Alternatives to Gideros
Compare Gideros alternatives for your business or organization using the curated list below. SourceForge ranks the best alternatives to Gideros in 2026. Compare features, ratings, user reviews, pricing, and more from Gideros competitors and alternatives in order to make an informed decision for your business.
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1
Cocos2d-x
Cocos
Cocos2d-x is an open source, flexible, and lightweight cross-platform game engine that has been providing developers with stable and mature solutions since 2011. The engine offers interfaces in C++, Lua, and JavaScript, supporting platforms such as iOS, Android, Windows, macOS, and HTML5 browsers like Chrome, Safari, and Internet Explorer. Built upon OpenGL ES 2.0 and Metal for graphics rendering, Cocos2d-x fully exploits the GPU performance of mobile devices while maintaining compatibility. Developers can utilize Lua or JavaScript scripting languages to perform hot updates to games, eliminating the need to send packages to app stores and wait for review. The engine's open-source capabilities allow for extensive customization, enabling game companies to develop their own game types and extensions, including combining their own 3D engines to solve 2D interface and UI problems. According to test data, Cocos2d-x version 3.x is compatible with 99.7% of Android devices in China.Starting Price: Free -
2
MonoGame
MonoGame
MonoGame is a free and open-source framework that allows developers to create cross-platform games using C# and other .NET languages. It supports multiple platforms, including Windows, macOS, Linux, Android, iOS, PlayStation 4, PlayStation 5, Xbox One, and Nintendo Switch. MonoGame provides a comprehensive set of features, such as 2D and 3D rendering, sound playback, input handling, and content management, enabling the development of high-quality games across various genres. The framework is a re-implementation of Microsoft's XNA 4 API, ensuring familiarity for developers with XNA experience. Notable games developed with MonoGame include "Streets of Rage 4," "Carrion," "Celeste," and "Stardew Valley." MonoGame is actively maintained by the MonoGame Foundation and its community, with ongoing updates and support.Starting Price: Free -
3
SpriteKit
Apple
SpriteKit is Apple's 2D game development framework that provides a graphics rendering and animation infrastructure for animating textured images, or sprites. It leverages Metal to achieve high-performance rendering and integrates seamlessly with other Apple frameworks like ARKit and SceneKit, allowing for the creation of immersive augmented reality experiences. Developers can utilize SpriteKit's scene editor within Xcode to design and preview game levels, characters, and animations, streamlining the development process. The framework also supports physics simulations, particle systems, and various special effects, enabling the creation of dynamic and interactive game environments. With its intuitive API and robust toolset, SpriteKit simplifies the development of engaging 2D games and applications across Apple's platforms. -
4
Solar2D
Solar2D
Solar2D is a Lua-based game engine focused on ease of iterations and usage. As a fully open-source project forked from the well-established and widely used Corona SDK game engine, Solar2D allows developers to create applications for mobile, desktop, and connected TV devices with a single codebase, supporting platforms such as iOS, tvOS, Android, Android TV, macOS, Windows, Linux, and HTML5. The engine features an instant-update simulator, enabling developers to see code changes in real time, and supports live builds for rapid testing on real devices over a local network. A vast array of plugins is available to extend the core functionality, covering aspects like in-app advertising, analytics, and media. For additional customization, developers can call any native (C/C++/Obj-C/Java) library or API using Solar2D Native. Built on the lightweight and fast Lua scripting language, Solar2D is completely free to use, with no hidden fees, charges, or royalties.Starting Price: Free -
5
AWS GameKit
Amazon
Use AWS CloudFormation templates to power backend game features. Deliver core functionality to your players using prebuilt AWS solutions. Use sample assets and code to rapidly develop game feature prototypes. AWS GameKit is a game engine integration toolkit that helps you create cloud-connected game features without the learning curve of using cloud service architecture. Quickly start prototyping active game projects with ready-to-use backend game features, open-source code, and documentation. Use solutions built by cloud architecture experts, based on the AWS Well-Architected Framework, that are secure, high-performing, and resilient. Use the AWS GameKit plugin in your game engine to configure and deploy supporting AWS resources for your cloud-based game features. Use AWS tools to monitor, scale, and customize backend services, and control your data generated and stored on AWS. -
6
Defold
Defold
