metalangle is a Metal-backed implementation of ANGLE (Almost Native Graphics Layer Engine), allowing OpenGL ES applications to run on Apple platforms by translating their calls into Metal, Apple’s proprietary low-level graphics API. This makes it possible to run cross-platform OpenGL ES content on iOS and macOS with high performance and compatibility. It is particularly valuable for developers porting games and engines to Apple devices, where OpenGL is deprecated and no longer hardware-accelerated.

Features

  • Translates OpenGL ES 2.0 and 3.0 calls to Metal
  • Enables OpenGL ES applications to run on iOS and macOS
  • Fully integrated into the ANGLE project as a backend
  • Compatible with Swift and Objective-C based projects
  • Supports shader compilation and pipeline translation
  • Hardware-accelerated rendering through Metal
  • Designed to maintain performance and low overhead
  • Used in game engines and cross-platform frameworks
  • Helps preserve OpenGL-based apps on Apple platforms

Project Samples

Project Activity

See All Activity >

Categories

Libraries

Follow MetalANGLE

MetalANGLE Web Site

Other Useful Business Software
99.99% Uptime for Your Most Critical Databases Icon
99.99% Uptime for Your Most Critical Databases

Sub-second maintenance. 2x read/write performance. Built-in vector search for AI apps.

Cloud SQL Enterprise Plus delivers near-zero downtime with 35 days of point-in-time recovery. Supports MySQL, PostgreSQL, and SQL Server.
Try Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of MetalANGLE!

Additional Project Details

Programming Language

C++

Related Categories

C++ Libraries

Registered

2025-03-27