Visualization, electronic structure and multicomponent calculations
C/C++ code with GUI, supported on QT library for handling of windows and OpenGL/GLU for display of graphics. It is
capable of dealing with plotting, electronic structure calculation and multicomponent calculations. Current version reads XYZ and deMon output files. Displays image of geometry, atomic orbitals, molecular orbitals, density and Fukui functions in a few different formats. In situ SCF Hartree-Fock calculations available.
NEWS: I am working on the Linux version. Will be ready in 2025. Maybe Jan. 3D character support is being added.
"glh" which stands for Graphics Library Helper. It is kind of like OpenGL's GLU but contains extra functions and optimized functions. The optimizations are done with assembly and are for the x86 architecture. For Win32. For VC++6. It compiles and makes a DLL (and a .LIB for VC++6). The release version of the .H file is also included.
Nothing stops you from using these functions in D3D. Actually, GLHLIB doesn't use any OpenGL functions.
Create new Opengl trorials use C++ language and SDL, SFML, GLEW, GLU libraries.
Web site tutorials:
https://sourceforge.net/apps/trac/opengltutorials/wiki
The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
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La bibliothèque GLam est une suite de classes C++ exploitant les primitives OpenGL et GLU afin de favoriser la représentation rapide de figures 2D et de solides 3D de formes diverses...
In few seconds, Install OpenGL, GLU, GLAUX, GLUT, & SDL headers, librairies and .DLLs for Code::Blocks 8.02 on Windows . ( The program suppose that you have installed Code::Blocks in the default location : C:\Program Files\CodeBlocks )
A collection of Python extension modules including: a simple wrapper for OpenGL, GLUT, and GLU, a wrapper for the National Instruments NI-DAQ library, a GNU-readline work-alike for Windows written in Python, and more.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
Viewstl is an open source way to view Stereo Lithography Files as shaded on-screen images. Ascii STL files and dynamic rotation, scaling, and panning are currently supported. Written in C using OpenGL, GLU and GLUT.
A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
MonoGLo is a Mono C# binding for Open GL (the famous 3D library).
With MonoGLo, you can write and run a stand alone 3D applications in C# with Mono using Open GL, GLU and glut calls.
EiffelOpenGL is an Eiffel wrapping of OpenGL. As of today it consists of
incomplete but working wrappings of the GL and GLU libraries, as well as
the GLUT library. It is licensed under EFL - The Eiffel Forum License.