Defold is a free and open source game engine designed for high-performance cross-platform game development. It comes fully featured out of the box, requiring no setup or configuration, allowing developers to simply download the editor and start creating. The engine includes a visual editor, code editor, Lua scripting, Lua debugger, scene editor, particle editor, and tilemap editor, and supports both 2D and 3D game development. With a single codebase and no need for external tools, Defold enables publishing to major platforms such as PlayStation5, PlayStation4, Nintendo Switch, Android, iOS, macOS, Linux, Windows, Steam, HTML5, and Facebook. It offers a component-based system for building games, allowing the use of basic building blocks to create complex behavior, and supports writing game logic using Lua. Developers can add new functionality from the asset portal, set up their own local build environment, and write native code to extend the engine.Starting Price: Free -
7
Cocos Creator
Cocos
Cocos Creator is an efficient, lightweight, open source, cross-platform graphics engine and real-time interactive 2D and 3D digital content creation platform. It is not only flawless for 2D and 3D game development, but also provides integral solutions for automotive, XR, Metaverse, and education. The engine offers high performance, low power consumption, streaming loading, and cross-platform publishing capabilities. Cocos Creator features an all-in-one editor designed for artists, game planners, and developers, a powerful plug-in system for free expansion, a smooth animation editor, and an easy-to-use and easy-to-debug TypeScript scripting language. It supports full coverage of various platforms, providing friendly and professional tools to create virtual worlds. The platform also offers solutions for virtual character creation, industrial simulation, interactive marketing, XR content creation, gaming, and smart digital cockpits. -
8
Construct 3
Construct
Construct 3 is a leading game development platform that enables users to create stunning 2D games directly in their browser, without the need for programming. Its powerful event sheet view allows for effortless creation and modification of game logic, making it accessible for both beginners and experienced developers. For those interested in coding, Construct 3 offers optional JavaScript integration, allowing users to combine visual blocks with script files for enhanced control over their games. The platform is designed for flexibility, running seamlessly in the browser and working offline, ensuring accessibility across various devices, including desktops, tablets, and smartphones. Construct 3's engine delivers outstanding performance, capable of handling complex and intensive games smoothly. It supports publishing to multiple platforms, including iOS, Android, Windows, Mac, Linux, Steam, and popular web platforms like Itch.io and Newgrounds.Starting Price: Free -
9
Nakama
Heroic Labs
Nakama is an open source game server framework developed by Heroic Labs, designed to facilitate the creation of real-time, multiplayer, and social games across various platforms, including Godot, Unity, Unreal Engine, and more. It provides a comprehensive suite of features such as real-time multiplayer capabilities, customizable matchmaking algorithms, leaderboards, in-game chat, and support for in-game currencies. Developers can extend Nakama's functionality using server-side logic written in Go, TypeScript, or Lua, allowing for authoritative game mechanics and enhanced control over game state. The platform also offers open-source client libraries tailored for different game engines and languages, ensuring seamless integration and flexibility in game development. Nakama is your dedicated server, not another multi-tenant SaaS. Add custom features and secure authoritative gameplay logic directly to your game server.Starting Price: Free -
10
GameMaker
Opera Software
GameMaker is a user-friendly game development platform designed for creators of all skill levels, enabling them to build 2D games quickly and efficiently. It features a drag-and-drop interface alongside its GameMaker Language (GML), providing flexibility for both beginners and experienced developers. The engine includes a suite of built-in tools for animation, physics, and shaders, allowing developers to create polished games without requiring extensive coding knowledge. GameMaker supports cross-platform deployment, enabling games to be exported to PC, mobile, consoles, and web with minimal adjustments. With its intuitive workflow and powerful features, GameMaker is a popular choice for indie developers and small studios looking to bring their game ideas to life. -
11
SceneKit
SceneKit
SceneKit is a high-level 3D graphics framework from Apple that enables developers to create immersive 3D experiences for iOS, macOS, watchOS, and tvOS applications. Built atop Metal and OpenGL, SceneKit provides a descriptive API for importing, manipulating, and rendering 3D assets. Developers can construct complex scenes using nodes (SCNNode), each representing elements like geometry, lights, cameras, or other attributes. The framework supports a range of features, including a physics engine (SCNPhysicsBody) for realistic simulations, particle systems for effects like fire or rain, and integration with ARKit to add 3D content to augmented reality experiences. SceneKit also offers tools for organizing scenes, such as the scene graph, which allows for the hierarchical structuring of nodes. Additionally, developers can utilize the SceneKit Scene Editor within Xcode to assemble assets into scenes, streamlining the development process.Starting Price: Free -
