Alternatives to Cocos2d-x

Compare Cocos2d-x alternatives for your business or organization using the curated list below. SourceForge ranks the best alternatives to Cocos2d-x in 2025. Compare features, ratings, user reviews, pricing, and more from Cocos2d-x competitors and alternatives in order to make an informed decision for your business.

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    SpriteKit
    SpriteKit is Apple's 2D game development framework that provides a graphics rendering and animation infrastructure for animating textured images, or sprites. It leverages Metal to achieve high-performance rendering and integrates seamlessly with other Apple frameworks like ARKit and SceneKit, allowing for the creation of immersive augmented reality experiences. Developers can utilize SpriteKit's scene editor within Xcode to design and preview game levels, characters, and animations, streamlining the development process. The framework also supports physics simulations, particle systems, and various special effects, enabling the creation of dynamic and interactive game environments. With its intuitive API and robust toolset, SpriteKit simplifies the development of engaging 2D games and applications across Apple's platforms.
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    Gideros

    Gideros

    Gideros

    Gideros is a free and open-source cross-platform game development framework that enables developers to create high-performance 2D games using the Lua programming language. It offers instant testing on real devices through Wi-Fi, eliminating the need for lengthy export or deployment processes. Built on C/C++ and OpenGL, Gideros ensures that games run at native speed, fully utilizing the power of CPUs and GPUs. The framework supports easy extension through plugins, allowing developers to import existing code in C, C++, Java, or Objective-C and bind it to Lua. Gideros provides its own class system with standard object-oriented programming practices, enabling clean and reusable code. The comprehensive development environment includes a lightweight IDE, players for desktops and devices, a texture packer, and a font creator. Gideros supports multiple platforms, including Windows, macOS, Linux, iOS, Android, and HTML5.
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    Cocos Creator
    Cocos Creator is an efficient, lightweight, open source, cross-platform graphics engine and real-time interactive 2D and 3D digital content creation platform. It is not only flawless for 2D and 3D game development, but also provides integral solutions for automotive, XR, Metaverse, and education. The engine offers high performance, low power consumption, streaming loading, and cross-platform publishing capabilities. Cocos Creator features an all-in-one editor designed for artists, game planners, and developers, a powerful plug-in system for free expansion, a smooth animation editor, and an easy-to-use and easy-to-debug TypeScript scripting language. It supports full coverage of various platforms, providing friendly and professional tools to create virtual worlds. The platform also offers solutions for virtual character creation, industrial simulation, interactive marketing, XR content creation, gaming, and smart digital cockpits.
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    Solar2D

    Solar2D

    Solar2D

    Solar2D is a Lua-based game engine focused on ease of iterations and usage. As a fully open-source project forked from the well-established and widely used Corona SDK game engine, Solar2D allows developers to create applications for mobile, desktop, and connected TV devices with a single codebase, supporting platforms such as iOS, tvOS, Android, Android TV, macOS, Windows, Linux, and HTML5. The engine features an instant-update simulator, enabling developers to see code changes in real time, and supports live builds for rapid testing on real devices over a local network. A vast array of plugins is available to extend the core functionality, covering aspects like in-app advertising, analytics, and media. For additional customization, developers can call any native (C/C++/Obj-C/Java) library or API using Solar2D Native. Built on the lightweight and fast Lua scripting language, Solar2D is completely free to use, with no hidden fees, charges, or royalties.
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    Defold

    Defold

    Defold

    Defold is a free and open source game engine designed for high-performance cross-platform game development. It comes fully featured out of the box, requiring no setup or configuration, allowing developers to simply download the editor and start creating. The engine includes a visual editor, code editor, Lua scripting, Lua debugger, scene editor, particle editor, and tilemap editor, and supports both 2D and 3D game development. With a single codebase and no need for external tools, Defold enables publishing to major platforms such as PlayStation5, PlayStation4, Nintendo Switch, Android, iOS, macOS, Linux, Windows, Steam, HTML5, and Facebook. It offers a component-based system for building games, allowing the use of basic building blocks to create complex behavior, and supports writing game logic using Lua. Developers can add new functionality from the asset portal, set up their own local build environment, and write native code to extend the engine.
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    Construct 3

