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From: Andrew M. <dre...@ya...> - 2007-11-29 08:23:21
|
Looks like I'll need to break these up in the future.
SVN 4609
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Subject: SF.net SVN: pcgen: [4609] Trunk/pcgen/data/alpha
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Date: Wed, 28 Nov 2007 23:57:46 -0800
Revision: 4609
http://pcgen.svn.sourceforge.net/pcgen/?rev=4609&view=rev
Author: amaitland
Date: 2007-11-28 23:57:46 -0800 (Wed, 28 Nov 2007)
Log Message:
-----------
prettylst run - Alpha Sets
Modified Paths:
--------------
Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst
Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst
Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst
Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst
Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst
Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_feats.lst
Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_feats_hidden.lst
Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_races.lst
Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_templates.lst
Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl_classes.lst
Trunk/pcgen/data/alpha/pandahead/xcrawl/xcrawl_feats.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis_classes.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis_domains.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis_races.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/codexarcanis/codexarcanis_templates.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes_phb.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes_prestige.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_classes_prestige_monk.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_domains.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats_hidden.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats_hidden_demonic.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_feats_hidden_val.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_races.lst
Trunk/pcgen/data/alpha/paradigmconcepts/arcanis/players_guide_to_arcanis/pgta_templates.lst
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsd20/deadlands_feats.lst
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/horrorsotheweirdwest/hotwwracesc.lst
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygunclasses.lst
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthegun/waygunfeats.lst
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster_classes.lst
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/thewayofthehuckster/wayhuckster_feats_hidden.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_advanced.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_classes_victims.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_feats_hidden.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_races.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandblades/bloodandblades_templates.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_feat.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_race.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_classes_advanced.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_feats_hidden.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandspace/prometheusrising/bns_pr_race.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_classes_base.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_classes_prestige.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_companionmods.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_feats.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_feats_hidden.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_races_bloodlines.lst
Trunk/pcgen/data/alpha/rpgobjects/legendsofexcalibur/legends_of_excalibur_campaign_setting/loe_templates_nationalities.lst
Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/md_047_class.lst
Trunk/pcgen/data/alpha/rpgobjects/moderndispatch/47_new_tortuga/md_047_feat.lst
Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_classes_mods.lst
Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_feats.lst
Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_feats_hidden.lst
Trunk/pcgen/data/alpha/thegamemechanics/martialartsmayhem/martialmayhem_feats_schools.lst
Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_abilities.lst
Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_classes.lst
Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_feats.lst
Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_feats_hidden.lst
Trunk/pcgen/data/alpha/thegamemechanics/modern_players_companion/mpc_templates.lst
Added Paths:
-----------
Trunk/pcgen/data/alpha/pinnacleentertainment/deadlands/deadlandsweb/deadlandswebmonraces_kits_TODO.lst
Trunk/pcgen/data/alpha/rpgobjects/bloodandrelics/bnr2_race_kits_TODO.lst
Modified: Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst
===================================================================
--- Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst 2007-11-29 06:27:48 UTC (rev 4608)
+++ Trunk/pcgen/data/alpha/behemoth3/mastersandminions/mazeoftheminotaur/mazeminotaur_races.lst 2007-11-29 07:57:46 UTC (rev 4609)
@@ -1,9 +1,9 @@
# CVS $Revision$ $Author$ -- Thu Nov 22 21:39:23 2007 -- reformated by prettylst.pl v1.38 (build 2788)
SOURCELONG:Maze of the Minotaur SOURCESHORT:MotM SOURCEWEB:http://www.behemoth3.com/
# Original Entry by: Aaron Divinsky
-### TODO: HITDICEADVANCEMENT is not right if PREDEFAULTMONSTER:Y
+### TODO: HITDICEADVANCEMENT is not right if PRE DEFAULT MONSTER :Y
-### TODO: LEVELADJUSTMENT is not right if PREDEFAULTMONSTER:Y
+### TODO: LEVELADJUSTMENT is not right if PRE DEFAULT MONSTER :Y
# Race Name Output Name Favored Class Starting Feats Size Move Face/Space Reach Vision Automatic Languages Bonus Languages Combat bonus Adjust PC Size Bonus to skill Stat bonus Modify VAR Racial HD Class Skills Automaticaly Gained Weapon Prof. Virtual Feat Feat Weapon prof. bonus Natural Attacks MONSTERCLASS Main Race Type Type Template Hit Dice Advancement Level Adjustment CR Source Page Apply Kit
Modified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst
===================================================================
--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst 2007-11-29 06:27:48 UTC (rev 4608)
+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_feats.lst 2007-11-29 07:57:46 UTC (rev 4609)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788)
+# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788)
SOURCELONG:Book of Iron Might SOURCESHORT:BoIM SOURCEWEB:http://www.montecook.com/cgi-bin/page.cgi?mpress_BOIM
###Block: ironborn
@@ -13,65 +13,65 @@
Weaponized Limb TYPE:Ironborn PRERACE:1,TYPE=Ironborn DESC:One of your arms has been replaced with a sword blade, axe, mace, or similar weapon. As an extension of your body, it is easier to wield than a standard weapon. SOURCEPAGE:p.33
###Block: ironborn hidden
-# Feat Name Type Visible Required Template Special Ability Multiple? Choose Automaticaly Added to Inventory Combat bonus Add to base move Bonus to skill Modify VAR Vision
-Enhanced Agility TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Acrobat Ability Package SAB:Enhanced Agility BONUS:SKILL|Escape Artist,Jump,Tumble|2|TYPE=Racial
-Enhanced Mobility TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Acrobat Ability Package SAB:Enhanced Mobility BONUS:MOVEADD|TYPE.Walk|5
-Armored Body TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Centurion Ability Package SAB:Armored Body AUTO:EQUIP|Ironborn Armored Body
-Tough As Iron TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Centurion Ability Package SAB:Tough as Iron
-Divine Vengeance TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Divine Mark Ability Package SAB:Divine Vengeance (%CHOICE) MULT:YES CHOOSE:NUMCHOICES=1|Good|Evil|Law|Chaos BONUS:VAR|TurnLevelBase|2
-Blessings of the Divine TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Divine Mark Ability Package SAB:Blessings of the Divine
-Machine Body TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Iron Heart Ability Package SAB:Machine Body BONUS:COMBAT|AC|2|TYPE=NaturalArmor
-Machine Mind TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Iron Heart Ability Package SAB:Machine Mind
-Shadow Master TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Shadow Friend Ability Package SAB:Shadow Master BONUS:SKILL|Hide|2
-Darkvision TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Shadow Friend Ability Package SAB:Darkvision VISION:Darkvision (60)
-Blood Seeker TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Slayer Ability Package SAB:Blood Seeker
-Weapon Spike TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Slayer Ability Package SAB:Weapon Spike
-Spell Precision TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Spellmaster Ability Package SAB:Spell Precision
-Spell Durability TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Spellmaster Ability Package SAB:Spell Durability
-Survivor TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Trailblazer Ability Package SAB:Survivor SAB:Cold Resistance 2 SAB:Fire Resistance 2 SAB:No longer need to eat or drink
-Scion of Nature TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Trailblazer Ability Package SAB:Scion of Nature BONUS:SKILL|Handle Animal,Survival|2
+# Feat Name Type Visible Required Template Multiple? Choose Automaticaly Added to Inventory Combat bonus Add to base move Bonus to skill Modify VAR Vision SAB
+Enhanced Agility TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Acrobat Ability Package BONUS:SKILL|Escape Artist,Jump,Tumble|2|TYPE=Racial SAB:Enhanced Agility
+Enhanced Mobility TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Acrobat Ability Package BONUS:MOVEADD|TYPE.Walk|5 SAB:Enhanced Mobility
+Armored Body TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Centurion Ability Package AUTO:EQUIP|Ironborn Armored Body SAB:Armored Body
+Tough As Iron TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Centurion Ability Package SAB:Tough as Iron
+Divine Vengeance TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Divine Mark Ability Package MULT:YES CHOOSE:NUMCHOICES=1|Good|Evil|Law|Chaos BONUS:VAR|TurnLevelBase|2 SAB:Divine Vengeance (%CHOICE)
+Blessings of the Divine TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Divine Mark Ability Package SAB:Blessings of the Divine
+Machine Body TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Iron Heart Ability Package BONUS:COMBAT|AC|2|TYPE=NaturalArmor SAB:Machine Body
+Machine Mind TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Iron Heart Ability Package SAB:Machine Mind
+Shadow Master TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Shadow Friend Ability Package BONUS:SKILL|Hide|2 SAB:Shadow Master
+Darkvision TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Shadow Friend Ability Package VISION:Darkvision (60) SAB:Darkvision
+Blood Seeker TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Slayer Ability Package SAB:Blood Seeker
+Weapon Spike TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Slayer Ability Package SAB:Weapon Spike
+Spell Precision TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Spellmaster Ability Package SAB:Spell Precision
+Spell Durability TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Spellmaster Ability Package SAB:Spell Durability
+Survivor TYPE:IronbornPrimaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Trailblazer Ability Package SAB:Survivor SAB:Cold Resistance 2 SAB:Fire Resistance 2 SAB:No longer need to eat or drink
+Scion of Nature TYPE:IronbornSecondaryAbility VISIBLE:NO PRETEMPLATE:1,Ironborn Trailblazer Ability Package BONUS:SKILL|Handle Animal,Survival|2 SAB:Scion of Nature
###Block: arcane battle feats
-# Feat Name Output Name Type Visible Req. Att. Required Feat Required Stat Special Ability Define Description Add Class Skill Source Page
-Arcane Battle TYPE:ItemCreation VISIBLE:NO ADD:FEAT|1|TYPE=ArcaneBattle