12
GameSalad
GameSalad
Create Your Own Games & Learn Computational Thinking. No-code: powerful visual programming. Share with your friends or submit games to the app stores! GameSalad turns gamers into game creators! With GameSalad, creators and learners ages 12 and beyond build the own mobile and web video games with a no-code visual programming system. Launched in 2010, GameSalad has been used by over one million aspiring game developers and has powered over 75 games that reached the top 100 in the App Store, including multiple #1 games. GameSalad for Education is in classrooms all over the world helping teachers build computer science and game design programs that build student confidence and mastery. Learn coding basics, build video games, meet other creators. All Camps include a 1-Year Home Education License. GameSalad Game Creation Camps are instructor guided virtual tech camps that will help your young learner become a game developer!Starting Price: $17 per month -
13
LÖVE
Love2D
As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. To make a minimal game, create a folder anywhere, and open up your favorite text editor. Sublime Text is a pretty good one for all operating systems, and it has Lua support built in. Create a new file in the folder you just created, and name it main.lua. Put the following code in the file, and save it.Starting Price: Free -
14
Phaser
Phaser
Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. It has been actively developed for over 10 years. Phaser is built on and around web standards and puts the browser first. Web export isn't an afterthought or checkbox on a feature list; it's our home. Phaser is fully open source, and you have unrestricted access to every last line of code in the core library. Phaser has more ready-made templates than any other game framework and is a great CLI tool. Games made with Phaser have been used as the cornerstone for marketing campaigns for years. They've been deployed everywhere, including as prominent features on sites for major Hollywood film blockbusters, massive brand promotional campaigns, educational content, interactive experiences, TV shows, news reports, charity fund-raising broadcasts, live events marketing, and so many more.Starting Price: $9 per month -
15
Elements
Namazu Studios
Namazu Studios is powered by Elements, an open-source backend server and live-ops platform designed specifically for game studios. Elements enables developers to build scalable infrastructure for online multiplayer games with ease, offering a truly extensible game engine. With a focus on simplifying backend management, Elements streamlines the complexities of game development by providing a flexible, scalable solution that allows studios to focus on creating engaging game experiences. The platform is designed for both seasoned developers and newcomers, offering a user-friendly interface to manage critical game operations without the need for extensive backend coding. -
16
Buildbox
8Cell
With Buildbox, creating games is simple. There is no programming needed. Choose from various templates, Smart Assets™, or Brainboxes™ to get started. Then preview your game in real-time. You can even make your own game from scratch. The only limit is your imagination. Buildbox 3 is our most advanced game creation software! With it, you can create both 3D and 2D games using no-code Smart Assets™ and Brainboxes™ or advanced low-code options. Buildbox Classic is our traditional drag and drop game maker. With it you can make a game without coding, and rapidly build and prototype 2D games only using templates. At Buildbox, we believe that creating games is for everyone. With our powerful software, we're breaking down the barriers of game development for creators like you. We believe that anyone should get the opportunity to bring their ideas to life. The only skill you need is imagination. And we're just getting started! -
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NItrode
NItrode
Nitrode is an AI‑native game engine that lets you design, script, and deploy smarter games in one unified environment. Built on Godot 4.0, it offers real‑time AI‑powered assistance that helps you refine game logic, fix bugs on the fly, and stay in creative flow. A visual logic editor lets you connect nodes to define mechanics without writing boilerplate, while instant asset creation tools generate sprites, 3D textures, and entire scenes with a single prompt; no need to hunt for art or switch between applications. Context‑aware code generation turns your node graphs and scene designs into clean, editable scripts, so you can dive deeper into customization when you’re ready. With everything from AI suggestions to asset generation and native code output housed under one roof, Nitrode streamlines the entire development cycle from prototyping to publishing. -
18
GDevelop
GDevelop
