Lua scripting system platform, C++ Modding API, SDK generator, blueprint mod loader, live property editor and other dumping utilities for UE4/5 games. The goal of UE4SS is not to be a plug-n-play solution that always works with every game. The goal is to have an underlying system that works for most games.
Features
- Write lua mods based on the UE object system
- Spawn blueprint mods automatically without editing/replacing game files
- Write C++ mods based on the UE object system
- Search, view, edit & watch the properties of every loaded object, great for debugging mods or figuring out how values are changed during runtime
- Generate Unreal Header Tool compatible C++ headers for creating a mirror .uproject for your game
- Generate standard C++ headers from reflected classes and blueprints, with offsets
- Unlock the game console and other universal mods
Categories
Game EnginesLicense
MIT LicenseFollow Unreal Engine 4/5 Scripting System
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