Open Source Python Animation Software for ChromeOS

Python Animation Software for ChromeOS

Browse free open source Python Animation Software for ChromeOS and projects below. Use the toggles on the left to filter open source Python Animation Software for ChromeOS by OS, license, language, programming language, and project status.

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  • 1
    Manim

    Manim

    A community-maintained Python framework for creating animations

    A community-maintained Python library for creating mathematical animations. Manim is a free and open-source project originally written by Grant Sanderson. It is now maintained by the Manim Community and permissively released under the MIT license. Manim was originally created by Grant Sanderson as a personal project and for use in his YouTube channel, 3Blue1Brown. As his channel gained popularity, many grew to like the style of his animations and wanted to use manim for their own projects. However, as manim was only intended for personal use, it was very difficult for other users to install and use it. Manim, or ManimCE refers to the community-maintained version of the library. This is the version documented on this website; the package name on PyPI is manim. ManimGL is the latest released version of the library developed by Grant “3b1b” Sanderson. It has more experimental features and breaking changes between versions are not documented.
    Downloads: 12 This Week
    Last Update:
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  • 2
    AnimateDiff

    AnimateDiff

    Plug-n-play module turning text-to-image models into animation

    AnimateDiff is an open-source project designed to enhance text-to-image diffusion models by adding animation capabilities. It allows users to turn static images generated by popular text-to-image models into animated sequences without requiring additional model training. This plug-and-play tool is compatible with a wide range of community models and facilitates the generation of animation directly from pre-existing text-to-image models. It supports various configurations to create animations with different visual styles, providing flexibility and ease of use for developers and artists interested in exploring dynamic, AI-generated animations.
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    Downloads: 43 This Week
    Last Update:
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  • 3
    Animated Drawings

    Animated Drawings

    Code to accompany "A Method for Animating Children's Drawings"

    AnimatedDrawings is a framework that converts user sketches or line drawings into fully animated 2D motion sequences using learned motion priors. The idea is that you draw a simple static figure (stick figure, silhouette, or contour lines), and the system produces plausible skeletal motion (walking, jumping, dancing) that adheres to the drawn shape constraints. The architecture separates shape embedding (to understand user-drawn geometry) from motion embedding / generation (to produce temporally coherent movement). Users can provide rough keyframes or control constraints (pose anchors), and the system fills intermediate frames with fluid animation. The repository includes demonstration apps and notebooks where you can upload or draw shapes and watch animations play. Because the approach is data-driven, it generalizes to new drawings even with varying proportions or stylizations.
    Downloads: 2 This Week
    Last Update:
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  • 4

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 1 This Week
    Last Update:
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  • 5
    Pivot: Revolution is a remake of the highly popular Pivot Stickfigure Animator, which was designed to allow easy animation using stick figures. Pivot: Revolution, however, will add many features on top of it, allowing for further ease of use.
    Downloads: 2 This Week
    Last Update:
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  • 6
    Gato (Graph Animation Toolbox): Animate graph algorithms for example for computing shortest paths, minimal spanning trees, maximum flows or maximal cardinality or weight matchings. Create your own animations using the Animated Data Structures (ADS).
    Downloads: 0 This Week
    Last Update:
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  • 7
    The Houdini Character Development Kit is a set of tools (scripts / HDA's) that help and make easier the task of rigging characters.
    Downloads: 0 This Week
    Last Update:
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  • 8
    SCAIL

    SCAIL

    Towards Studio-Grade Character Animation via In-Context Learning of 3D

    SCAIL is a project developed by the ZAI Organization, focusing on AI-driven research initiatives. While specific documentation about SCAIL’s exact goals and implementation is limited from the repository context alone, the project appears to be part of a collection of machine learning and AI research tools that facilitate scalable model development, evaluation, or application workflows. Given its listing alongside other ZAI projects like speech recognition and text-to-speech systems, SCAIL likely emphasizes scalable, composable AI learning frameworks that support researchers and practitioners in experimenting with learning algorithms, datasets, and model components. The repository structure suggests a focus on flexibility and extensibility, with potential integration into other ZAI tooling for training or analysis.
    Downloads: 0 This Week
    Last Update:
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  • 9
    SteadyDancer

    SteadyDancer

    Harmonized and Coherent Human Image Animation

    SteadyDancer is a research-oriented motion stabilization and dancer tracking system designed to analyze and correct motion in videos, making captured performances appear smoother and more stable while preserving expressiveness. It employs computer vision and motion modeling to estimate and reduce unwanted jitters, shakes, or camera wobbles — particularly in dance or movement sequences where traditional smoothing would distort intentional motion. By differentiating between intentional rhythmic motion and unintentional instability, SteadyDancer applies adaptive filtering that enhances video quality without flattening the core movement dynamics. The system can be used both in preprocessing pipelines for content creators and in live feedback loops for performers, giving dancers and videographers a tool to refine their visual outputs. It supports integration with standard video formats and includes customizable parameters so users can tune stabilization aggressiveness.
    Downloads: 0 This Week
    Last Update:
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