What makes GDevelop unique and so easy to use is the event system. Events are a powerful way to express the logic of your game, without having to learn a programming language. Unleash your creativity with GDevelop and create all kinds of games: platformers, shoot’em up, strategy, 8-bit, hyper-casual games... the sky is the limit. Express your ideas, big and small: you can prototype new features on your games in minutes, and refine them without limits. Making games has never been so easy and fast, with the visual editors provided by GDevelop. Use ready made objects from the asset store or create your own from scratch. Choose sprites, particle emitters, texts, videos and many others to build the scenes of your game. Add effects to the layers and objects of your scene. These effects allow to quickly changes the atmosphere and rendering of your game in one click. -
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Maya LT
Autodesk
Create and animate realistic-looking characters, props, and environments using the sophisticated 3D modeling and animation tools in Maya LT™ 3D game development software. Send assets directly to Unity and Unreal Engine with custom export tools, or use the game exporter to get 3D content into your engine of choice. Use an array of tools to create high-quality textures and materials. Work with Allegorithmic Substance materials directly in the software.Starting Price: $35 per month -
20
Objective-C
Objective-C
Objective-C is the primary programming language you use when writing software for OS X and iOS. It’s a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime. Objective-C inherits the syntax, primitive types, and flow control statements of C and adds syntax for defining classes and methods. It also adds language-level support for object graph management and object literals while providing dynamic typing and binding, deferring many responsibilities until runtime. When building apps for OS X or iOS, you’ll spend most of your time working with objects. Those objects are instances of Objective-C classes, some of which are provided for you by Cocoa or Cocoa Touch and some of which you’ll write yourself. -
21
Clickteam Fusion
Clickteam
Clickteam Fusion 2.5 is a powerful and intuitive game and software creation tool that provides everything you need to start creating software. It features a full integrated physics engine, allowing for realistic object interactions within your projects. The platform offers a wide range of extension objects to accomplish any type of programming challenge you can think of. If a stock object doesn't exist to meet your needs, the extensive library of extensions ensures that you can find the right tool for the job. For those seeking advanced features, the Fusion 2.5+ DLC includes a powerful new profiler, optimization tools, and a debug message window to help you diagnose bugs and bottlenecks with ease. Additionally, the Fusion 2.5 Developer version provides enhanced capabilities for professional developers. Whether you're a beginner or an experienced developer, Clickteam Fusion 2.5 offers a comprehensive suite of tools to bring your creative visions to life.Starting Price: Free -
22
Gilhari
Software Tree
We’re thrilled to announce that Software Tree has won a 2021 DEVIES Award in the code frameworks/libraries category for its innovative Gilhari microservice framework. Gilhari makes it easy for developers to quickly develop high-performance, database-agnostic, and Docker-compatible RESTful applications that need to interact with JSON data in cloud or on-premises. The object-oriented world and the relational world are conceptually different. Manually writing the verbose mapping logic to bridge the gap between the object-oriented and relational artifacts is tedious and time-consuming. Software Tree’s ORM technology frameworks are lightweight in their design and implementation and provide a lightweight feel in their usage. The lightweight aspects of our ORM technology do not compromise on its power and functionality, though. This results in faster development and deployment of modern applications that require flexible object-oriented access to relational data. -
23
Godot
Godot
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code. Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more. Flexible scene system. Create node compositions with support for instancing and inheritance. Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI. Friendly content creation pipeline for artists, level designers, animators and everyone in between. Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices! Create your own custom tools with ease using the incredible tool system. -
24
Webix
Webix
JavaScript UI library and framework for speeding up web development. JS Framework for cross-platform web Apps development 102 UI widgets and feature-rich CSS / HTML5 JavaScript controls. Save at least 3000+ development hours by using ready-made widgets and UI controls. Develop Web UI 30% faster. We have accumulated the best design ideas. We have meticulously considered UX of each Webix component for five conceptual designs. Our support service specialists know everything about our library and can help you solve any problem. We also have an official support forum where you can discuss issues with our developers. By using Webix JS framework you receive an elegant and lightweight code based on object-oriented programming concepts. Associate your project with jQuery JavaScript library, MVC frameworks AngularJS, React, Vue.js, Backbone.js, third party UI extensions.Starting Price: $848 -
