It sounds good :)
All I know is that the fullscreen mode can be enabled in the Settings.txt by setting: windowed_mode false This mode uses any graphics card resolution currently in use, and a fixed canvas size given in Settings.txt. screen_width 600 screen_height 600
I posted the new source code on the website repository https://sourceforge.net/p/perceptron/code/ci/master/tree/ When you use this new version of the program, you will first see a graphical prompt window where you can enter the desired graphics screen number. The graphical prompt window is using the default screen, for experimental purposes. The screen number can be 0, 1, 2, 3... You can try which screen number works for you. If it does not work, Perceptron will end operation. At the console, you...
The user can select the graphics device number during startup.
I posted the new source code on the website repository https://sourceforge.net/p/perceptron/code/ci/master/tree/ When you use this new version of the program, you will first see a graphical prompt window where you can enter the desired graphics screen number. The graphical prompt window is using the default screen, for experimental purposes. The screen number can be 0, 1, 2, 3... You can try which screen number works for you. If it does not work, Perceptron will end operation. At the console, you...
The user can select the graphics device number during startup.
The user can select the graphics device number during startup.
The user can select the graphics device number during startup.