    Construct 3

    Construct

    Construct 3 is a leading game development platform that enables users to create stunning 2D games directly in their browser, without the need for programming. Its powerful event sheet view allows for effortless creation and modification of game logic, making it accessible for both beginners and experienced developers. For those interested in coding, Construct 3 offers optional JavaScript integration, allowing users to combine visual blocks with script files for enhanced control over their games. The platform is designed for flexibility, running seamlessly in the browser and working offline, ensuring accessibility across various devices, including desktops, tablets, and smartphones. Construct 3's engine delivers outstanding performance, capable of handling complex and intensive games smoothly. It supports publishing to multiple platforms, including iOS, Android, Windows, Mac, Linux, Steam, and popular web platforms like Itch.io and Newgrounds.
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    MonoGame

    MonoGame

    MonoGame

    MonoGame is a free and open-source framework that allows developers to create cross-platform games using C# and other .NET languages. It supports multiple platforms, including Windows, macOS, Linux, Android, iOS, PlayStation 4, PlayStation 5, Xbox One, and Nintendo Switch. MonoGame provides a comprehensive set of features, such as 2D and 3D rendering, sound playback, input handling, and content management, enabling the development of high-quality games across various genres. The framework is a re-implementation of Microsoft's XNA 4 API, ensuring familiarity for developers with XNA experience. Notable games developed with MonoGame include "Streets of Rage 4," "Carrion," "Celeste," and "Stardew Valley." MonoGame is actively maintained by the MonoGame Foundation and its community, with ongoing updates and support.
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    Elements

    Elements

    Namazu Studios

    Namazu Studios is powered by Elements, an open-source backend server and live-ops platform designed specifically for game studios. Elements enables developers to build scalable infrastructure for online multiplayer games with ease, offering a truly extensible game engine. With a focus on simplifying backend management, Elements streamlines the complexities of game development by providing a flexible, scalable solution that allows studios to focus on creating engaging game experiences. The platform is designed for both seasoned developers and newcomers, offering a user-friendly interface to manage critical game operations without the need for extensive backend coding.
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    RPG Maker

    RPG Maker

    RPG Maker

    RPG Maker is a series of game development engines that enable users to create their own role-playing games without prior programming experience. Each version of RPG Maker offers unique features and improvements to cater to different development needs. The latest installment, RPG Maker MZ, includes enhancements to the map editor, character generator, database, animations, and plug-ins, allowing for more customization than ever before. RPG Maker MV expands platform support to include MacOSX, Android, and iOS, with improvements to the map editor, higher resolution, and easy-to-use plug-ins. RPG Maker VX Ace is known for its intuitive interface and extensive library of assets and scripts, making it a great starter engine for beginners while still powerful enough for developers. The RPG Maker series provides a comprehensive set of tools, including a versatile map editor for designing environments, a character generator for creating original characters, and more.
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    Nakama

    Nakama

    Heroic Labs

    Nakama is an open source game server framework developed by Heroic Labs, designed to facilitate the creation of real-time, multiplayer, and social games across various platforms, including Godot, Unity, Unreal Engine, and more. It provides a comprehensive suite of features such as real-time multiplayer capabilities, customizable matchmaking algorithms, leaderboards, in-game chat, and support for in-game currencies. Developers can extend Nakama's functionality using server-side logic written in Go, TypeScript, or Lua, allowing for authoritative game mechanics and enhanced control over game state. The platform also offers open-source client libraries tailored for different game engines and languages, ensuring seamless integration and flexibility in game development. Nakama is your dedicated server, not another multi-tenant SaaS. Add custom features and secure authoritative gameplay logic directly to your game server.
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    GameMaker

    GameMaker

    Opera Software

    GameMaker is a user-friendly game development platform designed for creators of all skill levels, enabling them to build 2D games quickly and efficiently. It features a drag-and-drop interface alongside its GameMaker Language (GML), providing flexibility for both beginners and experienced developers. The engine includes a suite of built-in tools for animation, physics, and shaders, allowing developers to create polished games without requiring extensive coding knowledge. GameMaker supports cross-platform deployment, enabling games to be exported to PC, mobile, consoles, and web with minimal adjustments. With its intuitive workflow and powerful features, GameMaker is a popular choice for indie developers and small studios looking to bring their game ideas to life.
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    SceneKit