25
O3DE
The Linux Foundation
Open 3D Engine (O3DE) is a modular, open source, cross-platform 3D engine built to power anything from AAA games to cinema-quality 3D worlds to high-fidelity simulations. No fees or commercial obligations. Apache 2.0-licensed. Managed by The Linux Foundation. O3DE's modular architecture is built for customization from day one. Each component—known as a Gem—can be adopted separately, giving you access to the specific functionality needed for your application. Add new editing tools, features, and development workflows to your projects. Choose from a variety of community-maintained Gems to extend and enhance the engine's capabilities in anything from AI and robotics to push notifications and VR. With our engine's SDK capabilities, you can use O3DE as a foundation for any type of 3D project you can imagine. -
26
SpeedTree
IDV
Emmy and Academy Award-winning modeling and animation suite used to create trees and plants for films and television. The industry standard for 3D vegetation modeling in games. Tools include the SpeedTree Modeler, Compiler, and full source SDK. Subscription pipelines for the most popular and cutting-edge game engines. SpeedTree for Games is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK. Increased performance throughout, including faster instance paging, constant buffer updates, and shader optimizations. SpeedTree Cinema is the award-winning 3D-modeling suite that allows you to model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings. Model and shape any type of vegetation using a combination of procedural and fine-tuned art controls. -
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Wevr Virtual Studio
Wevr
The cloud platform for game-engine-based development with Git. Interactive creators are using WVS to build virtual worlds and apps on game engines—and coming together to talk about it. A purpose-built cloud platform for interactive creators and teams using game engines. WVS is the easiest, fastest way to create cloud-automated builds for Unreal, Unity, and other game engines. Think of it as your build engineering team in the cloud. Artists, designers, producers, and engineers—across the technical spectrum, and distributed around the world—feel like they're working together, as part of a living breathing dev studio. A central work space allows employees, contractors, and clients to access projects from one secure place. A game-engine-optimized CI/CD pipeline orchestrates your development process, from early sketch to playable game. A comprehensive build dashboard allows secure deployment to PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and other targets. -
28
RPG Maker
RPG Maker
RPG Maker is a series of game development engines that enable users to create their own role-playing games without prior programming experience. Each version of RPG Maker offers unique features and improvements to cater to different development needs. The latest installment, RPG Maker MZ, includes enhancements to the map editor, character generator, database, animations, and plug-ins, allowing for more customization than ever before. RPG Maker MV expands platform support to include MacOSX, Android, and iOS, with improvements to the map editor, higher resolution, and easy-to-use plug-ins. RPG Maker VX Ace is known for its intuitive interface and extensive library of assets and scripts, making it a great starter engine for beginners while still powerful enough for developers. The RPG Maker series provides a comprehensive set of tools, including a versatile map editor for designing environments, a character generator for creating original characters, and more.Starting Price: Free -
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Perst
McObject
Perst is McObject’s open source, dual license, object-oriented embedded database system (ODBMS). It is available in one edition developed as an all-Java embedded database, and another implemented in C# (for Microsoft .NET Framework applications). Perst gives developers the ability to store, sort, and retrieve objects in their applications with maximum speed and with low memory and storage overhead while leveraging the object-oriented paradigm of Java and C#. In the TestIndex and PolePosition benchmarks, Perst displays one of its strongest features: its significant performance advantage over Java and .NET embedded database alternatives. Perst stores data directly in Java and .NET objects, eliminating the translation required for storage in relational and object-relational databases. This boosts run-time performance. Perst’s core consists of only five thousand lines of code. The small footprint imposes minimal demands on system resources.Starting Price: Free -
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Xojo
Xojo
The object-oriented Xojo programming language and cross-platform rapid application development tool let you develop native applications for macOS, Windows, Linux, the web, iOS and Raspberry Pi. User interfaces are quickly and intuitively made with drag and drop and the modern framework supports features like graphics, database servers and internet protocols. Xojo abstracts you from the platform details allowing you to focus your time and energy on what makes your app unique. Xojo is free to use for learning and development.Starting Price: $99.00/user -
