Open Source Mac Sound Synthesis Software - Page 9

Sound Synthesis Software for Mac

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  • 1
    oddioToolz (oz) aims to be a modular audio IDE geared toward realtime audio synthesis, manipulation, quantization, sequencing, interaction and the exchange of sound/modules/meta over computer and neural networks worldwide. oz needs help e-mail a dev!
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  • 2
    pd-codelab

    pd-codelab

    Collections of abstractions for Pure Data

    pd-codelab is a collection of abstractions, patchs and scripts for the Pure Data software made by the French community, notably around the forum http://codelab.fr
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  • 3
    pcm+ is a C++ platform-independent framework for multi-core processors to develop easily real-time audio processing and synthesis algorithm with high performance and scalability.
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  • 4
    pureCMusic (pCM++) is a framework for realtime sound synthesis and algorithmic composition based on the C language.
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  • 5

    pyespeak

    Python to eSpeak speech synthesis

    ctypes Python module for eSpeak http://espeak.sf.net speech synthesis
    Downloads: 0 This Week
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  • 6
    sCrAmBlEd?HaCkZ! is a Realtime-Mind-Music-Video-Re-De-Construction-Machine.
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  • 7
    SOMba is a Qt based program that allows multiple dancers to create a collaborative sonic space, using audio clips organized by a Self-Organizing Map. It uses the Marsyas framework for audio feature extraction and playback.
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  • 8
    Realtime audio synthesis library using the flexible unit generator architechture. Many uses: music, scientific sonification, generic audio processing. Multithread abilities, extensible synth framework. Similar to modular analog synths.
    Downloads: 0 This Week
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  • 9
    Superj is an Open Sound Control (OSC) enabled audio scripting server. It uses jcollider to communicate with a SuperCollider (scsynth) server. It can be easily integrated with popular OSC software like Pure Data (PD) or Max/Msp.
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  • 10
    A Software synthesizer written in Java that implemented a configurable number of tones per octave, music usually has 12 tones per octave, this synthesizer has 13 by default. It will include AudioToMidi conversion and more features i hope.
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  • 11
    vAtisGen is a voice ATIS generator designed primarily for Russian division ATCs of VATSIM network.
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  • 12
    virtuodrive is a distortion effect plugin for guitar, it's available in vst and jesusonic format
    Downloads: 0 This Week
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  • 13
    A utility that can modify wav files to change the playing time of an audio clip, and transpose or scale the pitch of the clip. Great for audio book enthusiasts, and music lovers. Time shifting. DSP. Pitch Scaling.
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  • 14

    xSonify

    Java-based sonification data analysis

    xSonify is a Java-based sonification data analysis prototype for displaying science data as sounds, with an emphasis on supporting visually-impaired researchers. Alternatives include Sonification Sandbox <http://sonify.psych.gatech.edu/research/>, MathTrax and Earth Plus <http://prime.jsc.nasa.gov/>, Sonifyer <http://www.sonifyer.org> and SoniPy <http://sourceforge.net/projects/sonipy/>. More at the main forum for sonification, ICAD <http://icad.org>
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  • 15
    Evomusic deals with automatic composition of music (midi-files) using evolutionary algorithms. Currently we are testing multiple approaches for doing this successfully, especially neural networks and/or algorithms based on simple music theory.
    Downloads: 0 This Week
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  • 16

    sparsedoppler

    Continuous choice of string resonance at each point live music in CPU

    Nonlinearly change frequencies and echos for live music by CPU. I found a way to normalize 1d wavefunction amplitude so this hack and its random heat vibrations are still unitary, even while microphone vibrating adds energy to part of 1d string of position and speed scalar arrays. The sparse part is, while the arrays are perfectly dense and linear, time is sparse when some springs vibrate with a larger multiplier of position subtracted from speed. In other words, this hack is a quanta level discontinuous field but in theory may be continuous as change in natural resonance frequency (what part of the "guitar string" would vibrate as if nothing acted on it) These few kilobytes of java code, many versions of CochleaSim.java and JSoundCard0.5 as an easily replaced dependency that reads microphone and writes to speakers as numbers ranging -1 to 1 44100 times per second, which is where SparseDoppler hooks in its array, microphone at one end and speakers hear the sum of the whole string.
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