    SceneKit

    SceneKit

    SceneKit is a high-level 3D graphics framework from Apple that enables developers to create immersive 3D experiences for iOS, macOS, watchOS, and tvOS applications. Built atop Metal and OpenGL, SceneKit provides a descriptive API for importing, manipulating, and rendering 3D assets. Developers can construct complex scenes using nodes (SCNNode), each representing elements like geometry, lights, cameras, or other attributes. The framework supports a range of features, including a physics engine (SCNPhysicsBody) for realistic simulations, particle systems for effects like fire or rain, and integration with ARKit to add 3D content to augmented reality experiences. SceneKit also offers tools for organizing scenes, such as the scene graph, which allows for the hierarchical structuring of nodes. Additionally, developers can utilize the SceneKit Scene Editor within Xcode to assemble assets into scenes, streamlining the development process.
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    O3DE

    O3DE

    The Linux Foundation

    Open 3D Engine (O3DE) is a modular, open source, cross-platform 3D engine built to power anything from AAA games to cinema-quality 3D worlds to high-fidelity simulations. No fees or commercial obligations. Apache 2.0-licensed. Managed by The Linux Foundation. O3DE's modular architecture is built for customization from day one. Each component—known as a Gem—can be adopted separately, giving you access to the specific functionality needed for your application. Add new editing tools, features, and development workflows to your projects. Choose from a variety of community-maintained Gems to extend and enhance the engine's capabilities in anything from AI and robotics to push notifications and VR. With our engine's SDK capabilities, you can use O3DE as a foundation for any type of 3D project you can imagine.
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    AWS GameKit
    Use AWS CloudFormation templates to power backend game features. Deliver core functionality to your players using prebuilt AWS solutions. Use sample assets and code to rapidly develop game feature prototypes. AWS GameKit is a game engine integration toolkit that helps you create cloud-connected game features without the learning curve of using cloud service architecture. Quickly start prototyping active game projects with ready-to-use backend game features, open-source code, and documentation. Use solutions built by cloud architecture experts, based on the AWS Well-Architected Framework, that are secure, high-performing, and resilient. Use the AWS GameKit plugin in your game engine to configure and deploy supporting AWS resources for your cloud-based game features. Use AWS tools to monitor, scale, and customize backend services, and control your data generated and stored on AWS.
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    AppGameKit

    AppGameKit

    AppGameKit

    AppGameKit VR adds powerful and easy-to-use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head-mounted displays to registering touch events from the touch controllers. Users must already own AppGameKit and have an OpenVR compatible head-mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations. Visualize and manage your media assets with the asset browser window. View media such as images, 3D models and text files and listen to sound and music files. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.
    Starting Price: $29.99 per license
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    Godot

    Godot

    Godot

    Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code. Nodes for all your needs. Godot comes with hundreds of built-in nodes that make game design a breeze. You can also create your own for custom behaviors, editors and much more. Flexible scene system. Create node compositions with support for instancing and inheritance. Visual editor with all the tools you need packed into a beautiful and uncluttered context-sensitive UI. Friendly content creation pipeline for artists, level designers, animators and everyone in between. Persistent live editing where changes are not lost after stopping the game. It even works on mobile devices! Create your own custom tools with ease using the incredible tool system.
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    Wevr Virtual Studio
    The cloud platform for game-engine-based development with Git. Interactive creators are using WVS to build virtual worlds and apps on game engines—and coming together to talk about it. A purpose-built cloud platform for interactive creators and teams using game engines. WVS is the easiest, fastest way to create cloud-automated builds for Unreal, Unity, and other game engines. Think of it as your build engineering team in the cloud. Artists, designers, producers, and engineers—across the technical spectrum, and distributed around the world—feel like they're working together, as part of a living breathing dev studio. A central work space allows employees, contractors, and clients to access projects from one secure place. A game-engine-optimized CI/CD pipeline orchestrates your development process, from early sketch to playable game. A comprehensive build dashboard allows secure deployment to PC/Mac, Android/iOS TestFlight, WebGL, Quest, Cloud, and other targets.
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    NItrode

    NItrode

    NItrode

    Nitrode is an AI‑native game engine that lets you design, script, and deploy smarter games in one unified environment. Built on Godot 4.0, it offers real‑time AI‑powered assistance that helps you refine game logic, fix bugs on the fly, and stay in creative flow. A visual logic editor lets you connect nodes to define mechanics without writing boilerplate, while instant asset creation tools generate sprites, 3D textures, and entire scenes with a single prompt; no need to hunt for art or switch between applications. Context‑aware code generation turns your node graphs and scene designs into clean, editable scripts, so you can dive deeper into customization when you’re ready. With everything from AI suggestions to asset generation and native code output housed under one roof, Nitrode streamlines the entire development cycle from prototyping to publishing.
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    Torque 3D