31
AppGameKit
AppGameKit
AppGameKit VR adds powerful and easy-to-use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head-mounted displays to registering touch events from the touch controllers. Users must already own AppGameKit and have an OpenVR compatible head-mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations. Visualize and manage your media assets with the asset browser window. View media such as images, 3D models and text files and listen to sound and music files. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.Starting Price: $29.99 per license -
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Stencyl
Stencyl
Stencyl isn't your average game creation software; it's a gorgeous, intuitive toolset that accelerates your workflow and then gets out of the way. We take care of the essentials, so you can focus on what's important - making your game yours. The best Stencyl games have reached top slots in the App Store and Google Play while being featured under the "Best New Game" section under their respective stores. Our best web games have been sponsored by major publishers such as ArmorGames, Kongregate and Newgrounds. Our drag-and-drop gameplay designer pays homage to the successful MIT Scratch project. We extend Scratch's simple block-snapping interface with new functionality and hundreds of ready-to-use block, Power users can create and share their own blocks, extend the engine through code, import libraries and write their own custom classes that interact seamlessly with block-based Behaviors.Starting Price: $99 per year -
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Scratch
Scratch
Scratch is a free visual programming language and online community where anyone can create their own stories, games, and animations. Developed by the MIT Media Lab, Scratch is designed primarily for users aged 8–16, but it is used by all ages and has a sizeable adult user base. The platform utilizes a block-based interface, allowing users to drag and connect code blocks to create programs, making it accessible for beginners. Scratch is used in many different settings, schools, museums, libraries, community centers, and homes. The platform supports over 70 languages, enabling a global community of users to share and remix projects. As of February 2023, the Scratch community has more than 103 million users and over 123 million shared projects. The website offers resources for parents and educators, including guides and tutorials to support learning and teaching. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions.Starting Price: Free -
34
Miele-LXIV
DICOM Software
Miele-LXIV is a 64-bit DICOM viewer and workstation developed by Alex Bettarini. The macOS version, written in Objective-C and built with Xcode, is available as a free download. The Windows and Linux versions are complete rewrites in C++ using CMake and wxWidgets, currently featuring about 25% of the macOS functionality. The Windows version requires OpenGL (Core profile), and users can request a free evaluation version by contacting the developer. The Linux version, built with gcc, also necessitates OpenGL drivers (Core profile) and has been tested on Ubuntu 24.04 and Linux Mint 22.1. Miele-LXIV is a DICOM workstation, viewer and more. The project started in November 2014 as a fork of the popular open source 32-bit project OsiriX, but it has been modified to become a 64-bit application and to remove many of the limitations of the 32-bit version.Starting Price: Free -
35
Torque 3D
GarageGames
Torque 3D is the best full source, open source solution available. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Torque 3D supports Windows and Browser-based web deployment out of the box. -
36
Suneido
Suneido Software
Suneido™ is a complete, integrated application platform – a system for developing and deploying applications without the frustrations of integrating multiple different products. Suneido incorporates an object-oriented programming language, client-server relational database software, and application frameworks and components. It includes the integrated development environment (IDE) used to create applications as well as the client and server required to run applications across networks. Suneido is Open Source – it is provided free, with complete source code. Our mission is to provide a simple, open, lightweight, industrial strength alternative to large, complex, expensive, closed application technologies such as Visual Basic, Access, FoxPro, Delphi, Oracle, and SQL Server. -
37
CRYENGINE
CRYENGINE
The most powerful game development platform for you and your team to create world-class entertainment experiences. What you see is what you get: Sandbox allows you to create seamless worlds without any baking. Create your world and export to a game as you see it in the Editor. Fully realtime dynamic global illumination with a fully PBR workflow allows you to create ultra realistic environments using the tools you're used to. Physical simulations that take into account real world physical properties in a realistic manner to provide easily configurable and dynamic scenes. Use CRYENGINE's exclusive Audio Translation Layer that allows you to choose the middleware you want, when you want. Allowing for workflows that work for you. -