-Arcane Battle Mastery TYPE:General.Fighter.ArcaneBattle PREATT:1 PRESTAT:1,INT=13 DESC:You have been initiated into the mysteries of battle magic, allowing you to create a variety of effects with the simple, focused spells of this school. In many ways, this tradition represents a style and method of casting utterly unlike the arcane or divine bodies of magic. Your spells focus exclusively on improving your fighting ability and creating effects that draw on the chaos and energy of combat. CSKILL:Concentration|Knowledge (Arcana)|Spellcraft SOURCEPAGE:p.36
-Animate Weapon TYPE:General.Fighter.ArcaneBattle PREATT:12 PREFEAT:2,Arcane Battle Mastery,Summon Spectral Squire SAB:Animate Weapon %/day for % round|AnimateWeaponTimes|AnimateWeaponDuration DEFINE:AnimateWeaponTimes|1 DEFINE:AnimateWeaponDuration|BAB DESC:You create a nimbus of magical force around a single melee weapon that allows it to move and fight on its own. This force draws on your intellect and combat skill, allowing the animated weapon to fight with talent equal to your own. SOURCEPAGE:p.36
-Arcane Weapon TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery SAB:Arcane Weapon %/day for % rounds each|ArcaneWeaponTimes|ArcaneWeaponDuration DEFINE:ArcaneWeaponTimes|BAB/3+1 DEFINE:ArcaneWeaponDuration|BAB DESC:Drawing upon the power of magic, you imbue your weapon or fist with an arcane aura that allows you to strike with greater accuracy and to inflict superior damage. SOURCEPAGE:p.36
-Aspect of Battle TYPE:General.Fighter.ArcaneBattle PREATT:12 PREFEAT:3,Arcane Battle Mastery,Mind Strike,Serpent Eyed Strike PRESTAT:1,CHA=13 SAB:Aspect of Battle %/day for % rounds|AspectBattleTimes|AspectBattleDuration DEFINE:AspectBattleTimes|1 DEFINE:AspectBattleDuration|BAB/2 DESC:You gather the psychic energy you have learned to manipulate in battle and form it into a mantle of power that strikes terror into your foes. In their minds, they see a horrifying war master poised to strike them down in his wrath. SOURCEPAGE:p.37
-Augment Pysical Prowess TYPE:General.Fighter.ArcaneBattle PREATT:3 PREFEAT:1,Arcane Battle Mastery SAB:Augment Physical Prowess %/day for % rounds each|AugmentPhysicalProwessTimes|AugmentPhysicalProwessDuration DEFINE:AugmentPhysicalProwessTimes|BAB/5+1 DEFINE:AugmentPhysicalProwessDuration|BAB DESC:You draw upon your magical abilities to strengthen your limbs, sharpen your reflexes, or enhance your toughness. SOURCEPAGE:p.37
-Bounding Step TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:3,Arcane Battle Mastery,Fleet Footed Charge,Vertical Step SAB:Bounding Step %/day for % rounds each|BoundingStepTimes|BoundingStepDuration DEFINE:BoundingStepTimes|(BAB/4)+1 DEFINE:BoundingStepDuration|BAB DESC:With a single, seemingly effortless push off the ground, you glide through the air. In essence, you can fly for short distances merely by invoking the power of this feat. SOURCEPAGE:p.37
-Dance of the Feather's Step TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:4,Arcane Battle Mastery,Bounding Step,Fleet Footed Charge,Vertical Step DESC:You literally become light as a feather, allowing you to stand in mid-air and fight an opponent with little effort. You gain no special ability to fly, forcing you to leap or use your other abilities to move up and down, but once you are airborne you are difficult to knock from the sky. SOURCEPAGE:p.37
-Death Strike TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:2,Arcane Battle Mastery,Arcane Weapon SAB:Death Strike %/day|DeathStrikeTimes DEFINE:DeathStrikeTimes|BAB/8 DESC:You imbue your weapon or fist with a shimmering halo of black, necromantic energy, allowing you to disrupt your opponent\x92s life force. This energy is also baneful to undead creatures, allowing you to destroy them with a single, savage blow. SOURCEPAGE:p.37
-Energy Burst TYPE:General.Fighter.ArcaneBattle PREATT:12 PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Energy Sheath,Energy Shield SAB:Energy Burst %/day|EnergyBurstTimes DEFINE:EnergyBurstTimes|1 DESC:You focus your arcane power into your weapon, drawing upon energy that you can barely control. With a single, jarring impact, you unleash a burst of fire that consumes your enemies. SOURCEPAGE:p.37
-Energy Sheath TYPE:General.Fighter.ArcaneBattle PREATT:4 PREFEAT:2,Arcane Battle Mastery,Arcane Weapon SAB:Energy Sheath %/day for % rounds each|EarthSheathTimes|EarthSheathDuration DEFINE:EarthSheathTimes|BAB/4 DEFINE:EarthSheathDuration|BAB/2 DESC:You summon arcane power to bathe your weapon\x97or even your bare fists\x97in energy, allowing you to deal extra energy damage with your strikes. SOURCEPAGE:p.38
-Energy Shield TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Energy Sheath SAB:Energy Shield %/day for % rounds each|EarthShieldTimes|EarthShieldDuration DEFINE:EarthShieldTimes|BAB/4 DEFINE:EarthShieldDuration|BAB DESC:Your mastery of energy control allows you to resist an attack form involving your specified energy type. You create a field of energy that surrounds you and counters such attacks. SOURCEPAGE:p.38
-Energy Web TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Energy Burst,Energy Sheath,Energy Shield SAB:Energy Web %/day for % rounds each|EnergyWebTimes|EnergyWebDuration DEFINE:EnergyWebTimes|BAB/10 DEFINE:EnergyWebDuration|BAB/2 DESC:You create a tangible web of searing energy that wraps and tangles around your weapon. When you attack, this web clings to your opponent and continues to damage him for several agonizing seconds. SOURCEPAGE:p.38
-Flattening Strike TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Knockback Strike,Power Attack SAB:Flattening Strike %/day|FlatteningStrikeTimes DEFINE:FlatteningStrikeTimes|BAB/4 DESC:You hammer your foe with a concussive strike that sends ripples of raw, arcane energy through him, forcing him to tumble to the ground. SOURCEPAGE:p.39
-Fleet Footed Charge OUTPUTNAME:Fleet-Footed Charge TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery SAB:Fleet-Footed Charge %/day for % rounds each|FleetFootChargeTimes|FleetFootChargeDuration DEFINE:FleetFootChargeTimes|BAB/3+1 DEFINE:FleetFootChargeDuration|BAB DESC:You call upon arcane power to strengthen your legs and improve your agility, allowing you to maneuver with increased speed. SOURCEPAGE:p.39
