User Activity

  • Posted a comment on ticket #187 on Dump/Restore ext2/3/4 filesystem backup

    OpenAi chatGPT offered, and gave me permission, to post its analysis: Yep — with just the link and the compiler output, that’s enough to fix it. Your file is using old UFS-style di_ member names on an ext2_inode_large. In e2fsprogs’ headers the members are i_ (and one of them changes name entirely: links → i_links_count). Here’s the authoritative struct so you can see the field names you actually have: i_atime, i_mtime, i_ctime, i_mode, i_uid, i_gid, i_links_count, i_size, i_file_acl, i_extra_isize,...

  • Created ticket #187 on Dump/Restore ext2/3/4 filesystem backup

    sqlite_indexer.c:384:17: error: 'struct ext2_inode_large' has no member named

  • Modified a comment on discussion General Discussion on DxWnd

    You're right! These two options are necessary: GDI / Scaled GDI calls GDI / Refresh on palette realize (turned off) I would never have thought to try the 2nd one. Excellent work!! I chose an initial resolution of 1280x960 just because it's 2x 640x480. The menu's are a bit clunky when they're resized but in-game looks great! I don't know if it's a Linux thing but there's a pretty decent delay (20 seconds or so) between starting the race and actually getting in game, during which the GDI is up but...

  • Posted a comment on discussion General Discussion on DxWnd

    You're right! These two options are necessary: GDI / Scaled GDI calls GDI / Refresh on palette realize (turned off) I would never have thought to try the 2nd one. Excellent work!! I chose an initial resolution of 1280x960 just because it's 2x 640x480. The menu's are a bit clunky when they're resized but in-game looks great! I don't know if it's a Linux thing but there's a pretty decent delay (20 seconds or so) between starting the race and actually getting in game, during which the GDI is up but...

  • Posted a comment on discussion General Discussion on DxWnd

    First let me say that I'm using DxWnd in Manjaro Linux and it seems to work great. The game menus do work fine in both full screen and windowed mode in Wine on Linux. I suspect this problem affects Microsoft Windows but lets just say, this is a request for a second opinion. Anyway the first menu, 'Options > Controls' seems to almost work. The elements are invisible until you mouse around the screen. It's the next menu down, 'Options > Controls > Keyboard Controls' that is just plain invisible. I...

  • Created ticket #44 on quake2xp

    Fix server video loading

  • Modified a comment on discussion Open Discussion on DGen

    Sorry to necro-thread but this was the question I had too and there is a solution in MSYS2. sscanf The most direct method is to override the makefile variable while building pbm2df itself, then make the remainder as usual: test -f autogen.sh && ./autogen.sh || autoreconf -vif mkdir build && cd build ../configure --enable-debugger --enable-debug-vdp --enable-pico --enable-vgmdump --with-musa --with-mz80 --with-cz80 --with-dz80 --prefix=$PWD make -C sdl CFLAGS_FOR_BUILD="-D__USE_MINGW_ANSI_STDIO=1"...

  • Modified a comment on discussion Open Discussion on DGen

    Sorry to necro-thread but this was the question I had too and there is a solution in MSYS2. sscanf The most direct method is to override the makefile variable while building pbm2df itself, then make the remainder as usual: make -C sdl CFLAGS_FOR_BUILD="-D__USE_MINGW_ANSI_STDIO=1" pbm2df.exe -j4 diff --git a/configure.ac b/configure.ac index df34819..3a8c234 100644 --- a/configure.ac +++ b/configure.ac @@ -13,7 +13,7 @@ dnl We'll need machine type later. AC_CANONICAL_SYSTEM dnl Initialize Automake....

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