- New game option, "AI personality matters more". All non-victory-related AI personality-based decision-making, such as picking technologies to research, now resides here. As always with a new game option, double-check all your options when starting a new game!
Adjusted AI civic evaluations; main fix is that building happiness adjustments only get counted if possible to construct said building (should be notably more autocracies before printing press now)
- Medical projects are now exactly that, projects, rather than buildings (with the exception of CDC and Human Genome Project, both of which are still logically buildings).
- Bugfix: recon units no longer unable to get the last level of logistical problems
- Some logical tech prerequisites added to Medieval era
- Elite Swordsmen quest now also upgrades medieval swordsmen, and Roman legions
- Fixed some remaining rough edges for bigger lower left panel
- New UI option to increase the height of lower left panel to match the height of the minimap (off by default, but recommended to those playing on higher resolutions)