The first release of the level editor is out. I know it is a little bit painful but it's better to edit the text files by hand. This is what we use in the levels of the game
We have just released the latest version of Perihelion, with a bunch of improvements like actual mutiplayer interaction, with a bunch of players on the screen and correct chat. There are still some artifacts in the displaying, so you could help us debugging it by trying it and sending a bug report. BTW, there'll be a call for players soon, so stay tuned if you want to help us by playing. Thanks!
And we celebrate with the 0.3.0 release, featuring a client/server architecture with chat functionality and other details that you can try right now. Help us sending bug reports.
We have an updated version of the (very changed) API. There are many changes in the network module that should be reviewed by the interested parts. Check it iin the documentation section.
After a few weeks, we have some rough work to show off, instead of fake designs like those we had. Take a minute to critizise the aspect of our game. Thanks.
The first kind of usable version, featuring a charismatic black square walking through a simple map. We also have the first user menu and a frame rate indicator. Try it and post the results in the forum, or submit any request.