Rio is a terminal application that’s built with Rust, WebGPU, Tokio runtime. It targets to have the best frame per second experience as long you want, but is also configurable to use as minimal from GPU.

It also relies on Rust memory behavior, since Rust is a memory-safe language that employs

The terminal renderer is based on redux state machine, lines that has not updated will not suffer a redraw. Looking for the minimal rendering process in most of the time. Rio is also designed to support WebAssembly runtime so in the future you will be able to define how a tab system will work with a WASM plugin written in your favorite language.

Rio uses WGPU, which is an implementation of WebGPU for use outside of a browser and as backend for firefox’s WebGPU implementation. WebGPU allows for more efficient usage of modern GPU’s than WebGL. Applications using WPGU run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2.

Features

  • Cross Platform
  • Multi windows architecture
  • Tabs
  • Color automation for navigation
  • Choose between fork or spawn

Project Samples

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License

MIT License

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User Reviews

  • Rio is insanely fast, super recommend.
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Additional Project Details

Operating Systems

Android, Apple iPhone, ChromeOS, Linux, Mac, Windows

Registered

2023-08-01