MMDAgent is the toolkit for building voice interaction systems. Users can design users own dialog scenario, 3D agents, and voices. This software is released under the Modified BSD license.
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nel_h2
Simply solve complex auth. Easy for devs to set up. Easy for non-devs to use.
Custom auth drains 25% of dev time and risks 62% more breaches, stalling enterprise deals. Frontegg platform delivers a simple login box, seamless authentication (SSO, MFA, passwordless), robust multi-tenancy, and a customizable Admin Portal. Integrate fast with the React SDK, meet compliance needs, and focus on innovation.
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User Reviews
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Norton Security : WS.Reputation.1
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found a bug in PMDModel_parse.cpp Line shouold be below: memmove(&m_orderedBoneList[j], &m_orderedBoneList[j + 1], sizeof(PMDBone *) * (m_numBone - 1 - j)); And, below is the original code: /* make ordered bone list */ if (m_numBone > 0) { m_orderedBoneList = (PMDBone **) malloc(sizeof(PMDBone *) * m_numBone); k = 0; for (j = 0; j < m_numBone; j++) { if (fileBone[j].parentBoneID == -1) m_orderedBoneList[k++] = &(m_boneList[j]); } l = k; for (j = 0; j < m_numBone; j++) { if (fileBone[j].parentBoneID != -1) m_orderedBoneList[l++] = &(m_boneList[j]); } do { i = 0; for (j = k; j < m_numBone; j++) { for (l = 0; l < j; l++) { if (m_orderedBoneList[l] == m_orderedBoneList[j]->getParentBone()) break; } if (l >= j) { bMatch = m_orderedBoneList[j]; if (j < m_numBone - 1) memmove(m_orderedBoneList[j], m_orderedBoneList[j + 1], sizeof(PMDBone *) * (m_numBone - 1 - j)); m_orderedBoneList[m_numBone - 1] = bMatch; i = 1; } } } while (i != 0); }
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This one will make hatsune miku able to talk with us and change her voice like human.
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excellent application.
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Perfect, but I am wondering why it is not based on AIML.