-Force Armor TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery SAB:Force Armor %/day for % rounds each|ForceArmorTimes|ForceArmorDuration DEFINE:ForceArmorTimes|BAB/5+1 DEFINE:ForceArmorDuration|BAB DESC:You create a sheath of magical force that protects you from harm. Arrows, sword strokes, and axe strikes all rebound from it. SOURCEPAGE:p.39
-Knockback Strike TYPE:General.Fighter.ArcaneBattle PREATT:3 PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Power Attack SAB:Knockback Strike %/day|KnockbackStrike DEFINE:KnockbackStrike|BAB/3 DESC:You summon a burst of kinetic energy to augment your attack, allowing you to deliver a mighty jolt that knocks an opponent backward. SOURCEPAGE:p.40
-Launching Strike TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Flattening Strike,Knockback Strike,Power Attack SAB:Launching Strike %/day|LaunchingStrike DEFINE:LaunchingStrike|BAB/8 DESC:You draw magical power to yourself and focus it on your weapon, transforming it into a powerful surge of raw force as you slam an opponent with a vicious uppercut strike, sending him soaring into the air. SOURCEPAGE:p.40
-Mind Strike TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:2,Arcane Battle Mastery,Serpent Eyed Strike PRESTAT:1,CHA=13 SAB:Mind Strike %/day for % rounds each|MindStrikeTimes|MindStrikeDuration DEFINE:MindStrikeTimes|BAB/5 DEFINE:MindStrikeDuration|BAB/2 DESC:You focus the power of your psyche into an energy sheath that surrounds your weapon, allowing you to strike at a foe\x92s intellect. SOURCEPAGE:p.40
-Rhinos Charge OUTPUTNAME:Rhino's Charge TYPE:General.Fighter.ArcaneBattle PREATT:5 PREFEAT:2,Arcane Battle Mastery,Fleet Footed Charge SAB:Rhino's Charge %/day|RhinosChargeTimes DEFINE:RhinosChargeTimes|BAB/5 DESC:As you rush forward in a charge, you create a crackling wedge of energy in front of you that can knock aside a foe and shock him with force. SOURCEPAGE:p.40
-Serpent Eyed Strike OUTPUTNAME:Serpent-Eyed Strike TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery PRESTAT:1,CHA=13 SAB:Serpent-Eyed Strike %/day|SerpentEyedStrikeTimes DEFINE:SerpentEyedStrikeTimes|BAB/5+1 DESC:You twirl your blade or other melee weapon in a hypnotic pattern, weaving an arcane matrix that lulls your foe into quite a state of distraction. With his defenses down, you can strike him more easily. SOURCEPAGE:p.40
-Storm of Arrows TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:2,Arcane Battle Mastery,Point Blank Shot SAB:Storm of Arrows %/day|StormArrowsTimes DEFINE:StormArrowsTimes|BAB/4 DESC:You enchant your arrow so that it bursts into dozens of smaller missiles, filling an entire area with a deadly hail of fire. SOURCEPAGE:p.40
-Summon Spectral Shield Bearer TYPE:General.Fighter.ArcaneBattle PREATT:5 PREFEAT:1,Arcane Battle Mastery SAB:Summon Spectral Shield Bearer %/day for % rounds each|SpectralShieldBearerTimes|SpectralShieldBearerDuration DEFINE:SpectralShieldBearerTimes|BAB/5+1 DEFINE:SpectralShieldBearerDuration|BAB DESC:You call into being a squat, powerfully muscled being made of force. It carries a heavy shield, also of force, and uses it to block attacks made by one of your enemies. SOURCEPAGE:p.40
-Summon Spectral Squire TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:2,Arcane Battle Mastery,Quick Draw SAB:Summon Spectral Squire %/day for % minutes each|SpectralSquireTimes|SpectralSquireDuration DEFINE:SpectralSquireTimes|BAB/4+1 DEFINE:SpectralSquireDuration|BAB DESC:You create a vaguely humanoid body of force that remains close to you and can hold your weapons, shields, and other equipment in battle. SOURCEPAGE:p.41
-Thousand Blade Strike TYPE:General.Fighter.ArcaneBattle PREATT:4 PREFEAT:1,Arcane Battle Mastery SAB:Thousand Blade Strike %/day for % round each|ThousandBladeStrikeTimes|ThousandBladeStrikeDuration DEFINE:ThousandBladeStrikeTimes|BAB/4 DEFINE:ThousandBladeStrikeDuration|BAB/2 DESC:When you strike at your foe, you produce a powerful illusion that makes him see duplicates of you surrounding and attacking him. He twirls around in a panic, unsure which one of you to defend against. SOURCEPAGE:p.41
-Vertical Step TYPE:General.Fighter.ArcaneBattle PREATT:4 PREFEAT:2,Arcane Battle Mastery,Fleet Footed Charge SAB:Vertical Step %/day for % rounds each|VerticalStepTimes|VerticalStepDuration DEFINE:VerticalStepTimes|BAB/4 DEFINE:VerticalStepDuration|BAB DESC:You can walk up walls or along the surface of a tree trunk with ease. You imbue your feet with a magical energy that allows you to treat any vertical surface as a horizontal one. SOURCEPAGE:p.41
-Wave of Mutilation TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:2,Arcane Battle Mastery,Power Attack SAB:Wave of Mutilation %/day|WaveMutilationTimes DEFINE:WaveMutilationTimes|BAB/8 DESC:You speak words of arcane power, elemental steel, and destruction, transforming a single cut of your blade into a scything wave of energy that tears through your enemies\x92 ranks. SOURCEPAGE:p.42
+# Feat Name Output Name Type Visible Req. Att. Required Feat Required Stat Define Description Add Class Skill Source Page SAB
+Arcane Battle TYPE:ItemCreation VISIBLE:NO ADD:FEAT|1|TYPE=ArcaneBattle
+Arcane Battle Mastery TYPE:General.Fighter.ArcaneBattle PREATT:1 PRESTAT:1,INT=13 DESC:You have been initiated into the mysteries of battle magic, allowing you to create a variety of effects with the simple, focused spells of this school. In many ways, this tradition represents a style and method of casting utterly unlike the arcane or divine bodies of magic. Your spells focus exclusively on improving your fighting ability and creating effects that draw on the chaos and energy of combat. CSKILL:Concentration|Knowledge (Arcana)|Spellcraft SOURCEPAGE:p.36
+Animate Weapon TYPE:General.Fighter.ArcaneBattle PREATT:12 PREFEAT:2,Arcane Battle Mastery,Summon Spectral Squire DEFINE:AnimateWeaponTimes|1 DEFINE:AnimateWeaponDuration|BAB DESC:You create a nimbus of magical force around a single melee weapon that allows it to move and fight on its own. This force draws on your intellect and combat skill, allowing the animated weapon to fight with talent equal to your own. SOURCEPAGE:p.36 SAB:Animate Weapon %/day for % round|AnimateWeaponTimes|AnimateWeaponDuration
