Showing 27 open source projects for "djgpp"

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  • 1

    FFmpeg and x264 for DOS/DJGPP

    FFmpeg and x264 video encoders port for DOS/DJGPP

    FFmpeg and x264 video encoders port for DOS/DJGPP
    Downloads: 5 This Week
    Last Update:
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  • 2
    IMYplay

    IMYplay

    Plays iMelody (IMY) files using many sound systems

    IMYplay is a player for iMelody (IMY) ringtones / files (https://en.wikipedia.org/wiki/IMelody). IMYplay can use the following outputs to produce sound: 1. The Allegro game library (http://alleg.sf.net), 2. SDL (Simple DirectMedia Layer; http://www.libsdl.org), 3. ALSA (Advanced Linux Sound Architecture; http://alsa-project.org), 4. OSS (Open Sound System), 5. Libao (http://xiph.org/ao), 6. PortAudiov19 (http://www.portaudio.com), 7. PulseAudio (http://www.pulseaudio.org), 8. JACK1/JACK2...
    Downloads: 4 This Week
    Last Update:
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  • 3
    crossdjgppv1

    crossdjgppv1

    Cross compiling environment to DJGPP v1

    Win32 hosted tools to cross compile to DJGPP v1 (go32) for MS-DOS. Now includes GCC 1.27 aka the first version available to support the i386 processor.
    Downloads: 1 This Week
    Last Update:
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  • 4

    compiler manifest wrapper

    compiler manifest wrapper - adds manifest to your exe's if applicable

    this is a compiler wrapper made to wrap - borland c++ 5.5.1 (no longer available, *bc*) - DJGPP (gp.cmd,older gp.bat,*gp*) - mingw and mingw-w64 compilers (install-compilers.cmd, zap*, *gw2*) - mingw-w64 vityan compiler batch files for ubuntu natty and freebsd (*gwix*) are packaged with set just above. currently, you still have to specify exe or dll even there is no extension of linux binaries. it is not setup yet for .so files. I will need to do something for those. These are distributed...
    Downloads: 0 This Week
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  • 5
    crossdjgppv2

    crossdjgppv2

    Cross compiling environment to DJGPP v2

    Win32 hosted tools to cross compile to DJGPP v2 (CWSDPMI) for MS-DOS. The primary reason is to be able to cross compile Allegro 3.12 using GCC 2.7.2.3 & Binutils 2.8.1. Later versions of GCC / Binutils are unable to build Allegro which leads to people either compiling on DOSBox which is incredibly slow, or just giving up all together. So party like it's 1996!
    Downloads: 0 This Week
    Last Update:
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  • 6

    Euphoric tools

    Companion Tools to Euphoric and other Oric emulators.

    These Tools used to be compiled with djgpp, allowing them to be executed both on DOS and Windows. However, they were thus considered as 16 bits applications, although they were compiled as 32 bits applications. As such, they required the CWSDPMI 32-bits extender in order to be run on DOS. Problem is that modern versions of Windows can't execute 16-bits applications anymore. I guess very few people have a use for DOS nowadays, so the Euphoric Tools collection will now be compiled as true 32...
    Downloads: 2 This Week
    Last Update:
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  • 7
    Contains 1.) A XML-Viewer for displaying 3D scenes with the 3D-plush library. 2.) A material editor which allows interactive manipulating materials of objects in a scene. Developed with DJGPP and Visual C++. Runs in Dosbox and Windows.
    Downloads: 1 This Week
    Last Update:
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  • 8
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    ... driver, graphics driver, keyboard driver. The only things not in Ada there are the file system (MS-DOS), the 32-bit DOS extender (CWSDPMI) and the mouse driver. For running, I recommend DOSBox. For building from sources, you'll need the DJGPP compiler, which contains a version of GNAT - seems to be still updated as in June 2016 !
    Downloads: 0 This Week
    Last Update:
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  • 9
    Real-time, modular, microkernel-based operating system under development for i386. The first goal is to support 32-bit DOS protected mode applications made with DJGPP as well as native applications.
    Downloads: 7 This Week
    Last Update:
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  • 10
    The goal of this project - to create a TinySCHEME binaries for some kind of platforms. Now there are binaries for DOS / DJGPP and MinGW / MSYS / Win32, working on x86 architecture.
    Downloads: 0 This Week
    Last Update:
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  • 11
    XST Basic v1.x MS-DOS Basic interpreter with C emitter. Written mostly in C (DJGPP) this should be fairly easy to port to other platforms. Enjoy,
    Downloads: 0 This Week
    Last Update:
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  • 12
    uDOS is a free operating system built on the FreeDOS kernel with DJGPP. uDOS provides an integrated suite of features inluding Perl, Python, etc., as well as a Watt-32 based networking environment and ELF library support. Can be run live from CD image.
    Downloads: 0 This Week
    Last Update:
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  • 13
    DJGPP library for per-sector access to large disk drives >8Gb. It works via int13 BIOS extensions and can be used in any OS, which allows access to this service.
    Downloads: 0 This Week
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  • 14
    Millennium OS is a GUI for both MS-DOS and FreeDOS PCs. Written in QBasic & DJGPP, it is 16-bit, but it has a nice desktop for old & new processors. Check out: http://www.datacomponents.us.tt/ FOR MORE INFO.
    Downloads: 0 This Week
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  • 15
    This is C library written for MenuetOS. It was based on DJGPP libc, but I\'ve made relevant changes and wrote emulation layers, which will make it compatible with MenuetOS kernel.
    Downloads: 1 This Week
    Last Update:
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  • 16
    A small action game developed for DOS (using DJGPP). Very old code (1999)
    Downloads: 0 This Week
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  • 17
    thinlib is a simple media layer for djgpp providing access to a linear framebuffer, sound stream, and a keyboard / joystick / mouse event system.
    Downloads: 0 This Week
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  • 18
    DJGPP FrontEnd
    Downloads: 0 This Week
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  • 19
    TFFC i mean Terminal(or Trivial) Functions for Curses. I need some functions for text mode in DJGPP under pdcurses(it works also with ncurses) for input text,menu, scrolling text on the screen and others. I don't like(it very difficult to write some pr
    Downloads: 0 This Week
    Last Update:
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  • 20
    NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
    Downloads: 0 This Week
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  • 21
    MadOS is an oporating system written in c for djgpp, and nasm assembler for the x86 platform. Some good code to learn from.
    Downloads: 0 This Week
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  • 22
    BGL is 100% assembler game library coded with NASM and linked with DJGPP (for the moment). This library will be compatible with DOS and Windows and maybe Linux (if someone want's to port it).
    Downloads: 0 This Week
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  • 23
    "Pixel Color Collision" Sprite collision-detection technique for use with Allegro-bitmaps Written in DJGPP and Allegro. Invented by Johnny13,july 2001
    Downloads: 0 This Week
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  • 24
    An easy to use and to modify Zelda clone using DJGPP and allegro (along with a few other sub libarys)
    Downloads: 0 This Week
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  • 25
    A fast, free, good looking particle system for use in any project Allegro can be used in. Currently works with DJGPP and Allegro under DOS.
    Downloads: 0 This Week
    Last Update:
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