GameMaker Language (GML)YoYo Games
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Synergy DBLSynergex
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Related Products
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
Synergy DBL is a proven, ANSI-standard business language with class libraries, a high-performance database, and .NET interoperability at the heart of the Synergy/DE product suite. Flexible and reliable, it gives you the power to create scalable, portable enterprise applications and supports both object-oriented and structured programming techniques. Synergy DBL comes in two forms: traditional Synergy DBL and Synergy DBL for .NET. Traditional Synergy DBL supports numerous open technologies (including XML, HTTPS, SSL, and ActiveX) that allow you to interface with third-party applications and data. The multi-pass Synergy DBL compiler supports strong prototyping and other strict error-detection features. Synergy DBL for .NET enables you to create Synergy libraries and applications that run natively in the .NET framework, then extend your applications by taking advantage of .NET Framework libraries and third-party controls and interoperating with applications written in other languages.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Anyone in need of a tool to create scalable, portable enterprise applications through object-oriented techniques
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationSynergex
www.synergex.com/language
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
HPE OpenVMS
TravelBox
Visual Basic
Visual Studio
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