    Torque 3D

    GarageGames

    Torque 3D is the best full source, open source solution available. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. Torque 3D supports Windows and Browser-based web deployment out of the box.
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    Phaser

    Phaser

    Phaser

    Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. It has been actively developed for over 10 years. Phaser is built on and around web standards and puts the browser first. Web export isn't an afterthought or checkbox on a feature list; it's our home. Phaser is fully open source, and you have unrestricted access to every last line of code in the core library. Phaser has more ready-made templates than any other game framework and is a great CLI tool. Games made with Phaser have been used as the cornerstone for marketing campaigns for years. They've been deployed everywhere, including as prominent features on sites for major Hollywood film blockbusters, massive brand promotional campaigns, educational content, interactive experiences, TV shows, news reports, charity fund-raising broadcasts, live events marketing, and so many more.
    Starting Price: $9 per month
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    UNIGINE

    UNIGINE

    UNIGINE

    UNIGINE is a real-time 3D engine designed for enterprise and technology enthusiasts, offering photorealistic graphics and support for large virtual worlds through C++ and C# APIs. The engine is built with open-world capabilities in mind, featuring unique terrain technology that enables extreme detail up to 1 mm per pixel, along with runtime modification and collaborative editing. It supports 64-bit precision per coordinate, allowing for scenes as expansive as the solar system. UNIGINE provides three SDK editions tailored to different needs, the Sim SDK for simulation and training with planet-scale scenarios and immersive display setups; the engineering SDK, which is embeddable into enterprise applications such as digital twins, BIM, and smart city projects, featuring advanced GIS and CAD data handling; and the Community SDK for technical enthusiasts developing games and VR applications.
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    Clickteam Fusion
    Clickteam Fusion 2.5 is a powerful and intuitive game and software creation tool that provides everything you need to start creating software. It features a full integrated physics engine, allowing for realistic object interactions within your projects. The platform offers a wide range of extension objects to accomplish any type of programming challenge you can think of. If a stock object doesn't exist to meet your needs, the extensive library of extensions ensures that you can find the right tool for the job. For those seeking advanced features, the Fusion 2.5+ DLC includes a powerful new profiler, optimization tools, and a debug message window to help you diagnose bugs and bottlenecks with ease. Additionally, the Fusion 2.5 Developer version provides enhanced capabilities for professional developers. Whether you're a beginner or an experienced developer, Clickteam Fusion 2.5 offers a comprehensive suite of tools to bring your creative visions to life.
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    Maya LT

    Maya LT

    Autodesk

    Create and animate realistic-looking characters, props, and environments using the sophisticated 3D modeling and animation tools in Maya LT™ 3D game development software. Send assets directly to Unity and Unreal Engine with custom export tools, or use the game exporter to get 3D content into your engine of choice. Use an array of tools to create high-quality textures and materials. Work with Allegorithmic Substance materials directly in the software.
    Starting Price: $35 per month
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    Stencyl

    Stencyl

    Stencyl

    Stencyl isn't your average game creation software; it's a gorgeous, intuitive toolset that accelerates your workflow and then gets out of the way. We take care of the essentials, so you can focus on what's important - making your game yours. The best Stencyl games have reached top slots in the App Store and Google Play while being featured under the "Best New Game" section under their respective stores. Our best web games have been sponsored by major publishers such as ArmorGames, Kongregate and Newgrounds. Our drag-and-drop gameplay designer pays homage to the successful MIT Scratch project. We extend Scratch's simple block-snapping interface with new functionality and hundreds of ready-to-use block, Power users can create and share their own blocks, extend the engine through code, import libraries and write their own custom classes that interact seamlessly with block-based Behaviors.
    Starting Price: $99 per year
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    LÖVE

