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About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

About

Scheme is a general-purpose computer programming language. It is a high-level language, supporting operations on structured data such as strings, lists, and vectors, as well as operations on more traditional data such as numbers and characters. While Scheme is often identified with symbolic applications, its rich set of data types and flexible control structures make it a truly versatile language. Scheme has been employed to write text editors, optimize compilers, operating systems, graphics packages, expert systems, numerical applications, financial analysis packages, virtual reality systems, and practically every other type of application imaginable. Scheme is a fairly simple language to learn since it is based on a handful of syntactic forms and semantic concepts and since the interactive nature of most implementations encourages experimentation. Scheme is a challenging language to understand fully.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Audience

Professionals in need of a solution to write text editors, optimize compilers, build operating systems, create graphics packages, and manage expert systems

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Company Information

Scheme
www.scheme.com/tspl4/intro.html#./intro:h0

Alternatives

Alternatives

Racket

Racket

Racket Language
Visual Basic

Visual Basic

Microsoft

Categories

Categories

Integrations

CodeConvert
Emacs
JupyterLab
Notepad++
Opengrep
PaizaCloud
Racket
Replit
Snipplr
Spacemacs
jEdit

Integrations

CodeConvert
Emacs
JupyterLab
Notepad++
Opengrep
PaizaCloud
Racket
Replit
Snipplr
Spacemacs
jEdit
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information
Claim Scheme and update features and information
Claim Scheme and update features and information