C++/CLI

C++/CLI

Microsoft
+
+

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About

In Visual Studio 2022, the default target framework for .NET Core projects is 6.0. For .NET Frameworks projects, the default is 4.7.2. The .NET Framework version selector is on the configure your new project page of the create a new project dialog. C++/CLI itself isn't installed by default when you install a Visual Studio C++ workload. To install the component after Visual Studio is installed, open the Visual Studio Installer by selecting the Windows Start menu and searching for visual studio installer. Choose the modify button next to your installed version of Visual Studio. Select the Individual components tab. Scroll down to the compilers, build tools, and runtimes section, and select C++/CLI support for v143 build tools (Latest). Select modify to download the necessary files and update Visual Studio. By using C++/CLI you can create C++ programs that use .NET classes as well as native C++ types. C++/CLI is intended for use in console applications.

About

The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Professional users and anyone seeking a framework solution to create and configure projects and applications

Audience

Developers and users seeking a solution to create their games in an intuitive and flexible way

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

Free
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Microsoft
Founded: 1975
docs.microsoft.com/en-us/cpp/dotnet/dotnet-programming-with-cpp-cli-visual-cpp

Company Information

YoYo Games
United States
manual.yoyogames.com/GameMaker_Language/GameMaker_Language_Index.htm

Alternatives

Visual Basic

Visual Basic

Microsoft

Alternatives

Zig

Zig

Zig Software Foundation
Delphi

Delphi

Embarcadero
XML

XML

World Wide Web Consortium (W3C)
AssemblyScript

AssemblyScript

The AssemblyScript Project

Categories

Categories

Integrations

.NET
Visual Studio

Integrations

.NET
Visual Studio
Claim C++/CLI and update features and information
Claim C++/CLI and update features and information
Claim GameMaker Language (GML) and update features and information
Claim GameMaker Language (GML) and update features and information