A mobile game distributed server implemented using netty4.X, supports tcp, udp, http, websocket links, uses protobuf custom protocol stack for network communication, supports rpc remote calls, uses mybatis3 to support db storage sub-database sub-table, supports asynchronous mysql Storage, update the reids cache synchronously when the db is saved. Use the ExcelToCode project to generate java classes and json data dictionaries from excel data, and DictService directly reads json to reduce part of the data dictionary code. Use the game-executor project to increase the asynchronous event global service in the game, support event sharding, and balance asynchronous execution event logic. Use netty's proxy mode to increase gateway proxy forwarding.

Features

  • Use netty's proxy mode to increase gateway proxy forwarding
  • A mobile game server implemented using netty4.X, supports tcp, udp, http, websocket links, uses protobuf custom protocol stack for network communication
  • Use the ExcelToCode project to generate java classes and json data dictionaries from excel data, and DictService directly reads json to reduce part of the data dictionary code
  • Use the game-executor project to increase the asynchronous event global service in the game
  • Supports event sharding, and balance asynchronous execution event logic
  • ExcelToCode data dictionary generation

Project Samples

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License

GNU General Public License version 3.0 (GPLv3)

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

Java

Related Categories

Java Game Engines, Java Game Servers

Registered

2022-12-12