A physically based path tracer that runs in a GLSL fragment shader.
Features
- Unidirectional path tracer
- Two-level BVH for instancing
- Texture mapping (Albedo, Metallic-Roughness, Normal, Emission)
- Analytic lights (Spherical, Rectangular, Directional)
- Disney BSDF
- Image based lighting
- Multiple importance sampling
- MagicaVoxel style homogeneous volumes
- GLTF/GLB support (In progress)
Categories
3D ModelingLicense
MIT LicenseFollow GLSL-PathTracer
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