Showing 60 open source projects for "mesh opengl"

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  • 1
    PMViewer is a Visualization tool for Astrophysical N-Body and Hydro Simulations. GADGET-2 data support.With/Without periodical boundary conditions.Snapshot of scene in PPM and GIF formats.Flying in 3D space. Active/Passive Stereo 3D support.
    Downloads: 0 This Week
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  • 2
    Whelk

    Whelk

    OpenGL shell and horn generator

    A small interactive OpenGL program that generates a cornucopia of shells horns and many other 3D spiral forms. Exports Wavefront OBJ and POV-Ray mesh2.
    Downloads: 0 This Week
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  • 3
    HarmoniumUFO

    HarmoniumUFO

    A small interactive OpenGL program to explore spherical harmonics.

    A small interactive OpenGL program to explore spherical harmonics. Special attention has been given to enable high resolution export so that artists may print the spherical harmonic on 3D printers. Exports OBJ and PLY formats.
    Downloads: 0 This Week
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  • 4
    Netgen Mesh Generator

    Netgen Mesh Generator

    NETGEN is an automatic 3d tetrahedral mesh generator

    NETGEN is an automatic 3d tetrahedral mesh generator. It accepts input from constructive solid geometry (CSG) or boundary representation (BRep) from STL file format. The connection to a geometry kernel allows the handling of IGES and STEP files. NETGEN contains modules for mesh optimization and hierarchical mesh refinement. Netgen is open source based on the LGPL license. It is available for Unix/Linux and Windows.
    Downloads: 47 This Week
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  • 5
    TerraForge3D

    TerraForge3D

    3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++

    What can this do? Generte 3D Terrain Procedrally Export Terrain mesh as OBJ You can write and test your own shaders An Inbuilt IDE for shaders Test under different lighting A 3D viewer A Node based as well as Layer based workflow Save the project(custom .terr3d files) Hieght map visualizer in node editor Wireframe mode Custom Lighiting Customizable Geometry Shaders included in rendering pipeline Skyboxes Multithreded Mesh Generation Expected Goals for Version 3 Add a lot more...
    Downloads: 9 This Week
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  • 6
    face3D_chung
    ...Added talk3D_chung a small example using obj models created with face3D_chung . Added speak3D_chung_dll a dll to load and display face3D_chung talking avatars in openGL Added face3D libertybasic demo example of calldll in liberty basic . Can be used as mesh editor (adjust texture,scale parts) by load/save as model .
    Downloads: 5 This Week
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  • 7

    Quadtree Demo

    Demonstrates a quadtree for spatial indexing of triangles

    This C++ demo allows users to interactively explore a quadtree's behavior. For this purpose the demo uses a quadtree data structure based on axis-aligned bounding boxes to speed up the search for triangles in a mesh. Depending on a search point all triangles of a quadtree's region are retrieved and relevant information about the search is shown. Quadtree creation can be parametrized by three parameters: - Maximum tree depth. - Maximum number of triangles per region. - Percentage of total number of triangles per region. The OpenGL graphics library is used to render the results, regions as well as the underlying triangle mesh. ...
    Downloads: 2 This Week
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  • 8
    DOOM TREE

    DOOM TREE

    A tool to generate Tree sprites and voxels for the Doom game

    DOOMTREE is tool that generates tree sprites and voxels for the Doom game. It is based on PTree https://sourceforge.net/projects/procedural-tree-generator/ Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports. Source code repository: https://github.com/jval1972/DOOMTREE
    Downloads: 5 This Week
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  • 9
    DOOM ROCK

    DOOM ROCK

    A tool to generate Rock sprites, models and voxels for the Doom game

    DOOMROCK is an application that generates rock sprites, models and voxels for the Doom series games based on various input parameters. Creates actor definitions out of the box for ZDoom & DelphiDoom family source ports. Source code repository: https://github.com/jval1972/DOOMROCK
    Downloads: 1 This Week
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  • 10
    PTree

    PTree

    Procedural Tree Generator

    Procedural Tree Generator (PTree) is an application that generates tree models based on various input parameters. Source code repository: https://github.com/jval1972/PTree
    Downloads: 0 This Week
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  • 11
    Coffee

    Coffee

    An opinionated 2D game engine for Rust

    Coffee is an opinionated 2D game engine focused on simplicity, explicitness, and type-safety. Declarative, type-safe loading screens with progress tracking. Built-in debug view with performance metrics. Explicit, easy-to-use, hardware-accelerated 2D graphics API. Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12. To get started, implement the Game trait. Then, call Game::run with some WindowSettings to run your game. Draw your game with an explicit 2D graphics API....
    Downloads: 0 This Week
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  • 12
    SuperShaper

