Steam Playtest
Steam Playtest is a new feature built right into Steam, allowing you to invite players to test your game. It is designed to make it easy for developers to get feedback from players without having to manage keys or external mailing lists. You can enable a Playtest from your Steamworks settings, and players can request access directly from your store page. Once approved, they can download and play your game, and you can manage access and gather feedback through the Steam platform. This feature aims to streamline the playtesting process, making it more accessible and efficient for both developers and players.
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playtesting.games
playtesting.games is a platform designed to facilitate feedback-driven development for mobile game studios. It offers services that enable developers to test early and often, allowing them to learn from "churned" users, try out tutorial concepts, run tests on different games, and decide what to continue working on. It supports testing different difficulty levels of AI with ease, helping developers find what increases their KPIs the most. Users can choose to work with playtesting.games' tester community or bring their own community for playtesting. Additionally, It collaborates with Steve Bromley, a renowned games user researcher, to provide unbiased, world-class quality playtesting and reliable results for important game design decisions. Customers have praised the platform for its affordability and the valuable insights gained from screen and audio recordings during game sessions.
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Antidote
Antidote is an all-in-one playtesting and user research platform designed to help game studios gather actionable insights from real players. It offers a suite of tools for data collection and analysis, including built-in surveys, gameplay, face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and integration with Steam and Xbox Connect. It supports various data analysis features such as survey analysis, word cloud and sentiment analysis, think-aloud transcripts, emotion detection, AI insights, annotations, and automated reports. Game distribution options include launch protection and watermarking, local installation, cloud streaming, and third-party distribution through platforms like Steam, Epic, TestFlight, and Google Play. Antidote also provides access management features like team and community management.
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PlaytestCloud
PlaytestCloud makes it easy for video game studios to access player feedback and ultimately, make better games. Game studios securely upload their game, concept, or prototype to the Player Insights Platform, define their target audience, and select the type of feedback they need. PlaytestCloud distributes the game to their chosen audience from our global panel of 1.5M players. The players receive instructions and are recorded playing the game. We send payment to the players when they submit their test. The studio receives the recordings, transcripts, and AI analysis of their game within 48 hours and uses these player insights to improve their game.
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