User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5

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User Reviews

  • Best quake engine for vanilla-like experience
  • The sidestep is fine, it's the same in the original glQuake
  • Excellent, only one detail, the side steps is very fast in walk mode. Should be slower if you are walking.
    1 user found this review helpful.
  • Brilliant ... apart from one thing. +mlook looks up and down and side steps. -mlook looks left and right but not up and down!! How do you get a genuine Mouse Look - ie. up and down and left and right??? If I had this I'd be really happy!!!
  • Quakespasm is my favorite source port. It adds features such as scalable UI for high resolutions, music from files instead of CD and "modern" controls while keeping the original graphics and atmosphere. Speaking of graphics, this port also restores features of the original SW renderer that were lost in GLQuake, such as the warp effect on fluids which wasn't possible back then. One thing I'd like to see is an option to disable texture filtering completely to make it look just like the old SW renderer. That would be awesome :)
  • Hi :D Nice engine... hope to see more development in ta near future. Regards, Q -Mark [0!0] qrackerjackquake@gmail.com Qracker Jack Quake youtube.com/QrackerJackQuake Gather Quake Archives quakewiki.net
  • Could be the gold standard, unfortunately mouse input appears to rely on tracking cursor location as severe negative acceleration exists at high CPI values. Needs raw mouse input implemented (since dinput has been removed) before it can be recommended without reservation as a replacement for fitzquake on Windows.
  • great!!