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Blender>2.6 addon to Export an animated rigged to Cal3D file format
Export an animated model from Blender 2.6x to Cal3D with extra features
My main objective is to provide finer control over a rigged exportation than usual exporter. Feel free to report bugs. Further this exporter is someway designed to deal with complex model with multiple armatures (such as the Miku example)....if you experience problems, consider using a more "regular" exporter
Main Features:
Dependant armatures merging in one single skeleton
Weight threshold based bone elimination (poorly expressed bones removal)
Weight threshold based vertex influences elimination (poorly weighted vertex influences removal)
Interactive bones removal via virtual armature editing
How to use:
Pack the Cal3DExporter directory to zip
Add it as blender addons
See next steps in the wiki
TODO:
Intermediate unexpressed bone removal (a bone need all its children to be unexpressed to be removed ...so need to developp a bone "shunter" feature IYSWIM )
An open source application to load and visualize Cal3d files
This project is about an open source application to load and visualize Cal3d files in real time using OpenGL.
For more advanced application, please download Vanda Engine:
http://sourceforge.net/projects/vandaengine/
Please buy me a coffee:
https://vanda3d.org/donate/
Thanks
UPDATE (2021): This project is no longer maintained, and it might not work with recent versions of OSG.
osgCal (now osgCal2) is an adapter of cal3d for use inside OpenSceneGraph, providing a library and a nodekit that allow inserting new nodes in OSG with animated characters.
Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
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White Rabbit is an avatar system that is comparable to MS Agent. It relies on the cal3d character animation library and OpenGL. This project includes the avatar and a design studio to create characters. It is all written C++ under Linux.
This will be a port of CAL3D 0.11.0 to Java. It's full name will be Java Animation Library 3D, and it's main purpose is to create a working library to animate characters or other objects using skeletal animation or other tecniques.