38
Codename One
Codename One
Codename One is an open-source cross-platform mobile app development framework to build native iOS, Android, Desktop & Web apps with a single Java or Kotlin codebase. It compiles Java or Kotlin into native code for iOS, Android, UWP (Universal Windows Platform), and even JavaScript (with seamless PWA and Thread support). It's a complete mobile platform featuring virtual machines, simulator, design tools (visual theme/builder/css), IDE integrations, ports to multiple OS's and much more. It provides full access to the underlying native OS code (e.g. Objective-C, C#, Dalvik/ART) through a portable abstraction which enables 100% code reuse. -
39
UNIGINE
UNIGINE
UNIGINE is a real-time 3D engine designed for enterprise and technology enthusiasts, offering photorealistic graphics and support for large virtual worlds through C++ and C# APIs. The engine is built with open-world capabilities in mind, featuring unique terrain technology that enables extreme detail up to 1 mm per pixel, along with runtime modification and collaborative editing. It supports 64-bit precision per coordinate, allowing for scenes as expansive as the solar system. UNIGINE provides three SDK editions tailored to different needs, the Sim SDK for simulation and training with planet-scale scenarios and immersive display setups; the engineering SDK, which is embeddable into enterprise applications such as digital twins, BIM, and smart city projects, featuring advanced GIS and CAD data handling; and the Community SDK for technical enthusiasts developing games and VR applications. -
40
OpenGL
OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs. -
41
Unity
Unity Technologies
The leading platform for creating interactive, real-time content. Build 2D, 3D and VR games and apps at speed. From artist tools to live-ops, everything you need to bring your vision to life today. The complete solutions for professionals to create and operate. Create and operate amazing applications and immersive experiences with a complete solution for professionals across industries. Change up your splash screen. Or completely remove it. Gain greater insight into what’s happening in your game with real-time data on crashes, exceptions and user feedback. Minimize downtime with access to expert technical support when you encounter issues. Available as a separate purchase through a Unity sales representative. Unity Gaming Services: backend and LiveOps services trusted by world-class studios to support multiplayer and live games at any scale, with any engine or tech stack.Starting Price: $35.00/month -
42
C#
Microsoft
C# (also known as C Sharp, pronounced "See Sharp") is a modern, object-oriented, and type-safe programming language. C# enables developers to build many types of secure and robust applications that run in .NET. C# has its roots in the C family of languages and will be immediately familiar to C, C++, Java, and JavaScript programmers. This tour provides an overview of the major components of the language in C# 8 and earlier. C# is an object-oriented, component-oriented programming language. C# provides language constructs to directly support these concepts, making C# a natural language in which to create and use software components. Since its origin, C# has added features to support new workloads and emerging software design practices. At its core, C# is an object-oriented language. You define types and their behavior.Starting Price: Free -
43
Pop PHP Framework
Pop PHP Framework
Pop PHP is an open source, object-oriented PHP framework with humble beginnings dating back to 2009, where it started as a small library of components. The focus of Pop is to provide a robust set of lightweight tools to assist developers with rapid application development. With a relatively small learning curve, Pop aims to help developers in getting the features they need into their applications so they can be up and running quickly. The Pop PHP Framework contains a group of core components and an additional 30+ components that serve as a toolkit for rapid application development. The framework itself has a base set of core components as well as numerous other additional components to facilitate many of the common features needed for a PHP application. The goal is so that anyone from a novice developer to an advanced programmer can install and start using the Pop PHP Framework quickly and effectively.Starting Price: Free -
44
raylib
raylib
raylib is a simple and easy-to-use library to enjoy video game programming. It is a programming library to enjoy video game programming; no fancy interface, no visual helpers, no GUI tools or editors, just coding in a pure spartan-programmers way. raylib does not provide the typical API documentation or a big set of tutorials. The library is designed to be minimalistic and be learned just from a cheat sheet with all required functionality and a big collection of examples to see how to use that functionality. The best way to learn to code is by reading code. raylib supports multiple target platforms, it has been tested in the following ones but, technically, any platform that supports C language and OpenGL graphics (or similar) can run raylib or it can be very easily ported to. You can use raylib with multiple programming languages, there are over 60 bindings. raylib can be combined with several extra libraries for additional functionality.Starting Price: Free -