    LÖVE

    Love2D

    As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones. To make a minimal game, create a folder anywhere, and open up your favorite text editor. Sublime Text is a pretty good one for all operating systems, and it has Lua support built in. Create a new file in the folder you just created, and name it main.lua. Put the following code in the file, and save it.
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    SpeedTree
    Emmy and Academy Award-winning modeling and animation suite used to create trees and plants for films and television. The industry standard for 3D vegetation modeling in games. Tools include the SpeedTree Modeler, Compiler, and full source SDK. Subscription pipelines for the most popular and cutting-edge game engines. SpeedTree for Games is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK. Increased performance throughout, including faster instance paging, constant buffer updates, and shader optimizations. SpeedTree Cinema is the award-winning 3D-modeling suite that allows you to model, texture, and animate, both stylized and photoreal vegetation for VFX, arch/viz, or matte paintings. Model and shape any type of vegetation using a combination of procedural and fine-tuned art controls.
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    Scratch

    Scratch

    Scratch

    Scratch is a free visual programming language and online community where anyone can create their own stories, games, and animations. Developed by the MIT Media Lab, Scratch is designed primarily for users aged 8–16, but it is used by all ages and has a sizeable adult user base. The platform utilizes a block-based interface, allowing users to drag and connect code blocks to create programs, making it accessible for beginners. Scratch is used in many different settings, schools, museums, libraries, community centers, and homes. The platform supports over 70 languages, enabling a global community of users to share and remix projects. As of February 2023, the Scratch community has more than 103 million users and over 123 million shared projects. The website offers resources for parents and educators, including guides and tutorials to support learning and teaching. Scratch is taught and used in after-school centers, schools, and colleges, as well as other public knowledge institutions.
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    Unreal Engine

    Unreal Engine

    Epic Games

    The world’s most open and advanced real-time 3D creation tool. With Unreal Engine, you can bring amazing real-time experiences to life using the world’s most advanced real-time 3D creation tool. From first projects to the most demanding challenges, our free and accessible resources and inspirational community empower everyone to realize their ambitions. With over 160 hours of free online learning content, an extensive library of webinars, and options for instructor-led training, we have a way to learn that's right for you. Unreal creators are the true power behind Unreal Engine. Be part of a community that builds cutting-edge experiences, and supports each other along the way. Explore comprehensive reference documentation, instructional guides, community-based support, and options for dedicated professional support.
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    GameSalad

    GameSalad

    GameSalad

    Create Your Own Games & Learn Computational Thinking. No-code: powerful visual programming. Share with your friends or submit games to the app stores! GameSalad turns gamers into game creators! With GameSalad, creators and learners ages 12 and beyond build the own mobile and web video games with a no-code visual programming system. Launched in 2010, GameSalad has been used by over one million aspiring game developers and has powered over 75 games that reached the top 100 in the App Store, including multiple #1 games. GameSalad for Education is in classrooms all over the world helping teachers build computer science and game design programs that build student confidence and mastery. Learn coding basics, build video games, meet other creators. All Camps include a 1-Year Home Education License. GameSalad Game Creation Camps are instructor guided virtual tech camps that will help your young learner become a game developer!
    Starting Price: $17 per month
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    Buildbox
    With Buildbox, creating games is simple. There is no programming needed. Choose from various templates, Smart Assets™, or Brainboxes™ to get started. Then preview your game in real-time. You can even make your own game from scratch. The only limit is your imagination. Buildbox 3 is our most advanced game creation software! With it, you can create both 3D and 2D games using no-code Smart Assets™ and Brainboxes™ or advanced low-code options. Buildbox Classic is our traditional drag and drop game maker. With it you can make a game without coding, and rapidly build and prototype 2D games only using templates. At Buildbox, we believe that creating games is for everyone. With our powerful software, we're breaking down the barriers of game development for creators like you. We believe that anyone should get the opportunity to bring their ideas to life. The only skill you need is imagination. And we're just getting started!
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    Unity

    Unity

    Unity Technologies

    The leading platform for creating interactive, real-time content. Build 2D, 3D and VR games and apps at speed. From artist tools to live-ops, everything you need to bring your vision to life today. The complete solutions for professionals to create and operate. Create and operate amazing applications and immersive experiences with a complete solution for professionals across industries. Change up your splash screen. Or completely remove it. Gain greater insight into what’s happening in your game with real-time data on crashes, exceptions and user feedback. Minimize downtime with access to expert technical support when you encounter issues. Available as a separate purchase through a Unity sales representative. Unity Gaming Services: backend and LiveOps services trusted by world-class studios to support multiplayer and live games at any scale, with any engine or tech stack.
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    Starting Price: $35.00/month
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    CRYENGINE

