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Equalizer - Parallel Rendering / News: Recent posts

Equalizer 0.9 Released

We are pleased to announce the release of Equalizer 0.9, the standard framework to create and deploy parallel, scalable OpenGL applications. The most notable new features in this release are:

* Automatic cross-segment load-balancing for multi-display installations
* Dynamic Frame Resolution (DFR) for constant framerate rendering
* Compression Plugin API for runtime-loadable image compression engines... read more

Posted by Stefan Eilemann 2009-08-11

Equalizer 0.6 Released

We are pleased to announce the release of Equalizer 0.6, a major advance in parallel OpenGL rendering, supporting:

- Automatic 2D and DB load-balancing
- DPlex (time-multiplex) compounds
- Paracomp compositing backend

Please check the release notes on the Equalizer website for a comprehensive list of new features, enhancements, optimizations and bug fixes. The Programming Guide can be ordered at lulu.com.... read more

Posted by Stefan Eilemann 2008-12-03

Equalizer 0.5 Released

We are pleased to announce the release of Equalizer 0.5, a framework for the development and deployment of parallel OpenGL applications. Equalizer 0.5 focuses on scalability, most notably by adding pixel compounds for fill-rate-bound applications and a 2-4x performance increase during sort-last compositing. The Programming Guide has been extended to 43 pages and covers various new topics. Preview the content and order your hardcopy today at lulu.com!... read more

Posted by Stefan Eilemann 2008-04-17

Equalizer 0.4 Released

We are pleased to announce the release of Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 makes the programming of parallel OpenGL applications easier than before.

Most notably, the new Programming Guide condenses all the information to write Equalizer applications.

Many additions to the programming interface facilitate the porting of existing, single-threaded OpenGL applications to Equalizer.... read more

Posted by Stefan Eilemann 2007-10-28

Equalizer 0.3 Released

We are pleased to announce the release of Equalizer 0.3, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.3 now runs on Windows XP, extending the support to all major operating systems. Various new features and stability improvements make this release the fastest and most mature Equalizer version so far. The stability and performance of this release has been verified on a 16-node, 32-GPU cluster.... read more

Posted by Stefan Eilemann 2007-05-04

Equalizer 0.2 Released

We are pleased to announce the release of Equalizer 0.2, a framework for the development and deployment of scalable multipipe OpenGL applications.

Equalizer 0.2 adds support for scalable rendering, by using multiple CPU's, GPU's and computers to scale the rendering performance of a single view. It is intended as a preview and evaluation snapshot for application developers and early adopters. This release supports the following features: ... read more

Posted by Stefan Eilemann 2006-12-30

Equalizer 0.1 Released

Equalizer is a framework for the development and deployment of scalable, multipipe OpenGL applications.

Equalizer 0.1 is the first official release. It is intended as a preview and evaluation snapshot for application developers early adopters. This release supports the following features:

- Support for parallel rendering on distributed and shared memory systems
- Support for active and passive stereo rendering
- Support for scalable passive stereo rendering
- Support for head tracking
- Software-based swapbarrier support for synchronization of multipipe display systems... read more

Posted by Stefan Eilemann 2006-10-31

Equalizer Source Code released

Equalizer a programming interface and resource management system for scalable graphics applications for shared memory and distributed visualization systems.

After more than one year of development, Equalizer has now reached a state where other developers may start contributing to the project, and start building applications using the programming interface. Currently implemented is the functionality of rendering to multiple display in parallel (swap-synchronized or unsynchronized), e.g., for display walls, curved screens or multipipe workstations. The configuration is loaded from a simple ASCII configuration file. A simple example with basic event handling is provided.... read more

Posted by Stefan Eilemann 2006-06-30
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