+Arcane Weapon TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery DEFINE:ArcaneWeaponTimes|BAB/3+1 DEFINE:ArcaneWeaponDuration|BAB DESC:Drawing upon the power of magic, you imbue your weapon or fist with an arcane aura that allows you to strike with greater accuracy and to inflict superior damage. SOURCEPAGE:p.36 SAB:Arcane Weapon %/day for % rounds each|ArcaneWeaponTimes|ArcaneWeaponDuration
+Aspect of Battle TYPE:General.Fighter.ArcaneBattle PREATT:12 PREFEAT:3,Arcane Battle Mastery,Mind Strike,Serpent Eyed Strike PRESTAT:1,CHA=13 DEFINE:AspectBattleTimes|1 DEFINE:AspectBattleDuration|BAB/2 DESC:You gather the psychic energy you have learned to manipulate in battle and form it into a mantle of power that strikes terror into your foes. In their minds, they see a horrifying war master poised to strike them down in his wrath. SOURCEPAGE:p.37 SAB:Aspect of Battle %/day for % rounds|AspectBattleTimes|AspectBattleDuration
+Augment Pysical Prowess TYPE:General.Fighter.ArcaneBattle PREATT:3 PREFEAT:1,Arcane Battle Mastery DEFINE:AugmentPhysicalProwessTimes|BAB/5+1 DEFINE:AugmentPhysicalProwessDuration|BAB DESC:You draw upon your magical abilities to strengthen your limbs, sharpen your reflexes, or enhance your toughness. SOURCEPAGE:p.37 SAB:Augment Physical Prowess %/day for % rounds each|AugmentPhysicalProwessTimes|AugmentPhysicalProwessDuration
+Bounding Step TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:3,Arcane Battle Mastery,Fleet Footed Charge,Vertical Step DEFINE:BoundingStepTimes|(BAB/4)+1 DEFINE:BoundingStepDuration|BAB DESC:With a single, seemingly effortless push off the ground, you glide through the air. In essence, you can fly for short distances merely by invoking the power of this feat. SOURCEPAGE:p.37 SAB:Bounding Step %/day for % rounds each|BoundingStepTimes|BoundingStepDuration
+Dance of the Feather's Step TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:4,Arcane Battle Mastery,Bounding Step,Fleet Footed Charge,Vertical Step DESC:You literally become light as a feather, allowing you to stand in mid-air and fight an opponent with little effort. You gain no special ability to fly, forcing you to leap or use your other abilities to move up and down, but once you are airborne you are difficult to knock from the sky. SOURCEPAGE:p.37
+Death Strike TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:2,Arcane Battle Mastery,Arcane Weapon DEFINE:DeathStrikeTimes|BAB/8 DESC:You imbue your weapon or fist with a shimmering halo of black, necromantic energy, allowing you to disrupt your opponent\x92s life force. This energy is also baneful to undead creatures, allowing you to destroy them with a single, savage blow. SOURCEPAGE:p.37 SAB:Death Strike %/day|DeathStrikeTimes
+Energy Burst TYPE:General.Fighter.ArcaneBattle PREATT:12 PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Energy Sheath,Energy Shield DEFINE:EnergyBurstTimes|1 DESC:You focus your arcane power into your weapon, drawing upon energy that you can barely control. With a single, jarring impact, you unleash a burst of fire that consumes your enemies. SOURCEPAGE:p.37 SAB:Energy Burst %/day|EnergyBurstTimes
+Energy Sheath TYPE:General.Fighter.ArcaneBattle PREATT:4 PREFEAT:2,Arcane Battle Mastery,Arcane Weapon DEFINE:EarthSheathTimes|BAB/4 DEFINE:EarthSheathDuration|BAB/2 DESC:You summon arcane power to bathe your weapon\x97or even your bare fists\x97in energy, allowing you to deal extra energy damage with your strikes. SOURCEPAGE:p.38 SAB:Energy Sheath %/day for % rounds each|EarthSheathTimes|EarthSheathDuration
+Energy Shield TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Energy Sheath DEFINE:EarthShieldTimes|BAB/4 DEFINE:EarthShieldDuration|BAB DESC:Your mastery of energy control allows you to resist an attack form involving your specified energy type. You create a field of energy that surrounds you and counters such attacks. SOURCEPAGE:p.38 SAB:Energy Shield %/day for % rounds each|EarthShieldTimes|EarthShieldDuration
+Energy Web TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Energy Burst,Energy Sheath,Energy Shield DEFINE:EnergyWebTimes|BAB/10 DEFINE:EnergyWebDuration|BAB/2 DESC:You create a tangible web of searing energy that wraps and tangles around your weapon. When you attack, this web clings to your opponent and continues to damage him for several agonizing seconds. SOURCEPAGE:p.38 SAB:Energy Web %/day for % rounds each|EnergyWebTimes|EnergyWebDuration
+Flattening Strike TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:4,Arcane Battle Mastery,Arcane Weapon,Knockback Strike,Power Attack DEFINE:FlatteningStrikeTimes|BAB/4 DESC:You hammer your foe with a concussive strike that sends ripples of raw, arcane energy through him, forcing him to tumble to the ground. SOURCEPAGE:p.39 SAB:Flattening Strike %/day|FlatteningStrikeTimes
+Fleet Footed Charge OUTPUTNAME:Fleet-Footed Charge TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery DEFINE:FleetFootChargeTimes|BAB/3+1 DEFINE:FleetFootChargeDuration|BAB DESC:You call upon arcane power to strengthen your legs and improve your agility, allowing you to maneuver with increased speed. SOURCEPAGE:p.39 SAB:Fleet-Footed Charge %/day for % rounds each|FleetFootChargeTimes|FleetFootChargeDuration
+Force Armor TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery DEFINE:ForceArmorTimes|BAB/5+1 DEFINE:ForceArmorDuration|BAB DESC:You create a sheath of magical force that protects you from harm. Arrows, sword strokes, and axe strikes all rebound from it. SOURCEPAGE:p.39 SAB:Force Armor %/day for % rounds each|ForceArmorTimes|ForceArmorDuration
+Knockback Strike TYPE:General.Fighter.ArcaneBattle PREATT:3 PREFEAT:3,Arcane Battle Mastery,Arcane Weapon,Power Attack DEFINE:KnockbackStrike|BAB/3 DESC:You summon a burst of kinetic energy to augment your attack, allowing you to deliver a mighty jolt that knocks an opponent backward. SOURCEPAGE:p.40 SAB:Knockback Strike %/day|KnockbackStrike