    CRYENGINE

    CRYENGINE

    The most powerful game development platform for you and your team to create world-class entertainment experiences. What you see is what you get: Sandbox allows you to create seamless worlds without any baking. Create your world and export to a game as you see it in the Editor. Fully realtime dynamic global illumination with a fully PBR workflow allows you to create ultra realistic environments using the tools you're used to. Physical simulations that take into account real world physical properties in a realistic manner to provide easily configurable and dynamic scenes. Use CRYENGINE's exclusive Audio Translation Layer that allows you to choose the middleware you want, when you want. Allowing for workflows that work for you.
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    WebGL

    WebGL

    KHRONOS

    OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL.
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    GDevelop

    GDevelop

    GDevelop

    What makes GDevelop unique and so easy to use is the event system. Events are a powerful way to express the logic of your game, without having to learn a programming language. Unleash your creativity with GDevelop and create all kinds of games: platformers, shoot’em up, strategy, 8-bit, hyper-casual games... the sky is the limit. Express your ideas, big and small: you can prototype new features on your games in minutes, and refine them without limits. Making games has never been so easy and fast, with the visual editors provided by GDevelop. Use ready made objects from the asset store or create your own from scratch. Choose sprites, particle emitters, texts, videos and many others to build the scenes of your game. Add effects to the layers and objects of your scene. These effects allow to quickly changes the atmosphere and rendering of your game in one click.
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    WebKit

    WebKit

    WebKit

    WebKit is a fast, open source web browser engine used by Safari, Mail, App Store, and many other applications on macOS, iOS, and Linux. It serves as the foundation for rendering web content and executing JavaScript in these applications. Developers can contribute to the project by reporting bugs or submitting code. Web developers can follow WebKit's development, check feature status, and download Safari Technology Preview to experiment with the latest web technologies. The project emphasizes real-world web compatibility, standards compliance, stability, performance, battery life, security, privacy, portability, usability, and ease of code modification. WebKit is open source and available under the BSD 2-Clause license, with the exception of the WebCore and JavaScriptCore components, which are available under the GNU Lesser General Public License.
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    Sencha Ext JS
    Sencha Ext JS is a comprehensive JavaScript application framework for building feature-rich, cross-browser-compatible web and mobile applications. It includes a library with 140+ high-performance customizable components, a set of tools and a powerful UI Framework. Key Features Rich UI Components – Includes a variety of pre-built UI elements such as grids and trees, menus and toolbars, forms and buttons, etc. Cross-platform compatibility - Supports major desktop and mobile web browsers including IE Firefox Chrome Safari and Opera. Data Packages – Includes data components to interact with various data sources including JSON, XML and database connections. Theming and Skinning - Allow easy skinning and theming of the UI with CSS. Development Tools - Includes an extensive set of development tools including a visual designer and debugger. Large Community - Has an active and large community of developers who provide support, extensions, etc.
    Starting Price: $1,295 one-time payment
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    Coco Alemana

    Coco Alemana

    Coco Alemana

    Coco Alemana is a faster way to work with data. It provides data scientists, analysts and engineers the ability to visually interact with their data to clean, manipulate and analyze datasets of any size. It's a code-optional platform, with extensive connections to remote data sources. It's optimized for getting fast insights, at any data size. For more advanced users, they can continue using SQL to extend the capabilities of Coco Alemana's visual-first interface. Users can expect to save 30 minutes, to 2 hours per day on tedious data cleaning and manipulation tasks. Coco Alemana can be installed in less than 2 minutes, with no prior knowledge of programming, and no data transfers required. Users can connect their credentials and get access to their remote data stores in seconds. It's also heavily integrated into the operating system, allowing for a high performance, cohesive experience.
    Starting Price: $100/month
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    CodeLite

    CodeLite

    CodeLite

    CodeLite is a free, open-source, cross-platform Integrated Development Environment (IDE) designed primarily for C, C++, PHP, and JavaScript development. It offers a lightweight and highly customizable environment with support for multiple compilers, including GCC, Clang, and Microsoft Visual C++. CodeLite features an intuitive code editor with syntax highlighting, auto-completion, and code refactoring capabilities. It also includes an integrated debugger with support for GDB, making it easy to set breakpoints, inspect variables, and trace call stacks. Additionally, CodeLite supports Node.js and TypeScript development, making it a versatile choice for both desktop and web-based applications. Its flexibility, cross-platform compatibility (Windows, macOS, and Linux), and integration with popular version control systems like Git and Subversion make it a go-to IDE for developers seeking a lightweight alternative to more resource-intensive environments.
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    AppWarp

