| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Regard3D-OpenMP-0.9.3.dmg | 2017-09-15 | 57.8 MB | |
| openMVG-1.2_r3d.7z | 2017-09-15 | 13.9 MB | |
| README.md | 2017-09-15 | 2.0 kB | |
| Regard3D_0.9.3_Setup.exe | 2017-09-15 | 39.6 MB | |
| Regard3D_src_0.9.3.7z | 2017-09-15 | 1.8 MB | |
| Totals: 5 Items | 113.1 MB | 0 | |
Regard3D download folder
Download files
This folder contains the following files:
- Regard3D_*_Setup.exe: Setup for installing the Windows version
- Regard3D_*.dmg: Disk Image for OS X
- Regard3D_src*.7z: Source of Regard3D
- openMVG-1.2_r3d.7z: Source of openMVG 1.1, slightly adjusted to Regard3D's needs
Version history
Version 0.9.3, 15.09.2017:
- Added user-defined camera sensor width database, added ability to set focus length
- Added possibility to set camera model (Pinhole with various distortions, among them Fisheye)
- Removed PCL (point cloud library) as a dependency
- Fixed issue #9, JPEGs with EXIF data about camera orientation
Version 0.9.2, 19.08.2017:
- Upgraded to OpenMVG 1.2, AssImp 4.0.1
- Added Fast-AKAZE, TBMR keypoint detectors
- Bugfix: Export of textured surfaces now works again (Issue #4)
Version 0.9.1, 15.02.2017:
- Upgraded to OpenMVG 1.1
- Third-party programs (MVE, PoissonRecon) up to date
Version 0.9.0, 15.10.2015:
- Upgraded to OpenMVG 0.9.0
- Third-party programs (MVE, PoissonRecon) up to date
- Mac: OpenMP-enabled build
Version 0.8.0, 30.06.2015:
- Upgraded to OpenMVG 0.8.1
- Changed multithreading in compute matches step
Version 0.7.1, 12.05.2015:
- Fixed bug when using CMVS
- Improved speed of Windows version
- Added multithreading in computing matches on Mac OS X (using TBB)
- Surfaces with textures (OBJ file format) are now loaded with AssImp
- "Export to CMPMVS" renamed to "Export to external MVS", MeshRecon format added
Version 0.7.0, 28.04.2015
Initial version, based on OpenMVG 0.7
System requirements
- Windows 7 or newer, 64 bit edition
- Mac OS X 10.7 or newer
- OpenGL capable graphics card/chip
Other platforms
Since this is a multi-platform project, it can also be compiled on other platforms. However, some CMake- and C++-knowledge is required.