangosZero

    MangosZero

    Mangos ZERO is a server for World of Warcraft

    Mangos is an open source project written in C++. It's fast, runs on multiple platforms and stores game data in MySQL or MariaDB. It also has optional support for SOAP. The server supports a wide range of operating systems and various compiler platforms. In order to do that, we use various free cross-platform libraries and use CMake (v3.12+) to provide a cross-platform build system that adapts to your chosen operating system and compiler.
    Downloads: 3 This Week
    Last Update:
    See Project
  • Build Securely on AWS with Proven Frameworks Icon
    Build Securely on AWS with Proven Frameworks

    Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.

    Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
    Download Now
  • 10
    NSV13

    NSV13

    NSV13, a Ship-to-ship Combat SS13 Server

    NSV13 is a standalone fork/mod of Space Station 13, themed around ship-to-ship combat. Set aboard warships, it allows players to perform roles such as captain, gunner, pilot and crew. It requires compilation via DreamMaker or custom build tools (Windows batch or Unix scripts). The game emphasizes teamwork, wartime strategy, and immersive multiplayer gameplay.
    Downloads: 3 This Week
    Last Update:
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  • 11
    Netcode for GameObjects

    Netcode for GameObjects

    Netcode that provides networking capabilities to GameObject workflows

    Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package. Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package. You can also jump right into our Hello World guide for a taste of how to use the framework for basic networked tasks. We’re evolving our solution, built on Netcode for GameObjects, in the open to become a netcode foundation that you can depend on – customizable and extensible to meet the needs of many multiplayer games types.
    Downloads: 3 This Week
    Last Update:
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  • 12
    Oolite

    Oolite

    3D space trading and combat game

    Oolite is a free and open source space trading and combat simulation game where you are the pilot of a spacecraft capable of interstellar travel. Inspired by the classic 8-bit game Elite, it features many similar aspects of gameplay. You can travel to different planetary systems, encounter challenges and embark on missions in a quest for wealth and glory. Oolite runs on Mac OS X (10.6 or later), Windows (XP or later), and Linux, and does not require the latest hardware except for certain expansion packs. Powered by Objective-C and OpenGL, it is designed as a small game that users can easily pick up, modify and expand.
    Downloads: 3 This Week
    Last Update:
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  • 13
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards. Reads SNES roms and reads/writes save games from and to the SNES cartridge. Supported cartridge types so far, LoRom, HiRom, ExHiRom, DSP, SuperFX, SuperFX2, SDD1, CX4, SPC7110, SA1 (last two chips need Adafruit Clock Generator). Reads and writes SNES Satellaview 8M Memory packs (BS-X cartridge and Adafruit Clock Generator needed). Reads and writes Nintendo Power Super Famicom Memory Flash Cartridges (needs Adafruit Clock Generator for best result).
    Downloads: 3 This Week
    Last Update:
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  • 14
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you want to write a game or scientific application from the ground up. The OpenGL specification specifies exactly what the result/output of each function should be and how it should perform. It is then up to the developers implementing this specification to come up with a solution of how this function should operate. Since the OpenGL specification does not give us implementation details, the actual developed versions of OpenGL are allowed to have different implementations.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 15

    Path of Building

    Offline build planner for Path of Exile

    Path of Building is an offline build planner for Path of Exile, the immersive free-to-play action role-playing video game developed by Grinding Gear Games. Path of Building makes the game even more enjoyable by giving you the tools you need to plan and gain the advantage in the game. Features include a skill planner that allows you to add any number of main or supporting skills to your build, a passive skill tree planner with support for jewels, an item planner and more! Path of Building also offers comprehensive offence and defence calculations so you can precisely calculate your skill DPS, damage over time, life/mana/ES totals and more! Level up your game with Path of Building!
    Downloads: 3 This Week
    Last Update:
    See Project
  • 16
    Phaser

    Phaser

    Open source HTML5 game framework that offers WebGL and Canvas

    Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. You can support the developers on their Patreon. https://www.patreon.com/photonstorm
    Downloads: 3 This Week
    Last Update:
    See Project
  • 17
    PokeAPI

