User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5

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User Reviews

  • Tell me please, how to make it work on delphi? I can't install this, because there is no any guide. Hope Somebody can help me
  • Great!
  • Awesome it does work with intersected polygons.
    2 users found this review helpful.
  • I've been using the library for years now and been happy with it ever. I've not filled in the support rating, haven't needed support. I'm happy with the (beta) 2.0 variant and will try find out whether it is thread-safe, perhaps helping a bit in that area if needed. EDIT: In the mean time I found out I can use it in a multitrheaded way, which really helps. What I'm not yet able to do, is to predict (approx) how long clipping will take as a function of the number of (sub)polygons and vertices. I have some really large use-cases where the runtimes surprise me, in both directions.
    4 users found this review helpful.
  • The greatest lib for polygon operations
  • Great library
    1 user found this review helpful.
  • Is stable and robust
    1 user found this review helpful.
  • excellent library, very helpful.
  • Just great!
  • Well designed, very well performing and the support is great as well.
    2 users found this review helpful.
  • Great, it works great and is very fast !!!
    1 user found this review helpful.
  • Very nice. After playing with CGAL and boost geometry for my application (a 3D print screw generator github hzeller/gcode-multi-shell-extrude ) that needs polygon offsetting, I settled with Clipper. Clipper is simple to use and does the job very nicely. The aforementioned libraries are very complicated (they over-use the C++ templating system; it is hard to figure out how to get back your data), add significant dependencies, and had trouble in corner-cases (negative offsets). With Clipper, the implementation was as simple as it gets (copy my Polygon content into ClipperLib::Path, offset, copy Path back to Polygon), and corner-cases (negative offsets!) work just fine.
    1 user found this review helpful.
  • We are using this library in our internal C# program and it's working very nicely. Relatively straightforward. decent, if not copious documentation. Pretty much everything I could ask for.
    1 user found this review helpful.
  • there is a bug on union adjacent polygon.
  • Exellent Clipper. It will be perfect if the "touching " polygon can be clipped to strictly simplepolygon
  • Amazing library! It's saved me a lot of time and the developer is very active with support and patching! I do wish it had the ability to take floating points, but I certainly understand the challenge there. My only complaint is that I can't find a donate button!
    1 user found this review helpful.
  • Great works!
    1 user found this review helpful.
  • Fine software. The new float revision is excellent.
  • This library is blazing fast, solid, and incredibly well maintained. Bugs are far and few between, even on the most ridiculous inputs. And those bugs are dealt with immediately as they come in.
    2 users found this review helpful.
  • Thank you for your work.
    1 user found this review helpful.
  • Thanks for Polyclipping, it's great!
    2 users found this review helpful.
  • Works fine. Easy to integrate, an good support from Angus.
    1 user found this review helpful.
  • Simple, very fast, stable. Right license.
    2 users found this review helpful.
  • Excellent library and language bindings.
    1 user found this review helpful.
  • Nice and Easy to use.
    1 user found this review helpful.
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