gltf-rs is a Rust library for parsing and loading glTF 2.0 assets, the efficient and widely adopted format for 3D models and scenes. It provides a safe, idiomatic Rust interface to handle glTF files, supporting both JSON and binary (.glb) formats. The library allows developers to access geometry, materials, animations, and node hierarchies with ease, and is often used as a building block for game engines, renderers, and 3D tools written in Rust. With support for zero-copy data access and efficient iteration, it’s optimized for performance-critical applications.
Features
- Parses glTF 2.0 JSON and binary (.glb) formats
- Safe and idiomatic Rust API for 3D asset handling
- Provides access to mesh geometry, materials, and textures
- Supports scene graphs with transformations and hierarchies
- Handles skinning and skeletal animations
- Zero-copy access to buffer data for performance
- Async and sync loading modes available
- Compatible with Rust ecosystem and game engines
- Actively maintained with spec-compliant implementations
Categories
GraphicsLicense
Apache License V2.0Follow gltf
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