| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| umol-0.9.6-windows64.zip | 2016-08-03 | 80.8 MB | |
| umol-0.9.6-windows32.zip | 2016-08-03 | 79.2 MB | |
| umol-0.9.6-linux.zip | 2016-08-03 | 94.0 MB | |
| umol-0.9.6-osx.zip | 2016-08-03 | 95.0 MB | |
| README.markdown | 2016-08-03 | 4.1 kB |
|
| Totals: 5 Items | 349.2 MB | 0 | |
Files
umol-0.9.6-osx.zip-- zipped archive containing a MacOS executable of the UnityMol v0.9.6 releaseumol-0.9.6-windows64.zip-- zipped archive containing a Windows 64 executable of the UnityMol v0.9.6 releaseumol-0.9.6-windows32.zip-- zipped archive containing a Windows 32 executable of the UnityMol v0.9.6 releaseumol-0.9.6-linux.zip-- zipped archive containing a Linux 32 and 64 bit executable of the UnityMol v0.9.6 release
UnityMol v0.9.6 README
$Id: README.markdown,v 1.7 2016/08/02 22:42:02 baaden Exp baaden $
UnityMol is a molecular viewer and prototyping platform for the Unity3D game engine developped by Marc Baaden's team in Paris (Lv et al., 2013). It includes HyperBalls designed to visualize molecular structures using GPU graphics card capabilities based on shaders (GLSL or Cg). I also includes all features of the Sweet UnityMol version with specific visualizations for sugar molecules as described in a scientific paper. It can read Protein Data Bank (PDB) files, Cytoscape networks, OpenDX maps and Wavefront OBJ meshes.
More information on http://unitymol.sourceforge.net and UnityMol's official twitter page. There you should also find details about this release.
Documentation is now directly updated at http://www.baaden.ibpc.fr/umol/Doc/manual/html/.
Features
- Lit sphere artistic texturing of surfaces and HyperBalls
- Original representations for sugars, following community-agreed standards
- Screen space effects from Unity (Blur, Glow, ..)
- Animated electric field lines
- (Simple) surfaces with cut planes
- specific representations for carbohydrates and polysaccharides
- description to be completed soon
Citations
-
Z. Lv, A. Tek, F. Da Silva, C. Empereur-mot, M. Chavent and M. Baaden: Game on, Science - how video game technology may help biologists tackle visualization challenges, PLoS ONE (2013) 8(3):e57990.
-
S. Perez, T. Tubiana, A. Imberty and M. Baaden: Three-Dimensional Representations of Complex Carbohydrates and Polysaccharides. SweetUnityMol: A Video Game Based Computer Graphic Software, Glycobiology (2014).
Related work
- M. Chavent, A. Vanel, A. Tek, B. Levy, S. Robert, B. Raffin, M. Baaden: GPU-accelerated atom and dynamic bond visualization using HyperBalls, a unified algorithm for balls, sticks and hyperboloids; J Comput Chem (2011) 32, 2924.
- M. Chavent, B. Levy, M. Krone, K. Bidmon, J. P. Nomine, T. Ertl and M. Baaden: GPU-powered tools boost molecular visualization; Brief Bioinformatics (2011)
Known Bugs and Issues
- VRPN support is not finalized yet.
- this list is to be updated and completed soon
Copyright and License
This program is under the CeCill-C licence, which is compatible with the LGPL licence.