    AppWarp

    ShepHertz Technologies

    AppWarp is a powerful real-time multiplayer game development framework that enables seamless integration of interactive online gameplay across multiple platforms. Supporting over 18 SDKs, including iOS, Android, Unity3D, and Cocos2Dx, it allows developers to create engaging real-time and turn-based multiplayer experiences effortlessly. AppWarp offers essential features like matchmaking, connection stability, and cross-platform functionality, ensuring smooth gameplay interactions. Developers can leverage its intuitive client-side tools to manage virtual rooms, lobbies, and communication using a custom binary protocol. For those needing more control, AppWarp S2 provides an on-premise server solution, allowing developers to host their own authoritative game servers with advanced customization options such as server-side authentication and game logic.
    Starting Price: $100 per month
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    OpenGL

    OpenGL

    OpenGL

    OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.
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    ImgLab

    ImgLab

    ImgLab

    ImgLab is an open-source tool designed to simplify the task of annotating images for machine learning and artificial intelligence applications. It provides an intuitive interface that enables users to mark up images with metadata, such as bounding boxes, points, lines, or polygons to identify specific features or objects within the image. ImgLab supports multiple annotation formats including COCO, Pascal VOC, and YOLO, facilitating compatibility with a variety of machine learning models and platforms. It's designed to work with large image sets, making it suitable for complex machine learning tasks.
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    Fuse Open

    Fuse Open

    Fuse Open

    An open-source cross-platform mobile app development tool suite supports building Android and iOS applications. With Fuse, you can build native mobile user interfaces using the easy-to-learn UX Markup language, and use JavaScript to add business logic. Build interfaces with UX Markup, a concise, declarative XML-based language for creating rich user experiences backed by a world-class layout engine and GPU-accelerated visuals. UX markup has been designed to be highly expressive, intuitive to learn, and very difficult to break. Fuse is designed to offer a playful, real-time workflow where the project can be modified as it is running. Using a local zero-config development server, any changes committed to UX, script, or assets cause near-instant updates in the running application. With Fuse, a whole new world of collaboration opens up. With UX markup, motion is a first-class citizen and nearly every property is animatable.
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    Zebra Enterprise Browser

    Zebra Enterprise Browser

    Zebra Technologies

    ​Zebra's Enterprise Browser is an Android-based industrial browser that enables the development of web-based applications tailored to leverage the full capabilities of Zebra devices. It allows developers to create feature-rich applications using standard web technologies such as HTML5, CSS, and JavaScript, ensuring compatibility across various Zebra devices, including mobile computers, tablets, kiosks, wearables, and vehicle-mounted devices. The browser provides access to Zebra's extensive API library, facilitating seamless integration with device features like barcode scanning, RFID, and cameras. Additionally, Enterprise Browser supports integration with leading Enterprise Resource Planning (ERP) systems, such as SAP, through the Zebra Picking Plus API, enabling real-time updates to backend databases and streamlining operational workflows. By offering a consistent and intuitive user interface, Enterprise Browser enhances worker productivity and simplifies the development process.
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    Honeywell Enterprise Browser
    ​Honeywell's Enterprise Browser is a locked-down web client application designed for Honeywell computers, compatible with Microsoft Internet Explorer and HTML5 web browser engines. It enables enterprises to develop and deploy web-based applications tailored for data collection tasks, utilizing standard web technologies like HTML5, CSS, and JavaScript. It offers JavaScript interfaces for barcode scanning and printing control, facilitating seamless integration with Honeywell's data capture devices. Administrators can enforce URL whitelisting to restrict user access to approved websites, ensuring compliance with corporate policies and enhancing security. It supports remote configuration, allowing centralized management of browser settings across devices. Multiple rendering engines are available to accommodate both new and existing applications without the need for re-coding.
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    Coco Code Coverage
    Coco by Qt is an end-to-end code coverage and test analysis tool built for teams developing desktop, embedded, and safety-critical software. It supports multiple languages—including C, C++, C#, QML, and Tcl—and provides detailed insight into code coverage across unit, integration, and system testing. Coco helps engineering and QA teams identify untested paths, redundant test cases, and hidden logic branches to improve software reliability and performance. Designed for compliance-driven industries, it generates audit-ready reports aligned with international standards like ISO 26262, DO-178C, and IEC 62304. Seamlessly integrating with CI/CD pipelines and IDEs such as Visual Studio, Eclipse, and Qt Creator, Coco streamlines test validation across toolchains and environments. With precision, automation, and compliance at its core, Coco enables faster releases without compromising quality or safety.
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    Tidelift

