With the MagicCube program you can visualize the movements of a magic cube in 3D.
You can command movements in the usual notation interactively and load sequences
of movements.
You can store the state of the actual cube and the performed movements.
You can also randomly disturb the cube and reset or solve it.
The cube can be in three modes (for Rubiks and CT mode see references in readme!):
0 = the classic, Rubiks mode with colours,
1 = the CT mode with characters that in the solution form three-letter abbreviations
from the IT world,
2 = the puzzle mode with images on each side of the cube.
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BFS-CS uses a brute force search to solve a given rubikscube. It aims at finding the shortest solve possible. The tool provides a cube editor using OpenGL.
SCIG is a PHP (currently being rewritten in Ruby) script which allows to create static representations of RubiksCube and similar puzzles. It is highly customizable and has many useful features like caching and drawing many cubes on one image.
This is a two-dimensional sequential move puzzle inspired by the Rubikscube. Among 3x3 tiles, you can rotate any 2x2 block by 90 degrees, clockwise or counter-clockwise. The objective is to restore the initial state from a scrambled state.
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Mcube is designed to solve 4x4x4 Rubiks Cubes (AKA, Rubiks Revenge, AKA, Master Cube). It is multiplatform, and has both console and graphical support.