does anyone know if it's possible to make dxwnd still running in background...
whenever I click on my desktop, dxwnd stops/halts/freezes. it unfreezes once I focus on dxwnd again.
is it possible to make dxwnd run continuously in background? (ie. the game/graphics still updating)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
DxWnd.exe should not stop/halt/freeze when it loses the focus, if it does that there's something wrong.
If instead you're terminating DxWnd.exe, that's wrong. You should get rid of DxWnd panel by minimizing the window or by sending it to the system tray (menu command "File -> Move to Tray").
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thanks for reply.
Don't worry. It was only single player campaign of Total Annihilation that
would freeze/halt gameplay if unfocused.
However, in multiplayer... the game continues to run if window is unfocused
which is good.
As long as rendering is GDI instead of primary surface... then it's all
good... and even works good on multi monitors.
Last edit: gho 2020-07-09
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
hi guys
does anyone know if it's possible to make dxwnd still running in background...
whenever I click on my desktop, dxwnd stops/halts/freezes. it unfreezes once I focus on dxwnd again.
is it possible to make dxwnd run continuously in background? (ie. the game/graphics still updating)
DxWnd.exe should not stop/halt/freeze when it loses the focus, if it does that there's something wrong.
If instead you're terminating DxWnd.exe, that's wrong. You should get rid of DxWnd panel by minimizing the window or by sending it to the system tray (menu command "File -> Move to Tray").
Thanks for reply.
Don't worry. It was only single player campaign of Total Annihilation that
would freeze/halt gameplay if unfocused.
However, in multiplayer... the game continues to run if window is unfocused
which is good.
As long as rendering is GDI instead of primary surface... then it's all
good... and even works good on multi monitors.
Last edit: gho 2020-07-09