+Launching Strike TYPE:General.Fighter.ArcaneBattle PREATT:16 PREFEAT:5,Arcane Battle Mastery,Arcane Weapon,Flattening Strike,Knockback Strike,Power Attack DEFINE:LaunchingStrike|BAB/8 DESC:You draw magical power to yourself and focus it on your weapon, transforming it into a powerful surge of raw force as you slam an opponent with a vicious uppercut strike, sending him soaring into the air. SOURCEPAGE:p.40 SAB:Launching Strike %/day|LaunchingStrike
+Mind Strike TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:2,Arcane Battle Mastery,Serpent Eyed Strike PRESTAT:1,CHA=13 DEFINE:MindStrikeTimes|BAB/5 DEFINE:MindStrikeDuration|BAB/2 DESC:You focus the power of your psyche into an energy sheath that surrounds your weapon, allowing you to strike at a foe\x92s intellect. SOURCEPAGE:p.40 SAB:Mind Strike %/day for % rounds each|MindStrikeTimes|MindStrikeDuration
+Rhinos Charge OUTPUTNAME:Rhino's Charge TYPE:General.Fighter.ArcaneBattle PREATT:5 PREFEAT:2,Arcane Battle Mastery,Fleet Footed Charge DEFINE:RhinosChargeTimes|BAB/5 DESC:As you rush forward in a charge, you create a crackling wedge of energy in front of you that can knock aside a foe and shock him with force. SOURCEPAGE:p.40 SAB:Rhino's Charge %/day|RhinosChargeTimes
+Serpent Eyed Strike OUTPUTNAME:Serpent-Eyed Strike TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:1,Arcane Battle Mastery PRESTAT:1,CHA=13 DEFINE:SerpentEyedStrikeTimes|BAB/5+1 DESC:You twirl your blade or other melee weapon in a hypnotic pattern, weaving an arcane matrix that lulls your foe into quite a state of distraction. With his defenses down, you can strike him more easily. SOURCEPAGE:p.40 SAB:Serpent-Eyed Strike %/day|SerpentEyedStrikeTimes
+Storm of Arrows TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:2,Arcane Battle Mastery,Point Blank Shot DEFINE:StormArrowsTimes|BAB/4 DESC:You enchant your arrow so that it bursts into dozens of smaller missiles, filling an entire area with a deadly hail of fire. SOURCEPAGE:p.40 SAB:Storm of Arrows %/day|StormArrowsTimes
+Summon Spectral Shield Bearer TYPE:General.Fighter.ArcaneBattle PREATT:5 PREFEAT:1,Arcane Battle Mastery DEFINE:SpectralShieldBearerTimes|BAB/5+1 DEFINE:SpectralShieldBearerDuration|BAB DESC:You call into being a squat, powerfully muscled being made of force. It carries a heavy shield, also of force, and uses it to block attacks made by one of your enemies. SOURCEPAGE:p.40 SAB:Summon Spectral Shield Bearer %/day for % rounds each|SpectralShieldBearerTimes|SpectralShieldBearerDuration
+Summon Spectral Squire TYPE:General.Fighter.ArcaneBattle PREATT:1 PREFEAT:2,Arcane Battle Mastery,Quick Draw DEFINE:SpectralSquireTimes|BAB/4+1 DEFINE:SpectralSquireDuration|BAB DESC:You create a vaguely humanoid body of force that remains close to you and can hold your weapons, shields, and other equipment in battle. SOURCEPAGE:p.41 SAB:Summon Spectral Squire %/day for % minutes each|SpectralSquireTimes|SpectralSquireDuration
+Thousand Blade Strike TYPE:General.Fighter.ArcaneBattle PREATT:4 PREFEAT:1,Arcane Battle Mastery DEFINE:ThousandBladeStrikeTimes|BAB/4 DEFINE:ThousandBladeStrikeDuration|BAB/2 DESC:When you strike at your foe, you produce a powerful illusion that makes him see duplicates of you surrounding and attacking him. He twirls around in a panic, unsure which one of you to defend against. SOURCEPAGE:p.41 SAB:Thousand Blade Strike %/day for % round each|ThousandBladeStrikeTimes|ThousandBladeStrikeDuration
+Vertical Step TYPE:General.Fighter.ArcaneBattle PREATT:4 PREFEAT:2,Arcane Battle Mastery,Fleet Footed Charge DEFINE:VerticalStepTimes|BAB/4 DEFINE:VerticalStepDuration|BAB DESC:You can walk up walls or along the surface of a tree trunk with ease. You imbue your feet with a magical energy that allows you to treat any vertical surface as a horizontal one. SOURCEPAGE:p.41 SAB:Vertical Step %/day for % rounds each|VerticalStepTimes|VerticalStepDuration
+Wave of Mutilation TYPE:General.Fighter.ArcaneBattle PREATT:8 PREFEAT:2,Arcane Battle Mastery,Power Attack DEFINE:WaveMutilationTimes|BAB/8 DESC:You speak words of arcane power, elemental steel, and destruction, transforming a single cut of your blade into a scything wave of energy that tears through your enemies\x92 ranks. SOURCEPAGE:p.42 SAB:Wave of Mutilation %/day|WaveMutilationTimes
###Block: battle mind
-# Feat Name Output Name Type Req. Att. Required Feat Required Skill Required Stat Special Ability Define Description Source Page
-Avatar of Carnage TYPE:General.Fighter.BattleMind PREATT:5 PRESKILL:1,Intimidate=8 PRESTAT:1,CHA=15 SAB:Avatar of Carnage %/day for % rounds each|AvatarCarnageTimes|AvatarCarnageDuration DEFINE:AvatarCarnageTimes|max(CHA,1) DEFINE:AvatarCarnageDuration|CHA+5 DESC:You scream, howl, and foam at the mouth during battle, striking terror into your enemies\x92 hearts. Using the raw force of your personality, you turn your foes into a panicked mob. SOURCEPAGE:p.43
-Clarity of the Warriors Mind OUTPUTNAME:Clarity of the Warrior's Mind TYPE:General.Fighter.BattleMind PRESTAT:1,WIS=13 SAB:Clarity of the Warrior's Mind %/day for 5 rounds each|ClarityWarriorsMind DEFINE:ClarityWarriorsMind|max(WIS,1) DESC:You have trained yourself to calm your mind in combat, allowing you to act with clarity and focus. When in this state, you set aside the fear, panic, and confusion that can cloud a warrior\x92s mind. SOURCEPAGE:p.43
-Eye of the Warmaster TYPE:General.Fighter.BattleMind PREATT:6 PREFEAT:1,Combat Expertise PRESTAT:1,INT=13 DESC:You watch an opponent in battle, analyzing his maneuvers, tactics, and stance to learn his combat style. Once you have broken down a foe\x92s methods, you can present him with tactics that defeat his style. SOURCEPAGE:p.44
-Resolve of the Steel Mind TYPE:General.Fighter.BattleMind PREATT:3 PRESTAT:1,INT=13 DESC:You are always ready for combat. You use a series of exercises, intense training, and mental focus to create a combat routine that allows you to reliably respond to any threat. SOURCEPAGE:p.44
