Showing 13 open source projects for "texture synthesis"

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  • 1
    Hunyuan3D-2.1

    Hunyuan3D-2.1

    From Images to High-Fidelity 3D Assets

    Hunyuan3D-2.1 is Tencent Hunyuan’s advanced 3D asset generation system that produces high-fidelity 3D models with Physically Based Rendering (PBR) textures. It is fully open-source with released model weights, training, and inference code. It improves on prior versions by using a PBR texture pipeline (enabling realistic material effects like reflections and subsurface scattering) and allowing community fine-tuning and extension. It supports both shape generation (mesh geometry) and texture generation modules. Physically Based Rendering texture synthesis to model realistic material effects, including reflections, subsurface scattering, etc. ...
    Downloads: 15 This Week
    Last Update:
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  • 2
    Hunyuan3D 2.0

    Hunyuan3D 2.0

    High-Resolution 3D Assets Generation with Large Scale Diffusion Models

    The Hunyuan3D-2 model, developed by Tencent, is designed for generating high-resolution 3D assets using large-scale diffusion models. This model offers advanced capabilities for creating detailed 3D models, including texture enhancements, multi-view shape generation, and rapid inference for real-time applications. It is particularly useful for industries requiring high-quality 3D content, such as gaming, film, and virtual reality. Hunyuan3D-2 supports various enhancements and is available...
    Downloads: 33 This Week
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  • 3
    Hunyuan3D-1

    Hunyuan3D-1

    A Unified Framework for Text-to-3D and Image-to-3D Generation

    Hunyuan3D-1 is an earlier version in the same 3D generation line (the unified framework for text-to-3D and image-to-3D tasks) by Tencent Hunyuan. It provides a framework combining shape generation and texture synthesis, enabling users to create 3D assets from images or text conditions. While less advanced than version 2.1, it laid the foundations for the later PBR, higher resolution, and open-source enhancements. (Note: less detailed public documentation was found for Hunyuan3D-1 compared to 2.1.). Community and ecosystem support (e.g. usage via Blender addon for geometry/texture). ...
    Downloads: 1 This Week
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  • 4
    Step1X-3D

    Step1X-3D

    High-Fidelity and Controllable Generation of Textured 3D Assets

    Step1X-3D is an open-source framework for generating high-fidelity textured 3D assets from scratch — both their geometry and surface textures — using modern generative AI techniques. It combines a hybrid architecture: a geometry generation stage using a VAE-DiT model to output a watertight 3D representation (e.g. TSDF surface), and a texture synthesis stage that conditions on geometry and optionally reference input (or prompts) to produce view-consistent textures using a diffusion-based texture module. The result is fully 3D assets — meshes + textures — which can be rendered from any viewpoint, textured consistently, and used in 3D applications. To achieve this, the project includes a massive curated dataset: among more than 5 million candidate 3D assets, it filters and standardizes to produce a high-quality 2 million–asset subset suitable for training.
    Downloads: 0 This Week
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  • 5
    SG2Im

    SG2Im

    Code for "Image Generation from Scene Graphs", Johnson et al, CVPR 201

    sg2im is a research codebase that learns to synthesize images from scene graphs—structured descriptions of objects and their relationships. Instead of conditioning on free-form text alone, it leverages graph structure to control layout and interactions, generating scenes that respect constraints like “person left of dog” or “cup on table.” The pipeline typically predicts object layouts (bounding boxes and masks) from the graph, then renders a realistic image conditioned on those layouts....
    Downloads: 0 This Week
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  • 6
    sWangTiler

    sWangTiler

    A java implementation that generates wang tiles from any input image.

    ...Wang tiles greatly reduce visible repetitions making textures seem more natural and thus improve the quality of any graphic application like games, simulations etc. This implementation is based on the strict wang tile algorithm as proposed by Xinyu Zhang and Young J. Kim in "Efficient Texture Synthesis Using Strict Wang Tiles". In order to calculate the lowest cost path between any edge- and sample image an implementation of Dijkstra's algorithm is used which was found in the java graph library 'JGraphT'. Credits to all mentioned parties and to http://www.texturemate.com/.
    Downloads: 0 This Week
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  • 7

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
    Downloads: 0 This Week
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  • 8
    This project is about an algorithm for multi-resolution texture systhesis on Cell.BE.There are there source code files.One is serial on x86.One is serial code on cell ppu,and the last is parallel code,which use ppu and 8 spus.
    Downloads: 0 This Week
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  • 9
    JTexSynth is a texture (2D image) synthesis program written in Java. It synthesizes large textures from small sample texture images. Synthesis algorithms can be added as plugins.
    Downloads: 0 This Week
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  • 10
    Gtexinator is a Linux texture synthesis program written in C with a GTK+ user interface. Gtexinator allows you to create nonrepeating textures, expand the borders of photographs, and fill gaps in images. Gtexinator uses ImageMagick for image file support.
    Downloads: 0 This Week
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  • 11
    SoundWeave is a sound generator that produces an endless changing sound texture. Starting from a set of given samples it adds sounds randomly to a loop. By manipulating this loop the sound is always changing.
    Downloads: 0 This Week
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  • 12
    Computer Musicians\' World is a music creator, modeller and manipulator program. With texture analysis you can represent the structure of music. A score editor, wave editor and a tracker also included as other types of music models.
    Downloads: 0 This Week
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  • 13
    Pexil, or pixels "ex nihil", is a minimalistic C library for graph-based procedural texture synthesis. Emphasis is on code size, speed, and portability.
    Downloads: 0 This Week
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