.rc6 fixed mciSendString parser for "Sudden Strike" MCI "open" command
I was making some cleaning on my HD, so I tried to test, pack and store on a removable device all the rubbish that I got in the past years and still flood the disk. It was a surprise to see that an old glory like "Sudden Strike" and its follower "Sudden Strike Forever" were not playing the CDA audio tracks that I duly ripped for them. After some debugging the reason was evident: a change in the syntax ot the mciSendString argument was preventing the detection of the CD as holding audio tracks. In...
The computer opponent is quite difficult and it is difficult to win. We may try with time stretching to slow the game speed, if it works it could become easier?
As I said, the situation could require a customized setting: your configuration is not behaving any better for me. But I have a suspect about the reason of the problem: it may be that the game wants to keep the dark panel on video for a certain time and counts the time by adding the time intervals between video blits. The problem is that on a fast computer the interval between two different operations is likely 0 because of the clock grain, so a sum of zeroes will never trigger the condition to show...
Yes, a feature like that could be handy in games like the Worms series. Unfortunately, handling the ruler should require to share both the video output and the mouse input with the game. Sharing the video should be possible (see for instance the DxWnd FPS overlay) but sharing the mouse input would be practically impossible because every mouse movement or click could be interpreted by the game as well! I don't know if that would be possible in a generalized way since there are so many input archi...
It looks the best scores table that you can see before exiting the game. I suppose that if patiently you translate the hex codes in the "HiScoreNames" key to ASCII you should get a list of names. It looks not essential, unless you want to cheat and raise your score by editing the table.
It looks the best scores table that you can see before exiting the game. I suppose that if patiently you translate the hex codes in the "HiScoreNames" key to ASCII you should get a list of names.
The game has a complicated (and surely bugged) timing logic and likely it doesn't work on fast CPUs. To fix it I accelerated the timing of a x2 factor (but the factor may vary according to the CPU). Fortunately the acceleration doesn't seem to affect the bink movie sequences and the game is still playable, though with some glitches in the main menu. In attach a profile that works for me, but may need some tuning.