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Extendable platform for MMORPG players to support the player with additional information, offline support and individual extensions.
Currently there's a set of FFXI plugins containing an interactive model, ingame text layering and an item database.
Platform and extending plugins written in Java.
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This is a simple Java GUI tool that lets you mindlessly enter Final Fantasy XI locked chest hints and combination responses in order to narrow down possible combinations.
Equipmant is a program designed to create equipment script files for the Final Fantasy XI Windower. Create macros in FFXI to use these scripts and they will change equipment quickly, even making it possible to change all equipment in a single macro.
FFXI All Jobs Helper
Final Fantasy XI - Job Helper For All Jobs.
Manage your spells, jobabilitys, equipsets, custom macro set and much more.
Counting down duration of spells, autocast of enhancing spells. full customizable.
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This project is to make a PHP/MySQL version of the FFXI Member Registration System perl script from Senobaya at http://www.senobeya.com/ff/e/
This has to be done because original script uses too much cpu when many members are registered.
An auto-powerlevelling program for the online RPG Final Fantasy XI. Written in AC Tool, for use with the PC version of FFXI running under Azaril's Windower and Starhawk's FFACT.
This is a small cgi script, written in perl, which can generate character statistics for player characters in the online game Final Fantasy XI. This is a continuation of Japanese code released under the new BSD license.
This is a Java-based program that converts time in the real world to time in the world of Final Fantasy XI, Vana'diel. It also displays various calendars and schedules for use within the game.
This project calculates FFXI Skillchains (Japanese term this Renkei). It uses PHP as the web front-end and perl for the actual calcualtion. Graph-viz is used to generate nifty-looking relationship charts.
FFXI Calculator is a multipurpose tool that assists a Final Fantasy XI player in determining many hidden statistics about their character, editing their game macros, viewing crafting information, and in optimizing the graphical appearance of the game.