45
MindSpore
MindSpore
MindSpore is an open source deep learning framework developed by Huawei, designed to facilitate easy development, efficient execution, and deployment across cloud, edge, and device environments. It supports multiple programming paradigms, including both object-oriented and functional programming, allowing users to define AI networks using native Python syntax. MindSpore offers a unified programming experience that seamlessly integrates dynamic and static graphs, enhancing compatibility and performance. It is optimized for various hardware platforms, including CPUs, GPUs, and NPUs, and is particularly well-suited for Huawei's Ascend AI processors. MindSpore's architecture comprises four layers, the model layer, MindExpression (ME) for AI model development, MindCompiler for optimization, and the runtime layer supporting device-edge-cloud collaboration. Additionally, MindSpore provides a rich ecosystem of domain-specific toolkits and extension packages, such as MindSpore NLP.Starting Price: Free -
46
Ring
Ring
The Ring is a practical general-purpose multi-paradigm language. The supported programming paradigms are imperative, procedural, object-oriented, declarative using nested structures, functional, meta programming and natural programming. The language is portable (Windows, Linux, macOS, Android, WebAssembly, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be simple, small and flexible. The language is simple, trying to be natural, encourage organization and comes with transparent and visual implementation. It comes with compact syntax and a group of features that enable the programmer to create natural interfaces and declarative domain-specific languages in a fraction of time. It is very small, flexible and comes with smart garbage collector that puts the memory under the programmer control. It supports many programming paradigms, comes with useful and practical libraries.Starting Price: Free -
47
WebGL
KHRONOS
OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL. -
48
Oxygene
RemObjects Software
Pascal is more relevant today than ever, and modern Pascal implementations such as Oxygene have a lot to bring to the table. Oxygene is a powerful general-purpose programming language, designed to let developers create all imaginable kinds of projects on a wide variety of platforms. To achieve this, it provides a combination of language features that ease the development processes, from basic object-oriented language concepts found in most modern languages (such as the concept of classes with methods, properties, and events) to sophisticated specialized language features that enable and ease specific development tasks (such as creating safe, multi-threaded applications), many of those unique to Oxygene. All of the provided features are based on the foundation of Object Pascal and stay true to the language design paradigms that make Pascal great, readable, and discoverable. As an object-oriented language, most code written in Oxygene lives in "classes".Starting Price: $199 one-time payment -
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CherryPy
CherryPy
CherryPy allows developers to build web applications in much the same way they would build any other object-oriented Python program. This results in smaller source code developed in less time. CherryPy is now more than ten years old, and it has proven to be fast and reliable. It is being used in production by many sites, from the simplest to the most demanding. In order to make the most of CherryPy, you should start with the tutorials that will lead you through the most common aspects of the framework. Once done, you will probably want to browse through the basics and advanced sections that will demonstrate how to implement certain operations. Finally, you will want to carefully read the configuration and extend sections that go in-depth regarding the powerful features provided by the framework. -
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REST United
REST United
REST United is a platform that simplifies the process of generating Software Development Kits (SDKs) for REST APIs across multiple programming languages, including PHP, Python, Ruby, ActionScript (Flash), C#, Android, Objective-C, Scala, and Java. In just five simple steps, users can create SDKs accompanied by highly customizable documentation featuring easy-to-follow example code, enhancing developer engagement. The platform also leverages the Postman Chrome plug-in to facilitate testing and debugging of REST APIs, streamlining the development workflow. For those designing their own REST APIs using frameworks like Node.js, Ruby Sinatra, Scala Scalatra, or Java JAX-RS, REST United offers assistance in generating server-side code. Support is readily available, with the promise of responses within 12 hours to any inquiries. Overall, REST United aims to make REST API development more accessible and efficient by providing tools that bridge the gap between API design and implementation.Starting Price: $1 per month