Incompatibility in ABI destructor with GCC C++
Currently, spherical environment mapping is not implemented on WebGL. The reason is that spherical mapping was provided mostly for historical retrocompatibility, since even in the latest versions of Blitz3D it was usually replaced by cubemapping, that was more efficent and more effective in most cases. Still, OpenB3D kept supporting spherical mapping since fixed function pipeline provided it (and, in theory, OpenB3D could be used on older graphic card that don't support cube mapping). The WebGL version...
Dynamic libraries in DOS
Multiple threads in DOS
Changes suggested by DKL
Fixed file hinit.c to work in graphic mode, too
Threads and dynamic libraries under DOS
The patch does not work correctly on windows, because glEnableClientState must be used, not glEnable. This is the fix