-Stance of the Prowling Tiger TYPE:General.Fighter.BattleMind PREFEAT:1,Talent of the Poised Strike PRESTAT:1,WIS=13 DESC:You are always ready for combat. Your training and meditation have taught you to hear the coming thunder of battle. When you are near the site of a major battle, you sense the pain, fear, and elation of battles fought in the past and those that await in the future. When you are on the verge of battle, its echoes reach your ears and allow you to prepare for it. SOURCEPAGE:p.44
-Strike of Perfect Clarity TYPE:General.Fighter.BattleMind PREATT:12 PREFEAT:2,Combat Expertise,Eye of the Warmaster PRESTAT:1,INT=13 DESC:While battle rages around you, you achieve a state of perfect clarity. In this rarefied mental state, you see the ebb and flow of a single foe\x92s movements. When the slightest gap appears in his defenses, such as when he commits to an attack against you, you strike to kill. SOURCEPAGE:p.45
-Strike of the Persistent Sundering TYPE:General.Fighter.BattleMind PREFEAT:2,Power Attack,Improved Sunder PRESTAT:1,WIS=13 DESC:You have studied the energies that flow through objects, allowing you to recognize the exact spot to attack an item with respect to the energy that resides within it. Not all fighters have an enlightened view of this feat\x92s origins. In their parlance, this ability simply enables them to break things with ease. SOURCEPAGE:p.45
-Tactics of the Minds Eye OUTPUTNAME:Tactics of the Mind's Eye TYPE:General.Fighter.BattleMind PREATT:12 PREFEAT:1,Combat Expertise PRESTAT:1,INT=13 SAB:Tactics of the Mind's Eye %/day for % rounds|TacticMindsEyeTimes|TacticMindsEyeDuration DEFINE:TacticMindsEyeTimes|max(INT,1) DEFINE:TacticMindsEyeDuration|max(INT,1) DESC:You can study an opponent\x92s talents and create counterstrategies that leave him almost defenseless. You focus your concentration, enter an almost meditative state, and take action to foil him. SOURCEPAGE:p.45
-Talent of the Poised Strike TYPE:General.Fighter.BattleMind PRESTAT:1,WIS=13 DESC:You have developed an uncanny sense for danger. When you have a weapon readied, you react to danger before your conscious mind can process what happened. Your intense training and focus brought on by meditation allow you to react to the ebb and flow of threats before they come to pass. SOURCEPAGE:p.46
+# Feat Name Output Name Type Req. Att. Required Feat Required Skill Required Stat Define Description Source Page SAB
+Avatar of Carnage TYPE:General.Fighter.BattleMind PREATT:5 PRESKILL:1,Intimidate=8 PRESTAT:1,CHA=15 DEFINE:AvatarCarnageTimes|max(CHA,1) DEFINE:AvatarCarnageDuration|CHA+5 DESC:You scream, howl, and foam at the mouth during battle, striking terror into your enemies\x92 hearts. Using the raw force of your personality, you turn your foes into a panicked mob. SOURCEPAGE:p.43 SAB:Avatar of Carnage %/day for % rounds each|AvatarCarnageTimes|AvatarCarnageDuration
+Clarity of the Warriors Mind OUTPUTNAME:Clarity of the Warrior's Mind TYPE:General.Fighter.BattleMind PRESTAT:1,WIS=13 DEFINE:ClarityWarriorsMind|max(WIS,1) DESC:You have trained yourself to calm your mind in combat, allowing you to act with clarity and focus. When in this state, you set aside the fear, panic, and confusion that can cloud a warrior\x92s mind. SOURCEPAGE:p.43 SAB:Clarity of the Warrior's Mind %/day for 5 rounds each|ClarityWarriorsMind
+Eye of the Warmaster TYPE:General.Fighter.BattleMind PREATT:6 PREFEAT:1,Combat Expertise PRESTAT:1,INT=13 DESC:You watch an opponent in battle, analyzing his maneuvers, tactics, and stance to learn his combat style. Once you have broken down a foe\x92s methods, you can present him with tactics that defeat his style. SOURCEPAGE:p.44
+Resolve of the Steel Mind TYPE:General.Fighter.BattleMind PREATT:3 PRESTAT:1,INT=13 DESC:You are always ready for combat. You use a series of exercises, intense training, and mental focus to create a combat routine that allows you to reliably respond to any threat. SOURCEPAGE:p.44
+Stance of the Prowling Tiger TYPE:General.Fighter.BattleMind PREFEAT:1,Talent of the Poised Strike PRESTAT:1,WIS=13 DESC:You are always ready for combat. Your training and meditation have taught you to hear the coming thunder of battle. When you are near the site of a major battle, you sense the pain, fear, and elation of battles fought in the past and those that await in the future. When you are on the verge of battle, its echoes reach your ears and allow you to prepare for it. SOURCEPAGE:p.44
+Strike of Perfect Clarity TYPE:General.Fighter.BattleMind PREATT:12 PREFEAT:2,Combat Expertise,Eye of the Warmaster PRESTAT:1,INT=13 DESC:While battle rages around you, you achieve a state of perfect clarity. In this rarefied mental state, you see the ebb and flow of a single foe\x92s movements. When the slightest gap appears in his defenses, such as when he commits to an attack against you, you strike to kill. SOURCEPAGE:p.45
+Strike of the Persistent Sundering TYPE:General.Fighter.BattleMind PREFEAT:2,Power Attack,Improved Sunder PRESTAT:1,WIS=13 DESC:You have studied the energies that flow through objects, allowing you to recognize the exact spot to attack an item with respect to the energy that resides within it. Not all fighters have an enlightened view of this feat\x92s origins. In their parlance, this ability simply enables them to break things with ease. SOURCEPAGE:p.45
+Tactics of the Minds Eye OUTPUTNAME:Tactics of the Mind's Eye TYPE:General.Fighter.BattleMind PREATT:12 PREFEAT:1,Combat Expertise PRESTAT:1,INT=13 DEFINE:TacticMindsEyeTimes|max(INT,1) DEFINE:TacticMindsEyeDuration|max(INT,1) DESC:You can study an opponent\x92s talents and create counterstrategies that leave him almost defenseless. You focus your concentration, enter an almost meditative state, and take action to foil him. SOURCEPAGE:p.45 SAB:Tactics of the Mind's Eye %/day for % rounds|TacticMindsEyeTimes|TacticMindsEyeDuration
+Talent of the Poised Strike TYPE:General.Fighter.BattleMind PRESTAT:1,WIS=13 DESC:You have developed an uncanny sense for danger. When you have a weapon readied, you react to danger before your conscious mind can process what happened. Your intense training and focus brought on by meditation allow you to react to the ebb and flow of threats before they come to pass. SOURCEPAGE:p.46
