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Skript 2.12.2

Today, we are releasing Skript 2.12.2 to continue resolving issues reported with 2.12.

As always, you can report any issues on our issue tracker.

Happy Skripting!

Changelog

Bug Fixes

  • [#8077] Fixes an issue where using entities with the second 'play effect' pattern was not possible.
  • [#8098] Implements type-aware function parsing to fix issues where function calls could not be parsed as the correct functions.
  • [#8109] Fixes an issue where the 'loop value' expression sometimes failed to evaluate when used with other expressions.
  • [#8135] Fixes issues with function parsing related to loading and having singular default values.
  • [#8151] Removes an errant colon in the examples for the fire resistance effect.
  • [#8164] Fixes an exception being thrown for some uses of the %classinfo% input expression.
  • [#8147] Fixes a bug where an else section was considered delayed due to a delay in its if section.
  • [#8171] Fixes parsing order issue with reversed 2 times by only allowing plural inputs to reversed %objects%.

API/Development

  • [#8041] Exposes BukkitUtils#getRegistryClassInfo() to assist with creating types backed by Bukkit or Paper registries.
  • [#8121] Allows null inputs to Direction.combine().
  • [#8132] Loosens generics for EntryDataExpression from T to ? extends T to allow for subtypes for the default values.
  • [#8145] Prioritizes Skript syntaxes before addon-provided syntaxes when ordering syntaxes of the same priority.
  • [#8154] Ensures the possible return types for ExpressionList are accurate after use of getConvertedExpression().
  • [#8158] Makes SectionContext and SectionContext#modify() public for addon use.

Click here to view the full list of commits made since 2.12.1

Notices

Experimental Features

Experimental features can be used to enable syntax and other behavior on a per-script basis. Some of these features are new proposals that we are testing while others may have unsafe or complex elements that regular users may not need.

While we have tested the available experiments to the best of our ability, they are they are still in development. As a result, they are subject to change and may contain bugs. Experiments should be used at your own discretion.

Additionally, example scripts demonstrating usage of the available experiments can be found here.

Click to reveal the experiments available in this release ### For-Each Loop **Enable by adding `using for loops` to your script.** A new kind of loop syntax that stores the loop index and value in variables for convenience. This can be used to avoid confusion when nesting multiple loops inside each other. :::applescript= for {_index}, {_value} in {my list::*}: broadcast "%{_index}%: %{_value}%" :::applescript= for each {_player} in all players: send "Hello %{_player}%!" to {_player} All existing loop features are also available in this section. ### Queue **Enable by adding `using queues` to your script.** A collection that removes elements whenever they are requested. This is useful for processing tasks or keeping track of things that need to happen only once. :::applescript= set {queue} to a new queue of "hello" and "world" broadcast the first element of {queue} # "hello" is now removed broadcast the first element of {queue} # "world" is now removed # queue is empty :::applescript= set {queue} to a new queue of all players set {player 1} to a random element out of {queue} set {player 2} to a random element out of {queue} # players 1 and 2 are guaranteed to be distinct Queues can be looped over like a regular list. ### Script Reflection **Enable by adding `using script reflection` to your script.** This feature includes: - The ability to reference a script in code. - Finding and running functions by name. - Reading configuration files and values. ### Local Variable Type Hints **Enable by adding `using type hints` to your script.** Local variable type hints enable Skript to understand what kind of values your local variables will hold at parse time. Consider the following example: :::applescript set {_a} to 5 set {_b} to "some string" ... do stuff ... set {_c} to {_a} in lowercase # oops i used the wrong variable Previously, the code above would parse without issue. However, Skript now understands that when it is used, `{_a}` could only be a number (and not a text). Thus, the code above would now error with a message about mismatched types. Please note that this feature is currently only supported by **simple local variables**. A simple local variable is one whose name does not contain any expressions: :::applescript {_var} # can use type hints {_var::%player's name%} # can't use type hints ### Runtime Error Catching **Enable by adding `using error catching` to your script.** A new `catch [run[ ]time] error[s]` section allows you to catch and suppress runtime errors within it and access them later with `[the] last caught [run[ ]time] errors`. :::applescript catch runtime errors: ... set worldborder center of {_border} to {_my unsafe location} ... if last caught runtime errors contains "Your location can't have a NaN value as one of its components": set worldborder center of {_border} to location(0, 0, 0) ### Damage Sources **Enable by adding `using damage sources` to your script.** > Note that `type` has been removed as an option for the '[damage cause](https://docs.skriptlang.org/docs.html?search=#ExprDamageCause)' expression as `damage cause` and `damage type` now refer to different things. Damage sources are a more advanced and detailed version of damage causes. Damage sources include information such as the type of damage, the location where the damage originated from, the entity that directly caused the damage, and more. Below is an example of what damaging using custom damage sources looks like: :::applescript damage all players by 5 using a custom damage source: set the damage type to magic set the causing entity to {_player} set the direct entity to {_arrow} set the damage location to location(0, 0, 10) For more details about the syntax, visit [damage source](https://docs.skriptlang.org/docs.html?search=damage%20source) on our documentation website.

Join us on Discord

We have an official Discord community where we share announcements and and perform testing for upcoming features.

Thank You

Special thanks to the contributors whose work was included in this version: - @Absolutionism - @APickledWalrus - @arpita2525 ⭐ First contribution! ⭐ - @JakeGBLP - @sovdeeth - @TheLimeGlass

As always, if you encounter any issues or have some minor suggestions, please report them at https://github.com/SkriptLang/Skript/issues. If you have any bigger ideas or input for the future of Skript, you can share those too at https://github.com/SkriptLang/Skript/discussions.

Source: README.md, updated 2025-09-01