ROCKITPLAY

ROCKITPLAY

DacsLabs
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About

GameplayKit is a collection of foundational tools and technologies for building games in iOS, OS X, and tvOS. Building, evolving, and maintaining a sophisticated game requires a well-planned design, GameplayKit provides architectural tools to help you design modular, scalable game architecture with minimal effort. Creating great games also requires deploying complex algorithms to solve the problems underlying common game mechanics, GameplayKit also provides standard implementations of such algorithms, allowing you to spend more time on the features that make your gameplay unique. Because GameplayKit is independent of high-level game engine technologies, you can combine it with any of those technologies to build a complete game, SpriteKit for 2D games, SceneKit for 3D games, or a custom or third-party game engine using Metal or OpenGL ES. For games with less demanding graphics needs, you can even use GameplayKit with UIKit (in iOS or tvOS) or AppKit (in OS X).

About

ROCKITPLAY delivers data differently than a standard game download or file load. Instead of downloading files in an arbitrary sequence, ROCKITPLAY sequences data based on real user gameplay, so that the data blocks that are required in the first minutes of gameplay are delivered first. FastStart downloads can start a game with as little as 1% downloaded. ROCKITPLAY dynamically adjusts the time to start based on the game and available user bandwidth. Start playing games up to 200x faster while downloading. Reduce patch sizes by up to 50% saving bandwidth and costs. Increase reading speed of HDD to greater than SSD speed. Based on real user behavior the system intelligently predicts required data blocks in order to start the game during download. With ROCKITPLAY, the game is being downloaded in data-sequenced order, so at the end you have a full, standard game install. Data remains sequenced even on your local drive, significantly improving game boot and loading time.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Individuals requiring a solution to build modular, scalable architectures and implement complex algorithms for iOS, macOS, and tvOS games

Audience

Individuals, gamers and stores seeking a solution to start playing their games during the download process

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Apple
Founded: 1987
United States
developer.apple.com/documentation/gameplaykit

Company Information

DacsLabs
Germany
www.dacslabs.com/technology/

Alternatives

Alternatives

Muse

Muse

Microsoft
Nakama

Nakama

Heroic Labs
Gecata

Gecata

Movavi
AppWarp

AppWarp

ShepHertz Technologies

Categories

Categories

Integrations

Apple iOS
Apple iPadOS
Docker
Metal
Microsoft 365
OpenGL
SpriteKit
UIkit

Integrations

Apple iOS
Apple iPadOS
Docker
Metal
Microsoft 365
OpenGL
SpriteKit
UIkit
Claim GameplayKit and update features and information
Claim GameplayKit and update features and information
Claim ROCKITPLAY and update features and information
Claim ROCKITPLAY and update features and information