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From: SourceForge.net <no...@so...> - 2004-09-15 10:44:52
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Bugs item #1028488, was opened at 2004-09-15 06:44 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1028488&group_id=25576 Category: None Group: None Status: Open Resolution: None Priority: 5 Submitted By: Paul W. King (kingpaul) Assigned to: Nobody/Anonymous (nobody) Summary: PRETYPE in equipment files Initial Comment: Per http://groups.yahoo.com/group/pcgen/message/79331 There is an issue with the use of PRETYPE when used to qualify bonuses in equipment files. There are 3 places I've found the PRETYPE tag used. In EQMOD lines it is used to qualify items for which the EQMOD might be applied to. In template files it is used to qualify (the race I assume) of PC's it might be applied to. In some equipment it is being used to qualify bonuses. Specifically it is being asked to look for the TYPE Masterwork, the idea being if the item is customized and the TYPE Masterwork is added to it by an EQMOD then the bonus is granted. This does not work in 5.7.4. In looking at how the tag works in the use where it does work I'm not sure its designed to work this way. Could a code monkey look into this, we need to learn if this was working before and got broke (in which case this is a bug) or if it does not function this way at all (in which case this is a FREQ to add the functionality) === Paul W. King TM SB, OGL/PL Chimp, Data Tamarin, BoD ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=384719&aid=1028488&group_id=25576 |