Audience
Studios looking for an extremely fast rendering system to use the processing power of their GPU instead of their CPU
About FurryBall
FurryBall combines speed of GPU rendering with QUALITY and features of CPU rendering. FurryBall is an extremely fast rendering system using the processing power of GPU instead of CPU. FurryBall was discontinued in 2018 - sorry, but we do not provide any support or maintenance. Standalone version and plugins are available for Autodesk Maya, 3DS Max and Cinema 4D. FurryBall is an extremely fast rendering system using the processing power of your GPU instead of your CPU. FurryBall offers UNBIASED Monte Carlo raytracing (path trace - similar like CPU Arnold renderer), with real-time progressive preview in the viewport. Final frame rendering to multiple file format, layers and passes are obvious. FurryBall was developed for purposes of CGI animated movies, VFX and feature movie rendering. FurryBall RT is extra simple and easy to use for an artist - you can tune whole image quality with only a single parameter if you want.