    SuperShaper

    A tool that uses OpenCL to procedurally generate 3D models

    The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
    Downloads: 1 This Week
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  • 13
    morphobj3DS_chung

    morphobj3DS_chung

    a free program for viewing / morphing / animate obj 3ds mesh objects

    morphobj3DS chung is a free program for viewing / morphing multi obj 3ds mesh model objects and obj models up to 200k vertices for high quality animations . Uses loadobj3ds_chung and openGL . Comes with an example of waking 3ds elephant and bikini lady animation with face3D head . Is written in fast freebasic . Combine multiple variations meshes with a base mesh to easily build complex animations . Can run on old pcs with openGL1.4 .
    Downloads: 0 This Week
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  • 14
    Machine is the core engine of neo-dev GmbH products. Features are: Qt 5.2 function libraries and classes c++ OpenGL layer used for fixed function pipeline and shaders c++ OpenAL layer generic data class client/server layer math and physics layer matrix class mesh loader (obj-wavefront)
    Downloads: 0 This Week
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  • 15
    loadobj3ds_chung
    loadobj3ds chung is a small openGL obj/3ds objects loader using gui_chung window freebasic coding and the dlls loadobj_chung.dll , load3ds_chung.dll (dev c++/codeblocks) . Can handle obj models up to 200k vertices (update 2018) .
    Downloads: 0 This Week
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  • 16
    Portal Adventure

    Portal Adventure

    Portal Adventure - The hunt for Dr. Freak

    You are an agent of "Portal HeadQuorters" trying to retrieve the keys stolen by Dr. Freak and eliminate him. The game uses as a base a (heavily) modified version of the DelphiDoom engine - version 1.1.3.510 beta - opengl mode. Source port repository: https://github.com/jval1972/Portal-Adventure
    Downloads: 0 This Week
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  • 17

    CFML fabric simulation engine

    3D drape simulation engine using particle based method

    ...Pritchard.org, "freecloth", http://davidpritchard.org - J. O'Rourke, "Computational Geometry in C", http://cs.smith.edu/~jorourke/books/compgeom.html - J.R. Chewhcuk, "Triangle" mesh generator, https://www.cs.cmu.edu/~quake/triangle.html - OpenCV library, https://opencv.org - A. Mustun, "dxflib", https://sourceforge.net/projects/dxflib/ - J. Mahovsky and B. Wyvill, Pluecker Coordinates, - J.T. Klosowski, "k-DOP" - Delzip, http://www.delphizip.org - OpenMP, MS Visual C++. - OpenGL 2.0 Shading Language -and so on
    Downloads: 0 This Week
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  • 18
    MeshLab

    MeshLab

    A processing system for 3D triangular meshes

    MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library (vcg.sf.net).
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    Downloads: 177 This Week
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  • 19
    Visualization and Computer Graphics Lib
    A portable C++ templated library for manipulation, displaying with OpenGL and processing of triangle and tetrahedral meshes. Together with the library a set of tools for processing and visualizing 3d meshes are distributed. *This is page is for just for archival purpose. The official repository of the vcglib is http://www.vcglib.net *
    Downloads: 0 This Week
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  • 20

    Vegastrike evolved

    evolution for vegastrike SpaceSim/Combat/Trade game

    Vegastrike is an old open source game , cool but unfinished . And while there is still a community , the project is in orbit in a kinda space cimetery . The game can run under Windows,Linux ,Mac . BUT : It is complicated to work with the original SVN repositery , while the admins aren't reactive . So i decided to create that hub , with a trunk based upon the 0.5.1rc1 of Vegastrike . Let's Vegastrike be evolved , with new goals : _Dynamic Market system , better AI , mission and...
    Downloads: 0 This Week
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  • 21

    mahasona

    Mahasona engine is an open source game engine.

    Mahasona Engine is a Game engine written on top of OpenGL renderer. Currently no official release but svn repository version. Includes an example application. Find the wiki page for howto's Ubuntu Video http://www.youtube.com/watch?v=y5OSCTb_aNA Windows Video http://www.youtube.com/watch?v=dS_YwzyCjn4 Projects using Mahasona Engine- 1. Snap-n-fold: origami pattern generation based real-life object structure http://dl.acm.org/citation.cfm?id=2223800
    Downloads: 0 This Week
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  • 22
    TinyRenderer

    TinyRenderer

    A brief computer graphics / rendering course

    Tiny Renderer (tinyrenderer by ssloy) is a lightweight educational software rasterizer that illustrates how OpenGL works by implementing a mini rendering pipeline in around 500 lines of code—serving as a compact, instructive graphics project. The final code consists of about 500 lines. My students typically require 10 to 20 hours of programming to start producing such renderers. The input is a 3D model composed of a triangulated mesh and textures.
    Downloads: 0 This Week
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  • 23
    Manifold mesh processing

    Manifold mesh processing

    Mesh and point cloud processing tools

    A suite of tools for processing and analyzing meshes and point clouds. 1) Ensuring that meshes are manifold, ie, "nice" 2) Simple smoothing/noise reduction 3) Bare-bones point cloud to mesh and robust normals for point clouds 4) Mesh simplification 5) Curvature calculation on meshes 6) Local shape descriptors on meshes
    Downloads: 1 This Week
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  • 24
    J3DWorkbench
    An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
    Downloads: 0 This Week
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  • 25

    mesh_viewer_v2

    A simple mesh editor

    This project comes with a Visual Studio solution
    Downloads: 0 This Week
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