GameMaker Language (GML)YoYo Games
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NixNixOS
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Related Products
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About
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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About
Nix is a tool that takes a unique approach to package management and system configuration. Learn how to make reproducible, declarative, and reliable systems. Nix builds packages in isolation from each other. This ensures that they are reproducible and don't have undeclared dependencies, so if a package works on one machine, it will also work on another. Nix makes it trivial to share development and build environments for your projects, regardless of what programming languages and tools you’re using. Nix ensures that installing or upgrading one package cannot break other packages. It allows you to roll back to previous versions and ensures that no package is in an inconsistent state during an upgrade. Nix is a purely functional package manager. This means that it treats packages like values in purely functional programming languages such as Haskell, they are built by functions that don’t have side effects, and they never change after they have been built.
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Platforms Supported
Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook
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Audience
Developers and users seeking a solution to create their games in an intuitive and flexible way
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Audience
Professionals and any user seeking a solution to manage their reproducible builds and deployments
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Support
Phone Support
24/7 Live Support
Online
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Support
Phone Support
24/7 Live Support
Online
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API
Offers API
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API
Offers API
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
Free
Free Version
Free Trial
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Pricing
Free
Free Version
Free Trial
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Reviews/
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Reviews/
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Training
Documentation
Webinars
Live Online
In Person
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Training
Documentation
Webinars
Live Online
In Person
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Company InformationYoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm
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Company InformationNixOS
Netherlands
nixos.org
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
Azure Marketplace
CodeSandbox
Daytona
Defang
Echidna
Flox
Hyprland
Kodezi
Replit
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Integrations
Azure Marketplace
CodeSandbox
Daytona
Defang
Echidna
Flox
Hyprland
Kodezi
Replit
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