Read Me
N O O T K A
HOW TO COMPILE
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############# Requirements: #############
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- Qt libraries (at least 4.7 version)
- Ogg Vorbis (http://www.xiph.org/downloads/)
both ogg and vorbis. Dll libraries are on this site in vorbis-tools
and headers are in libogg and libvorbis archives.
Under Linux: libvorbis-dev & libogg-dev (or similar)
- FFTW libraries (http://www.fftw.org/)
Under Linux: libfftw3-dev (or similar)
- under Linux only
SoundTouch library (http://www.surina.net/soundtouch/)
(libsoundtouch and libsoundtouch-dev)
- libasound-dev under linux
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############### Building #############
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- Unpack Nootka tarball
- go into unpacked directory
- create some dir (f. e. "build")
- go into created dir (f. e. cd build)
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- cmake ../ (or ccmake or qtcmake with GUI)
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if You get error about not found libfftw or libvorbis
put it manually:
-DFFTW3_LIBRARIES=/path_to/libfftw3f.la(dll)
-DFFTW3_INCLUDE_DIRS=/path_to_dir_with/fftw3.h
-DVORBIS_LIBRARIES =/path_to/libvorbisfile.so(dll)
-DVORBIS_INCLUDE_DIRS=/path_to_dir_with/vorbis/vorbisfile.h
-DOGG_INCLUDE_DIRS=/path_to_dir_with/ogg/ogg.h
also
-DCMAKE_INSTALL_PREFIX=/install/dir to change instalation target
-DCMAKE_BUILD_TYPE=debug to build Nootka in debug mode
so You can invoke:
cmake -DCMAKE_INSTALL_PREFIX=/my/special/dir ../
or do the same in GUI
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NOTE for Windows buid:
If You put unpacked archives of fftw and ogg-vorbis in the same location where build dir is, just
next to it, and you remove the versions numbers from their names, to have:
libogg, libvorbis, fftw and vorbis-tools dirs,
cmake will find all of them automagicaly.
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- There is an option for building Nootka with checking for new versions
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- Also under Linux are options to build Nootka with native support for:
- PulseAudio (requires libpulse-dev)
When those headers/libs are found - options are selected automaticaly
They can be controled by:
-DENABLE_PULSEAUDIO=OFF (OFF or ON)
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- then call
make
or
make -j[number of CPU cores], f.e.: make -j4
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- If you want to launch Nootka without installing - in a place where it is compiled
call
make runinplace
it will copy or link all necessary staff next to builded executable
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- make install (usually as root)
alternatively You can invoke
make install DESTDIR=/Your/Dir
and push the instalation wherever You want (similary to -DCMAKE_INSTALL_PREFIX)
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to remove (uninstall)
- make uninstall (usually as root)
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###################### Packaging #########################
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You can easyly generate rpm and deb package.
1. For deb call:
cpack -G DEB
(obviously packages for build debian packages are needed)
2. For rpm call
cpack -G RPM
!!!!!!!!!!!! GOOD LUCK !!!!!!!!!
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#### How to prepare developement enviroment under MacOs ##
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1. Install Xcode & X11 (from MacOs install DVD). XCode SDK is not required
2. Install MacPorts
http://www.macports.org/install.php
and in terminal type:
sudo port install pkgconfig cmake mercurial fftw-3-single libvorbis
alternatively You can use Fink
3. Download and install QT libraries:
go to
http://qt-project.org/downloads
and take Qt libraries version 4.8 for Mac (not 5.0 nor 4.8)
and install.
4. Now You can go to to Building section
5. make install under MacOs generates independent boundle with all needed frameworks inside
however You mast put during invokeing cmake -DFFTW3_LIBRARIES=/path_to_real_file_with_libfftw3f
and -DVORBIS_LIBRARIES=/path_to_real_file_with_libvorbisfile
(cmake automagicaly finds only symbolic link)