    PokeAPI

    The Pokémon API

    This is a full RESTful API linked to an extensive database detailing everything about the Pokémon main game series. We've covered everything from Pokémon to Berry Flavors. We have awesome documentation on how to use this API. It takes minutes to get started. This API will always be publicly available and will never require any extensive setup process to consume. Each time the build script is run, it will iterate over each table in the database, wipe it, and rewrite each row using the data found in data/v2/CSV. The option to build individual portions of the database was removed in order to increase the performance of the build script. There is also a multi-container set up, managed by Docker Compose. This setup allows you to deploy a production-like environment, with separate containers for each service and is recommended if you need to simply spin up PokéAPI.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 18
    Rigel Engine

    Rigel Engine

    A modern re-implementation of the classic DOS game Duke Nukem II

    RigelEngine is a reverse-engineered, open-source reimplementation of the engine used in the classic DOS game Bio Menace by Apogee Software. It allows the original game to be played on modern systems with enhanced features such as widescreen support and modern controls. RigelEngine preserves the gameplay of the original while modernizing the backend for performance, usability, and modding. It’s perfect for retro gaming enthusiasts who want to revisit or preserve classic titles in a more accessible format.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 19
    SlopeCraft

    SlopeCraft

    Map Pixel Art Generator for Minecraft

    SlopeCraft is a tool designed to generate 3D pixel art maps for Minecraft. Utilizing Qt, Eigen, and zlib, it allows users to convert images into Minecraft-compatible maps, enabling the creation of intricate pixel art within the game environment. SlopeCraft stands out by offering features that differentiate it from similar tools like SpriteCraft.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 20
    Sonic-Pico8

    Sonic-Pico8

    A 1-stage demake of Sonic 3 made with PICO-8

    sonic-pico8 is a partial demake of Sonic the Hedgehog 3, recreated within the PICO-8 environment. It features a simplified version of Angel Island Act 1, capturing the essence of the original game while adapting it to the constraints and aesthetics of PICO-8.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 21
    Train Invaders

    Train Invaders

    Jupyter Notebook + Space Invaders

    Training a model can be a long long process. In the meantime, have a bit of fun with a competitive space invaders game. See if you can get your name to the top of the leaderboard.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 22
    UniTask

    UniTask

    Provides efficient allocation free async/await integration for Unity

    Provides an efficient allocation free async/await integration for Unity. Struct-based UniTask<T> and custom AsyncMethodBuilder to achieve zero allocation. Makes all Unity AsyncOperations and Coroutines awaitable. PlayerLoop-based task(UniTask.Yield, UniTask.Delay, UniTask.DelayFrame, etc..) that enables replacing all coroutine operations. MonoBehaviour Message Events and uGUI Events as awaitable/async-enumerable. Runs completely on Unity's PlayerLoop so doesn't use threads and runs on WebGL, wasm, etc. Asynchronous LINQ, with Channel and AsyncReactiveProperty. TaskTracker window to prevent memory leaks. Highly compatible behavior with Task/ValueTask/IValueTaskSource. In UniTask v2, almost everything is zero-allocated due to a thorough rewrite of the code (Technical details to follow). In addition to significant performance improvements, the new asynchronous sequences, and Asynchronous LINQ.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 23
    Uptime Kuma

    Uptime Kuma

    A fancy self-hosted monitoring tool

    Uptime Kuma is an easy-to-use self-hosted monitoring tool. It is a temporary live demo, all data will be deleted after 10 minutes. Use the one that is closer to you, but I suggest that you should install and try it out for the best demo experience. Monitoring uptime for HTTP(s) / TCP / HTTP(s) Keyword / Ping / DNS Record / Push / Steam Game Server / Docker Containers. Notifications via Telegram, Discord, Gotify, Slack, Pushover, Email (SMTP), and 90+ notification services, click here for the full list.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 24
    boscaceoil

    boscaceoil

    A simple music making program

    Boscaceoil is a cross-platform, standalone music tracker designed by indie game developer Terry Cavanagh. Built with Flash, it lets users compose music in a grid-based tracker interface with built-in instruments that mimic the sound of old-school game consoles. It’s great for creating retro game music or experimenting with synthesized tones in a nostalgic interface that feels like a modern homage to classic trackers.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 25
    Mundo The Game

    Mundo The Game

    A multiplatform medieval 3D MMORPG

    Multiplatform 3D MMORPG Current version have a map of more than 1.000.000 m2, plus caves and hell sceneries, 17 NPCs, 21 kinds of monsters, 58 different items and 100 quests. Test server is up! Just download and run!
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    Downloads: 18 This Week
    Last Update:
    See Project
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