    Tidelift

    Tidelift

    Managed open source. Backed by maintainers. Customizable catalogs of known-good, proactively maintained JavaScript, Python, Java, PHP, Ruby, and .NET components. The Tidelift Subscription: Build your applications with enterprise-grade open source. Focus your time and effort on what you’re building—not what you’re building it with. The Tidelift Subscription is a managed open source subscription for application dependencies covering thousands of open source projects across JavaScript, Python, Java, PHP, Ruby, .NET, and more. Speed up application development, save money, and reduce risk when building apps with open source. Your engineers need access to open source dependencies to build the applications your business users and customers need. Your business policies demand that those applications only be built with “good” dependencies. Determining which dependencies are “good” is an intense, on-going effort.
    Starting Price: $1,500 per month
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    Codename One

    Codename One

    Codename One

    Codename One is an open-source cross-platform mobile app development framework to build native iOS, Android, Desktop & Web apps with a single Java or Kotlin codebase. It compiles Java or Kotlin into native code for iOS, Android, UWP (Universal Windows Platform), and even JavaScript (with seamless PWA and Thread support). It's a complete mobile platform featuring virtual machines, simulator, design tools (visual theme/builder/css), IDE integrations, ports to multiple OS's and much more. It provides full access to the underlying native OS code (e.g. Objective-C, C#, Dalvik/ART) through a portable abstraction which enables 100% code reuse.
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    Capacitor

    Capacitor

    Capacitor

    A cross-platform native runtime for web apps. Capacitor is an open-source native runtime for building web native apps. Create cross-platform iOS, Android, and progressive web apps with JavaScript, HTML, and CSS. Drop Capacitor into any existing web app. Install the native platforms you want to target. Capacitor’s native plugin APIs make it extremely easy to access and invoke common device functionality across multiple platforms. Ship cross-platform mobile apps 10X faster. We wrote a free guide on when and why to use Capacitor to build cross-platform apps. Access the full Native SDKs on each platform, and easily deploy to the app stores (and the web). Add custom native functionality with a simple Plugin API, or use existing Cordova plugins with our compatibility layer. Capture images, save photos, and configure hardware parameters like saturation and color balance. Save and read documents, assets, and other content your users need to access via native file systems.
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    GrapeCity Documents
    Take total control of your documents with ultra-fast, low-footprint APIs for enterprise apps. Generate, load, edit, save XLSX spreadsheets, PDF, Images, and DOCX files using C# .NET, VB.NET, or Java. View, edit, print, fill and submit documents in JavaScript PDF Viewer and PDF Editor. Compatible on Windows, macOS, and Linux. No dependencies on Excel, Word, or Acrobat. Deploy to a variety of cloud-based services, including Azure, AWS, and AWS Lambda. Product available individually or as a bundle. The .NET 6 Document API is designed to generate large, optimized documents fast, while remaining lightweight and extensible, giving you greater flexibility, and creativity in developing your applications. Develop for any .NET platform or major operating system with a single code base. Use in your apps for .NET, C#, VB.NET .NET Framework, Mono, Xamarin.iOS, and Xamarin.Android.
    Starting Price: $799 per year
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    DWV (DICOM Web Viewer)
    DWV (DICOM Web Viewer) is a lightweight, open source DICOM viewer written in JavaScript and HTML5, designed to run in modern web browsers without the need for additional plugins or installations. It enables users to view and interact with DICOM medical images using standard web technologies. DWV supports features such as window/level adjustment, zoom, pan, image measurements (distance, angle), and DICOM tag inspection. It is compatible with multiple image layouts and supports multi-frame and multi-series DICOM files. The viewer provides basic annotation tools and the ability to load files from local storage or URLs. It offers support for drag-and-drop functionality and has an extensible architecture that allows developers to integrate it into custom web applications. DWV is actively maintained on GitHub and supports responsive design for various screen sizes, making it accessible on desktops, tablets, and mobile devices.