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BJSGE(BasicJavaSwingGameEngine) is a basic game engine to develope a 2D game with java swing.
Author: cyberdos
Difficulty: easy
Create a gameloop with one command:
new Graph() //init Game
{
public void instance(Graphics g) //Game loop
{
//game code here
}
});
Image Sources:
Example1-Dead_Screen: http://readersrecommend.files.wordpress.com/2013/01/splat.jpg
Example2-Dead_Screen:
http://wolkenwetter.files.wordpress.com/2011/08/blitz-052.gif
Example-Icon:
http://www.johncabot.edu/student_life/community-service/blood%20drive.jpg
Example2-TV:
http://1.bp.blogspot.com/-HsDf5m1S7EA/UaKVkFiD0XI/AAAAAAAAAUM/y4zX2YQ8Dhk/s1600/old-television.jpg
Example2-Background:
http://walldie.com/wp-content/uploads/2013/11/Wood-Textures-For-Desktop-Wallpaper.jpg
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
...Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
Simple 2d puzzle game similar to chips challenge. I started writing it in Qbasic and then rewrote it in Blitzbasic with improved graphics. This is the latest iteration in C++.
All of the graphics and code are mine except for the Mappy playback library. (for more details visit http://tilemap.co.uk/mappy.php)
...In this game, paddles can fire bullets which can hit an opponent's paddle and freeze them for a second. In addition, if the ball hits a bullet, it ricochets and speeds up. Definitely one of the most fun variants of Pong out there.
Includes source code in BlitzBASIC.
Extract the zip file and run the executable. Windows-only.
A BlitzBasic PC rendition of "Gravity Force II" and "Gravity Power" for the Amiga. Requires DirectX7+ and a friend. Currently being rewritten (see svn) in c++ for SDL/psp platforms.
ThunderBLitz is an almost complete IDE environnment (as eclipse plugin) to develop programs written with blitzbasic syntax. The program is firstly developed for Blitz3D distribution.
Witch's Agenda is a 13 level, side scrolling platform game, where you play as a green, long-nosed Witch. It was programmed in an uncommon language called BlitzBasic.
Arcade soccer game much in the same vein as the now classic Sensible Soccer. Coding is being done in BlitzBasic PC, graphics are 2D pixel variety. Commercial proceeds will go to charity. <I>Open source status may be temporary.</I>