###Block: fighting styles
# Feat Name Type Req. Att. Required Feat Required Stat Description Multiple? Choose Combat bonus Source Page
Modified: Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst
===================================================================
--- Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst 2007-11-29 06:27:48 UTC (rev 4608)
+++ Trunk/pcgen/data/alpha/malhavocpress/bookofironmight/ironmight_templates.lst 2007-11-29 07:57:46 UTC (rev 4609)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788)
+# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788)
SOURCELONG:Book of Iron Might SOURCESHORT:BoIM SOURCEWEB:http://www.montecook.com/cgi-bin/page.cgi?mpress_BOIM
###Block: arcane battle mastery
@@ -6,8 +6,8 @@
Automatic Arcane Battle Mastery SOURCEPAGE:p.36 PREATT:1 PRECSKILL:3,Concentration,Knowledge (Arcana),Spellcraft PRESPELLTYPE:1,Arcane=1 PRESTAT:1,INT=13 FEAT:Arcane Battle Mastery
###Block: ironborn
-# Template Name Visible Template Special Ability Combat bonus Bonus to skill
-Ironborn Trait VISIBLE:NO TEMPLATE:Humanoid TEMPLATE:CHOOSE:Ironborn No Stat Adjustment|Ironborn Str Stat Adjustment|Ironborn NonStr Stat Adjustment TEMPLATE:CHOOSE:Ironborn Acrobat Ability Package|Ironborn Centurion Ability Package|Ironborn Divine Mark Ability Package|Ironborn Iron Heart Ability Package|Ironborn Shadow Friend Ability Package|Ironborn Slayer Ability Package|Ironborn Spellmaster Ability Package|Ironborn Trailblazer Ability Package SAB:Immortal SAB:Rust Vulnerability BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Bluff,Diplomacy,Gather Information,Sense Motive|-2|TYPE=Racial
+# Template Name Visible Template Combat bonus Bonus to skill SAB
+Ironborn Trait VISIBLE:NO TEMPLATE:Humanoid TEMPLATE:CHOOSE:Ironborn No Stat Adjustment|Ironborn Str Stat Adjustment|Ironborn NonStr Stat Adjustment TEMPLATE:CHOOSE:Ironborn Acrobat Ability Package|Ironborn Centurion Ability Package|Ironborn Divine Mark Ability Package|Ironborn Iron Heart Ability Package|Ironborn Shadow Friend Ability Package|Ironborn Slayer Ability Package|Ironborn Spellmaster Ability Package|Ironborn Trailblazer Ability Package BONUS:COMBAT|AC|1|TYPE=NaturalArmor BONUS:SKILL|Bluff,Diplomacy,Gather Information,Sense Motive|-2|TYPE=Racial SAB:Immortal SAB:Rust Vulnerability
###Block: Ironborn Stat Adjustments
# Template Name Visible Template Stat bonus
Modified: Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst
===================================================================
--- Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst 2007-11-29 06:27:48 UTC (rev 4608)
+++ Trunk/pcgen/data/alpha/malhavocpress/completebookofeldritchmight/completeeldritch_classes.lst 2007-11-29 07:57:46 UTC (rev 4609)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Thu Nov 22 21:44:19 2007 -- reformated by prettylst.pl v1.38 (build 2788)
+# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788)
SOURCELONG:Malhavoc Press - The Complete Book of Eldritch Might SOURCESHORT:BoEMC SOURCEWEB:http://www.montecook.com
# Original Entry by: Felipe Diniz
@@ -16,18 +16,18 @@
###Block: Proficiencies
1 AUTO:FEAT|Shield Proficiency|Armor Proficiency (Light)
###Block: Normal progression
-1 CAST:0,3 KNOWN:0,2 SAB:May wear light armor without incurring the normal arcane spell failure chance.
+1 CAST:0,3 KNOWN:0,2 SAB:May wear light armor without incurring the normal arcane spell failure chance.
2 CAST:0,4 KNOWN:0,2
3 CAST:0,5 KNOWN:0,3
4 CAST:0,6 KNOWN:0,3
-5 CAST:0,7 KNOWN:0,4 SAB:Weave Notes
+5 CAST:0,7 KNOWN:0,4 SAB:Weave Notes
6 CAST:0,8,0,0 KNOWN:0,4,0,1 BONUS:VAR|Spellsong|1
7 CAST:0,8,0,1 KNOWN:0,5,0,2
8 CAST:0,8,0,2 KNOWN:0,5,0,2
9 CAST:0,9,0,3 KNOWN:0,6,0,3 AUTO:FEAT|Evasion
10 CAST:0,9,0,4 KNOWN:0,6,0,3
11 CAST:0,9,0,5 KNOWN:0,7,0,4
-12 CAST:0,10,0,6 KNOWN:0,7,0,4 SAB:Weave Chords
+12 CAST:0,10,0,6 KNOWN:0,7,0,4 SAB:Weave Chords
13 CAST:0,10,0,7,0,0 KNOWN:0,8,0,5,0,1 BONUS:VAR|Spellsong|1
14 CAST:0,10,0,7,0,1 KNOWN:0,8,0,5,0,2
15 CAST:0,11,0,7,0,2 KNOWN:0,9,0,6,0,2
@@ -35,7 +35,7 @@
17 CAST:0,11,0,8,0,4 KNOWN:0,10,0,7,0,3 AUTO:FEAT|Improved Evasion
18 CAST:0,12,0,8,0,5 KNOWN:0,10,0,7,0,4
19 CAST:0,12,0,9,0,6 KNOWN:0,11,0,8,0,4
-20 CAST:0,12,0,9,0,7 KNOWN:0,11,0,8,0,5 SAB:Weave Melodies
+20 CAST:0,12,0,9,0,7 KNOWN:0,11,0,8,0,5 SAB:Weave Melodies
# Class Name Hit Dice Type Abbreviation Max Level Source Page Automatic Languages Save checks bonus Combat bonus
CLASS:Sorcerer (Monte Cook's) HD:6 TYPE:Base.PC ABB:Sor(MC) MAXLEVEL:20 SOURCEPAGE:p.10 LANGAUTO:Literacy BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=Base.REPLACE
Modified: Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst
===================================================================
--- Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst 2007-11-29 06:27:48 UTC (rev 4608)
+++ Trunk/pcgen/data/alpha/mythicdreamsstudios/dark_Inheritance/dark_Inheritance_modern/dark_inheritance_classes.lst 2007-11-29 07:57:46 UTC (rev 4609)
@@ -1,4 +1,4 @@
-# CVS $Revision$ $Author$ -- Tue Aug 21 21:00:33 2007 -- reformated by prettylst.pl v1.38 (build 2788)
+# CVS $Revision$ $Author$ -- Fri Nov 23 01:10:13 2007 -- reformated by prettylst.pl v1.38 (build 2788)
SOURCELONG:Mythic Dreams Studios - Dark Inheritance Campaign Setting SOURCESHORT:Dark Inheritance SOURCEWEB:http://www.mythicdreams.com
#Original Entry by Frank Kliewe
@@ -13,16 +13,16 @@
CLASS:Stim Freak PREATT:3 PRECHECKBASE:1,Fortitude=2 PREFEAT:1,Brawl
# Class Name Skill Pts/Lvl Class Skill
CLASS:Stim Freak STARTSKILLPTS:3 CSKILL:Climb|Craft (Structural)|Intimidate|Jump|Knowledge (Current Events)|Knowledge (Popular Culture)|Knowledge (Streetwise)|Knowledge (Tactics)|Listen|Profession|Read/Write Language|Repair|Scrounge|Speak Language|Spot|Swim
-1 ADD:FEAT|1|Shot in the Arm
-2 SAB:Relentless
-3 ADD:FEAT|1|TYPE=StimFreak
-4 ADD:FEAT|1|Weapon Focu...
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